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@@ -345,6 +345,9 @@ THREE.WebGLRenderer3 = function ( parameters ) {
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modelViewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
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frustum.setFromMatrix( modelViewProjectionMatrix );
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+ currentBuffer = undefined;
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+ currentProgram = undefined;
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+
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renderObject( scene, camera );
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};
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