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@@ -0,0 +1,2256 @@
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+/**
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+ * @author fernandojsg / http://fernandojsg.com
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+ * @author Don McCurdy / https://www.donmccurdy.com
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+ * @author Takahiro / https://github.com/takahirox
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+ */
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+
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+//------------------------------------------------------------------------------
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+// Constants
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+//------------------------------------------------------------------------------
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+var WEBGL_CONSTANTS = {
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+ POINTS: 0x0000,
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+ LINES: 0x0001,
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+ LINE_LOOP: 0x0002,
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+ LINE_STRIP: 0x0003,
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+ TRIANGLES: 0x0004,
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+ TRIANGLE_STRIP: 0x0005,
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+ TRIANGLE_FAN: 0x0006,
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+
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+ UNSIGNED_BYTE: 0x1401,
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+ UNSIGNED_SHORT: 0x1403,
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+ FLOAT: 0x1406,
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+ UNSIGNED_INT: 0x1405,
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+ ARRAY_BUFFER: 0x8892,
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+ ELEMENT_ARRAY_BUFFER: 0x8893,
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+
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+ NEAREST: 0x2600,
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+ LINEAR: 0x2601,
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+ NEAREST_MIPMAP_NEAREST: 0x2700,
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+ LINEAR_MIPMAP_NEAREST: 0x2701,
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+ NEAREST_MIPMAP_LINEAR: 0x2702,
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+ LINEAR_MIPMAP_LINEAR: 0x2703,
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+
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+ CLAMP_TO_EDGE: 33071,
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+ MIRRORED_REPEAT: 33648,
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+ REPEAT: 10497
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+};
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+
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+var THREE_TO_WEBGL = {};
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+
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+THREE_TO_WEBGL[ NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
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+THREE_TO_WEBGL[ NearestMipMapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
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+THREE_TO_WEBGL[ NearestMipMapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
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+THREE_TO_WEBGL[ LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
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+THREE_TO_WEBGL[ LinearMipMapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
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+THREE_TO_WEBGL[ LinearMipMapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
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+
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+THREE_TO_WEBGL[ ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
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+THREE_TO_WEBGL[ RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
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+THREE_TO_WEBGL[ MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
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+
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+var PATH_PROPERTIES = {
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+ scale: 'scale',
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+ position: 'translation',
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+ quaternion: 'rotation',
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+ morphTargetInfluences: 'weights'
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+};
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+
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+//------------------------------------------------------------------------------
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+// GLTF Exporter
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+//------------------------------------------------------------------------------
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+import {
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+ AnimationClip,
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+ BufferAttribute,
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+ BufferGeometry,
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+ Camera,
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+ ClampToEdgeWrapping,
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+ DoubleSide,
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+ Geometry,
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+ InterpolateDiscrete,
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+ LinearFilter,
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+ LinearMipMapLinearFilter,
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+ LinearMipMapNearestFilter,
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+ Material,
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+ Math,
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+ Mesh,
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+ MirroredRepeatWrapping,
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+ NearestFilter,
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+ NearestMipMapLinearFilter,
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+ NearestMipMapNearestFilter,
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+ Object3D,
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+ PropertyBinding,
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+ RGBAFormat,
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+ RGBFormat,
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+ RepeatWrapping,
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+ Scene,
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+ Scenes,
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+ ShaderMaterial,
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+ TriangleFanDrawMode,
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+ TriangleStripDrawMode,
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+ Vector3,
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+ VertexColors
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+} from "../../../build/three.module.js";
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+
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+var GLTFExporter = function () {};
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+
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+GLTFExporter.prototype = {
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+
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+ constructor: GLTFExporter,
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+
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+ /**
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+ * Parse scenes and generate GLTF output
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+ * @param {Scene or [Scenes]} input Scene or Array of Scenes
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+ * @param {Function} onDone Callback on completed
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+ * @param {Object} options options
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+ */
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+ parse: function ( input, onDone, options ) {
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+
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+ var DEFAULT_OPTIONS = {
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+ binary: false,
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+ trs: false,
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+ onlyVisible: true,
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+ truncateDrawRange: true,
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+ embedImages: true,
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+ animations: [],
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+ forceIndices: false,
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+ forcePowerOfTwoTextures: false,
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+ includeCustomExtensions: false
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+ };
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+
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+ options = Object.assign( {}, DEFAULT_OPTIONS, options );
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+
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+ if ( options.animations.length > 0 ) {
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+
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+ // Only TRS properties, and not matrices, may be targeted by animation.
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+ options.trs = true;
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+
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+ }
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+
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+ var outputJSON = {
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+
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+ asset: {
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+
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+ version: "2.0",
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+ generator: "GLTFExporter"
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+
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+ }
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+
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+ };
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+
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+ var byteOffset = 0;
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+ var buffers = [];
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+ var pending = [];
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+ var nodeMap = new Map();
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+ var skins = [];
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+ var extensionsUsed = {};
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+ var cachedData = {
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+
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+ meshes: new Map(),
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+ attributes: new Map(),
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+ attributesNormalized: new Map(),
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+ materials: new Map(),
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+ textures: new Map(),
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+ images: new Map()
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+
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+ };
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+
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+ var cachedCanvas;
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+
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+ /**
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+ * Compare two arrays
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+ */
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+ /**
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+ * Compare two arrays
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+ * @param {Array} array1 Array 1 to compare
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+ * @param {Array} array2 Array 2 to compare
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+ * @return {Boolean} Returns true if both arrays are equal
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+ */
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+ function equalArray( array1, array2 ) {
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+
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+ return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
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+
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+ return element === array2[ index ];
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+
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+ } );
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+
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+ }
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+
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+ /**
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+ * Converts a string to an ArrayBuffer.
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+ * @param {string} text
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+ * @return {ArrayBuffer}
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+ */
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+ function stringToArrayBuffer( text ) {
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+
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+ if ( window.TextEncoder !== undefined ) {
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+
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+ return new TextEncoder().encode( text ).buffer;
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+
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+ }
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+
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+ var array = new Uint8Array( new ArrayBuffer( text.length ) );
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+
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+ for ( var i = 0, il = text.length; i < il; i ++ ) {
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+
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+ var value = text.charCodeAt( i );
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+
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+ // Replacing multi-byte character with space(0x20).
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+ array[ i ] = value > 0xFF ? 0x20 : value;
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+
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+ }
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+
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+ return array.buffer;
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+
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+ }
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+
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+ /**
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+ * Get the min and max vectors from the given attribute
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+ * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
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+ * @param {Integer} start
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+ * @param {Integer} count
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+ * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
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+ */
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+ function getMinMax( attribute, start, count ) {
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+
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+ var output = {
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+
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+ min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
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+ max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
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+
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+ };
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+
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+ for ( var i = start; i < start + count; i ++ ) {
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+
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+ for ( var a = 0; a < attribute.itemSize; a ++ ) {
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+
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+ var value = attribute.array[ i * attribute.itemSize + a ];
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+ output.min[ a ] = Math.min( output.min[ a ], value );
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+ output.max[ a ] = Math.max( output.max[ a ], value );
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+
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+ }
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+
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+ }
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+
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+ return output;
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+
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+ }
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+
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+ /**
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+ * Checks if image size is POT.
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+ *
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+ * @param {Image} image The image to be checked.
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+ * @returns {Boolean} Returns true if image size is POT.
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+ *
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+ */
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+ function isPowerOfTwo( image ) {
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+
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+ return Math.isPowerOfTwo( image.width ) && Math.isPowerOfTwo( image.height );
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+
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+ }
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+
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+ /**
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+ * Checks if normal attribute values are normalized.
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+ *
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+ * @param {BufferAttribute} normal
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+ * @returns {Boolean}
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+ *
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+ */
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+ function isNormalizedNormalAttribute( normal ) {
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+
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+ if ( cachedData.attributesNormalized.has( normal ) ) {
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+
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+ return false;
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+
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+ }
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+
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+ var v = new Vector3();
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+
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+ for ( var i = 0, il = normal.count; i < il; i ++ ) {
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+
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+ // 0.0005 is from glTF-validator
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+ if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
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+
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+ }
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+
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+ return true;
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+
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+ }
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+
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+ /**
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+ * Creates normalized normal buffer attribute.
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+ *
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+ * @param {BufferAttribute} normal
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+ * @returns {BufferAttribute}
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+ *
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+ */
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+ function createNormalizedNormalAttribute( normal ) {
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+
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+ if ( cachedData.attributesNormalized.has( normal ) ) {
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+
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+ return cachedData.attributesNormalized.get( normal );
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+
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+ }
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+
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+ var attribute = normal.clone();
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+
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+ var v = new Vector3();
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+
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+ for ( var i = 0, il = attribute.count; i < il; i ++ ) {
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+
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+ v.fromArray( attribute.array, i * 3 );
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+
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+ if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
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+
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+ // if values can't be normalized set (1, 0, 0)
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+ v.setX( 1.0 );
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+
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+ } else {
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+
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+ v.normalize();
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+
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+ }
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+
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+ v.toArray( attribute.array, i * 3 );
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+
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+ }
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+
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+ cachedData.attributesNormalized.set( normal, attribute );
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+
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+ return attribute;
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+
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+ }
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+
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+ /**
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+ * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
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+ * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
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+ *
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+ * @param {Integer} bufferSize The size the original buffer.
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+ * @returns {Integer} new buffer size with required padding.
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+ *
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+ */
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+ function getPaddedBufferSize( bufferSize ) {
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+
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+ return Math.ceil( bufferSize / 4 ) * 4;
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+
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+ }
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+
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+ /**
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+ * Returns a buffer aligned to 4-byte boundary.
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+ *
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+ * @param {ArrayBuffer} arrayBuffer Buffer to pad
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+ * @param {Integer} paddingByte (Optional)
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+ * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
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+ */
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+ function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
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+
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+ paddingByte = paddingByte || 0;
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+
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+ var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
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+
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+ if ( paddedLength !== arrayBuffer.byteLength ) {
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+
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+ var array = new Uint8Array( paddedLength );
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+ array.set( new Uint8Array( arrayBuffer ) );
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+
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+ if ( paddingByte !== 0 ) {
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+
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+ for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
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+
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+ array[ i ] = paddingByte;
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+
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+ }
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+
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+ }
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+
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+ return array.buffer;
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+
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+ }
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+
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+ return arrayBuffer;
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+
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+ }
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+
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+ /**
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+ * Serializes a userData.
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+ *
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+ * @param {Object3D|Material} object
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+ * @param {Object} gltfProperty
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+ */
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+ function serializeUserData( object, gltfProperty ) {
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+
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+ if ( Object.keys( object.userData ).length === 0 ) {
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+
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+ return;
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+
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+ }
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+
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+ try {
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+
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+ var json = JSON.parse( JSON.stringify( object.userData ) );
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+
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+ if ( options.includeCustomExtensions && json.gltfExtensions ) {
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+
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+ if ( gltfProperty.extensions === undefined ) {
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+
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+ gltfProperty.extensions = {};
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+
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+ }
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+
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+ for ( var extensionName in json.gltfExtensions ) {
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+
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+ gltfProperty.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
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+ extensionsUsed[ extensionName ] = true;
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+
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+ }
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+
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+ delete json.gltfExtensions;
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+
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+ }
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+
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+ if ( Object.keys( json ).length > 0 ) {
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+
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+ gltfProperty.extras = json;
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+
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+ }
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+
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+ } catch ( error ) {
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+
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+ console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
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+ 'won\'t be serialized because of JSON.stringify error - ' + error.message );
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+
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+ }
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+
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+ }
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+
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+ /**
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+ * Applies a texture transform, if present, to the map definition. Requires
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+ * the KHR_texture_transform extension.
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+ */
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+ function applyTextureTransform( mapDef, texture ) {
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+
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+ var didTransform = false;
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+ var transformDef = {};
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+
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+ if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
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+
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+ transformDef.offset = texture.offset.toArray();
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+ didTransform = true;
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+
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+ }
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+
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+ if ( texture.rotation !== 0 ) {
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+
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+ transformDef.rotation = texture.rotation;
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+ didTransform = true;
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+
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+ }
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+
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+ if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
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+
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+ transformDef.scale = texture.repeat.toArray();
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+ didTransform = true;
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+
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+ }
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+
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+ if ( didTransform ) {
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+
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+ mapDef.extensions = mapDef.extensions || {};
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|
|
+ mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
|
|
|
+ extensionsUsed[ 'KHR_texture_transform' ] = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process a buffer to append to the default one.
|
|
|
+ * @param {ArrayBuffer} buffer
|
|
|
+ * @return {Integer}
|
|
|
+ */
|
|
|
+ function processBuffer( buffer ) {
|
|
|
+
|
|
|
+ if ( ! outputJSON.buffers ) {
|
|
|
+
|
|
|
+ outputJSON.buffers = [ { byteLength: 0 } ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // All buffers are merged before export.
|
|
|
+ buffers.push( buffer );
|
|
|
+
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process and generate a BufferView
|
|
|
+ * @param {BufferAttribute} attribute
|
|
|
+ * @param {number} componentType
|
|
|
+ * @param {number} start
|
|
|
+ * @param {number} count
|
|
|
+ * @param {number} target (Optional) Target usage of the BufferView
|
|
|
+ * @return {Object}
|
|
|
+ */
|
|
|
+ function processBufferView( attribute, componentType, start, count, target ) {
|
|
|
+
|
|
|
+ if ( ! outputJSON.bufferViews ) {
|
|
|
+
|
|
|
+ outputJSON.bufferViews = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Create a new dataview and dump the attribute's array into it
|
|
|
+
|
|
|
+ var componentSize;
|
|
|
+
|
|
|
+ if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
|
|
|
+
|
|
|
+ componentSize = 1;
|
|
|
+
|
|
|
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
|
|
|
+
|
|
|
+ componentSize = 2;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ componentSize = 4;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
|
|
|
+ var dataView = new DataView( new ArrayBuffer( byteLength ) );
|
|
|
+ var offset = 0;
|
|
|
+
|
|
|
+ for ( var i = start; i < start + count; i ++ ) {
|
|
|
+
|
|
|
+ for ( var a = 0; a < attribute.itemSize; a ++ ) {
|
|
|
+
|
|
|
+ // @TODO Fails on InterleavedBufferAttribute, and could probably be
|
|
|
+ // optimized for normal BufferAttribute.
|
|
|
+ var value = attribute.array[ i * attribute.itemSize + a ];
|
|
|
+
|
|
|
+ if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
|
|
|
+
|
|
|
+ dataView.setFloat32( offset, value, true );
|
|
|
+
|
|
|
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
|
|
|
+
|
|
|
+ dataView.setUint32( offset, value, true );
|
|
|
+
|
|
|
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
|
|
|
+
|
|
|
+ dataView.setUint16( offset, value, true );
|
|
|
+
|
|
|
+ } else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
|
|
|
+
|
|
|
+ dataView.setUint8( offset, value );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ offset += componentSize;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var gltfBufferView = {
|
|
|
+
|
|
|
+ buffer: processBuffer( dataView.buffer ),
|
|
|
+ byteOffset: byteOffset,
|
|
|
+ byteLength: byteLength
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( target !== undefined ) gltfBufferView.target = target;
|
|
|
+
|
|
|
+ if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
|
|
|
+
|
|
|
+ // Only define byteStride for vertex attributes.
|
|
|
+ gltfBufferView.byteStride = attribute.itemSize * componentSize;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ byteOffset += byteLength;
|
|
|
+
|
|
|
+ outputJSON.bufferViews.push( gltfBufferView );
|
|
|
+
|
|
|
+ // @TODO Merge bufferViews where possible.
|
|
|
+ var output = {
|
|
|
+
|
|
|
+ id: outputJSON.bufferViews.length - 1,
|
|
|
+ byteLength: 0
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ return output;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process and generate a BufferView from an image Blob.
|
|
|
+ * @param {Blob} blob
|
|
|
+ * @return {Promise<Integer>}
|
|
|
+ */
|
|
|
+ function processBufferViewImage( blob ) {
|
|
|
+
|
|
|
+ if ( ! outputJSON.bufferViews ) {
|
|
|
+
|
|
|
+ outputJSON.bufferViews = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return new Promise( function ( resolve ) {
|
|
|
+
|
|
|
+ var reader = new window.FileReader();
|
|
|
+ reader.readAsArrayBuffer( blob );
|
|
|
+ reader.onloadend = function () {
|
|
|
+
|
|
|
+ var buffer = getPaddedArrayBuffer( reader.result );
|
|
|
+
|
|
|
+ var bufferView = {
|
|
|
+ buffer: processBuffer( buffer ),
|
|
|
+ byteOffset: byteOffset,
|
|
|
+ byteLength: buffer.byteLength
|
|
|
+ };
|
|
|
+
|
|
|
+ byteOffset += buffer.byteLength;
|
|
|
+
|
|
|
+ outputJSON.bufferViews.push( bufferView );
|
|
|
+
|
|
|
+ resolve( outputJSON.bufferViews.length - 1 );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process attribute to generate an accessor
|
|
|
+ * @param {BufferAttribute} attribute Attribute to process
|
|
|
+ * @param {BufferGeometry} geometry (Optional) Geometry used for truncated draw range
|
|
|
+ * @param {Integer} start (Optional)
|
|
|
+ * @param {Integer} count (Optional)
|
|
|
+ * @return {Integer} Index of the processed accessor on the "accessors" array
|
|
|
+ */
|
|
|
+ function processAccessor( attribute, geometry, start, count ) {
|
|
|
+
|
|
|
+ var types = {
|
|
|
+
|
|
|
+ 1: 'SCALAR',
|
|
|
+ 2: 'VEC2',
|
|
|
+ 3: 'VEC3',
|
|
|
+ 4: 'VEC4',
|
|
|
+ 16: 'MAT4'
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ var componentType;
|
|
|
+
|
|
|
+ // Detect the component type of the attribute array (float, uint or ushort)
|
|
|
+ if ( attribute.array.constructor === Float32Array ) {
|
|
|
+
|
|
|
+ componentType = WEBGL_CONSTANTS.FLOAT;
|
|
|
+
|
|
|
+ } else if ( attribute.array.constructor === Uint32Array ) {
|
|
|
+
|
|
|
+ componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
|
|
|
+
|
|
|
+ } else if ( attribute.array.constructor === Uint16Array ) {
|
|
|
+
|
|
|
+ componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
|
|
|
+
|
|
|
+ } else if ( attribute.array.constructor === Uint8Array ) {
|
|
|
+
|
|
|
+ componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( start === undefined ) start = 0;
|
|
|
+ if ( count === undefined ) count = attribute.count;
|
|
|
+
|
|
|
+ // @TODO Indexed buffer geometry with drawRange not supported yet
|
|
|
+ if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
|
|
|
+
|
|
|
+ var end = start + count;
|
|
|
+ var end2 = geometry.drawRange.count === Infinity
|
|
|
+ ? attribute.count
|
|
|
+ : geometry.drawRange.start + geometry.drawRange.count;
|
|
|
+
|
|
|
+ start = Math.max( start, geometry.drawRange.start );
|
|
|
+ count = Math.min( end, end2 ) - start;
|
|
|
+
|
|
|
+ if ( count < 0 ) count = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Skip creating an accessor if the attribute doesn't have data to export
|
|
|
+ if ( count === 0 ) {
|
|
|
+
|
|
|
+ return null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var minMax = getMinMax( attribute, start, count );
|
|
|
+
|
|
|
+ var bufferViewTarget;
|
|
|
+
|
|
|
+ // If geometry isn't provided, don't infer the target usage of the bufferView. For
|
|
|
+ // animation samplers, target must not be set.
|
|
|
+ if ( geometry !== undefined ) {
|
|
|
+
|
|
|
+ bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
|
|
|
+
|
|
|
+ var gltfAccessor = {
|
|
|
+
|
|
|
+ bufferView: bufferView.id,
|
|
|
+ byteOffset: bufferView.byteOffset,
|
|
|
+ componentType: componentType,
|
|
|
+ count: count,
|
|
|
+ max: minMax.max,
|
|
|
+ min: minMax.min,
|
|
|
+ type: types[ attribute.itemSize ]
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( ! outputJSON.accessors ) {
|
|
|
+
|
|
|
+ outputJSON.accessors = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ outputJSON.accessors.push( gltfAccessor );
|
|
|
+
|
|
|
+ return outputJSON.accessors.length - 1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process image
|
|
|
+ * @param {Image} image to process
|
|
|
+ * @param {Integer} format of the image (e.g. RGBFormat, RGBAFormat etc)
|
|
|
+ * @param {Boolean} flipY before writing out the image
|
|
|
+ * @return {Integer} Index of the processed texture in the "images" array
|
|
|
+ */
|
|
|
+ function processImage( image, format, flipY ) {
|
|
|
+
|
|
|
+ if ( ! cachedData.images.has( image ) ) {
|
|
|
+
|
|
|
+ cachedData.images.set( image, {} );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var cachedImages = cachedData.images.get( image );
|
|
|
+ var mimeType = format === RGBAFormat ? 'image/png' : 'image/jpeg';
|
|
|
+ var key = mimeType + ":flipY/" + flipY.toString();
|
|
|
+
|
|
|
+ if ( cachedImages[ key ] !== undefined ) {
|
|
|
+
|
|
|
+ return cachedImages[ key ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! outputJSON.images ) {
|
|
|
+
|
|
|
+ outputJSON.images = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var gltfImage = { mimeType: mimeType };
|
|
|
+
|
|
|
+ if ( options.embedImages ) {
|
|
|
+
|
|
|
+ var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
|
|
|
+
|
|
|
+ canvas.width = image.width;
|
|
|
+ canvas.height = image.height;
|
|
|
+
|
|
|
+ if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( image ) ) {
|
|
|
+
|
|
|
+ console.warn( 'GLTFExporter: Resized non-power-of-two image.', image );
|
|
|
+
|
|
|
+ canvas.width = Math.floorPowerOfTwo( canvas.width );
|
|
|
+ canvas.height = Math.floorPowerOfTwo( canvas.height );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var ctx = canvas.getContext( '2d' );
|
|
|
+
|
|
|
+ if ( flipY === true ) {
|
|
|
+
|
|
|
+ ctx.translate( 0, canvas.height );
|
|
|
+ ctx.scale( 1, - 1 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
|
|
|
+
|
|
|
+ if ( options.binary === true ) {
|
|
|
+
|
|
|
+ pending.push( new Promise( function ( resolve ) {
|
|
|
+
|
|
|
+ canvas.toBlob( function ( blob ) {
|
|
|
+
|
|
|
+ processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
|
|
|
+
|
|
|
+ gltfImage.bufferView = bufferViewIndex;
|
|
|
+
|
|
|
+ resolve();
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }, mimeType );
|
|
|
+
|
|
|
+ } ) );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ gltfImage.uri = canvas.toDataURL( mimeType );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ gltfImage.uri = image.src;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ outputJSON.images.push( gltfImage );
|
|
|
+
|
|
|
+ var index = outputJSON.images.length - 1;
|
|
|
+ cachedImages[ key ] = index;
|
|
|
+
|
|
|
+ return index;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process sampler
|
|
|
+ * @param {Texture} map Texture to process
|
|
|
+ * @return {Integer} Index of the processed texture in the "samplers" array
|
|
|
+ */
|
|
|
+ function processSampler( map ) {
|
|
|
+
|
|
|
+ if ( ! outputJSON.samplers ) {
|
|
|
+
|
|
|
+ outputJSON.samplers = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var gltfSampler = {
|
|
|
+
|
|
|
+ magFilter: THREE_TO_WEBGL[ map.magFilter ],
|
|
|
+ minFilter: THREE_TO_WEBGL[ map.minFilter ],
|
|
|
+ wrapS: THREE_TO_WEBGL[ map.wrapS ],
|
|
|
+ wrapT: THREE_TO_WEBGL[ map.wrapT ]
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ outputJSON.samplers.push( gltfSampler );
|
|
|
+
|
|
|
+ return outputJSON.samplers.length - 1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process texture
|
|
|
+ * @param {Texture} map Map to process
|
|
|
+ * @return {Integer} Index of the processed texture in the "textures" array
|
|
|
+ */
|
|
|
+ function processTexture( map ) {
|
|
|
+
|
|
|
+ if ( cachedData.textures.has( map ) ) {
|
|
|
+
|
|
|
+ return cachedData.textures.get( map );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! outputJSON.textures ) {
|
|
|
+
|
|
|
+ outputJSON.textures = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var gltfTexture = {
|
|
|
+
|
|
|
+ sampler: processSampler( map ),
|
|
|
+ source: processImage( map.image, map.format, map.flipY )
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ outputJSON.textures.push( gltfTexture );
|
|
|
+
|
|
|
+ var index = outputJSON.textures.length - 1;
|
|
|
+ cachedData.textures.set( map, index );
|
|
|
+
|
|
|
+ return index;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process material
|
|
|
+ * @param {Material} material Material to process
|
|
|
+ * @return {Integer} Index of the processed material in the "materials" array
|
|
|
+ */
|
|
|
+ function processMaterial( material ) {
|
|
|
+
|
|
|
+ if ( cachedData.materials.has( material ) ) {
|
|
|
+
|
|
|
+ return cachedData.materials.get( material );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! outputJSON.materials ) {
|
|
|
+
|
|
|
+ outputJSON.materials = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( material.isShaderMaterial ) {
|
|
|
+
|
|
|
+ console.warn( 'GLTFExporter: ShaderMaterial not supported.' );
|
|
|
+ return null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // @QUESTION Should we avoid including any attribute that has the default value?
|
|
|
+ var gltfMaterial = {
|
|
|
+
|
|
|
+ pbrMetallicRoughness: {}
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( material.isMeshBasicMaterial ) {
|
|
|
+
|
|
|
+ gltfMaterial.extensions = { KHR_materials_unlit: {} };
|
|
|
+
|
|
|
+ extensionsUsed[ 'KHR_materials_unlit' ] = true;
|
|
|
+
|
|
|
+ } else if ( ! material.isMeshStandardMaterial ) {
|
|
|
+
|
|
|
+ console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // pbrMetallicRoughness.baseColorFactor
|
|
|
+ var color = material.color.toArray().concat( [ material.opacity ] );
|
|
|
+
|
|
|
+ if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
|
|
|
+
|
|
|
+ gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( material.isMeshStandardMaterial ) {
|
|
|
+
|
|
|
+ gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
|
|
|
+ gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
|
|
|
+
|
|
|
+ } else if ( material.isMeshBasicMaterial ) {
|
|
|
+
|
|
|
+ gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
|
|
|
+ gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
|
|
|
+ gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // pbrMetallicRoughness.metallicRoughnessTexture
|
|
|
+ if ( material.metalnessMap || material.roughnessMap ) {
|
|
|
+
|
|
|
+ if ( material.metalnessMap === material.roughnessMap ) {
|
|
|
+
|
|
|
+ var metalRoughMapDef = { index: processTexture( material.metalnessMap ) };
|
|
|
+ applyTextureTransform( metalRoughMapDef, material.metalnessMap );
|
|
|
+ gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // pbrMetallicRoughness.baseColorTexture
|
|
|
+ if ( material.map ) {
|
|
|
+
|
|
|
+ var baseColorMapDef = { index: processTexture( material.map ) };
|
|
|
+ applyTextureTransform( baseColorMapDef, material.map );
|
|
|
+ gltfMaterial.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( material.isMeshBasicMaterial ||
|
|
|
+ material.isLineBasicMaterial ||
|
|
|
+ material.isPointsMaterial ) {
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ // emissiveFactor
|
|
|
+ var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
|
|
|
+
|
|
|
+ if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
|
|
|
+
|
|
|
+ gltfMaterial.emissiveFactor = emissive;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // emissiveTexture
|
|
|
+ if ( material.emissiveMap ) {
|
|
|
+
|
|
|
+ var emissiveMapDef = { index: processTexture( material.emissiveMap ) };
|
|
|
+ applyTextureTransform( emissiveMapDef, material.emissiveMap );
|
|
|
+ gltfMaterial.emissiveTexture = emissiveMapDef;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // normalTexture
|
|
|
+ if ( material.normalMap ) {
|
|
|
+
|
|
|
+ var normalMapDef = { index: processTexture( material.normalMap ) };
|
|
|
+
|
|
|
+ if ( material.normalScale.x !== - 1 ) {
|
|
|
+
|
|
|
+ if ( material.normalScale.x !== material.normalScale.y ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ normalMapDef.scale = material.normalScale.x;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ applyTextureTransform( normalMapDef, material.normalMap );
|
|
|
+
|
|
|
+ gltfMaterial.normalTexture = normalMapDef;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // occlusionTexture
|
|
|
+ if ( material.aoMap ) {
|
|
|
+
|
|
|
+ var occlusionMapDef = {
|
|
|
+ index: processTexture( material.aoMap ),
|
|
|
+ texCoord: 1
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( material.aoMapIntensity !== 1.0 ) {
|
|
|
+
|
|
|
+ occlusionMapDef.strength = material.aoMapIntensity;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ applyTextureTransform( occlusionMapDef, material.aoMap );
|
|
|
+
|
|
|
+ gltfMaterial.occlusionTexture = occlusionMapDef;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // alphaMode
|
|
|
+ if ( material.transparent || material.alphaTest > 0.0 ) {
|
|
|
+
|
|
|
+ gltfMaterial.alphaMode = material.opacity < 1.0 ? 'BLEND' : 'MASK';
|
|
|
+
|
|
|
+ // Write alphaCutoff if it's non-zero and different from the default (0.5).
|
|
|
+ if ( material.alphaTest > 0.0 && material.alphaTest !== 0.5 ) {
|
|
|
+
|
|
|
+ gltfMaterial.alphaCutoff = material.alphaTest;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // doubleSided
|
|
|
+ if ( material.side === DoubleSide ) {
|
|
|
+
|
|
|
+ gltfMaterial.doubleSided = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( material.name !== '' ) {
|
|
|
+
|
|
|
+ gltfMaterial.name = material.name;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ serializeUserData( material, gltfMaterial );
|
|
|
+
|
|
|
+ outputJSON.materials.push( gltfMaterial );
|
|
|
+
|
|
|
+ var index = outputJSON.materials.length - 1;
|
|
|
+ cachedData.materials.set( material, index );
|
|
|
+
|
|
|
+ return index;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process mesh
|
|
|
+ * @param {Mesh} mesh Mesh to process
|
|
|
+ * @return {Integer} Index of the processed mesh in the "meshes" array
|
|
|
+ */
|
|
|
+ function processMesh( mesh ) {
|
|
|
+
|
|
|
+ var cacheKey = mesh.geometry.uuid + ':' + mesh.material.uuid;
|
|
|
+ if ( cachedData.meshes.has( cacheKey ) ) {
|
|
|
+
|
|
|
+ return cachedData.meshes.get( cacheKey );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var geometry = mesh.geometry;
|
|
|
+
|
|
|
+ var mode;
|
|
|
+
|
|
|
+ // Use the correct mode
|
|
|
+ if ( mesh.isLineSegments ) {
|
|
|
+
|
|
|
+ mode = WEBGL_CONSTANTS.LINES;
|
|
|
+
|
|
|
+ } else if ( mesh.isLineLoop ) {
|
|
|
+
|
|
|
+ mode = WEBGL_CONSTANTS.LINE_LOOP;
|
|
|
+
|
|
|
+ } else if ( mesh.isLine ) {
|
|
|
+
|
|
|
+ mode = WEBGL_CONSTANTS.LINE_STRIP;
|
|
|
+
|
|
|
+ } else if ( mesh.isPoints ) {
|
|
|
+
|
|
|
+ mode = WEBGL_CONSTANTS.POINTS;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ if ( ! geometry.isBufferGeometry ) {
|
|
|
+
|
|
|
+ console.warn( 'GLTFExporter: Exporting Geometry will increase file size. Use BufferGeometry instead.' );
|
|
|
+
|
|
|
+ var geometryTemp = new BufferGeometry();
|
|
|
+ geometryTemp.fromGeometry( geometry );
|
|
|
+ geometry = geometryTemp;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( mesh.drawMode === TriangleFanDrawMode ) {
|
|
|
+
|
|
|
+ console.warn( 'GLTFExporter: TriangleFanDrawMode and wireframe incompatible.' );
|
|
|
+ mode = WEBGL_CONSTANTS.TRIANGLE_FAN;
|
|
|
+
|
|
|
+ } else if ( mesh.drawMode === TriangleStripDrawMode ) {
|
|
|
+
|
|
|
+ mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINE_STRIP : WEBGL_CONSTANTS.TRIANGLE_STRIP;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var gltfMesh = {};
|
|
|
+
|
|
|
+ var attributes = {};
|
|
|
+ var primitives = [];
|
|
|
+ var targets = [];
|
|
|
+
|
|
|
+ // Conversion between attributes names in threejs and gltf spec
|
|
|
+ var nameConversion = {
|
|
|
+
|
|
|
+ uv: 'TEXCOORD_0',
|
|
|
+ uv2: 'TEXCOORD_1',
|
|
|
+ color: 'COLOR_0',
|
|
|
+ skinWeight: 'WEIGHTS_0',
|
|
|
+ skinIndex: 'JOINTS_0'
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ var originalNormal = geometry.getAttribute( 'normal' );
|
|
|
+
|
|
|
+ if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
|
|
|
+
|
|
|
+ geometry.addAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // @QUESTION Detect if .vertexColors = VertexColors?
|
|
|
+ // For every attribute create an accessor
|
|
|
+ var modifiedAttribute = null;
|
|
|
+ for ( var attributeName in geometry.attributes ) {
|
|
|
+
|
|
|
+ var attribute = geometry.attributes[ attributeName ];
|
|
|
+ attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
|
|
|
+
|
|
|
+ if ( cachedData.attributes.has( attribute ) ) {
|
|
|
+
|
|
|
+ attributes[ attributeName ] = cachedData.attributes.get( attribute );
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
|
|
|
+ modifiedAttribute = null;
|
|
|
+ var array = attribute.array;
|
|
|
+ if ( attributeName === 'JOINTS_0' &&
|
|
|
+ ! ( array instanceof Uint16Array ) &&
|
|
|
+ ! ( array instanceof Uint8Array ) ) {
|
|
|
+
|
|
|
+ console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
|
|
|
+ modifiedAttribute = new BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( attributeName.substr( 0, 5 ) !== 'MORPH' ) {
|
|
|
+
|
|
|
+ var accessor = processAccessor( modifiedAttribute || attribute, geometry );
|
|
|
+ if ( accessor !== null ) {
|
|
|
+
|
|
|
+ attributes[ attributeName ] = accessor;
|
|
|
+ cachedData.attributes.set( attribute, accessor );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( originalNormal !== undefined ) geometry.addAttribute( 'normal', originalNormal );
|
|
|
+
|
|
|
+ // Skip if no exportable attributes found
|
|
|
+ if ( Object.keys( attributes ).length === 0 ) {
|
|
|
+
|
|
|
+ return null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Morph targets
|
|
|
+ if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
|
|
|
+
|
|
|
+ var weights = [];
|
|
|
+ var targetNames = [];
|
|
|
+ var reverseDictionary = {};
|
|
|
+
|
|
|
+ if ( mesh.morphTargetDictionary !== undefined ) {
|
|
|
+
|
|
|
+ for ( var key in mesh.morphTargetDictionary ) {
|
|
|
+
|
|
|
+ reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
|
|
|
+
|
|
|
+ var target = {};
|
|
|
+
|
|
|
+ var warned = false;
|
|
|
+
|
|
|
+ for ( var attributeName in geometry.morphAttributes ) {
|
|
|
+
|
|
|
+ // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
|
|
|
+ // Three.js doesn't support TANGENT yet.
|
|
|
+
|
|
|
+ if ( attributeName !== 'position' && attributeName !== 'normal' ) {
|
|
|
+
|
|
|
+ if ( ! warned ) {
|
|
|
+
|
|
|
+ console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
|
|
|
+ warned = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var attribute = geometry.morphAttributes[ attributeName ][ i ];
|
|
|
+ var gltfAttributeName = attributeName.toUpperCase();
|
|
|
+
|
|
|
+ // Three.js morph attribute has absolute values while the one of glTF has relative values.
|
|
|
+ //
|
|
|
+ // glTF 2.0 Specification:
|
|
|
+ // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
|
|
|
+
|
|
|
+ var baseAttribute = geometry.attributes[ attributeName ];
|
|
|
+
|
|
|
+ if ( cachedData.attributes.has( attribute ) ) {
|
|
|
+
|
|
|
+ target[ gltfAttributeName ] = cachedData.attributes.get( attribute );
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Clones attribute not to override
|
|
|
+ var relativeAttribute = attribute.clone();
|
|
|
+
|
|
|
+ for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {
|
|
|
+
|
|
|
+ relativeAttribute.setXYZ(
|
|
|
+ j,
|
|
|
+ attribute.getX( j ) - baseAttribute.getX( j ),
|
|
|
+ attribute.getY( j ) - baseAttribute.getY( j ),
|
|
|
+ attribute.getZ( j ) - baseAttribute.getZ( j )
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ target[ gltfAttributeName ] = processAccessor( relativeAttribute, geometry );
|
|
|
+ cachedData.attributes.set( baseAttribute, target[ gltfAttributeName ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ targets.push( target );
|
|
|
+
|
|
|
+ weights.push( mesh.morphTargetInfluences[ i ] );
|
|
|
+ if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ gltfMesh.weights = weights;
|
|
|
+
|
|
|
+ if ( targetNames.length > 0 ) {
|
|
|
+
|
|
|
+ gltfMesh.extras = {};
|
|
|
+ gltfMesh.extras.targetNames = targetNames;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var forceIndices = options.forceIndices;
|
|
|
+ var isMultiMaterial = Array.isArray( mesh.material );
|
|
|
+
|
|
|
+ if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
|
|
|
+
|
|
|
+ if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
|
|
|
+
|
|
|
+ // temporal workaround.
|
|
|
+ console.warn( 'THREE.GLTFExporter: Creating index for non-indexed multi-material mesh.' );
|
|
|
+ forceIndices = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var didForceIndices = false;
|
|
|
+
|
|
|
+ if ( geometry.index === null && forceIndices ) {
|
|
|
+
|
|
|
+ var indices = [];
|
|
|
+
|
|
|
+ for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
|
|
|
+
|
|
|
+ indices[ i ] = i;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ geometry.setIndex( indices );
|
|
|
+
|
|
|
+ didForceIndices = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
|
|
|
+ var groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
|
|
|
+
|
|
|
+ for ( var i = 0, il = groups.length; i < il; i ++ ) {
|
|
|
+
|
|
|
+ var primitive = {
|
|
|
+ mode: mode,
|
|
|
+ attributes: attributes,
|
|
|
+ };
|
|
|
+
|
|
|
+ serializeUserData( geometry, primitive );
|
|
|
+
|
|
|
+ if ( targets.length > 0 ) primitive.targets = targets;
|
|
|
+
|
|
|
+ if ( geometry.index !== null ) {
|
|
|
+
|
|
|
+ if ( cachedData.attributes.has( geometry.index ) ) {
|
|
|
+
|
|
|
+ primitive.indices = cachedData.attributes.get( geometry.index );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
|
|
|
+ cachedData.attributes.set( geometry.index, primitive.indices );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var material = processMaterial( materials[ groups[ i ].materialIndex ] );
|
|
|
+
|
|
|
+ if ( material !== null ) {
|
|
|
+
|
|
|
+ primitive.material = material;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ primitives.push( primitive );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( didForceIndices ) {
|
|
|
+
|
|
|
+ geometry.setIndex( null );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ gltfMesh.primitives = primitives;
|
|
|
+
|
|
|
+ if ( ! outputJSON.meshes ) {
|
|
|
+
|
|
|
+ outputJSON.meshes = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ outputJSON.meshes.push( gltfMesh );
|
|
|
+
|
|
|
+ var index = outputJSON.meshes.length - 1;
|
|
|
+ cachedData.meshes.set( cacheKey, index );
|
|
|
+
|
|
|
+ return index;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process camera
|
|
|
+ * @param {Camera} camera Camera to process
|
|
|
+ * @return {Integer} Index of the processed mesh in the "camera" array
|
|
|
+ */
|
|
|
+ function processCamera( camera ) {
|
|
|
+
|
|
|
+ if ( ! outputJSON.cameras ) {
|
|
|
+
|
|
|
+ outputJSON.cameras = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var isOrtho = camera.isOrthographicCamera;
|
|
|
+
|
|
|
+ var gltfCamera = {
|
|
|
+
|
|
|
+ type: isOrtho ? 'orthographic' : 'perspective'
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( isOrtho ) {
|
|
|
+
|
|
|
+ gltfCamera.orthographic = {
|
|
|
+
|
|
|
+ xmag: camera.right * 2,
|
|
|
+ ymag: camera.top * 2,
|
|
|
+ zfar: camera.far <= 0 ? 0.001 : camera.far,
|
|
|
+ znear: camera.near < 0 ? 0 : camera.near
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ gltfCamera.perspective = {
|
|
|
+
|
|
|
+ aspectRatio: camera.aspect,
|
|
|
+ yfov: Math.degToRad( camera.fov ),
|
|
|
+ zfar: camera.far <= 0 ? 0.001 : camera.far,
|
|
|
+ znear: camera.near < 0 ? 0 : camera.near
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( camera.name !== '' ) {
|
|
|
+
|
|
|
+ gltfCamera.name = camera.type;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ outputJSON.cameras.push( gltfCamera );
|
|
|
+
|
|
|
+ return outputJSON.cameras.length - 1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Creates glTF animation entry from AnimationClip object.
|
|
|
+ *
|
|
|
+ * Status:
|
|
|
+ * - Only properties listed in PATH_PROPERTIES may be animated.
|
|
|
+ *
|
|
|
+ * @param {AnimationClip} clip
|
|
|
+ * @param {Object3D} root
|
|
|
+ * @return {number}
|
|
|
+ */
|
|
|
+ function processAnimation( clip, root ) {
|
|
|
+
|
|
|
+ if ( ! outputJSON.animations ) {
|
|
|
+
|
|
|
+ outputJSON.animations = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
|
|
|
+
|
|
|
+ var tracks = clip.tracks;
|
|
|
+ var channels = [];
|
|
|
+ var samplers = [];
|
|
|
+
|
|
|
+ for ( var i = 0; i < tracks.length; ++ i ) {
|
|
|
+
|
|
|
+ var track = tracks[ i ];
|
|
|
+ var trackBinding = PropertyBinding.parseTrackName( track.name );
|
|
|
+ var trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
|
|
|
+ var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
|
|
|
+
|
|
|
+ if ( trackBinding.objectName === 'bones' ) {
|
|
|
+
|
|
|
+ if ( trackNode.isSkinnedMesh === true ) {
|
|
|
+
|
|
|
+ trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ trackNode = undefined;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! trackNode || ! trackProperty ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
|
|
|
+ return null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var inputItemSize = 1;
|
|
|
+ var outputItemSize = track.values.length / track.times.length;
|
|
|
+
|
|
|
+ if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
|
|
|
+
|
|
|
+ outputItemSize /= trackNode.morphTargetInfluences.length;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var interpolation;
|
|
|
+
|
|
|
+ // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
|
|
|
+
|
|
|
+ // Detecting glTF cubic spline interpolant by checking factory method's special property
|
|
|
+ // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
|
|
|
+ // valid value from .getInterpolation().
|
|
|
+ if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
|
|
|
+
|
|
|
+ interpolation = 'CUBICSPLINE';
|
|
|
+
|
|
|
+ // itemSize of CUBICSPLINE keyframe is 9
|
|
|
+ // (VEC3 * 3: inTangent, splineVertex, and outTangent)
|
|
|
+ // but needs to be stored as VEC3 so dividing by 3 here.
|
|
|
+ outputItemSize /= 3;
|
|
|
+
|
|
|
+ } else if ( track.getInterpolation() === InterpolateDiscrete ) {
|
|
|
+
|
|
|
+ interpolation = 'STEP';
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ interpolation = 'LINEAR';
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ samplers.push( {
|
|
|
+
|
|
|
+ input: processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
|
|
|
+ output: processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
|
|
|
+ interpolation: interpolation
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ channels.push( {
|
|
|
+
|
|
|
+ sampler: samplers.length - 1,
|
|
|
+ target: {
|
|
|
+ node: nodeMap.get( trackNode ),
|
|
|
+ path: trackProperty
|
|
|
+ }
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ outputJSON.animations.push( {
|
|
|
+
|
|
|
+ name: clip.name || 'clip_' + outputJSON.animations.length,
|
|
|
+ samplers: samplers,
|
|
|
+ channels: channels
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ return outputJSON.animations.length - 1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function processSkin( object ) {
|
|
|
+
|
|
|
+ var node = outputJSON.nodes[ nodeMap.get( object ) ];
|
|
|
+
|
|
|
+ var skeleton = object.skeleton;
|
|
|
+ var rootJoint = object.skeleton.bones[ 0 ];
|
|
|
+
|
|
|
+ if ( rootJoint === undefined ) return null;
|
|
|
+
|
|
|
+ var joints = [];
|
|
|
+ var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
|
|
|
+
|
|
|
+ for ( var i = 0; i < skeleton.bones.length; ++ i ) {
|
|
|
+
|
|
|
+ joints.push( nodeMap.get( skeleton.bones[ i ] ) );
|
|
|
+
|
|
|
+ skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( outputJSON.skins === undefined ) {
|
|
|
+
|
|
|
+ outputJSON.skins = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ outputJSON.skins.push( {
|
|
|
+
|
|
|
+ inverseBindMatrices: processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
|
|
|
+ joints: joints,
|
|
|
+ skeleton: nodeMap.get( rootJoint )
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ var skinIndex = node.skin = outputJSON.skins.length - 1;
|
|
|
+
|
|
|
+ return skinIndex;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function processLight( light ) {
|
|
|
+
|
|
|
+ var lightDef = {};
|
|
|
+
|
|
|
+ if ( light.name ) lightDef.name = light.name;
|
|
|
+
|
|
|
+ lightDef.color = light.color.toArray();
|
|
|
+
|
|
|
+ lightDef.intensity = light.intensity;
|
|
|
+
|
|
|
+ if ( light.isDirectionalLight ) {
|
|
|
+
|
|
|
+ lightDef.type = 'directional';
|
|
|
+
|
|
|
+ } else if ( light.isPointLight ) {
|
|
|
+
|
|
|
+ lightDef.type = 'point';
|
|
|
+ if ( light.distance > 0 ) lightDef.range = light.distance;
|
|
|
+
|
|
|
+ } else if ( light.isSpotLight ) {
|
|
|
+
|
|
|
+ lightDef.type = 'spot';
|
|
|
+ if ( light.distance > 0 ) lightDef.range = light.distance;
|
|
|
+ lightDef.spot = {};
|
|
|
+ lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
|
|
|
+ lightDef.spot.outerConeAngle = light.angle;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( light.decay !== undefined && light.decay !== 2 ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
|
|
|
+ + 'and expects light.decay=2.' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( light.target
|
|
|
+ && ( light.target.parent !== light
|
|
|
+ || light.target.position.x !== 0
|
|
|
+ || light.target.position.y !== 0
|
|
|
+ || light.target.position.z !== - 1 ) ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
|
|
|
+ + 'make light.target a child of the light with position 0,0,-1.' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var lights = outputJSON.extensions[ 'KHR_lights_punctual' ].lights;
|
|
|
+ lights.push( lightDef );
|
|
|
+ return lights.length - 1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process Object3D node
|
|
|
+ * @param {Object3D} node Object3D to processNode
|
|
|
+ * @return {Integer} Index of the node in the nodes list
|
|
|
+ */
|
|
|
+ function processNode( object ) {
|
|
|
+
|
|
|
+ if ( ! outputJSON.nodes ) {
|
|
|
+
|
|
|
+ outputJSON.nodes = [];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var gltfNode = {};
|
|
|
+
|
|
|
+ if ( options.trs ) {
|
|
|
+
|
|
|
+ var rotation = object.quaternion.toArray();
|
|
|
+ var position = object.position.toArray();
|
|
|
+ var scale = object.scale.toArray();
|
|
|
+
|
|
|
+ if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
|
|
|
+
|
|
|
+ gltfNode.rotation = rotation;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
|
|
|
+
|
|
|
+ gltfNode.translation = position;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
|
|
|
+
|
|
|
+ gltfNode.scale = scale;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ object.updateMatrix();
|
|
|
+ if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
|
|
|
+
|
|
|
+ gltfNode.matrix = object.matrix.elements;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // We don't export empty strings name because it represents no-name in Three.js.
|
|
|
+ if ( object.name !== '' ) {
|
|
|
+
|
|
|
+ gltfNode.name = String( object.name );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ serializeUserData( object, gltfNode );
|
|
|
+
|
|
|
+ if ( object.isMesh || object.isLine || object.isPoints ) {
|
|
|
+
|
|
|
+ var mesh = processMesh( object );
|
|
|
+
|
|
|
+ if ( mesh !== null ) {
|
|
|
+
|
|
|
+ gltfNode.mesh = mesh;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if ( object.isCamera ) {
|
|
|
+
|
|
|
+ gltfNode.camera = processCamera( object );
|
|
|
+
|
|
|
+ } else if ( object.isDirectionalLight || object.isPointLight || object.isSpotLight ) {
|
|
|
+
|
|
|
+ if ( ! extensionsUsed[ 'KHR_lights_punctual' ] ) {
|
|
|
+
|
|
|
+ outputJSON.extensions = outputJSON.extensions || {};
|
|
|
+ outputJSON.extensions[ 'KHR_lights_punctual' ] = { lights: [] };
|
|
|
+ extensionsUsed[ 'KHR_lights_punctual' ] = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ gltfNode.extensions = gltfNode.extensions || {};
|
|
|
+ gltfNode.extensions[ 'KHR_lights_punctual' ] = { light: processLight( object ) };
|
|
|
+
|
|
|
+ } else if ( object.isLight ) {
|
|
|
+
|
|
|
+ console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.' );
|
|
|
+ return null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( object.isSkinnedMesh ) {
|
|
|
+
|
|
|
+ skins.push( object );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( object.children.length > 0 ) {
|
|
|
+
|
|
|
+ var children = [];
|
|
|
+
|
|
|
+ for ( var i = 0, l = object.children.length; i < l; i ++ ) {
|
|
|
+
|
|
|
+ var child = object.children[ i ];
|
|
|
+
|
|
|
+ if ( child.visible || options.onlyVisible === false ) {
|
|
|
+
|
|
|
+ var node = processNode( child );
|
|
|
+
|
|
|
+ if ( node !== null ) {
|
|
|
+
|
|
|
+ children.push( node );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( children.length > 0 ) {
|
|
|
+
|
|
|
+ gltfNode.children = children;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ outputJSON.nodes.push( gltfNode );
|
|
|
+
|
|
|
+ var nodeIndex = outputJSON.nodes.length - 1;
|
|
|
+ nodeMap.set( object, nodeIndex );
|
|
|
+
|
|
|
+ return nodeIndex;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Process Scene
|
|
|
+ * @param {Scene} node Scene to process
|
|
|
+ */
|
|
|
+ function processScene( scene ) {
|
|
|
+
|
|
|
+ if ( ! outputJSON.scenes ) {
|
|
|
+
|
|
|
+ outputJSON.scenes = [];
|
|
|
+ outputJSON.scene = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var gltfScene = {
|
|
|
+
|
|
|
+ nodes: []
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( scene.name !== '' ) {
|
|
|
+
|
|
|
+ gltfScene.name = scene.name;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( scene.userData && Object.keys( scene.userData ).length > 0 ) {
|
|
|
+
|
|
|
+ gltfScene.extras = serializeUserData( scene );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ outputJSON.scenes.push( gltfScene );
|
|
|
+
|
|
|
+ var nodes = [];
|
|
|
+
|
|
|
+ for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
|
|
|
+
|
|
|
+ var child = scene.children[ i ];
|
|
|
+
|
|
|
+ if ( child.visible || options.onlyVisible === false ) {
|
|
|
+
|
|
|
+ var node = processNode( child );
|
|
|
+
|
|
|
+ if ( node !== null ) {
|
|
|
+
|
|
|
+ nodes.push( node );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( nodes.length > 0 ) {
|
|
|
+
|
|
|
+ gltfScene.nodes = nodes;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ serializeUserData( scene, gltfScene );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Creates a Scene to hold a list of objects and parse it
|
|
|
+ * @param {Array} objects List of objects to process
|
|
|
+ */
|
|
|
+ function processObjects( objects ) {
|
|
|
+
|
|
|
+ var scene = new Scene();
|
|
|
+ scene.name = 'AuxScene';
|
|
|
+
|
|
|
+ for ( var i = 0; i < objects.length; i ++ ) {
|
|
|
+
|
|
|
+ // We push directly to children instead of calling `add` to prevent
|
|
|
+ // modify the .parent and break its original scene and hierarchy
|
|
|
+ scene.children.push( objects[ i ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ processScene( scene );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function processInput( input ) {
|
|
|
+
|
|
|
+ input = input instanceof Array ? input : [ input ];
|
|
|
+
|
|
|
+ var objectsWithoutScene = [];
|
|
|
+
|
|
|
+ for ( var i = 0; i < input.length; i ++ ) {
|
|
|
+
|
|
|
+ if ( input[ i ] instanceof Scene ) {
|
|
|
+
|
|
|
+ processScene( input[ i ] );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ objectsWithoutScene.push( input[ i ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( objectsWithoutScene.length > 0 ) {
|
|
|
+
|
|
|
+ processObjects( objectsWithoutScene );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( var i = 0; i < skins.length; ++ i ) {
|
|
|
+
|
|
|
+ processSkin( skins[ i ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( var i = 0; i < options.animations.length; ++ i ) {
|
|
|
+
|
|
|
+ processAnimation( options.animations[ i ], input[ 0 ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ processInput( input );
|
|
|
+
|
|
|
+ Promise.all( pending ).then( function () {
|
|
|
+
|
|
|
+ // Merge buffers.
|
|
|
+ var blob = new Blob( buffers, { type: 'application/octet-stream' } );
|
|
|
+
|
|
|
+ // Declare extensions.
|
|
|
+ var extensionsUsedList = Object.keys( extensionsUsed );
|
|
|
+ if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;
|
|
|
+
|
|
|
+ if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
|
|
|
+
|
|
|
+ // Update bytelength of the single buffer.
|
|
|
+ outputJSON.buffers[ 0 ].byteLength = blob.size;
|
|
|
+
|
|
|
+ var reader = new window.FileReader();
|
|
|
+
|
|
|
+ if ( options.binary === true ) {
|
|
|
+
|
|
|
+ // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
|
|
|
+
|
|
|
+ var GLB_HEADER_BYTES = 12;
|
|
|
+ var GLB_HEADER_MAGIC = 0x46546C67;
|
|
|
+ var GLB_VERSION = 2;
|
|
|
+
|
|
|
+ var GLB_CHUNK_PREFIX_BYTES = 8;
|
|
|
+ var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
|
|
|
+ var GLB_CHUNK_TYPE_BIN = 0x004E4942;
|
|
|
+
|
|
|
+ reader.readAsArrayBuffer( blob );
|
|
|
+ reader.onloadend = function () {
|
|
|
+
|
|
|
+ // Binary chunk.
|
|
|
+ var binaryChunk = getPaddedArrayBuffer( reader.result );
|
|
|
+ var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
|
|
|
+ binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
|
|
|
+ binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
|
|
|
+
|
|
|
+ // JSON chunk.
|
|
|
+ var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
|
|
|
+ var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
|
|
|
+ jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
|
|
|
+ jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
|
|
|
+
|
|
|
+ // GLB header.
|
|
|
+ var header = new ArrayBuffer( GLB_HEADER_BYTES );
|
|
|
+ var headerView = new DataView( header );
|
|
|
+ headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
|
|
|
+ headerView.setUint32( 4, GLB_VERSION, true );
|
|
|
+ var totalByteLength = GLB_HEADER_BYTES
|
|
|
+ + jsonChunkPrefix.byteLength + jsonChunk.byteLength
|
|
|
+ + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
|
|
|
+ headerView.setUint32( 8, totalByteLength, true );
|
|
|
+
|
|
|
+ var glbBlob = new Blob( [
|
|
|
+ header,
|
|
|
+ jsonChunkPrefix,
|
|
|
+ jsonChunk,
|
|
|
+ binaryChunkPrefix,
|
|
|
+ binaryChunk
|
|
|
+ ], { type: 'application/octet-stream' } );
|
|
|
+
|
|
|
+ var glbReader = new window.FileReader();
|
|
|
+ glbReader.readAsArrayBuffer( glbBlob );
|
|
|
+ glbReader.onloadend = function () {
|
|
|
+
|
|
|
+ onDone( glbReader.result );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ reader.readAsDataURL( blob );
|
|
|
+ reader.onloadend = function () {
|
|
|
+
|
|
|
+ var base64data = reader.result;
|
|
|
+ outputJSON.buffers[ 0 ].uri = base64data;
|
|
|
+ onDone( outputJSON );
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ onDone( outputJSON );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+GLTFExporter.Utils = {
|
|
|
+
|
|
|
+ insertKeyframe: function ( track, time ) {
|
|
|
+
|
|
|
+ var tolerance = 0.001; // 1ms
|
|
|
+ var valueSize = track.getValueSize();
|
|
|
+
|
|
|
+ var times = new track.TimeBufferType( track.times.length + 1 );
|
|
|
+ var values = new track.ValueBufferType( track.values.length + valueSize );
|
|
|
+ var interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
|
|
|
+
|
|
|
+ var index;
|
|
|
+
|
|
|
+ if ( track.times.length === 0 ) {
|
|
|
+
|
|
|
+ times[ 0 ] = time;
|
|
|
+
|
|
|
+ for ( var i = 0; i < valueSize; i ++ ) {
|
|
|
+
|
|
|
+ values[ i ] = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ index = 0;
|
|
|
+
|
|
|
+ } else if ( time < track.times[ 0 ] ) {
|
|
|
+
|
|
|
+ if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
|
|
|
+
|
|
|
+ times[ 0 ] = time;
|
|
|
+ times.set( track.times, 1 );
|
|
|
+
|
|
|
+ values.set( interpolant.evaluate( time ), 0 );
|
|
|
+ values.set( track.values, valueSize );
|
|
|
+
|
|
|
+ index = 0;
|
|
|
+
|
|
|
+ } else if ( time > track.times[ track.times.length - 1 ] ) {
|
|
|
+
|
|
|
+ if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
|
|
|
+
|
|
|
+ return track.times.length - 1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ times[ times.length - 1 ] = time;
|
|
|
+ times.set( track.times, 0 );
|
|
|
+
|
|
|
+ values.set( track.values, 0 );
|
|
|
+ values.set( interpolant.evaluate( time ), track.values.length );
|
|
|
+
|
|
|
+ index = times.length - 1;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ for ( var i = 0; i < track.times.length; i ++ ) {
|
|
|
+
|
|
|
+ if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
|
|
|
+
|
|
|
+ if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
|
|
|
+
|
|
|
+ times.set( track.times.slice( 0, i + 1 ), 0 );
|
|
|
+ times[ i + 1 ] = time;
|
|
|
+ times.set( track.times.slice( i + 1 ), i + 2 );
|
|
|
+
|
|
|
+ values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
|
|
|
+ values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
|
|
|
+ values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
|
|
|
+
|
|
|
+ index = i + 1;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ track.times = times;
|
|
|
+ track.values = values;
|
|
|
+
|
|
|
+ return index;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ mergeMorphTargetTracks: function ( clip, root ) {
|
|
|
+
|
|
|
+ var tracks = [];
|
|
|
+ var mergedTracks = {};
|
|
|
+ var sourceTracks = clip.tracks;
|
|
|
+
|
|
|
+ for ( var i = 0; i < sourceTracks.length; ++ i ) {
|
|
|
+
|
|
|
+ var sourceTrack = sourceTracks[ i ];
|
|
|
+ var sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
|
|
|
+ var sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
|
|
|
+
|
|
|
+ if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
|
|
|
+
|
|
|
+ // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
|
|
|
+ tracks.push( sourceTrack );
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
|
|
|
+ && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
|
|
|
+
|
|
|
+ if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
|
|
|
+
|
|
|
+ // This should never happen, because glTF morph target animations
|
|
|
+ // affect all targets already.
|
|
|
+ throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
|
|
|
+
|
|
|
+ sourceTrack = sourceTrack.clone();
|
|
|
+ sourceTrack.setInterpolation( InterpolateLinear );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var targetCount = sourceTrackNode.morphTargetInfluences.length;
|
|
|
+ var targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
|
|
|
+
|
|
|
+ if ( targetIndex === undefined ) {
|
|
|
+
|
|
|
+ throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var mergedTrack;
|
|
|
+
|
|
|
+ // If this is the first time we've seen this object, create a new
|
|
|
+ // track to store merged keyframe data for each morph target.
|
|
|
+ if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
|
|
|
+
|
|
|
+ mergedTrack = sourceTrack.clone();
|
|
|
+
|
|
|
+ var values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
|
|
|
+
|
|
|
+ for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
|
|
|
+
|
|
|
+ values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ mergedTrack.name = '.morphTargetInfluences';
|
|
|
+ mergedTrack.values = values;
|
|
|
+
|
|
|
+ mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
|
|
|
+ tracks.push( mergedTrack );
|
|
|
+
|
|
|
+ continue;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var mergedKeyframeIndex = 0;
|
|
|
+ var sourceKeyframeIndex = 0;
|
|
|
+ var sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
|
|
|
+
|
|
|
+ mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
|
|
|
+
|
|
|
+ // For every existing keyframe of the merged track, write a (possibly
|
|
|
+ // interpolated) value from the source track.
|
|
|
+ for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
|
|
|
+
|
|
|
+ mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // For every existing keyframe of the source track, write a (possibly
|
|
|
+ // new) keyframe to the merged track. Values from the previous loop may
|
|
|
+ // be written again, but keyframes are de-duplicated.
|
|
|
+ for ( var j = 0; j < sourceTrack.times.length; j ++ ) {
|
|
|
+
|
|
|
+ var keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
|
|
|
+ mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ clip.tracks = tracks;
|
|
|
+
|
|
|
+ return clip;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+export { GLTFExporter };
|