Added GL call to disable attributes when reset is called. This fixes …
@@ -423,6 +423,9 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
for ( var i = 0; i < enabledAttributes.length; i ++ ) {
+ if ( enabledAttributes[ i ] ) {
+ gl.disableVertexAttribArray( i );
+ }
enabledAttributes[ i ] = 0;
}