|
@@ -3,11 +3,11 @@ export default /* glsl */`
|
|
|
|
|
|
#ifdef FOG_EXP2
|
|
|
|
|
|
- float fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );
|
|
|
+ float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
|
|
|
|
#else
|
|
|
|
|
|
- float fogFactor = smoothstep( fogNear, fogFar, fogDepth );
|
|
|
+ float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
|
|
|
|
#endif
|
|
|
|