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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - geometries</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <style>
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- body {
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- font-family: Monospace;
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- background-color: #000;
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- margin: 0px;
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- overflow: hidden;
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- }
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- </style>
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- </head>
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- <body>
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-
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- <script src="../build/three.js"></script>
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-
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- <script src="js/Detector.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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-
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- <script>
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-
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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-
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- var container, stats;
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-
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- var camera, scene, renderer;
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-
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- init();
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- animate();
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-
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- function init() {
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-
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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- camera.position.y = 300;
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- camera.position.z = 300;
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-
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- scene = new THREE.Scene();
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- camera.lookAt( scene.position );
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-
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- var light, object;
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-
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- scene.add( new THREE.AmbientLight( 0x808080 ) );
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-
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- light = new THREE.DirectionalLight( 0xffffff );
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- light.position.set( 0, 1, 0 );
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- scene.add( light );
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-
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- // var material = new THREE.MeshLambertMaterial( {
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- var material = new THREE.MeshPhongMaterial( {
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- vertexColors: THREE.VertexColors,
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- side: THREE.DoubleSide
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- } );
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-
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- // create sphere colored with sphericalDist values
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-
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- var numSphereSegments = 100;
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-
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- var dist;
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- var geom;
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- var baseDist = new THREE.CosineSphericalDistribution();
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-
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- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
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- .shear(-0.5, 0.0, 0.0);
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- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
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- colorSphereWithDistributionValues(geom, dist);
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- object = new THREE.Mesh( geom, material );
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- object.position.set( -100, 0, 0 );
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- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
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- scene.add( object );
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-
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- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
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- .scale(0.5, 1.0, 1.0);
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- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
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- colorSphereWithDistributionValues(geom, dist);
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- object = new THREE.Mesh( geom, material );
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- object.position.set( -50, 0, 0 );
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- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
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- scene.add( object );
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-
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- dist = new THREE.CosineSphericalDistribution();
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- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
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- colorSphereWithDistributionValues(geom, dist);
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- object = new THREE.Mesh( geom, material );
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- object.position.set( 0, 0, 0 );
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- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
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- scene.add( object );
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-
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- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
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- .scale(1.0, 0.5, 1.0);
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- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
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- colorSphereWithDistributionValues(geom, dist);
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- object = new THREE.Mesh( geom, material );
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- object.position.set( 50, 0, 0 );
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- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
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- scene.add( object );
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-
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- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
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- .shear(0.0, -0.5, 0.0);
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- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
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- colorSphereWithDistributionValues(geom, dist);
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- object = new THREE.Mesh( geom, material );
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- object.position.set( 100, 0, 0 );
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- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
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- scene.add( object );
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-
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- //
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- container.appendChild( renderer.domElement );
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-
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- stats = new Stats();
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- container.appendChild( stats.dom );
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-
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- //
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-
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- window.addEventListener( 'resize', onWindowResize, false );
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-
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- }
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-
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- function colorSphereWithDistributionValues(geom, dist) {
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-
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- var maxVal = 0.65;
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- var sum = 0.0;
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-
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- var values = [];
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-
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- // calc dist values, and note max value to map colors
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- for ( var i = 0; i < geom.faces.length; i ++ ) {
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-
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- values.push({});
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- var face = geom.faces[ i ];
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-
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- for ( var j = 0; j < 3; j ++ ) {
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- var faceIdx = [ 'a', 'b', 'c' ][ j ];
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- var pos = geom.vertices[ face[ faceIdx ] ];
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-
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- var distValue = dist.valueAtPosVec3( pos );
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-
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- // sum += distValue;
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- // maxVal = Math.max(maxVal, distValue);
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-
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- values[i][faceIdx] = distValue;
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- }
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-
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- }
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-
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- console.log('max: ' + maxVal);
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- console.log('sum: ' + sum);
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-
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- // set colors using maxValue to interpolate properly
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- for ( var i = 0; i < geom.faces.length; i ++ ) {
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-
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- var face = geom.faces[ i ];
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-
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- for ( var j = 0; j < 3; j ++ ) {
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-
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- var red = new THREE.Color( 'red' );
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- var blue = new THREE.Color( 'blue' );
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- var white = new THREE.Color( 'white' );
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-
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- var faceIdx = [ 'a', 'b', 'c' ][ j ];
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- var distValue = values[i][faceIdx] / maxVal;
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-
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- var color;
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- if (distValue > 0.5) {
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-
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- // 1.0 -> 0.5: red -> white
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- color = red.lerp( white, 1.0 - ( ( distValue - 0.5 ) * 2.0 ) );
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-
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- } else {
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-
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- // 0.5 -> 0.0: white -> blue
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- color = blue.lerp( white, distValue * 2.0 );
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-
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- }
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- face.vertexColors[ j ] = color;
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- }
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- }
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-
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- geom.colorsNeedUpdate = true;
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-
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- }
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-
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- function onWindowResize() {
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- }
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-
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- //
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-
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- function animate() {
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-
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- requestAnimationFrame( animate );
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-
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- render();
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- stats.update();
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-
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- }
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-
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- function render() {
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-
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- var timer = Date.now() * 0.0001;
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-
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- // camera.position.x = Math.cos( timer ) * 800;
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- // camera.position.z = Math.sin( timer ) * 800;
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-
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- // camera.lookAt( scene.position );
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-
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- // for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
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-
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- // var object = scene.children[ i ];
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-
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- // object.rotation.x = timer * 5;
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- // object.rotation.y = timer * 2.5;
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-
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- // }
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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- </script>
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-
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- </body>
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-</html>
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