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@@ -41,8 +41,18 @@ class RoundedBoxBufferGeometry extends BoxBufferGeometry {
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constructor( width = 1, height = 1, depth = 1, segments = 1, radius = 1 ) {
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+ // ensure segments is odd so we have a plane connecting the rounded corners
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+ segments = segments % 2 === 0 ? segments + 1 : segments;
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+
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super( 1, 1, 1, segments, segments, segments );
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+ // if we just have one segment we'r the same as a regular box
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+ if ( segments === 1 ) {
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+
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+ return;
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+
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+ }
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+
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const geometry2 = this.toNonIndexed();
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this.index = null;
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@@ -63,6 +73,7 @@ class RoundedBoxBufferGeometry extends BoxBufferGeometry {
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const faceTris = positions.length / 6;
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const faceDirVector = new Vector3();
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+ const halfSegmentSize = 0.5 / segments;
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for ( let i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
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@@ -73,6 +84,12 @@ class RoundedBoxBufferGeometry extends BoxBufferGeometry {
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positions[ i + 1 ] = box.y * Math.sign( position.y ) + normal.y * radius;
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positions[ i + 2 ] = box.z * Math.sign( position.z ) + normal.z * radius;
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+ normal.copy( position );
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+ normal.x -= Math.sign( normal.x ) * halfSegmentSize;
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+ normal.y -= Math.sign( normal.y ) * halfSegmentSize;
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+ normal.z -= Math.sign( normal.z ) * halfSegmentSize;
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+ normal.normalize();
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+
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normals[ i + 0 ] = normal.x;
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normals[ i + 1 ] = normal.y;
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normals[ i + 2 ] = normal.z;
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