* Audio.js - set isPlaying to false in stop() * Audio.js - set isPlaying to false in stop()(2nd try)
@@ -116,7 +116,8 @@ THREE.Audio.prototype = Object.assign( Object.create( THREE.Object3D.prototype )
return;
}
-
+
+ this.isPlaying = false;
this.source.stop();
this.startTime = 0;