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SSAOPass: Fix debug output. (#28762)

Michael Herzog 1 年之前
父節點
當前提交
8e13a229ea
共有 1 個文件被更改,包括 4 次插入4 次删除
  1. 4 4
      examples/jsm/postprocessing/SSAOPass.js

+ 4 - 4
examples/jsm/postprocessing/SSAOPass.js

@@ -202,7 +202,7 @@ class SSAOPass extends Pass {
 
 
 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
 				this.copyMaterial.blending = NoBlending;
 				this.copyMaterial.blending = NoBlending;
-				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
+				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
 
 
 				break;
 				break;
 
 
@@ -210,13 +210,13 @@ class SSAOPass extends Pass {
 
 
 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
 				this.copyMaterial.blending = NoBlending;
 				this.copyMaterial.blending = NoBlending;
-				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
+				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
 
 
 				break;
 				break;
 
 
 			case SSAOPass.OUTPUT.Depth:
 			case SSAOPass.OUTPUT.Depth:
 
 
-				this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
+				this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : readBuffer );
 
 
 				break;
 				break;
 
 
@@ -224,7 +224,7 @@ class SSAOPass extends Pass {
 
 
 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
 				this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
 				this.copyMaterial.blending = NoBlending;
 				this.copyMaterial.blending = NoBlending;
-				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
+				this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
 
 
 				break;
 				break;