* fix set automatic .transparent NodeMaterial * minimalist optimization
@@ -210,7 +210,7 @@ THREE.NodeMaterial.prototype.build = function() {
}
this.lights = this.requestAttrib.light;
- this.transparent = this.requestAttrib.transparent;
+ this.transparent = this.requestAttrib.transparent || (this.blendMode !== THREE.NormalBlending && this.blendMode !== THREE.NoBlending);
this.vertexShader = [
this.prefixCode,