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@@ -96,7 +96,7 @@ f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=p+a*c,b[10]=f*g):"ZXY"===a.order?(
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g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*
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h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
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a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],p=c[5],n=c[9],r=c[13],s=c[2],t=c[6],q=c[10],v=c[14],w=c[3],u=c[7],x=c[11],
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-c=c[15],G=d[0],A=d[4],Q=d[8],H=d[12],E=d[1],J=d[5],y=d[9],z=d[13],I=d[2],D=d[6],M=d[10],C=d[14],K=d[3],F=d[7],N=d[11],d=d[15];e[0]=f*G+g*E+h*I+k*K;e[4]=f*A+g*J+h*D+k*F;e[8]=f*Q+g*y+h*M+k*N;e[12]=f*H+g*z+h*C+k*d;e[1]=l*G+p*E+n*I+r*K;e[5]=l*A+p*J+n*D+r*F;e[9]=l*Q+p*y+n*M+r*N;e[13]=l*H+p*z+n*C+r*d;e[2]=s*G+t*E+q*I+v*K;e[6]=s*A+t*J+q*D+v*F;e[10]=s*Q+t*y+q*M+v*N;e[14]=s*H+t*z+q*C+v*d;e[3]=w*G+u*E+x*I+c*K;e[7]=w*A+u*J+x*D+c*F;e[11]=w*Q+u*y+x*M+c*N;e[15]=w*H+u*z+x*C+c*d;return this},multiplyToArray:function(a,
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+c=c[15],G=d[0],A=d[4],M=d[8],H=d[12],E=d[1],J=d[5],y=d[9],z=d[13],I=d[2],D=d[6],B=d[10],C=d[14],K=d[3],F=d[7],N=d[11],d=d[15];e[0]=f*G+g*E+h*I+k*K;e[4]=f*A+g*J+h*D+k*F;e[8]=f*M+g*y+h*B+k*N;e[12]=f*H+g*z+h*C+k*d;e[1]=l*G+p*E+n*I+r*K;e[5]=l*A+p*J+n*D+r*F;e[9]=l*M+p*y+n*B+r*N;e[13]=l*H+p*z+n*C+r*d;e[2]=s*G+t*E+q*I+v*K;e[6]=s*A+t*J+q*D+v*F;e[10]=s*M+t*y+q*B+v*N;e[14]=s*H+t*z+q*C+v*d;e[3]=w*G+u*E+x*I+c*K;e[7]=w*A+u*J+x*D+c*F;e[11]=w*M+u*y+x*B+c*N;e[15]=w*H+u*z+x*C+c*d;return this},multiplyToArray:function(a,
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b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<
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d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],
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@@ -147,10 +147,10 @@ THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:functio
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,
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b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,p,s){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var t=p.ray.distanceToPoint(d);if(t>f.scale.x)return s;s.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof
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a.LOD)d.setFromMatrixPosition(f.matrixWorld),t=p.ray.origin.distanceTo(d),l(f.getObjectForDistance(t),p,s);else if(f instanceof a.Mesh){var q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===p.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(p.ray).applyMatrix4(e);if(null!==q.boundingBox&&!1===c.isIntersectionBox(q.boundingBox))return s;if(q instanceof a.BufferGeometry){var v=f.material;if(void 0===
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-v)return s;var w=q.attributes,u,x,G=p.precision;if(void 0!==w.index)for(var A=q.offsets,Q=w.index.array,H=w.position.array,E=0,J=A.length;E<J;++E)for(var w=A[E].start,y=A[E].index,q=w,z=w+A[E].count;q<z;q+=3){w=y+Q[q];u=y+Q[q+1];x=y+Q[q+2];g.set(H[3*w],H[3*w+1],H[3*w+2]);h.set(H[3*u],H[3*u+1],H[3*u+2]);k.set(H[3*x],H[3*x+1],H[3*x+2]);var I=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==I&&(I.applyMatrix4(f.matrixWorld),t=p.ray.origin.distanceTo(I),
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+v)return s;var w=q.attributes,u,x,G=p.precision;if(void 0!==w.index)for(var A=q.offsets,M=w.index.array,H=w.position.array,E=0,J=A.length;E<J;++E)for(var w=A[E].start,y=A[E].index,q=w,z=w+A[E].count;q<z;q+=3){w=y+M[q];u=y+M[q+1];x=y+M[q+2];g.set(H[3*w],H[3*w+1],H[3*w+2]);h.set(H[3*u],H[3*u+1],H[3*u+2]);k.set(H[3*x],H[3*x+1],H[3*x+2]);var I=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==I&&(I.applyMatrix4(f.matrixWorld),t=p.ray.origin.distanceTo(I),
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t<G||t<p.near||t>p.far||s.push({distance:t,point:I,indices:[w,u,x],face:null,faceIndex:null,object:f}))}else for(H=w.position.array,q=0,z=w.position.array.length;q<z;q+=3)w=q,u=q+1,x=q+2,g.set(H[3*w],H[3*w+1],H[3*w+2]),h.set(H[3*u],H[3*u+1],H[3*u+2]),k.set(H[3*x],H[3*x+1],H[3*x+2]),I=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==I&&(I.applyMatrix4(f.matrixWorld),t=p.ray.origin.distanceTo(I),t<G||t<p.near||t>p.far||s.push({distance:t,point:I,
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-indices:[w,u,x],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(Q=f.material instanceof a.MeshFaceMaterial,H=!0===Q?f.material.materials:null,G=p.precision,A=q.vertices,E=0,J=q.faces.length;E<J;E++)if(y=q.faces[E],v=!0===Q?H[y.materialIndex]:f.material,void 0!==v){w=A[y.a];u=A[y.b];x=A[y.c];if(!0===v.morphTargets){t=q.morphTargets;I=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var z=0,D=t.length;z<D;z++){var M=I[z];if(0!==M){var C=t[z].vertices;g.x+=
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-(C[y.a].x-w.x)*M;g.y+=(C[y.a].y-w.y)*M;g.z+=(C[y.a].z-w.z)*M;h.x+=(C[y.b].x-u.x)*M;h.y+=(C[y.b].y-u.y)*M;h.z+=(C[y.b].z-u.z)*M;k.x+=(C[y.c].x-x.x)*M;k.y+=(C[y.c].y-x.y)*M;k.z+=(C[y.c].z-x.z)*M}}g.add(w);h.add(u);k.add(x);w=g;u=h;x=k}I=v.side===a.BackSide?c.intersectTriangle(x,u,w,!0):c.intersectTriangle(w,u,x,v.side!==a.DoubleSide);null!==I&&(I.applyMatrix4(f.matrixWorld),t=p.ray.origin.distanceTo(I),t<G||t<p.near||t>p.far||s.push({distance:t,point:I,face:y,faceIndex:E,object:f}))}}else if(f instanceof
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+indices:[w,u,x],face:null,faceIndex:null,object:f}))}else if(q instanceof a.Geometry)for(M=f.material instanceof a.MeshFaceMaterial,H=!0===M?f.material.materials:null,G=p.precision,A=q.vertices,E=0,J=q.faces.length;E<J;E++)if(y=q.faces[E],v=!0===M?H[y.materialIndex]:f.material,void 0!==v){w=A[y.a];u=A[y.b];x=A[y.c];if(!0===v.morphTargets){t=q.morphTargets;I=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var z=0,D=t.length;z<D;z++){var B=I[z];if(0!==B){var C=t[z].vertices;g.x+=
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+(C[y.a].x-w.x)*B;g.y+=(C[y.a].y-w.y)*B;g.z+=(C[y.a].z-w.z)*B;h.x+=(C[y.b].x-u.x)*B;h.y+=(C[y.b].y-u.y)*B;h.z+=(C[y.b].z-u.z)*B;k.x+=(C[y.c].x-x.x)*B;k.y+=(C[y.c].y-x.y)*B;k.z+=(C[y.c].z-x.z)*B}}g.add(w);h.add(u);k.add(x);w=g;u=h;x=k}I=v.side===a.BackSide?c.intersectTriangle(x,u,w,!0):c.intersectTriangle(w,u,x,v.side!==a.DoubleSide);null!==I&&(I.applyMatrix4(f.matrixWorld),t=p.ray.origin.distanceTo(I),t<G||t<p.near||t>p.far||s.push({distance:t,point:I,face:y,faceIndex:E,object:f}))}}else if(f instanceof
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a.Line){G=p.linePrecision;v=G*G;q=f.geometry;null===q.boundingSphere&&q.computeBoundingSphere();b.copy(q.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===p.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(p.ray).applyMatrix4(e);if(q instanceof a.Geometry)for(A=q.vertices,G=A.length,w=new a.Vector3,u=new a.Vector3,x=f.type===a.LineStrip?1:2,q=0;q<G-1;q+=x)c.distanceSqToSegment(A[q],A[q+1],u,w)>v||(t=c.origin.distanceTo(u),t<p.near||t>p.far||s.push({distance:t,point:w.clone().applyMatrix4(f.matrixWorld),
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face:null,faceIndex:null,object:f}))}},p=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&p(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&p(a[d],this,c);c.sort(f);
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return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
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@@ -166,21 +166,21 @@ b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name=
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this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);
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a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
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if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(p===r){var a=new THREE.RenderableVertex;n.push(a);r++;p++;return a}return n[p++]}function b(){if(t===v){var a=new THREE.RenderableFace;q.push(a);v++;t++;return a}return q[t++]}function c(){if(u===G){var a=new THREE.RenderableLine;x.push(a);G++;u++;return a}return x[u++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
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-0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,p,n=[],r=0,s,t,q=[],v=0,w,u,x=[],G=0,A,Q,H=[],E=0,J={objects:[],lights:[],elements:[]},y=new THREE.Vector3,z=new THREE.Vector3,I=new THREE.Vector3,D=new THREE.Vector3,M=new THREE.Vector4,C=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),K=new THREE.Box3,F=Array(3),N=new THREE.Matrix4,W=
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-new THREE.Matrix4,S,ja=new THREE.Matrix4,X=new THREE.Matrix3,T=new THREE.Frustum,O=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);W.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(W)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);W.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(W)}}();this.pickingRay=function(a,b){a.z=
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--1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var ea=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)J.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===T.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
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-(D.setFromMatrixPosition(a.matrixWorld),D.applyProjection(W),f.z=D.z);J.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)ea(a.children[b])}},B=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(S);c.copy(b).applyMatrix4(W);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){F[0]=a.positionScreen;F[1]=b.positionScreen;F[2]=c.positionScreen;return!0===
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+0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,p,n=[],r=0,s,t,q=[],v=0,w,u,x=[],G=0,A,M,H=[],E=0,J={objects:[],lights:[],elements:[]},y=new THREE.Vector3,z=new THREE.Vector3,I=new THREE.Vector3,D=new THREE.Vector3,B=new THREE.Vector4,C=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),K=new THREE.Box3,F=Array(3),N=new THREE.Matrix4,X=
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+new THREE.Matrix4,S,ma=new THREE.Matrix4,ea=new THREE.Matrix3,W=new THREE.Frustum,O=new THREE.Vector4,ca=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();this.pickingRay=function(a,b){a.z=
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+-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var fa=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)J.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===W.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
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+(D.setFromMatrixPosition(a.matrixWorld),D.applyProjection(X),f.z=D.z);J.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)fa(a.children[b])}},T=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(S);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){F[0]=a.positionScreen;F[1]=b.positionScreen;F[2]=c.positionScreen;return!0===
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a.visible||!0===b.visible||!0===c.visible||C.isIntersectionBox(K.setFromPoints(F))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d=
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n[a],f=n[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;J.elements.push(w)},pushTriangle:function(a,c,g){var k=n[a],l=n[c],p=n[g];if(!0===h(k,l,p)){s=b();s.id=e.id;s.v1.copy(k);s.v2.copy(l);s.v3.copy(p);s.z=(k.positionScreen.z+l.positionScreen.z+p.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],p=s.vertexNormalsModel[k],p.set(d[l+0],d[l+1],d[l+2]),p.applyMatrix3(f).normalize();s.vertexNormalsLength=3;s.material=e.material;J.elements.push(s)}}}};
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-this.projectScene=function(f,h,k,l){var q,r,v,x,G,D,C,F,K;Q=u=t=0;J.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();N.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));W.multiplyMatrices(h.projectionMatrix,N);T.setFromMatrix(W);g=0;J.objects.length=0;J.lights.length=0;ea(f);!0===k&&J.objects.sort(d);f=0;for(k=J.objects.length;f<k;f++)if(q=J.objects[f].object,r=q.geometry,B.setObject(q),S=q.matrixWorld,p=0,q instanceof THREE.Mesh)if(r instanceof
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-THREE.BufferGeometry){if(D=r.attributes,q=r.offsets,void 0!==D.position){F=D.position.array;r=0;for(x=F.length;r<x;r+=3)B.pushVertex(F[r],F[r+1],F[r+2]);K=D.normal.array;r=0;for(x=K.length;r<x;r+=3)B.pushNormal(K[r],K[r+1],K[r+2]);if(void 0!==D.index)if(D=D.index.array,0<q.length)for(f=0;f<q.length;f++)for(x=q[f],F=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)B.pushTriangle(D[r]+F,D[r+1]+F,D[r+2]+F);else for(r=0,x=D.length;r<x;r+=3)B.pushTriangle(D[r],D[r+1],D[r+2]);else for(r=0,x=F.length/3;r<x;r+=
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-3)B.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;D=r.faceVertexUvs;X.getNormalMatrix(S);F=q.material instanceof THREE.MeshFaceMaterial;K=!0===F?q.material:null;for(var ka=0,za=v.length;ka<za;ka++){var ha=v[ka];B.pushVertex(ha.x,ha.y,ha.z)}ka=0;for(za=x.length;ka<za;ka++){v=x[ka];var ta=!0===F?K.materials[v.materialIndex]:q.material;if(void 0!==ta){C=ta.side;var ha=n[v.a],Y=n[v.b],ba=n[v.c];if(!0===ta.morphTargets){G=r.morphTargets;var Fa=q.morphTargetInfluences,
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-ua=ha.position,la=Y.position,Ca=ba.position;y.set(0,0,0);z.set(0,0,0);I.set(0,0,0);for(var Ka=0,fa=G.length;Ka<fa;Ka++){var pa=Fa[Ka];if(0!==pa){var Ha=G[Ka].vertices;y.x+=(Ha[v.a].x-ua.x)*pa;y.y+=(Ha[v.a].y-ua.y)*pa;y.z+=(Ha[v.a].z-ua.z)*pa;z.x+=(Ha[v.b].x-la.x)*pa;z.y+=(Ha[v.b].y-la.y)*pa;z.z+=(Ha[v.b].z-la.z)*pa;I.x+=(Ha[v.c].x-Ca.x)*pa;I.y+=(Ha[v.c].y-Ca.y)*pa;I.z+=(Ha[v.c].z-Ca.z)*pa}}ha.position.add(y);Y.position.add(z);ba.position.add(I);B.projectVertex(ha);B.projectVertex(Y);B.projectVertex(ba)}Fa=
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-B.checkTriangleVisibility(ha,Y,ba);if(!(!1===Fa&&C===THREE.FrontSide||!0===Fa&&C===THREE.BackSide)){s=b();s.id=q.id;s.v1.copy(ha);s.v2.copy(Y);s.v3.copy(ba);s.normalModel.copy(v.normal);!1!==Fa||C!==THREE.BackSide&&C!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(X).normalize();G=v.vertexNormals;ua=0;for(la=Math.min(G.length,3);ua<la;ua++)Ca=s.vertexNormalsModel[ua],Ca.copy(G[ua]),!1!==Fa||C!==THREE.BackSide&&C!==THREE.DoubleSide||Ca.negate(),Ca.applyMatrix3(X).normalize();
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-s.vertexNormalsLength=G.length;G=0;for(Fa=Math.min(D.length,3);G<Fa;G++)if(C=D[G][ka],void 0!==C)for(ua=0,la=C.length;ua<la;ua++)s.uvs[G][ua]=C[ua];s.color=v.color;s.material=ta;s.z=(ha.positionScreen.z+Y.positionScreen.z+ba.positionScreen.z)/3;J.elements.push(s)}}}}}else if(q instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(D=r.attributes,void 0!==D.position){F=D.position.array;r=0;for(x=F.length;r<x;r+=3)B.pushVertex(F[r],F[r+1],F[r+2]);if(void 0!==D.index)for(D=D.index.array,r=0,
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-x=D.length;r<x;r+=2)B.pushLine(D[r],D[r+1]);else for(r=0,x=F.length/3-1;r<x;r++)B.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(ja.multiplyMatrices(W,S),v=q.geometry.vertices,0!==v.length))for(ha=a(),ha.positionScreen.copy(v[0]).applyMatrix4(ja),r=q.type===THREE.LinePieces?2:1,ka=1,za=v.length;ka<za;ka++)ha=a(),ha.positionScreen.copy(v[ka]).applyMatrix4(ja),0<(ka+1)%r||(Y=n[p-2],O.copy(ha.positionScreen),R.copy(Y.positionScreen),!0===e(O,R)&&(O.multiplyScalar(1/O.w),R.multiplyScalar(1/R.w),
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-w=c(),w.id=q.id,w.v1.positionScreen.copy(O),w.v2.positionScreen.copy(R),w.z=Math.max(O.z,R.z),w.material=q.material,q.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(q.geometry.colors[ka]),w.vertexColors[1].copy(q.geometry.colors[ka-1])),J.elements.push(w)))}else q instanceof THREE.Sprite&&(M.set(S.elements[12],S.elements[13],S.elements[14],1),M.applyMatrix4(W),r=1/M.w,M.z*=r,-1<=M.z&&1>=M.z&&(Q===E?(x=new THREE.RenderableSprite,H.push(x),E++,Q++,A=x):A=H[Q++],A.id=q.id,A.x=M.x*
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-r,A.y=M.y*r,A.z=M.z,A.object=q,A.rotation=q.rotation,A.scale.x=q.scale.x*Math.abs(A.x-(M.x+h.projectionMatrix.elements[0])/(M.w+h.projectionMatrix.elements[12])),A.scale.y=q.scale.y*Math.abs(A.y-(M.y+h.projectionMatrix.elements[5])/(M.w+h.projectionMatrix.elements[13])),A.material=q.material,J.elements.push(A)));!0===l&&J.elements.sort(d);return J}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
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+this.projectScene=function(f,h,k,l){var q,r,v,x,G,D,C,F,K;M=u=t=0;J.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();N.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));X.multiplyMatrices(h.projectionMatrix,N);W.setFromMatrix(X);g=0;J.objects.length=0;J.lights.length=0;fa(f);!0===k&&J.objects.sort(d);f=0;for(k=J.objects.length;f<k;f++)if(q=J.objects[f].object,r=q.geometry,T.setObject(q),S=q.matrixWorld,p=0,q instanceof THREE.Mesh)if(r instanceof
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+THREE.BufferGeometry){if(D=r.attributes,q=r.offsets,void 0!==D.position){F=D.position.array;r=0;for(x=F.length;r<x;r+=3)T.pushVertex(F[r],F[r+1],F[r+2]);K=D.normal.array;r=0;for(x=K.length;r<x;r+=3)T.pushNormal(K[r],K[r+1],K[r+2]);if(void 0!==D.index)if(D=D.index.array,0<q.length)for(f=0;f<q.length;f++)for(x=q[f],F=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)T.pushTriangle(D[r]+F,D[r+1]+F,D[r+2]+F);else for(r=0,x=D.length;r<x;r+=3)T.pushTriangle(D[r],D[r+1],D[r+2]);else for(r=0,x=F.length/3;r<x;r+=
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+3)T.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;D=r.faceVertexUvs;ea.getNormalMatrix(S);F=q.material instanceof THREE.MeshFaceMaterial;K=!0===F?q.material:null;for(var na=0,Ha=v.length;na<Ha;na++){var ka=v[na];T.pushVertex(ka.x,ka.y,ka.z)}na=0;for(Ha=x.length;na<Ha;na++){v=x[na];var Da=!0===F?K.materials[v.materialIndex]:q.material;if(void 0!==Da){C=Da.side;var ka=n[v.a],da=n[v.b],aa=n[v.c];if(!0===Da.morphTargets){G=r.morphTargets;var oa=q.morphTargetInfluences,
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|
+wa=ka.position,Ia=da.position,Ea=aa.position;y.set(0,0,0);z.set(0,0,0);I.set(0,0,0);for(var Ka=0,ja=G.length;Ka<ja;Ka++){var sa=oa[Ka];if(0!==sa){var La=G[Ka].vertices;y.x+=(La[v.a].x-wa.x)*sa;y.y+=(La[v.a].y-wa.y)*sa;y.z+=(La[v.a].z-wa.z)*sa;z.x+=(La[v.b].x-Ia.x)*sa;z.y+=(La[v.b].y-Ia.y)*sa;z.z+=(La[v.b].z-Ia.z)*sa;I.x+=(La[v.c].x-Ea.x)*sa;I.y+=(La[v.c].y-Ea.y)*sa;I.z+=(La[v.c].z-Ea.z)*sa}}ka.position.add(y);da.position.add(z);aa.position.add(I);T.projectVertex(ka);T.projectVertex(da);T.projectVertex(aa)}oa=
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|
+T.checkTriangleVisibility(ka,da,aa);if(!(!1===oa&&C===THREE.FrontSide||!0===oa&&C===THREE.BackSide)){s=b();s.id=q.id;s.v1.copy(ka);s.v2.copy(da);s.v3.copy(aa);s.normalModel.copy(v.normal);!1!==oa||C!==THREE.BackSide&&C!==THREE.DoubleSide||s.normalModel.negate();s.normalModel.applyMatrix3(ea).normalize();G=v.vertexNormals;wa=0;for(Ia=Math.min(G.length,3);wa<Ia;wa++)Ea=s.vertexNormalsModel[wa],Ea.copy(G[wa]),!1!==oa||C!==THREE.BackSide&&C!==THREE.DoubleSide||Ea.negate(),Ea.applyMatrix3(ea).normalize();
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+s.vertexNormalsLength=G.length;G=0;for(oa=Math.min(D.length,3);G<oa;G++)if(C=D[G][na],void 0!==C)for(wa=0,Ia=C.length;wa<Ia;wa++)s.uvs[G][wa]=C[wa];s.color=v.color;s.material=Da;s.z=(ka.positionScreen.z+da.positionScreen.z+aa.positionScreen.z)/3;J.elements.push(s)}}}}}else if(q instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(D=r.attributes,void 0!==D.position){F=D.position.array;r=0;for(x=F.length;r<x;r+=3)T.pushVertex(F[r],F[r+1],F[r+2]);if(void 0!==D.index)for(D=D.index.array,r=0,
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+x=D.length;r<x;r+=2)T.pushLine(D[r],D[r+1]);else for(r=0,x=F.length/3-1;r<x;r++)T.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(ma.multiplyMatrices(X,S),v=q.geometry.vertices,0!==v.length))for(ka=a(),ka.positionScreen.copy(v[0]).applyMatrix4(ma),r=q.type===THREE.LinePieces?2:1,na=1,Ha=v.length;na<Ha;na++)ka=a(),ka.positionScreen.copy(v[na]).applyMatrix4(ma),0<(na+1)%r||(da=n[p-2],O.copy(ka.positionScreen),ca.copy(da.positionScreen),!0===e(O,ca)&&(O.multiplyScalar(1/O.w),ca.multiplyScalar(1/
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|
+ca.w),w=c(),w.id=q.id,w.v1.positionScreen.copy(O),w.v2.positionScreen.copy(ca),w.z=Math.max(O.z,ca.z),w.material=q.material,q.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(q.geometry.colors[na]),w.vertexColors[1].copy(q.geometry.colors[na-1])),J.elements.push(w)))}else q instanceof THREE.Sprite&&(B.set(S.elements[12],S.elements[13],S.elements[14],1),B.applyMatrix4(X),r=1/B.w,B.z*=r,-1<=B.z&&1>=B.z&&(M===E?(x=new THREE.RenderableSprite,H.push(x),E++,M++,A=x):A=H[M++],A.id=q.id,
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|
+A.x=B.x*r,A.y=B.y*r,A.z=B.z,A.object=q,A.rotation=q.rotation,A.scale.x=q.scale.x*Math.abs(A.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),A.scale.y=q.scale.y*Math.abs(A.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),A.material=q.material,J.elements.push(A)));!0===l&&J.elements.sort(d);return J}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=[];this.boundingSphere=this.boundingBox=null};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){4===arguments.length?(console.warn("DEPRECATED: BufferGeometry.addAttribute() now accepts only 3 arguments ( name, array, itemSize )"),this.attributes[arguments[0]]={array:new arguments[1](arguments[2]*arguments[3]),itemSize:arguments[3]}):this.attributes[a]={array:b,itemSize:c}},getAttribute:function(a){return this.attributes[a]},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),
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b.needsUpdate=!0);b=this.attributes.normal;void 0!==b&&((new THREE.Matrix3).getNormalMatrix(a).applyToVector3Array(b.array),b.needsUpdate=!0)},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var c=3,d=a.length;c<d;c+=3){var e=a[c],f=a[c+1],g=a[c+2];e<b.min.x?b.min.x=e:e>b.max.x&&(b.max.x=e);f<b.min.y?b.min.y=f:
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@@ -188,10 +188,10 @@ f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a
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e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,
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g,h,k,l,p,n,r=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,q=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,u=this.offsets;c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],p=e[3*g+1],n=e[3*g+2],r.set(l,p,n),l=e[3*h],p=e[3*h+1],n=e[3*h+2],s.set(l,p,n),l=e[3*k],p=e[3*k+1],n=e[3*k+2],t.set(l,p,n),q.subVectors(t,s),v.subVectors(r,s),q.cross(v),f[3*g]+=q.x,
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f[3*g+1]+=q.y,f[3*g+2]+=q.z,f[3*h]+=q.x,f[3*h+1]+=q.y,f[3*h+2]+=q.z,f[3*k]+=q.x,f[3*k+1]+=q.y,f[3*k+2]+=q.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],p=e[a+1],n=e[a+2],r.set(l,p,n),l=e[a+3],p=e[a+4],n=e[a+5],s.set(l,p,n),l=e[a+6],p=e[a+7],n=e[a+8],t.set(l,p,n),q.subVectors(t,s),v.subVectors(r,s),q.cross(v),f[a]=q.x,f[a+1]=q.y,f[a+2]=q.z,f[a+3]=q.x,f[a+4]=q.y,f[a+5]=q.z,f[a+6]=q.x,f[a+7]=q.y,f[a+8]=q.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,
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-b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){n=d[3*a];r=d[3*a+1];s=d[3*a+2];t=d[3*b];q=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];x=d[3*c+2];G=f[2*a];A=f[2*a+1];Q=f[2*b];H=f[2*b+1];E=f[2*c];J=f[2*c+1];y=t-n;z=w-n;I=q-r;D=u-r;M=v-s;C=x-s;K=Q-G;F=E-G;N=H-A;W=J-A;S=1/(K*W-F*N);ja.set((W*y-N*z)*S,(W*I-N*D)*S,(W*M-N*C)*S);X.set((K*z-F*y)*S,(K*D-F*I)*S,(K*C-F*M)*S);k[a].add(ja);k[b].add(ja);k[c].add(ja);
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-l[a].add(X);l[b].add(X);l[c].add(X)}function b(a){da.x=e[3*a];da.y=e[3*a+1];da.z=e[3*a+2];xa.copy(da);Da=k[a];va.copy(Da);va.sub(da.multiplyScalar(da.dot(Da))).normalize();Ia.crossVectors(xa,Da);Ga=Ia.dot(l[a]);Ja=0>Ga?-1:1;h[4*a]=va.x;h[4*a+1]=va.y;h[4*a+2]=va.z;h[4*a+3]=Ja}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],p=0;p<g;p++)k[p]=new THREE.Vector3,l[p]=new THREE.Vector3;var n,r,s,t,q,v,w,u,x,G,A,Q,H,E,J,y,z,I,D,M,C,K,F,N,W,S,ja=new THREE.Vector3,X=new THREE.Vector3,T,O,R,ea,B,ga=this.offsets,p=0;for(O=ga.length;p<O;++p){T=
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-ga[p].start;R=ga[p].count;var sa=ga[p].index,g=T;for(T+=R;g<T;g+=3)R=sa+c[g],ea=sa+c[g+1],B=sa+c[g+2],a(R,ea,B)}var va=new THREE.Vector3,Ia=new THREE.Vector3,da=new THREE.Vector3,xa=new THREE.Vector3,Ja,Da,Ga,p=0;for(O=ga.length;p<O;++p)for(T=ga[p].start,R=ga[p].count,sa=ga[p].index,g=T,T+=R;g<T;g+=3)R=sa+c[g],ea=sa+c[g+1],B=sa+c[g+2],b(R),b(ea),b(B)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/
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+b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){n=d[3*a];r=d[3*a+1];s=d[3*a+2];t=d[3*b];q=d[3*b+1];v=d[3*b+2];w=d[3*c];u=d[3*c+1];x=d[3*c+2];G=f[2*a];A=f[2*a+1];M=f[2*b];H=f[2*b+1];E=f[2*c];J=f[2*c+1];y=t-n;z=w-n;I=q-r;D=u-r;B=v-s;C=x-s;K=M-G;F=E-G;N=H-A;X=J-A;S=1/(K*X-F*N);ma.set((X*y-N*z)*S,(X*I-N*D)*S,(X*B-N*C)*S);ea.set((K*z-F*y)*S,(K*D-F*I)*S,(K*C-F*B)*S);k[a].add(ma);k[b].add(ma);k[c].add(ma);
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+l[a].add(ea);l[b].add(ea);l[c].add(ea)}function b(a){ba.x=e[3*a];ba.y=e[3*a+1];ba.z=e[3*a+2];Fa.copy(ba);Ca=k[a];R.copy(Ca);R.sub(ba.multiplyScalar(ba.dot(Ca))).normalize();Ba.crossVectors(Fa,Ca);Ja=Ba.dot(l[a]);ia=0>Ja?-1:1;h[4*a]=R.x;h[4*a+1]=R.y;h[4*a+2]=R.z;h[4*a+3]=ia}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],p=0;p<g;p++)k[p]=new THREE.Vector3,l[p]=new THREE.Vector3;var n,r,s,t,q,v,w,u,x,G,A,M,H,E,J,y,z,I,D,B,C,K,F,N,X,S,ma=new THREE.Vector3,ea=new THREE.Vector3,W,O,ca,fa,T,Q=this.offsets,p=0;for(O=Q.length;p<O;++p){W=
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+Q[p].start;ca=Q[p].count;var ha=Q[p].index,g=W;for(W+=ca;g<W;g+=3)ca=ha+c[g],fa=ha+c[g+1],T=ha+c[g+2],a(ca,fa,T)}var R=new THREE.Vector3,Ba=new THREE.Vector3,ba=new THREE.Vector3,Fa=new THREE.Vector3,ia,Ca,Ja,p=0;for(O=Q.length;p<O;++p)for(W=Q[p].start,ca=Q[p].count,ha=Q[p].index,g=W,W+=ca;g<W;g+=3)ca=ha+c[g],fa=ha+c[g+1],T=ha+c[g+2],b(ca),b(fa),b(T)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,d=a.length/
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3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,p=0,n=new Int32Array(6),r=new Int32Array(c.length),s=new Int32Array(c.length),t=0;t<c.length;t++)r[t]=-1,s[t]=-1;for(c=0;c<d;c++){for(var q=p=0;3>q;q++)t=a[3*c+q],-1==r[t]?(n[2*q]=t,n[2*q+1]=-1,p++):r[t]<k.index?(n[2*q]=t,n[2*q+1]=-1,l++):(n[2*q]=t,n[2*q+1]=r[t]);if(g+p>k.index+b)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)q=n[p+1],-1<q&&q<k.index&&(n[p+1]=-1);for(p=0;6>p;p+=2)t=n[p],q=n[p+1],-1===q&&(q=g++),
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r[t]=q,s[q]=t,e[f++]=q-k.index,k.count++}this.reorderBuffers(e,s,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=this.attributes[f].array,
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k=this.attributes[f].itemSize,l=d[f],p=0;p<k;p++)l[e*k+p]=h[g*k+p];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
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@@ -202,9 +202,9 @@ computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=
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a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=
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d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=
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this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<
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-d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,p,n,r,s,t,q,v,w=[],u=[];c=new THREE.Vector3;var x=new THREE.Vector3,G=new THREE.Vector3,A=new THREE.Vector3,Q=new THREE.Vector3;a=0;for(b=this.vertices.length;a<
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+d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,p,n,r,s,t,q,v,w=[],u=[];c=new THREE.Vector3;var x=new THREE.Vector3,G=new THREE.Vector3,A=new THREE.Vector3,M=new THREE.Vector3;a=0;for(b=this.vertices.length;a<
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b;a++)w[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],l=f[0],p=f[1],n=f[2],f=h.x-g.x,r=k.x-g.x,s=h.y-g.y,t=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=p.x-l.x,q=n.x-l.x,p=p.y-l.y,l=n.y-l.y,n=1/(k*l-q*p),c.set((l*f-p*r)*n,(l*s-p*t)*n,(l*h-p*g)*n),x.set((k*r-q*f)*n,(k*t-q*s)*n,(k*g-q*h)*n),w[d].add(c),w[v].add(c),w[e].add(c),u[d].add(x),u[v].add(x),u[e].add(x);x=
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-["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)Q.copy(e.vertexNormals[c]),d=e[x[c]],v=w[d],G.copy(v),G.sub(Q.multiplyScalar(Q.dot(v))).normalize(),A.crossVectors(e.vertexNormals[c],v),d=A.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(G.x,G.y,G.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===
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|
+["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)M.copy(e.vertexNormals[c]),d=e[x[c]],v=w[d],G.copy(v),G.sub(M.multiplyScalar(M.dot(v))).normalize(),A.crossVectors(e.vertexNormals[c],v),d=A.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(G.x,G.y,G.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===
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|
this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):
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|
c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},makeGroups:function(){var a=0;return function(b,c){var d,e,f,g,h={},k=this.morphTargets.length,l=this.morphNormals.length;this.geometryGroups=
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|
{};d=0;for(e=this.faces.length;d<e;d++)f=this.faces[d],f=b?f.materialIndex:0,f in h||(h[f]={hash:f,counter:0}),g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l}),this.geometryGroups[g].vertices+3>c&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d),
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@@ -264,18 +264,18 @@ new THREE.DirectionalLight(u,c);x.position.fromArray(s.direction);break;case "Sp
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s.size_y}a.add(x);x.name=p;E.lights[p]=x;E.objects[p]=x}else"PerspectiveCamera"===s.type||"OrthographicCamera"===s.type?(e=s.position,g=s.rotation,l=s.quaternion,"PerspectiveCamera"===s.type?v=new THREE.PerspectiveCamera(s.fov,s.aspect,s.near,s.far):"OrthographicCamera"===s.type&&(v=new THREE.OrthographicCamera(s.left,s.right,s.top,s.bottom,s.near,s.far)),v.name=p,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),E.cameras[p]=v,E.objects[p]=
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v):(e=s.position,g=s.rotation,h=s.scale,l=s.quaternion,n=new THREE.Object3D,n.name=p,n.position.fromArray(e),l?n.quaternion.fromArray(l):n.rotation.fromArray(g),n.scale.fromArray(h),n.visible=void 0!==s.visible?s.visible:!1,a.add(n),E.objects[p]=n,E.empties[p]=n);if(n){if(void 0!==s.userData)for(var G in s.userData)n.userData[G]=s.userData[G];if(void 0!==s.groups)for(u=0;u<s.groups.length;u++)c=s.groups[u],void 0===E.groups[c]&&(E.groups[c]=[]),E.groups[c].push(p)}}void 0!==n&&void 0!==s.children&&
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f(n,s.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;E.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;E.geometries[a]=b;E.face_materials[a]=c;e();G-=1;r.onLoadComplete();p()}}function k(a,b,c,d){return function(e){g(e.content?
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-e.content:e.dae?e.scene:e,a,b,c,d);G-=1;r.onLoadComplete();p()}}function l(a){return function(b,c){b.name=a;E.geometries[a]=b;E.face_materials[a]=c}}function p(){r.callbackProgress({totalModels:Q,totalTextures:H,loadedModels:Q-G,loadedTextures:H-A},E);r.onLoadProgress();if(0===G&&0===A){for(var a=0;a<J.length;a++){var c=J[a],d=E.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,E.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(E)}}function n(a,
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|
-b){b(a);if(void 0!==a.children)for(var c in a.children)n(a.children[c],b)}var r=this,s=THREE.Loader.prototype.extractUrlBase(c),t,q,v,w,u,x,G,A,Q,H,E,J=[],y=a,z;for(z in this.geometryHandlers)a=this.geometryHandlers[z].loaderClass,this.geometryHandlers[z].loaderObject=new a;for(z in this.hierarchyHandlers)a=this.hierarchyHandlers[z].loaderClass,this.hierarchyHandlers[z].loaderObject=new a;A=G=0;E={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
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+e.content:e.dae?e.scene:e,a,b,c,d);G-=1;r.onLoadComplete();p()}}function l(a){return function(b,c){b.name=a;E.geometries[a]=b;E.face_materials[a]=c}}function p(){r.callbackProgress({totalModels:M,totalTextures:H,loadedModels:M-G,loadedTextures:H-A},E);r.onLoadProgress();if(0===G&&0===A){for(var a=0;a<J.length;a++){var c=J[a],d=E.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,E.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(E)}}function n(a,
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+b){b(a);if(void 0!==a.children)for(var c in a.children)n(a.children[c],b)}var r=this,s=THREE.Loader.prototype.extractUrlBase(c),t,q,v,w,u,x,G,A,M,H,E,J=[],y=a,z;for(z in this.geometryHandlers)a=this.geometryHandlers[z].loaderClass,this.geometryHandlers[z].loaderObject=new a;for(z in this.hierarchyHandlers)a=this.hierarchyHandlers[z].loaderClass,this.hierarchyHandlers[z].loaderObject=new a;A=G=0;E={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
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lights:{},fogs:{},empties:{},groups:{}};y.transform&&(z=y.transform.position,a=y.transform.rotation,c=y.transform.scale,z&&E.scene.position.fromArray(z),a&&E.scene.rotation.fromArray(a),c&&E.scene.scale.fromArray(c),z||a||c)&&(E.scene.updateMatrix(),E.scene.updateMatrixWorld());z=function(a){return function(){A-=a;p();r.onLoadComplete()}};for(var I in y.fogs)a=y.fogs[I],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
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-a[1],a[2]),E.fogs[I]=w;for(var D in y.geometries)w=y.geometries[D],w.type in this.geometryHandlers&&(G+=1,r.onLoadStart());for(var M in y.objects)n(y.objects[M],function(a){a.type&&a.type in r.hierarchyHandlers&&(G+=1,r.onLoadStart())});Q=G;for(D in y.geometries)if(w=y.geometries[D],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=D,E.geometries[D]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
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+a[1],a[2]),E.fogs[I]=w;for(var D in y.geometries)w=y.geometries[D],w.type in this.geometryHandlers&&(G+=1,r.onLoadStart());for(var B in y.objects)n(y.objects[B],function(a){a.type&&a.type in r.hierarchyHandlers&&(G+=1,r.onLoadStart())});M=G;for(D in y.geometries)if(w=y.geometries[D],"cube"===w.type)t=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),t.name=D,E.geometries[D]=t;else if("plane"===w.type)t=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
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w.heightSegments),t.name=D,E.geometries[D]=t;else if("sphere"===w.type)t=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),t.name=D,E.geometries[D]=t;else if("cylinder"===w.type)t=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),t.name=D,E.geometries[D]=t;else if("torus"===w.type)t=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),t.name=D,E.geometries[D]=t;else if("icosahedron"===w.type)t=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
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-t.name=D,E.geometries[D]=t;else if(w.type in this.geometryHandlers){M={};for(u in w)"type"!==u&&"url"!==u&&(M[u]=w[u]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,y.urlBaseType),h(D),M)}else"embedded"===w.type&&(M=y.embeds[w.id],M.metadata=y.metadata,M&&(M=this.geometryHandlers.ascii.loaderObject.parse(M,""),l(D)(M.geometry,M.materials)));for(var C in y.textures)if(D=y.textures[C],D.url instanceof Array)for(A+=D.url.length,u=0;u<D.url.length;u++)r.onLoadStart();else A+=1,r.onLoadStart();
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-H=A;for(C in y.textures){D=y.textures[C];void 0!==D.mapping&&void 0!==THREE[D.mapping]&&(D.mapping=new THREE[D.mapping]);if(D.url instanceof Array){M=D.url.length;w=[];for(u=0;u<M;u++)w[u]=d(D.url[u],y.urlBaseType);u=(u=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,D.mapping,z(M)):THREE.ImageUtils.loadTextureCube(w,D.mapping,z(M))}else u=/\.dds$/i.test(D.url),M=d(D.url,y.urlBaseType),w=z(1),u=u?THREE.ImageUtils.loadCompressedTexture(M,D.mapping,w):THREE.ImageUtils.loadTexture(M,
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-D.mapping,w),void 0!==THREE[D.minFilter]&&(u.minFilter=THREE[D.minFilter]),void 0!==THREE[D.magFilter]&&(u.magFilter=THREE[D.magFilter]),D.anisotropy&&(u.anisotropy=D.anisotropy),D.repeat&&(u.repeat.set(D.repeat[0],D.repeat[1]),1!==D.repeat[0]&&(u.wrapS=THREE.RepeatWrapping),1!==D.repeat[1]&&(u.wrapT=THREE.RepeatWrapping)),D.offset&&u.offset.set(D.offset[0],D.offset[1]),D.wrap&&(M={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==M[D.wrap[0]]&&(u.wrapS=M[D.wrap[0]]),void 0!==
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-M[D.wrap[1]]&&(u.wrapT=M[D.wrap[1]]));E.textures[C]=u}var K,F;for(K in y.materials){C=y.materials[K];for(F in C.parameters)"envMap"===F||"map"===F||"lightMap"===F||"bumpMap"===F?C.parameters[F]=E.textures[C.parameters[F]]:"shading"===F?C.parameters[F]="flat"===C.parameters[F]?THREE.FlatShading:THREE.SmoothShading:"side"===F?C.parameters[F]="double"==C.parameters[F]?THREE.DoubleSide:"back"==C.parameters[F]?THREE.BackSide:THREE.FrontSide:"blending"===F?C.parameters[F]=C.parameters[F]in THREE?THREE[C.parameters[F]]:
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+t.name=D,E.geometries[D]=t;else if(w.type in this.geometryHandlers){B={};for(u in w)"type"!==u&&"url"!==u&&(B[u]=w[u]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,y.urlBaseType),h(D),B)}else"embedded"===w.type&&(B=y.embeds[w.id],B.metadata=y.metadata,B&&(B=this.geometryHandlers.ascii.loaderObject.parse(B,""),l(D)(B.geometry,B.materials)));for(var C in y.textures)if(D=y.textures[C],D.url instanceof Array)for(A+=D.url.length,u=0;u<D.url.length;u++)r.onLoadStart();else A+=1,r.onLoadStart();
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+H=A;for(C in y.textures){D=y.textures[C];void 0!==D.mapping&&void 0!==THREE[D.mapping]&&(D.mapping=new THREE[D.mapping]);if(D.url instanceof Array){B=D.url.length;w=[];for(u=0;u<B;u++)w[u]=d(D.url[u],y.urlBaseType);u=(u=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,D.mapping,z(B)):THREE.ImageUtils.loadTextureCube(w,D.mapping,z(B))}else u=/\.dds$/i.test(D.url),B=d(D.url,y.urlBaseType),w=z(1),u=u?THREE.ImageUtils.loadCompressedTexture(B,D.mapping,w):THREE.ImageUtils.loadTexture(B,
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+D.mapping,w),void 0!==THREE[D.minFilter]&&(u.minFilter=THREE[D.minFilter]),void 0!==THREE[D.magFilter]&&(u.magFilter=THREE[D.magFilter]),D.anisotropy&&(u.anisotropy=D.anisotropy),D.repeat&&(u.repeat.set(D.repeat[0],D.repeat[1]),1!==D.repeat[0]&&(u.wrapS=THREE.RepeatWrapping),1!==D.repeat[1]&&(u.wrapT=THREE.RepeatWrapping)),D.offset&&u.offset.set(D.offset[0],D.offset[1]),D.wrap&&(B={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==B[D.wrap[0]]&&(u.wrapS=B[D.wrap[0]]),void 0!==
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+B[D.wrap[1]]&&(u.wrapT=B[D.wrap[1]]));E.textures[C]=u}var K,F;for(K in y.materials){C=y.materials[K];for(F in C.parameters)"envMap"===F||"map"===F||"lightMap"===F||"bumpMap"===F?C.parameters[F]=E.textures[C.parameters[F]]:"shading"===F?C.parameters[F]="flat"===C.parameters[F]?THREE.FlatShading:THREE.SmoothShading:"side"===F?C.parameters[F]="double"==C.parameters[F]?THREE.DoubleSide:"back"==C.parameters[F]?THREE.BackSide:THREE.FrontSide:"blending"===F?C.parameters[F]=C.parameters[F]in THREE?THREE[C.parameters[F]]:
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THREE.NormalBlending:"combine"===F?C.parameters[F]=C.parameters[F]in THREE?THREE[C.parameters[F]]:THREE.MultiplyOperation:"vertexColors"===F?"face"==C.parameters[F]?C.parameters[F]=THREE.FaceColors:C.parameters[F]&&(C.parameters[F]=THREE.VertexColors):"wrapRGB"===F&&(z=C.parameters[F],C.parameters[F]=new THREE.Vector3(z[0],z[1],z[2]));void 0!==C.parameters.opacity&&1>C.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(z=THREE.ShaderLib.normalmap,D=THREE.UniformsUtils.clone(z.uniforms),
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-u=C.parameters.color,M=C.parameters.specular,w=C.parameters.ambient,I=C.parameters.shininess,D.tNormal.value=E.textures[C.parameters.normalMap],C.parameters.normalScale&&D.uNormalScale.value.set(C.parameters.normalScale[0],C.parameters.normalScale[1]),C.parameters.map&&(D.tDiffuse.value=C.parameters.map,D.enableDiffuse.value=!0),C.parameters.envMap&&(D.tCube.value=C.parameters.envMap,D.enableReflection.value=!0,D.reflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(D.tAO.value=C.parameters.lightMap,
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-D.enableAO.value=!0),C.parameters.specularMap&&(D.tSpecular.value=E.textures[C.parameters.specularMap],D.enableSpecular.value=!0),C.parameters.displacementMap&&(D.tDisplacement.value=E.textures[C.parameters.displacementMap],D.enableDisplacement.value=!0,D.uDisplacementBias.value=C.parameters.displacementBias,D.uDisplacementScale.value=C.parameters.displacementScale),D.diffuse.value.setHex(u),D.specular.value.setHex(M),D.ambient.value.setHex(w),D.shininess.value=I,C.parameters.opacity&&(D.opacity.value=
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+u=C.parameters.color,B=C.parameters.specular,w=C.parameters.ambient,I=C.parameters.shininess,D.tNormal.value=E.textures[C.parameters.normalMap],C.parameters.normalScale&&D.uNormalScale.value.set(C.parameters.normalScale[0],C.parameters.normalScale[1]),C.parameters.map&&(D.tDiffuse.value=C.parameters.map,D.enableDiffuse.value=!0),C.parameters.envMap&&(D.tCube.value=C.parameters.envMap,D.enableReflection.value=!0,D.reflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(D.tAO.value=C.parameters.lightMap,
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+D.enableAO.value=!0),C.parameters.specularMap&&(D.tSpecular.value=E.textures[C.parameters.specularMap],D.enableSpecular.value=!0),C.parameters.displacementMap&&(D.tDisplacement.value=E.textures[C.parameters.displacementMap],D.enableDisplacement.value=!0,D.uDisplacementBias.value=C.parameters.displacementBias,D.uDisplacementScale.value=C.parameters.displacementScale),D.diffuse.value.setHex(u),D.specular.value.setHex(B),D.ambient.value.setHex(w),D.shininess.value=I,C.parameters.opacity&&(D.opacity.value=
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C.parameters.opacity),q=new THREE.ShaderMaterial({fragmentShader:z.fragmentShader,vertexShader:z.vertexShader,uniforms:D,lights:!0,fog:!0})):q=new THREE[C.type](C.parameters);q.name=K;E.materials[K]=q}for(K in y.materials)if(C=y.materials[K],C.parameters.materials){F=[];for(u=0;u<C.parameters.materials.length;u++)F.push(E.materials[C.parameters.materials[u]]);E.materials[K].materials=F}e();E.cameras&&y.defaults.camera&&(E.currentCamera=E.cameras[y.defaults.camera]);E.fogs&&y.defaults.fog&&(E.scene.fog=
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E.fogs[y.defaults.fog]);r.callbackSync(E);p()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
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@@ -318,27 +318,27 @@ THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
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-0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);p(c);n(d);r(a.getStyle());y.stroke();ba.expandByScalar(2*b)}function c(a){s(a.getStyle());y.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ga[a.id]=y.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
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-!1===b&&!0===c?"repeat-y":"no-repeat")}function f(a,b,c,f,g,h,k,l,m,p,r,q,n){if(!(n instanceof THREE.DataTexture)){!1===n.hasEventListener("update",d)&&(void 0!==n.image&&0<n.image.width&&e(n),n.addEventListener("update",d));var u=Ga[n.id];if(void 0!==u){s(u);var u=n.offset.x/n.repeat.x,t=n.offset.y/n.repeat.y,v=n.image.width*n.repeat.x;n=n.image.height*n.repeat.y;k=(k+u)*v;l=(l+t)*n;c-=a;f-=b;g-=a;h-=b;m=(m+u)*v-k;p=(p+t)*n-l;r=(r+u)*v-k;q=(q+t)*n-l;n=m*q-r*p;0!==n&&(u=1/n,n=(q*c-p*g)*u,p=(q*f-p*
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-h)*u,c=(m*g-r*c)*u,f=(m*h-r*f)*u,a=a-n*k-c*l,b=b-p*k-f*l,y.save(),y.transform(n,p,c,f,a,b),y.fill(),y.restore())}else s("rgba(0,0,0,1)"),y.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){D!==a&&(D=y.globalAlpha=a)}function k(a){M!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(y.globalCompositeOperation=
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-"darker"),M=a)}function l(a){F!==a&&(F=y.lineWidth=a)}function p(a){N!==a&&(N=y.lineCap=a)}function n(a){W!==a&&(W=y.lineJoin=a)}function r(a){C!==a&&(C=y.strokeStyle=a)}function s(a){K!==a&&(K=y.fillStyle=a)}function t(a,b){if(S!==a||ja!==b)y.setLineDash([a,b]),S=a,ja=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var q=THREE.Math.smoothstep;a=a||{};var v=this,w,u,x,G=new THREE.Projector,A=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=A.width,H=A.height,E=Math.floor(Q/2),J=
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-Math.floor(H/2),y=A.getContext("2d",{alpha:!0===a.alpha}),z=new THREE.Color(0),I=0,D=1,M=0,C=null,K=null,F=null,N=null,W=null,S=null,ja=0,X,T,O,R;new THREE.RenderableVertex;new THREE.RenderableVertex;var ea,B,ga,sa,va,Ia,da=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var xa=new THREE.Color,Ja=new THREE.Color,Da=new THREE.Color,Ga={},Ea,ya,Sa,Qa,ka,za,ha,ta=new THREE.Box2,Y=new THREE.Box2,ba=new THREE.Box2,Fa=new THREE.Color,ua=new THREE.Color,la=new THREE.Color,
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-Ca=new THREE.Vector3,Ka=new THREE.Vector3,fa=new THREE.Vector3,pa=new THREE.Matrix3;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=A;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
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-this.setSize=function(a,b,c){Q=a*this.devicePixelRatio;H=b*this.devicePixelRatio;A.width=Q;A.height=H;E=Math.floor(Q/2);J=Math.floor(H/2);1!==this.devicePixelRatio&&!1!==c&&(A.style.width=a+"px",A.style.height=b+"px");ta.min.set(-E,-J);ta.max.set(E,J);Y.min.set(-E,-J);Y.max.set(E,J);D=1;M=0;W=N=F=K=C=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){y.setTransform(c/Q,0,0,-d/H,a,H-b);y.translate(E,J)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
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-function(a,b){z.set(a);I=void 0!==b?b:1;Y.min.set(-E,-J);Y.max.set(E,J)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===Y.empty()&&(Y.intersect(ta),Y.expandByScalar(2),1>I&&y.clearRect(Y.min.x|0,Y.min.y|0,Y.max.x-Y.min.x|0,Y.max.y-Y.min.y|0),0<I&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*z.r)+","+Math.floor(255*
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-z.g)+","+Math.floor(255*z.b)+","+I+")"),y.fillRect(Y.min.x|0,Y.min.y|0,Y.max.x-Y.min.x|0,Y.max.y-Y.min.y|0)),Y.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,A){if(!1===A instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;w=G.projectScene(a,A,this.sortObjects,this.sortElements);
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-u=w.elements;x=w.lights;X=A;pa.getNormalMatrix(A.matrixWorldInverse);Fa.setRGB(0,0,0);ua.setRGB(0,0,0);la.setRGB(0,0,0);for(var H=0,D=x.length;H<D;H++){var z=x[H],F=z.color;z instanceof THREE.AmbientLight?Fa.add(F):z instanceof THREE.DirectionalLight?ua.add(F):z instanceof THREE.PointLight&&la.add(F)}H=0;for(D=u.length;H<D;H++){var C=u[H],K=C.material;if(void 0!==K&&!1!==K.visible){ba.makeEmpty();if(C instanceof THREE.RenderableSprite){T=C;T.x*=E;T.y*=J;var z=T,m=C,F=K;h(F.opacity);k(F.blending);
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-var Q=m.scale.x*E,m=m.scale.y*J,C=0.5*Math.sqrt(Q*Q+m*m);ba.min.set(z.x-C,z.y-C);ba.max.set(z.x+C,z.y+C);if(F instanceof THREE.SpriteMaterial||F instanceof THREE.ParticleSystemMaterial){var M=F.map;if(null!==M){!1===M.hasEventListener("update",d)&&(void 0!==M.image&&0<M.image.width&&e(M),M.addEventListener("update",d));C=Ga[M.id];void 0!==C?s(C):s("rgba( 0, 0, 0, 1 )");var I=M.image,C=I.width*M.offset.x,K=I.height*M.offset.y,N=I.width*M.repeat.x,M=I.height*M.repeat.y,I=Q/N,W=m/M;y.save();y.translate(z.x,
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-z.y);0!==F.rotation&&y.rotate(F.rotation);y.translate(-Q/2,-m/2);y.scale(I,W);y.translate(-C,-K);y.fillRect(C,K,N,M)}else s(F.color.getStyle()),y.save(),y.translate(z.x,z.y),0!==F.rotation&&y.rotate(F.rotation),y.scale(Q,-m),y.fillRect(-0.5,-0.5,1,1);y.restore()}else F instanceof THREE.SpriteCanvasMaterial&&(r(F.color.getStyle()),s(F.color.getStyle()),y.save(),y.translate(z.x,z.y),0!==F.rotation&&y.rotate(F.rotation),y.scale(Q,m),F.program(y),y.restore())}else if(C instanceof THREE.RenderableLine){if(T=
|
|
|
-C.v1,O=C.v2,T.positionScreen.x*=E,T.positionScreen.y*=J,O.positionScreen.x*=E,O.positionScreen.y*=J,ba.setFromPoints([T.positionScreen,O.positionScreen]),!0===ta.isIntersectionBox(ba))if(z=T,F=O,Q=C,m=K,h(m.opacity),k(m.blending),y.beginPath(),y.moveTo(z.positionScreen.x,z.positionScreen.y),y.lineTo(F.positionScreen.x,F.positionScreen.y),m instanceof THREE.LineBasicMaterial){l(m.linewidth);p(m.linecap);n(m.linejoin);if(m.vertexColors!==THREE.VertexColors)r(m.color.getStyle());else if(C=Q.vertexColors[0].getStyle(),
|
|
|
-Q=Q.vertexColors[1].getStyle(),C===Q)r(C);else{try{var S=y.createLinearGradient(z.positionScreen.x,z.positionScreen.y,F.positionScreen.x,F.positionScreen.y);S.addColorStop(0,C);S.addColorStop(1,Q)}catch(ja){S=C}r(S)}y.stroke();ba.expandByScalar(2*m.linewidth)}else m instanceof THREE.LineDashedMaterial&&(l(m.linewidth),p(m.linecap),n(m.linejoin),r(m.color.getStyle()),t(m.dashSize,m.gapSize),y.stroke(),ba.expandByScalar(2*m.linewidth),t(null,null))}else if(C instanceof THREE.RenderableFace){T=C.v1;
|
|
|
-O=C.v2;R=C.v3;if(-1>T.positionScreen.z||1<T.positionScreen.z)continue;if(-1>O.positionScreen.z||1<O.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;T.positionScreen.x*=E;T.positionScreen.y*=J;O.positionScreen.x*=E;O.positionScreen.y*=J;R.positionScreen.x*=E;R.positionScreen.y*=J;0<K.overdraw&&(g(T.positionScreen,O.positionScreen,K.overdraw),g(O.positionScreen,R.positionScreen,K.overdraw),g(R.positionScreen,T.positionScreen,K.overdraw));ba.setFromPoints([T.positionScreen,
|
|
|
-O.positionScreen,R.positionScreen]);if(!0===ta.isIntersectionBox(ba)){F=T;Q=O;m=R;z=K;v.info.render.vertices+=3;v.info.render.faces++;h(z.opacity);k(z.blending);ea=F.positionScreen.x;B=F.positionScreen.y;ga=Q.positionScreen.x;sa=Q.positionScreen.y;va=m.positionScreen.x;Ia=m.positionScreen.y;var K=ea,N=B,M=ga,I=sa,W=va,Ab=Ia;y.beginPath();y.moveTo(K,N);y.lineTo(M,I);y.lineTo(W,Ab);y.closePath();if((z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial)&&null===z.map){xa.copy(z.color);
|
|
|
-Ja.copy(z.emissive);z.vertexColors===THREE.FaceColors&&xa.multiply(C.color);da.copy(Fa);Ka.copy(F.positionWorld).add(Q.positionWorld).add(m.positionWorld).divideScalar(3);F=Ka;Q=C.normalModel;m=da;C=0;for(K=x.length;C<K;C++)N=x[C],Da.copy(N.color),N instanceof THREE.DirectionalLight?(M=Ca.setFromMatrixPosition(N.matrixWorld).normalize(),I=Q.dot(M),0>=I||(I*=N.intensity,m.add(Da.multiplyScalar(I)))):N instanceof THREE.PointLight&&(M=Ca.setFromMatrixPosition(N.matrixWorld),I=Q.dot(Ca.subVectors(M,F).normalize()),
|
|
|
-0>=I||(I*=0==N.distance?1:1-Math.min(F.distanceTo(M)/N.distance,1),0!=I&&(I*=N.intensity,m.add(Da.multiplyScalar(I)))));da.multiply(xa).add(Ja);!0===z.wireframe?b(da,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(da)}else z instanceof THREE.MeshBasicMaterial||z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial?null!==z.map?z.map.mapping instanceof THREE.UVMapping&&(Ea=C.uvs[0],f(ea,B,ga,sa,va,Ia,Ea[0].x,Ea[0].y,Ea[1].x,Ea[1].y,Ea[2].x,Ea[2].y,z.map)):null!==
|
|
|
-z.envMap?z.envMap.mapping instanceof THREE.SphericalReflectionMapping?(fa.copy(C.vertexNormalsModel[0]).applyMatrix3(pa),ya=0.5*fa.x+0.5,Sa=0.5*fa.y+0.5,fa.copy(C.vertexNormalsModel[1]).applyMatrix3(pa),Qa=0.5*fa.x+0.5,ka=0.5*fa.y+0.5,fa.copy(C.vertexNormalsModel[2]).applyMatrix3(pa),za=0.5*fa.x+0.5,ha=0.5*fa.y+0.5,f(ea,B,ga,sa,va,Ia,ya,Sa,Qa,ka,za,ha,z.envMap)):z.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(fa.copy(C.vertexNormalsModel[0]).applyMatrix3(pa),ya=-0.5*fa.x+0.5,Sa=-0.5*
|
|
|
-fa.y+0.5,fa.copy(C.vertexNormalsModel[1]).applyMatrix3(pa),Qa=-0.5*fa.x+0.5,ka=-0.5*fa.y+0.5,fa.copy(C.vertexNormalsModel[2]).applyMatrix3(pa),za=-0.5*fa.x+0.5,ha=-0.5*fa.y+0.5,f(ea,B,ga,sa,va,Ia,ya,Sa,Qa,ka,za,ha,z.envMap)):(da.copy(z.color),z.vertexColors===THREE.FaceColors&&da.multiply(C.color),!0===z.wireframe?b(da,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(da)):z instanceof THREE.MeshDepthMaterial?(da.r=da.g=da.b=1-q(F.positionScreen.z*F.positionScreen.w,X.near,X.far),!0===
|
|
|
-z.wireframe?b(da,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(da)):z instanceof THREE.MeshNormalMaterial&&(fa.copy(C.normalModel).applyMatrix3(pa),da.setRGB(fa.x,fa.y,fa.z).multiplyScalar(0.5).addScalar(0.5),!0===z.wireframe?b(da,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(da))}}Y.union(ba)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
+0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c,d){l(b);p(c);n(d);r(a.getStyle());y.stroke();aa.expandByScalar(2*b)}function c(a){s(a.getStyle());y.fill()}function d(a){e(a.target)}function e(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ja[a.id]=y.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":
|
|
|
+!1===b&&!0===c?"repeat-y":"no-repeat")}function f(a,b,c,f,g,h,k,l,p,m,r,q,n){if(!(n instanceof THREE.DataTexture)){!1===n.hasEventListener("update",d)&&(void 0!==n.image&&0<n.image.width&&e(n),n.addEventListener("update",d));var u=Ja[n.id];if(void 0!==u){s(u);var u=n.offset.x/n.repeat.x,t=n.offset.y/n.repeat.y,v=n.image.width*n.repeat.x;n=n.image.height*n.repeat.y;k=(k+u)*v;l=(l+t)*n;c-=a;f-=b;g-=a;h-=b;p=(p+u)*v-k;m=(m+t)*n-l;r=(r+u)*v-k;q=(q+t)*n-l;n=p*q-r*m;0!==n&&(u=1/n,n=(q*c-m*g)*u,m=(q*f-m*
|
|
|
+h)*u,c=(p*g-r*c)*u,f=(p*h-r*f)*u,a=a-n*k-c*l,b=b-m*k-f*l,y.save(),y.transform(n,m,c,f,a,b),y.fill(),y.restore())}else s("rgba(0,0,0,1)"),y.fill()}}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function h(a){D!==a&&(D=y.globalAlpha=a)}function k(a){B!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(y.globalCompositeOperation=
|
|
|
+"darker"),B=a)}function l(a){F!==a&&(F=y.lineWidth=a)}function p(a){N!==a&&(N=y.lineCap=a)}function n(a){X!==a&&(X=y.lineJoin=a)}function r(a){C!==a&&(C=y.strokeStyle=a)}function s(a){K!==a&&(K=y.fillStyle=a)}function t(a,b){if(S!==a||ma!==b)y.setLineDash([a,b]),S=a,ma=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var q=THREE.Math.smoothstep;a=a||{};var v=this,w,u,x,G=new THREE.Projector,A=void 0!==a.canvas?a.canvas:document.createElement("canvas"),M=A.width,H=A.height,E=Math.floor(M/2),J=
|
|
|
+Math.floor(H/2),y=A.getContext("2d",{alpha:!0===a.alpha}),z=new THREE.Color(0),I=0,D=1,B=0,C=null,K=null,F=null,N=null,X=null,S=null,ma=0,ea,W,O,ca;new THREE.RenderableVertex;new THREE.RenderableVertex;var fa,T,Q,ha,R,Ba,ba=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var Fa=new THREE.Color,ia=new THREE.Color,Ca=new THREE.Color,Ja={},Ga,xa,ya,Ra,na,Ha,ka,Da=new THREE.Box2,da=new THREE.Box2,aa=new THREE.Box2,oa=new THREE.Color,wa=new THREE.Color,Ia=new THREE.Color,
|
|
|
+Ea=new THREE.Vector3,Ka=new THREE.Vector3,ja=new THREE.Vector3,sa=new THREE.Matrix3;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=A;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};
|
|
|
+this.setSize=function(a,b,c){M=a*this.devicePixelRatio;H=b*this.devicePixelRatio;A.width=M;A.height=H;E=Math.floor(M/2);J=Math.floor(H/2);1!==this.devicePixelRatio&&!1!==c&&(A.style.width=a+"px",A.style.height=b+"px");Da.min.set(-E,-J);Da.max.set(E,J);da.min.set(-E,-J);da.max.set(E,J);D=1;B=0;X=N=F=K=C=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){y.setTransform(c/M,0,0,-d/H,a,H-b);y.translate(E,J)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
|
|
|
+function(a,b){z.set(a);I=void 0!==b?b:1;da.min.set(-E,-J);da.max.set(E,J)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===da.empty()&&(da.intersect(Da),da.expandByScalar(2),1>I&&y.clearRect(da.min.x|0,da.min.y|0,da.max.x-da.min.x|0,da.max.y-da.min.y|0),0<I&&(k(THREE.NormalBlending),h(1),s("rgba("+Math.floor(255*z.r)+","+
|
|
|
+Math.floor(255*z.g)+","+Math.floor(255*z.b)+","+I+")"),y.fillRect(da.min.x|0,da.min.y|0,da.max.x-da.min.x|0,da.max.y-da.min.y|0)),da.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,A){if(!1===A instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();v.info.render.vertices=0;v.info.render.faces=0;w=G.projectScene(a,A,this.sortObjects,
|
|
|
+this.sortElements);u=w.elements;x=w.lights;ea=A;sa.getNormalMatrix(A.matrixWorldInverse);oa.setRGB(0,0,0);wa.setRGB(0,0,0);Ia.setRGB(0,0,0);for(var H=0,D=x.length;H<D;H++){var z=x[H],F=z.color;z instanceof THREE.AmbientLight?oa.add(F):z instanceof THREE.DirectionalLight?wa.add(F):z instanceof THREE.PointLight&&Ia.add(F)}H=0;for(D=u.length;H<D;H++){var C=u[H],K=C.material;if(void 0!==K&&!1!==K.visible){aa.makeEmpty();if(C instanceof THREE.RenderableSprite){W=C;W.x*=E;W.y*=J;var z=W,M=C,F=K;h(F.opacity);
|
|
|
+k(F.blending);var m=M.scale.x*E,M=M.scale.y*J,C=0.5*Math.sqrt(m*m+M*M);aa.min.set(z.x-C,z.y-C);aa.max.set(z.x+C,z.y+C);if(F instanceof THREE.SpriteMaterial||F instanceof THREE.ParticleSystemMaterial){var B=F.map;if(null!==B){!1===B.hasEventListener("update",d)&&(void 0!==B.image&&0<B.image.width&&e(B),B.addEventListener("update",d));C=Ja[B.id];void 0!==C?s(C):s("rgba( 0, 0, 0, 1 )");var I=B.image,C=I.width*B.offset.x,K=I.height*B.offset.y,N=I.width*B.repeat.x,B=I.height*B.repeat.y,I=m/N,X=M/B;y.save();
|
|
|
+y.translate(z.x,z.y);0!==F.rotation&&y.rotate(F.rotation);y.translate(-m/2,-M/2);y.scale(I,X);y.translate(-C,-K);y.fillRect(C,K,N,B)}else s(F.color.getStyle()),y.save(),y.translate(z.x,z.y),0!==F.rotation&&y.rotate(F.rotation),y.scale(m,-M),y.fillRect(-0.5,-0.5,1,1);y.restore()}else F instanceof THREE.SpriteCanvasMaterial&&(r(F.color.getStyle()),s(F.color.getStyle()),y.save(),y.translate(z.x,z.y),0!==F.rotation&&y.rotate(F.rotation),y.scale(m,M),F.program(y),y.restore())}else if(C instanceof THREE.RenderableLine){if(W=
|
|
|
+C.v1,O=C.v2,W.positionScreen.x*=E,W.positionScreen.y*=J,O.positionScreen.x*=E,O.positionScreen.y*=J,aa.setFromPoints([W.positionScreen,O.positionScreen]),!0===Da.isIntersectionBox(aa))if(z=W,F=O,m=C,M=K,h(M.opacity),k(M.blending),y.beginPath(),y.moveTo(z.positionScreen.x,z.positionScreen.y),y.lineTo(F.positionScreen.x,F.positionScreen.y),M instanceof THREE.LineBasicMaterial){l(M.linewidth);p(M.linecap);n(M.linejoin);if(M.vertexColors!==THREE.VertexColors)r(M.color.getStyle());else if(C=m.vertexColors[0].getStyle(),
|
|
|
+m=m.vertexColors[1].getStyle(),C===m)r(C);else{try{var S=y.createLinearGradient(z.positionScreen.x,z.positionScreen.y,F.positionScreen.x,F.positionScreen.y);S.addColorStop(0,C);S.addColorStop(1,m)}catch(ma){S=C}r(S)}y.stroke();aa.expandByScalar(2*M.linewidth)}else M instanceof THREE.LineDashedMaterial&&(l(M.linewidth),p(M.linecap),n(M.linejoin),r(M.color.getStyle()),t(M.dashSize,M.gapSize),y.stroke(),aa.expandByScalar(2*M.linewidth),t(null,null))}else if(C instanceof THREE.RenderableFace){W=C.v1;
|
|
|
+O=C.v2;ca=C.v3;if(-1>W.positionScreen.z||1<W.positionScreen.z)continue;if(-1>O.positionScreen.z||1<O.positionScreen.z)continue;if(-1>ca.positionScreen.z||1<ca.positionScreen.z)continue;W.positionScreen.x*=E;W.positionScreen.y*=J;O.positionScreen.x*=E;O.positionScreen.y*=J;ca.positionScreen.x*=E;ca.positionScreen.y*=J;0<K.overdraw&&(g(W.positionScreen,O.positionScreen,K.overdraw),g(O.positionScreen,ca.positionScreen,K.overdraw),g(ca.positionScreen,W.positionScreen,K.overdraw));aa.setFromPoints([W.positionScreen,
|
|
|
+O.positionScreen,ca.positionScreen]);if(!0===Da.isIntersectionBox(aa)){F=W;m=O;M=ca;z=K;v.info.render.vertices+=3;v.info.render.faces++;h(z.opacity);k(z.blending);fa=F.positionScreen.x;T=F.positionScreen.y;Q=m.positionScreen.x;ha=m.positionScreen.y;R=M.positionScreen.x;Ba=M.positionScreen.y;var K=fa,N=T,B=Q,I=ha,X=R,xb=Ba;y.beginPath();y.moveTo(K,N);y.lineTo(B,I);y.lineTo(X,xb);y.closePath();if((z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial)&&null===z.map){Fa.copy(z.color);
|
|
|
+ia.copy(z.emissive);z.vertexColors===THREE.FaceColors&&Fa.multiply(C.color);ba.copy(oa);Ka.copy(F.positionWorld).add(m.positionWorld).add(M.positionWorld).divideScalar(3);F=Ka;m=C.normalModel;M=ba;C=0;for(K=x.length;C<K;C++)N=x[C],Ca.copy(N.color),N instanceof THREE.DirectionalLight?(B=Ea.setFromMatrixPosition(N.matrixWorld).normalize(),I=m.dot(B),0>=I||(I*=N.intensity,M.add(Ca.multiplyScalar(I)))):N instanceof THREE.PointLight&&(B=Ea.setFromMatrixPosition(N.matrixWorld),I=m.dot(Ea.subVectors(B,F).normalize()),
|
|
|
+0>=I||(I*=0==N.distance?1:1-Math.min(F.distanceTo(B)/N.distance,1),0!=I&&(I*=N.intensity,M.add(Ca.multiplyScalar(I)))));ba.multiply(Fa).add(ia);!0===z.wireframe?b(ba,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(ba)}else z instanceof THREE.MeshBasicMaterial||z instanceof THREE.MeshLambertMaterial||z instanceof THREE.MeshPhongMaterial?null!==z.map?z.map.mapping instanceof THREE.UVMapping&&(Ga=C.uvs[0],f(fa,T,Q,ha,R,Ba,Ga[0].x,Ga[0].y,Ga[1].x,Ga[1].y,Ga[2].x,Ga[2].y,z.map)):null!==
|
|
|
+z.envMap?z.envMap.mapping instanceof THREE.SphericalReflectionMapping?(ja.copy(C.vertexNormalsModel[0]).applyMatrix3(sa),xa=0.5*ja.x+0.5,ya=0.5*ja.y+0.5,ja.copy(C.vertexNormalsModel[1]).applyMatrix3(sa),Ra=0.5*ja.x+0.5,na=0.5*ja.y+0.5,ja.copy(C.vertexNormalsModel[2]).applyMatrix3(sa),Ha=0.5*ja.x+0.5,ka=0.5*ja.y+0.5,f(fa,T,Q,ha,R,Ba,xa,ya,Ra,na,Ha,ka,z.envMap)):z.envMap.mapping instanceof THREE.SphericalRefractionMapping&&(ja.copy(C.vertexNormalsModel[0]).applyMatrix3(sa),xa=-0.5*ja.x+0.5,ya=-0.5*
|
|
|
+ja.y+0.5,ja.copy(C.vertexNormalsModel[1]).applyMatrix3(sa),Ra=-0.5*ja.x+0.5,na=-0.5*ja.y+0.5,ja.copy(C.vertexNormalsModel[2]).applyMatrix3(sa),Ha=-0.5*ja.x+0.5,ka=-0.5*ja.y+0.5,f(fa,T,Q,ha,R,Ba,xa,ya,Ra,na,Ha,ka,z.envMap)):(ba.copy(z.color),z.vertexColors===THREE.FaceColors&&ba.multiply(C.color),!0===z.wireframe?b(ba,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(ba)):z instanceof THREE.MeshDepthMaterial?(ba.r=ba.g=ba.b=1-q(F.positionScreen.z*F.positionScreen.w,ea.near,ea.far),!0===
|
|
|
+z.wireframe?b(ba,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(ba)):z instanceof THREE.MeshNormalMaterial&&(ja.copy(C.normalModel).applyMatrix3(sa),ba.setRGB(ja.x,ja.y,ja.z).multiplyScalar(0.5).addScalar(0.5),!0===z.wireframe?b(ba,z.wireframeLinewidth,z.wireframeLinecap,z.wireframeLinejoin):c(ba))}}da.union(aa)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -385,73 +385,73 @@ THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
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depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),p=f(g),n=e(g),r=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);n&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));r&&(a.__colorArray=new Float32Array(3*h));p&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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-(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));c=null!==rb&&21845<k?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*k);a.__lineArray=new c(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,p=a.numMorphTargets;c<p;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,p=a.numMorphNormals;c<p;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=
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+(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));c=null!==sb&&21845<k?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*k);a.__lineArray=new c(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,p=a.numMorphTargets;c<p;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,p=a.numMorphNormals;c<p;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=
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2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var q in g.attributes){var k=g.attributes[q],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=q,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
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!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=
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-f)if(g){var k=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);h(f);m.vertexAttribPointer(f,k,m.FLOAT,!1,0,d*k*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}}function h(a){0===Ha[a]&&(m.enableVertexAttribArray(a),Ha[a]=1)}function k(){for(var a in Ha)1===Ha[a]&&(m.disableVertexAttribArray(a),Ha[a]=0)}function l(a,b){return a.z!==b.z?
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-b.z-a.z:a.id-b.id}function p(a,b){return b[0]-a[0]}function n(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ja=va=null,da=xa=Ea=Ga=ha=za=ya=-1,Xa=!0,a[d].render(b,c,fa,pa),Ja=va=null,da=xa=Ea=Ga=ha=za=ya=-1,Xa=!0}function r(a,b,c,d,e,f,g,h){var k,m,l,p;b?(m=a.length-1,p=b=-1):(m=0,b=a.length,p=1);for(var n=m;n!==b;n+=p)if(k=a[n],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&B.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);B.setDepthTest(k.depthTest);B.setDepthWrite(k.depthWrite);
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-y(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}B.setMaterialFaces(k);l instanceof THREE.BufferGeometry?B.renderBufferDirect(d,e,f,k,l,m):B.renderBuffer(d,e,f,k,l,m)}}function s(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&B.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);B.setDepthTest(h.depthTest);B.setDepthWrite(h.depthWrite);y(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}B.renderImmediateObject(c,
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-d,e,h,k)}}function t(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Bb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,
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-k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,rb?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=m.createBuffer();h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();
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-h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());B.info.memory.geometries++;c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;
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-f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),B.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__lineDistanceArray=new Float32Array(1*h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=
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-!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),B.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__sortArray=[],g.__webglParticleCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof
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-THREE.BufferGeometry)q(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],q(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,q(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);
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-a.__webglActive=!0}}function q(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?x(b.__webglObjects,a):a instanceof THREE.Sprite?G(b.__webglSprites,a):a instanceof THREE.LensFlare?G(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||
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-a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function G(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function A(a,b,c,d,e){Da=0;d.needsUpdate&&(d.program&&Cb(d),B.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(B.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==va&&
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-(m.useProgram(g),va=g,f=!0);d.id!==da&&(da=d.id,f=!0);if(f||a!==Ja)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ja&&(Ja=a);if(d.skinning)if(xb&&e.useVertexTexture){if(null!==h.boneTexture){var l=Q();m.uniform1i(h.boneTexture,l);B.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,
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-!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Xa){var p,n=l=0,r=0,q,s,u,t=Ob,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,y=t.point.positions,z=t.point.distances,G=t.spot.colors,C=t.spot.positions,A=t.spot.distances,J=t.spot.directions,M=t.spot.anglesCos,
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-I=t.spot.exponents,O=t.hemi.skyColors,N=t.hemi.groundColors,ga=t.hemi.positions,W=0,S=0,T=0,R=0,cc=0,Z=0,$=0,sa=0,Y=p=0;c=u=Y=0;for(f=b.length;c<f;c++)if(p=b[c],!p.onlyShadow)if(q=p.color,s=p.intensity,u=p.distance,p instanceof THREE.AmbientLight)p.visible&&(B.gammaInput?(l+=q.r*q.r,n+=q.g*q.g,r+=q.b*q.b):(l+=q.r,n+=q.g,r+=q.b));else if(p instanceof THREE.DirectionalLight){if(cc+=1,p.visible&&(na.setFromMatrixPosition(p.matrixWorld),wa.setFromMatrixPosition(p.target.matrixWorld),na.sub(wa),na.normalize(),
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-0!==na.x||0!==na.y||0!==na.z))p=3*W,w[p]=na.x,w[p+1]=na.y,w[p+2]=na.z,B.gammaInput?H(v,p,q,s*s):E(v,p,q,s),W+=1}else p instanceof THREE.PointLight?(Z+=1,p.visible&&(Y=3*S,B.gammaInput?H(x,Y,q,s*s):E(x,Y,q,s),wa.setFromMatrixPosition(p.matrixWorld),y[Y]=wa.x,y[Y+1]=wa.y,y[Y+2]=wa.z,z[S]=u,S+=1)):p instanceof THREE.SpotLight?($+=1,p.visible&&(Y=3*T,B.gammaInput?H(G,Y,q,s*s):E(G,Y,q,s),wa.setFromMatrixPosition(p.matrixWorld),C[Y]=wa.x,C[Y+1]=wa.y,C[Y+2]=wa.z,A[T]=u,na.copy(wa),wa.setFromMatrixPosition(p.target.matrixWorld),
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-na.sub(wa),na.normalize(),J[Y]=na.x,J[Y+1]=na.y,J[Y+2]=na.z,M[T]=Math.cos(p.angle),I[T]=p.exponent,T+=1)):p instanceof THREE.HemisphereLight&&(sa+=1,p.visible&&(na.setFromMatrixPosition(p.matrixWorld),na.normalize(),0!==na.x||0!==na.y||0!==na.z))&&(u=3*R,ga[u]=na.x,ga[u+1]=na.y,ga[u+2]=na.z,q=p.color,p=p.groundColor,B.gammaInput?(s*=s,H(O,u,q,s),H(N,u,p,s)):(E(O,u,q,s),E(N,u,p,s)),R+=1);c=3*W;for(f=Math.max(v.length,3*cc);c<f;c++)v[c]=0;c=3*S;for(f=Math.max(x.length,3*Z);c<f;c++)x[c]=0;c=3*T;for(f=
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-Math.max(G.length,3*$);c<f;c++)G[c]=0;c=3*R;for(f=Math.max(O.length,3*sa);c<f;c++)O[c]=0;c=3*R;for(f=Math.max(N.length,3*sa);c<f;c++)N[c]=0;t.directional.length=W;t.point.length=S;t.spot.length=T;t.hemi.length=R;t.ambient[0]=l;t.ambient[1]=n;t.ambient[2]=r;Xa=!1}c=Ob;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
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-c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
|
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|
-d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;B.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var X;d.map?X=d.map:d.specularMap?X=d.specularMap:d.normalMap?X=d.normalMap:d.bumpMap&&(X=d.bumpMap);void 0!==X&&(c=X.offset,
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-X=X.repeat,k.offsetRepeat.value.set(c.x,c.y,X.x,X.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=
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-d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=F.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,B.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,
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-k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(B.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=
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-d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=X=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[X]=l.shadowMap,k.shadowMapSize.value[X]=l.shadowMapSize,k.shadowMatrix.value[X]=l.shadowMatrix,k.shadowDarkness.value[X]=l.shadowDarkness,k.shadowBias.value[X]=l.shadowBias,X++);b=d.uniformsList;k=0;for(X=b.length;k<X;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],n=c.type,l=c.value,"i"===
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|
-n)m.uniform1i(f,l);else if("f"===n)m.uniform1f(f,l);else if("v2"===n)m.uniform2f(f,l.x,l.y);else if("v3"===n)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===n)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===n)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===n)m.uniform1iv(f,l);else if("iv"===n)m.uniform3iv(f,l);else if("fv1"===n)m.uniform1fv(f,l);else if("fv"===n)m.uniform3fv(f,l);else if("v2v"===n){void 0===c._array&&(c._array=new Float32Array(2*l.length));n=0;for(r=l.length;n<r;n++)t=2*n,c._array[t]=l[n].x,c._array[t+
|
|
|
-1]=l[n].y;m.uniform2fv(f,c._array)}else if("v3v"===n){void 0===c._array&&(c._array=new Float32Array(3*l.length));n=0;for(r=l.length;n<r;n++)t=3*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y,c._array[t+2]=l[n].z;m.uniform3fv(f,c._array)}else if("v4v"===n){void 0===c._array&&(c._array=new Float32Array(4*l.length));n=0;for(r=l.length;n<r;n++)t=4*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y,c._array[t+2]=l[n].z,c._array[t+3]=l[n].w;m.uniform4fv(f,c._array)}else if("m4"===n)void 0===c._array&&(c._array=new Float32Array(16)),
|
|
|
-l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===n){void 0===c._array&&(c._array=new Float32Array(16*l.length));n=0;for(r=l.length;n<r;n++)l[n].flattenToArrayOffset(c._array,16*n);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===n){if(t=l,l=Q(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Db),c.image.__webglTextureCube=m.createTexture(),B.info.memory.textures++);
|
|
|
-m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(n=0;6>n;n++)B.autoScaleCubemaps&&!f?(r=l,t=n,v=c.image[n],x=Ab,v.width<=x&&v.height<=x||(y=Math.max(v.width,v.height),w=Math.floor(v.width*x/y),x=Math.floor(v.height*x/y),y=document.createElement("canvas"),y.width=w,y.height=x,y.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=y),r[t]=v):l[n]=c.image[n];
|
|
|
-n=l[0];r=THREE.Math.isPowerOfTwo(n.width)&&THREE.Math.isPowerOfTwo(n.height);t=K(c.format);v=K(c.type);D(m.TEXTURE_CUBE_MAP,c,r);for(n=0;6>n;n++)if(f)for(x=l[n].mipmaps,y=0,z=x.length;y<z;y++)w=x[y],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,y,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,y,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,t,t,v,l[n]);c.generateMipmaps&&r&&m.generateMipmap(m.TEXTURE_CUBE_MAP);
|
|
|
-c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):B.setTexture(t,l)}else if("tv"===n){void 0===c._array&&(c._array=[]);n=0;for(r=c.value.length;n<r;n++)c._array[n]=Q();m.uniform1iv(f,c._array);n=0;for(r=c.value.length;n<r;n++)t=c.value[n],l=c._array[n],t&&B.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
|
|
|
-n);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(wa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,wa.x,wa.y,wa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,
|
|
|
-!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function Q(){var a=Da;a>=Pb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Pb);Da+=1;return a}function H(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function J(a){a!==Fa&&(m.lineWidth(a),Fa=a)}function y(a,b,c){ta!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),
|
|
|
-ta=a);!a||Y===b&&ba===c||(m.polygonOffset(b,c),Y=b,ba=c)}function z(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function I(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(z(b)),null)}function D(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,K(b.wrapS)),
|
|
|
-m.texParameteri(a,m.TEXTURE_WRAP_T,K(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,K(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,K(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,C(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,C(b.minFilter)));cb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,cb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
|
|
|
-Eb)),b.__oldAnisotropy=b.anisotropy)}function M(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,
|
|
|
-m.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function K(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;
|
|
|
-if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;
|
|
|
-if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===
|
|
|
-THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;
|
|
|
-if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Oa){if(a===THREE.RGB_S3TC_DXT1_Format)return Oa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Oa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);
|
|
|
-a=a||{};var F=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.context?a.context:null,W=void 0!==a.precision?a.precision:"highp",S=void 0!==a.alpha?a.alpha:!1,ja=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,X=void 0!==a.antialias?a.antialias:!1,T=void 0!==a.stencil?a.stencil:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=new THREE.Color(0),ea=0;this.domElement=F;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:
|
|
|
-void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=
|
|
|
-[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var B=this,ga=[],sa=0,va=null,Ia=null,da=-1,xa=null,Ja=null,Da=0,Ga=-1,Ea=-1,ya=-1,Sa=-1,Qa=-1,ka=-1,za=-1,ha=-1,ta=null,Y=null,ba=null,Fa=null,ua=0,la=0,Ca=F.width,Ka=F.height,fa=0,pa=0,Ha=new Uint8Array(16),wb=new THREE.Frustum,Nb=new THREE.Matrix4,ac=new THREE.Matrix4,wa=new THREE.Vector3,na=new THREE.Vector3,Xa=!0,Ob={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,
|
|
|
-colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,nb,qb,cb,Oa,rb;(function(){try{var a={alpha:S,premultipliedAlpha:ja,antialias:X,stencil:T,preserveDrawingBuffer:O};m=N||F.getContext("webgl",a)||F.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}nb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");
|
|
|
-qb=m.getExtension("OES_standard_derivatives");cb=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Oa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");rb=m.getExtension("OES_element_index_uint");null===nb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===qb&&
|
|
|
-console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===cb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Oa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===rb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,0,0,1);m.clearDepth(1);
|
|
|
-m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(ua,la,Ca,Ka);m.clearColor(R.r,R.g,R.b,ea);this.context=m;var Pb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),bc=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var Ab=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Eb=cb?m.getParameter(cb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
-0,Fb=0<bc,xb=Fb&&nb;Oa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var dc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var fc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
|
|
|
-m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var sc=0<dc.precision&&0<fc.precision,Gb=0<ec.precision&&0<rc.precision;"highp"!==W||sc||(Gb?(W="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(W="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==
|
|
|
-W||Gb||(W="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return Fb};this.supportsFloatTextures=function(){return nb};this.supportsStandardDerivatives=function(){return qb};this.supportsCompressedTextureS3TC=function(){return Oa};this.getMaxAnisotropy=function(){return Eb};this.getPrecision=function(){return W};this.setSize=function(a,b,c){F.width=a*this.devicePixelRatio;F.height=b*this.devicePixelRatio;
|
|
|
-1!==this.devicePixelRatio&&!1!==c&&(F.style.width=a+"px",F.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ua=a*this.devicePixelRatio;la=b*this.devicePixelRatio;Ca=c*this.devicePixelRatio;Ka=d*this.devicePixelRatio;m.viewport(ua,la,Ca,Ka)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
|
|
|
-this.setClearColor=function(a,b){R.set(a);ea=void 0!==b?b:1;m.clearColor(R.r,R.g,R.b,ea)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return R};this.getClearAlpha=function(){return ea};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
|
|
|
-function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){va=null;da=xa=ha=za=ya=-1;Xa=!0;Ea=Ga=-1;this.shadowMapPlugin.update(a,b)};var Bb=
|
|
|
-function(a){a=a.target;a.removeEventListener("dispose",Bb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);B.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
|
|
|
-Hb(c)}else Hb(a)},Db=function(a){a=a.target;a.removeEventListener("dispose",Db);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));B.info.memory.textures--},Ib=function(a){a=a.target;a.removeEventListener("dispose",Ib);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
|
-else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);B.info.memory.textures--},Qb=function(a){a=a.target;a.removeEventListener("dispose",Qb);Cb(a)},Hb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
|
+f)if(g){var k=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);h(f);m.vertexAttribPointer(f,k,m.FLOAT,!1,0,d*k*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}}function h(a){0===lb[a]&&(m.enableVertexAttribArray(a),lb[a]=1)}function k(){for(var a=0,b=lb.length;a<b;a++)1===lb[a]&&(m.disableVertexAttribArray(a),lb[a]=0)}function l(a,b){return a.materialId!==
|
|
|
+b.materialId?b.materialId-a.materialId:a.z!==b.z?b.z-a.z:a.id-b.id}function p(a,b){return b[0]-a[0]}function n(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ca=Ba=null,Fa=ia=xa=Ga=Da=ka=ya=-1,Xa=!0,a[d].render(b,c,sa,La),Ca=Ba=null,Fa=ia=xa=Ga=Da=ka=ya=-1,Xa=!0}function r(a,b,c,d,e,f,g,h){var k,m,l,p;b?(m=a.length-1,p=b=-1):(m=0,b=a.length,p=1);for(var n=m;n!==b;n+=p)if(k=a[n],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&Q.setBlending(k.blending,k.blendEquation,k.blendSrc,
|
|
|
+k.blendDst);Q.setDepthTest(k.depthTest);Q.setDepthWrite(k.depthWrite);y(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}Q.setMaterialFaces(k);l instanceof THREE.BufferGeometry?Q.renderBufferDirect(d,e,f,k,l,m):Q.renderBuffer(d,e,f,k,l,m)}}function s(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&Q.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);Q.setDepthTest(h.depthTest);Q.setDepthWrite(h.depthWrite);
|
|
|
+y(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}Q.renderImmediateObject(c,d,e,h,k)}}function t(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Cb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,
|
|
|
+k=f.attributes[g];k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,sb?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=
|
|
|
+m.createBuffer();h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());
|
|
|
+Q.info.memory.geometries++;c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),Q.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*
|
|
|
+h),g.__lineDistanceArray=new Float32Array(1*h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),Q.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__sortArray=[],g.__webglParticleCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=
|
|
|
+!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)q(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],q(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,q(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof
|
|
|
+THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function q(a,b,c){a.push({id:null,buffer:b,object:c,materialId:null,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?x(b.__webglObjects,a):a instanceof
|
|
|
+THREE.Sprite?G(b.__webglSprites,a):a instanceof THREE.LensFlare?G(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function G(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function A(a,b,c,d,e){Ja=0;d.needsUpdate&&(d.program&&Db(d),Q.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&
|
|
|
+(e.__webglMorphTargetInfluences=new Float32Array(Q.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==Ba&&(m.useProgram(g),Ba=g,f=!0);d.id!==Fa&&(Fa=d.id,f=!0);if(f||a!==Ca)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ca&&(Ca=a);if(d.skinning)if(Eb&&e.useVertexTexture){if(null!==h.boneTexture){var l=M();m.uniform1i(h.boneTexture,l);Q.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&
|
|
|
+m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Xa){var p,n=l=0,r=0,q,s,u,t=Pb,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,
|
|
|
+y=t.point.positions,z=t.point.distances,G=t.spot.colors,C=t.spot.positions,A=t.spot.distances,J=t.spot.directions,B=t.spot.anglesCos,I=t.spot.exponents,O=t.hemi.skyColors,N=t.hemi.groundColors,X=t.hemi.positions,S=0,ba=0,ha=0,W=0,cc=0,Y=0,Z=0,R=0,ia=p=0;c=u=ia=0;for(f=b.length;c<f;c++)if(p=b[c],!p.onlyShadow)if(q=p.color,s=p.intensity,u=p.distance,p instanceof THREE.AmbientLight)p.visible&&(Q.gammaInput?(l+=q.r*q.r,n+=q.g*q.g,r+=q.b*q.b):(l+=q.r,n+=q.g,r+=q.b));else if(p instanceof THREE.DirectionalLight){if(cc+=
|
|
|
+1,p.visible&&(qa.setFromMatrixPosition(p.matrixWorld),va.setFromMatrixPosition(p.target.matrixWorld),qa.sub(va),qa.normalize(),0!==qa.x||0!==qa.y||0!==qa.z))p=3*S,w[p]=qa.x,w[p+1]=qa.y,w[p+2]=qa.z,Q.gammaInput?H(v,p,q,s*s):E(v,p,q,s),S+=1}else p instanceof THREE.PointLight?(Y+=1,p.visible&&(ia=3*ba,Q.gammaInput?H(x,ia,q,s*s):E(x,ia,q,s),va.setFromMatrixPosition(p.matrixWorld),y[ia]=va.x,y[ia+1]=va.y,y[ia+2]=va.z,z[ba]=u,ba+=1)):p instanceof THREE.SpotLight?(Z+=1,p.visible&&(ia=3*ha,Q.gammaInput?H(G,
|
|
|
+ia,q,s*s):E(G,ia,q,s),va.setFromMatrixPosition(p.matrixWorld),C[ia]=va.x,C[ia+1]=va.y,C[ia+2]=va.z,A[ha]=u,qa.copy(va),va.setFromMatrixPosition(p.target.matrixWorld),qa.sub(va),qa.normalize(),J[ia]=qa.x,J[ia+1]=qa.y,J[ia+2]=qa.z,B[ha]=Math.cos(p.angle),I[ha]=p.exponent,ha+=1)):p instanceof THREE.HemisphereLight&&(R+=1,p.visible&&(qa.setFromMatrixPosition(p.matrixWorld),qa.normalize(),0!==qa.x||0!==qa.y||0!==qa.z))&&(u=3*W,X[u]=qa.x,X[u+1]=qa.y,X[u+2]=qa.z,q=p.color,p=p.groundColor,Q.gammaInput?(s*=
|
|
|
+s,H(O,u,q,s),H(N,u,p,s)):(E(O,u,q,s),E(N,u,p,s)),W+=1);c=3*S;for(f=Math.max(v.length,3*cc);c<f;c++)v[c]=0;c=3*ba;for(f=Math.max(x.length,3*Y);c<f;c++)x[c]=0;c=3*ha;for(f=Math.max(G.length,3*Z);c<f;c++)G[c]=0;c=3*W;for(f=Math.max(O.length,3*R);c<f;c++)O[c]=0;c=3*W;for(f=Math.max(N.length,3*R);c<f;c++)N[c]=0;t.directional.length=S;t.point.length=ba;t.spot.length=ha;t.hemi.length=W;t.ambient[0]=l;t.ambient[1]=n;t.ambient[2]=r;Xa=!1}c=Pb;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=
|
|
|
+c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=c.hemi.skyColors;
|
|
|
+k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;Q.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=
|
|
|
+d.normalMap,k.normalScale.value.copy(d.normalScale));var T;d.map?T=d.map:d.specularMap?T=d.specularMap:d.normalMap?T=d.normalMap:d.bumpMap&&(T=d.bumpMap);void 0!==T&&(c=T.offset,T=T.repeat,k.offsetRepeat.value.set(c.x,c.y,T.x,T.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof
|
|
|
+THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=F.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,Q.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),
|
|
|
+k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(Q.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?
|
|
|
+(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=T=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[T]=l.shadowMap,k.shadowMapSize.value[T]=l.shadowMapSize,k.shadowMatrix.value[T]=l.shadowMatrix,k.shadowDarkness.value[T]=l.shadowDarkness,k.shadowBias.value[T]=
|
|
|
+l.shadowBias,T++);b=d.uniformsList;k=0;for(T=b.length;k<T;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],n=c.type,l=c.value,"i"===n)m.uniform1i(f,l);else if("f"===n)m.uniform1f(f,l);else if("v2"===n)m.uniform2f(f,l.x,l.y);else if("v3"===n)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===n)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===n)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===n)m.uniform1iv(f,l);else if("iv"===n)m.uniform3iv(f,l);else if("fv1"===n)m.uniform1fv(f,l);else if("fv"===n)m.uniform3fv(f,l);else if("v2v"===
|
|
|
+n){void 0===c._array&&(c._array=new Float32Array(2*l.length));n=0;for(r=l.length;n<r;n++)t=2*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y;m.uniform2fv(f,c._array)}else if("v3v"===n){void 0===c._array&&(c._array=new Float32Array(3*l.length));n=0;for(r=l.length;n<r;n++)t=3*n,c._array[t]=l[n].x,c._array[t+1]=l[n].y,c._array[t+2]=l[n].z;m.uniform3fv(f,c._array)}else if("v4v"===n){void 0===c._array&&(c._array=new Float32Array(4*l.length));n=0;for(r=l.length;n<r;n++)t=4*n,c._array[t]=l[n].x,c._array[t+1]=
|
|
|
+l[n].y,c._array[t+2]=l[n].z,c._array[t+3]=l[n].w;m.uniform4fv(f,c._array)}else if("m4"===n)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===n){void 0===c._array&&(c._array=new Float32Array(16*l.length));n=0;for(r=l.length;n<r;n++)l[n].flattenToArrayOffset(c._array,16*n);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===n){if(t=l,l=M(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||
|
|
|
+(c.addEventListener("dispose",Fb),c.image.__webglTextureCube=m.createTexture(),Q.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(n=0;6>n;n++)Q.autoScaleCubemaps&&!f?(r=l,t=n,v=c.image[n],x=dc,v.width<=x&&v.height<=x||(y=Math.max(v.width,v.height),w=Math.floor(v.width*x/y),x=Math.floor(v.height*x/y),y=document.createElement("canvas"),y.width=
|
|
|
+w,y.height=x,y.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=y),r[t]=v):l[n]=c.image[n];n=l[0];r=THREE.Math.isPowerOfTwo(n.width)&&THREE.Math.isPowerOfTwo(n.height);t=K(c.format);v=K(c.type);D(m.TEXTURE_CUBE_MAP,c,r);for(n=0;6>n;n++)if(f)for(x=l[n].mipmaps,y=0,z=x.length;y<z;y++)w=x[y],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,y,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+n,y,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
+n,0,t,t,v,l[n]);c.generateMipmaps&&r&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):Q.setTexture(t,l)}else if("tv"===n){void 0===c._array&&(c._array=[]);n=0;for(r=c.value.length;n<r;n++)c._array[n]=M();m.uniform1iv(f,c._array);n=0;for(r=
|
|
|
+c.value.length;n<r;n++)t=c.value[n],l=c._array[n],t&&Q.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+n);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(va.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,va.x,va.y,va.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,
|
|
|
+!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function M(){var a=Ja;a>=Bb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Bb);Ja+=1;return a}function H(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,
|
|
|
+d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function J(a){a!==wa&&(m.lineWidth(a),wa=a)}function y(a,b,c){da!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),da=a);!a||aa===b&&oa===c||(m.polygonOffset(b,c),aa=b,oa=c)}function z(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function I(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,
|
|
|
+m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(z(b)),null)}function D(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,K(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,K(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,K(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,K(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,C(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,
|
|
|
+C(b.minFilter)));cb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,cb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Gb)),b.__oldAnisotropy=b.anisotropy)}function B(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,
|
|
|
+b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function K(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;
|
|
|
+if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;
|
|
|
+if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;
|
|
|
+if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;
|
|
|
+if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Pa){if(a===THREE.RGB_S3TC_DXT1_Format)return Pa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
|
|
|
+console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var F=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",S=void 0!==a.alpha?a.alpha:!1,ma=void 0!==a.depth?a.depth:!0,ea=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,fa=new THREE.Color(0),T=0;this.domElement=F;this.context=
|
|
|
+null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=
|
|
|
+4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var Q=this,ha=[],R=0,Ba=null,ba=null,Fa=-1,ia=null,Ca=null,Ja=0,Ga=-1,xa=-1,ya=-1,Ra=-1,na=-1,Ha=-1,ka=-1,Da=-1,da=null,aa=null,oa=null,wa=null,Ia=0,Ea=0,Ka=F.width,ja=F.height,sa=0,La=0,lb=new Uint8Array(16),qb=new THREE.Frustum,Ob=new THREE.Matrix4,bc=new THREE.Matrix4,va=new THREE.Vector3,qa=new THREE.Vector3,Xa=!0,Pb=
|
|
|
+{ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,rb,Ab,cb,Pa,sb;(function(){try{var a={alpha:S,depth:ma,stencil:ea,antialias:W,premultipliedAlpha:O,preserveDrawingBuffer:ca};m=N||F.getContext("webgl",a)||F.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";
|
|
|
+}catch(b){console.error(b)}rb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");Ab=m.getExtension("OES_standard_derivatives");cb=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Pa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");sb=m.getExtension("OES_element_index_uint");
|
|
|
+null===rb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===Ab&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===cb&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Pa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===sb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,
|
|
|
+rangeMax:1,precision:1}})})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Ia,Ea,Ka,ja);m.clearColor(fa.r,fa.g,fa.b,T);this.context=m;var Bb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),xb=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var dc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),
|
|
|
+Gb=cb?m.getParameter(cb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Hb=0<xb,Eb=Hb&&rb;Pa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),fc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
|
|
|
+m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var tc=0<ec.precision&&0<rc.precision,Ib=0<fc.precision&&0<sc.precision;"highp"!==X||tc||(Ib?(X="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(X="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));
|
|
|
+"mediump"!==X||Ib||(X="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return Hb};this.supportsFloatTextures=function(){return rb};this.supportsStandardDerivatives=function(){return Ab};this.supportsCompressedTextureS3TC=function(){return Pa};this.getMaxAnisotropy=function(){return Gb};this.getPrecision=function(){return X};this.setSize=function(a,b,c){F.width=a*this.devicePixelRatio;F.height=b*this.devicePixelRatio;
|
|
|
+1!==this.devicePixelRatio&&!1!==c&&(F.style.width=a+"px",F.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ia=a*this.devicePixelRatio;Ea=b*this.devicePixelRatio;Ka=c*this.devicePixelRatio;ja=d*this.devicePixelRatio;m.viewport(Ia,Ea,Ka,ja)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
|
|
|
+this.setClearColor=function(a,b){fa.set(a);T=void 0!==b?b:1;m.clearColor(fa.r,fa.g,fa.b,T)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return fa};this.getClearAlpha=function(){return T};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
|
|
|
+function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ba=null;Fa=ia=Da=ka=ya=-1;Xa=!0;xa=Ga=-1;this.shadowMapPlugin.update(a,b)};var Cb=
|
|
|
+function(a){a=a.target;a.removeEventListener("dispose",Cb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);Q.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
|
|
|
+Jb(c)}else Jb(a)},Fb=function(a){a=a.target;a.removeEventListener("dispose",Fb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));Q.info.memory.textures--},Qb=function(a){a=a.target;a.removeEventListener("dispose",Qb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
|
+else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);Q.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);Db(a)},Jb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
|
m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
|
|
|
-B.info.memory.geometries--},Cb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);B.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
|
|
|
+Q.info.memory.geometries--},Db=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ha.length;a<c;a++)if(d=ha[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ha.length;a<c;a++)d=ha[a],d.program!==b&&e.push(d);ha=e;m.deleteProgram(b);Q.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
|
|
|
m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
|
e,f,g,h,k,l,p,n,r,q,s=3*a.count;for(q=0;q<s;q+=9)r=a.normalArray,d=r[q],e=r[q+1],f=r[q+2],g=r[q+3],k=r[q+4],p=r[q+5],h=r[q+6],l=r[q+7],n=r[q+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+p+n)/3,r[q]=d,r[q+1]=e,r[q+2]=f,r[q+3]=d,r[q+4]=e,r[q+5]=f,r[q+6]=d,r[q+7]=e,r[q+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
a.uvArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var h=
|
|
|
-A(a,b,c,d,f);a=h.attributes;b=e.attributes;c=!1;h=16777215*e.id+2*h.id+(d.wireframe?1:0);h!==xa&&(xa=h,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,h,0),B.info.render.calls++,B.info.render.vertices+=f.array.length,B.info.render.faces+=f.array.length/3;else{c=!0;for(var p=0,n=
|
|
|
-e.length;p<n;p++){var r=e[p].index;c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[p].count,h,e[p].start*l);B.info.render.calls++;B.info.render.vertices+=e[p].count;B.info.render.faces+=e[p].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),B.info.render.calls++,B.info.render.vertices+=d.array.length/3,B.info.render.faces+=d.array.length/3/3;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,
|
|
|
-m.drawArrays(m.POINTS,0,d.array.length/3),B.info.render.calls++,B.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(h=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,J(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,h,0),B.info.render.calls++,B.info.render.vertices+=f.array.length;else for(1<e.length&&
|
|
|
-(c=!0),p=0,n=e.length;p<n;p++)r=e[p].index,c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,h,e[p].start*l),B.info.render.calls++,B.info.render.vertices+=e[p].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(h,0,d.array.length/3),B.info.render.calls++,B.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=A(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==xa&&(xa=c,a=!0);
|
|
|
+A(a,b,c,d,f);a=h.attributes;b=e.attributes;c=!1;h=16777215*e.id+2*h.id+(d.wireframe?1:0);h!==ia&&(ia=h,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,h,0),Q.info.render.calls++,Q.info.render.vertices+=f.array.length,Q.info.render.faces+=f.array.length/3;else{c=!0;for(var p=0,n=
|
|
|
+e.length;p<n;p++){var r=e[p].index;c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[p].count,h,e[p].start*l);Q.info.render.calls++;Q.info.render.vertices+=e[p].count;Q.info.render.faces+=e[p].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),Q.info.render.calls++,Q.info.render.vertices+=d.array.length/3,Q.info.render.faces+=d.array.length/3/3;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,
|
|
|
+m.drawArrays(m.POINTS,0,d.array.length/3),Q.info.render.calls++,Q.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(h=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,J(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,h,0),Q.info.render.calls++,Q.info.render.vertices+=f.array.length;else for(1<e.length&&
|
|
|
+(c=!0),p=0,n=e.length;p<n;p++)r=e[p].index,c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,h,e[p].start*l),Q.info.render.calls++,Q.info.render.vertices+=e[p].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(h,0,d.array.length/3),Q.info.render.calls++,Q.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=A(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ia&&(ia=c,a=!0);
|
|
|
a&&k();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),m.vertexAttribPointer(c.position,
|
|
|
3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var n=0;l=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;n<d.numSupportedMorphTargets&&n<l.length;)0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[n]]),h(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[n]]),h(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,
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m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[l[n]],n++}else{l=[];g=f.morphTargetInfluences;var r,q=g.length;for(r=0;r<q;r++)n=g[r],0<n&&l.push([n,r]);l.length>d.numSupportedMorphTargets?(l.sort(p),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(p):0===l.length&&l.push([0,0]);for(n=0;n<d.numSupportedMorphTargets;)l[n]?(r=l[n][1],0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),h(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+
|
|
@@ -459,65 +459,65 @@ n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARR
|
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|
l;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),h(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),h(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&
|
|
|
(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),h(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),h(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),h(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?
|
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|
(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),h(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,
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|
-e.__webglLineDistanceBuffer),h(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(J(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),B.info.render.calls++,B.info.render.vertices+=e.__webglFaceCount,
|
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|
-B.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,J(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),B.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),B.info.render.calls++,B.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,
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|
|
-f,g,h,k=a.__lights,p=a.fog;da=-1;Xa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Nb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);wb.setFromMatrix(Nb);this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;B.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
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|
-this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||wb.intersectsObject(g))){var q=g;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,t=q.object,u=q.buffer,v=t.geometry,t=t.material;t instanceof THREE.MeshFaceMaterial?(t=t.materials[v instanceof THREE.BufferGeometry?0:
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|
-u.materialIndex],t.transparent?(q.transparent=t,q.opaque=null):(q.opaque=t,q.transparent=null)):t&&(t.transparent?(q.transparent=t,q.opaque=null):(q.opaque=t,q.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(wa.setFromMatrixPosition(g.matrixWorld),wa.applyProjection(Nb),f.z=wa.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),
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|
-g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),y(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,p,!0,d),s(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),
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+e.__webglLineDistanceBuffer),h(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(J(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),Q.info.render.calls++,Q.info.render.vertices+=e.__webglFaceCount,
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|
+Q.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,J(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),Q.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),Q.info.render.calls++,Q.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,
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|
+f,g,h,k=a.__lights,p=a.fog;Fa=-1;Xa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ob.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);qb.setFromMatrix(Ob);this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);Q.info.render.calls=0;Q.info.render.vertices=0;Q.info.render.faces=0;Q.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
|
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|
+this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.materialId=g.material.id,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||qb.intersectsObject(g))){var q=g;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,t=q.object,u=q.buffer,v=t.geometry,t=t.material;t instanceof THREE.MeshFaceMaterial?(t=t.materials[v instanceof
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|
+THREE.BufferGeometry?0:u.materialIndex],t.transparent?(q.transparent=t,q.opaque=null):(q.opaque=t,q.transparent=null)):t&&(t.transparent?(q.transparent=t,q.opaque=null):(q.opaque=t,q.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(va.setFromMatrixPosition(g.matrixWorld),va.applyProjection(Ob),f.z=va.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
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|
+g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),y(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,p,!0,d),s(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),
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|
r(a.__webglObjects,!0,"opaque",b,k,p,!1,d),s(a.__webglObjectsImmediate,"opaque",b,k,p,!1,d),r(a.__webglObjects,!1,"transparent",b,k,p,!0,d),s(a.__webglObjectsImmediate,"transparent",b,k,p,!0,d));n(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,
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|
-c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=A(a,b,c,d,e);xa=-1;B.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,wb):e.render(function(a){B.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],
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|
+c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=A(a,b,c,d,e);ia=-1;Q.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,qb):e.render(function(a){Q.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],
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|
a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),t(h,a));var k=h,l=k.geometry,n=void 0,r=void 0,q=void 0;if(l instanceof THREE.BufferGeometry){var s=m.DYNAMIC_DRAW,x=l.attributes,y=void 0,z=void 0;for(y in x)z=x[y],z.needsUpdate&&("index"===y?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.buffer),
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|
m.bufferData(m.ELEMENT_ARRAY_BUFFER,z.array,s)):(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,z.array,s)),z.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var G=0,C=l.geometryGroupsList.length;G<C;G++)if(n=l.geometryGroupsList[G],q=d(k,n),l.buffersNeedUpdate&&c(n,k),r=q.attributes&&v(q),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||r){var A=n,H=k,F=m.DYNAMIC_DRAW,D=!l.dynamic,
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|
|
-E=q;if(A.__inittedArrays){var J=e(E),K=E.vertexColors?E.vertexColors:!1,Q=f(E),M=J===THREE.SmoothShading,B=void 0,I=void 0,O=void 0,N=void 0,ga=void 0,S=void 0,W=void 0,da=void 0,T=void 0,X=void 0,Y=void 0,R=void 0,Z=void 0,$=void 0,sa=void 0,va=void 0,Ja=void 0,Ga=void 0,Da=void 0,xa=void 0,ea=void 0,fa=void 0,Ia=void 0,ka=void 0,ha=void 0,ja=void 0,na=void 0,pa=void 0,Ea=void 0,ba=void 0,ua=void 0,za=void 0,Ca=void 0,Fa=void 0,la=void 0,Ha=void 0,ta=void 0,ya=void 0,Ka=void 0,Sa=void 0,ab=0,bb=
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|
-0,Qa=0,Oa=0,Xa=0,db=0,Ra=0,ob=0,Ya=0,ra=0,Aa=0,P=0,Pa=void 0,eb=A.__vertexArray,cb=A.__uvArray,nb=A.__uv2Array,sb=A.__normalArray,Ta=A.__tangentArray,fb=A.__colorArray,Ua=A.__skinIndexArray,Va=A.__skinWeightArray,rb=A.__morphTargetsArrays,wb=A.__morphNormalsArrays,qb=A.__webglCustomAttributesList,L=void 0,Rb=A.__faceArray,tb=A.__lineArray,La=H.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Fb=La.tangentsNeedUpdate,Ob=La.colorsNeedUpdate,Pb=La.morphTargetsNeedUpdate,
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|
-gc=La.vertices,ca=A.faces3,gb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],hc=La.skinIndices,Sb=La.skinWeights,Tb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(I=ca.length;B<I;B++)N=gb[ca[B]],R=gc[N.a],Z=gc[N.b],$=gc[N.c],eb[bb]=R.x,eb[bb+1]=R.y,eb[bb+2]=R.z,eb[bb+3]=Z.x,eb[bb+4]=Z.y,eb[bb+5]=Z.z,eb[bb+6]=$.x,eb[bb+7]=$.y,eb[bb+8]=$.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,A.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,eb,F)}if(Pb)for(la=0,Ha=Tb.length;la<Ha;la++){B=
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|
-Aa=0;for(I=ca.length;B<I;B++)Ka=ca[B],N=gb[Ka],R=Tb[la].vertices[N.a],Z=Tb[la].vertices[N.b],$=Tb[la].vertices[N.c],ta=rb[la],ta[Aa]=R.x,ta[Aa+1]=R.y,ta[Aa+2]=R.z,ta[Aa+3]=Z.x,ta[Aa+4]=Z.y,ta[Aa+5]=Z.z,ta[Aa+6]=$.x,ta[Aa+7]=$.y,ta[Aa+8]=$.z,E.morphNormals&&(M?(Sa=Eb[la].vertexNormals[Ka],Ga=Sa.a,Da=Sa.b,xa=Sa.c):xa=Da=Ga=Eb[la].faceNormals[Ka],ya=wb[la],ya[Aa]=Ga.x,ya[Aa+1]=Ga.y,ya[Aa+2]=Ga.z,ya[Aa+3]=Da.x,ya[Aa+4]=Da.y,ya[Aa+5]=Da.z,ya[Aa+6]=xa.x,ya[Aa+7]=xa.y,ya[Aa+8]=xa.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,
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|
-A.__webglMorphTargetsBuffers[la]);m.bufferData(m.ARRAY_BUFFER,rb[la],F);E.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglMorphNormalsBuffers[la]),m.bufferData(m.ARRAY_BUFFER,wb[la],F))}if(Sb.length){B=0;for(I=ca.length;B<I;B++)N=gb[ca[B]],ka=Sb[N.a],ha=Sb[N.b],ja=Sb[N.c],Va[ra]=ka.x,Va[ra+1]=ka.y,Va[ra+2]=ka.z,Va[ra+3]=ka.w,Va[ra+4]=ha.x,Va[ra+5]=ha.y,Va[ra+6]=ha.z,Va[ra+7]=ha.w,Va[ra+8]=ja.x,Va[ra+9]=ja.y,Va[ra+10]=ja.z,Va[ra+11]=ja.w,na=hc[N.a],pa=hc[N.b],Ea=hc[N.c],Ua[ra]=na.x,Ua[ra+1]=na.y,
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|
-Ua[ra+2]=na.z,Ua[ra+3]=na.w,Ua[ra+4]=pa.x,Ua[ra+5]=pa.y,Ua[ra+6]=pa.z,Ua[ra+7]=pa.w,Ua[ra+8]=Ea.x,Ua[ra+9]=Ea.y,Ua[ra+10]=Ea.z,Ua[ra+11]=Ea.w,ra+=12;0<ra&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Ua,F),m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Va,F))}if(Ob&&K){B=0;for(I=ca.length;B<I;B++)N=gb[ca[B]],W=N.vertexColors,da=N.color,3===W.length&&K===THREE.VertexColors?(ea=W[0],fa=W[1],Ia=W[2]):Ia=fa=ea=da,fb[Ya]=ea.r,
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|
-fb[Ya+1]=ea.g,fb[Ya+2]=ea.b,fb[Ya+3]=fa.r,fb[Ya+4]=fa.g,fb[Ya+5]=fa.b,fb[Ya+6]=Ia.r,fb[Ya+7]=Ia.g,fb[Ya+8]=Ia.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,fb,F))}if(Fb&&La.hasTangents){B=0;for(I=ca.length;B<I;B++)N=gb[ca[B]],T=N.vertexTangents,sa=T[0],va=T[1],Ja=T[2],Ta[Ra]=sa.x,Ta[Ra+1]=sa.y,Ta[Ra+2]=sa.z,Ta[Ra+3]=sa.w,Ta[Ra+4]=va.x,Ta[Ra+5]=va.y,Ta[Ra+6]=va.z,Ta[Ra+7]=va.w,Ta[Ra+8]=Ja.x,Ta[Ra+9]=Ja.y,Ta[Ra+10]=Ja.z,Ta[Ra+11]=Ja.w,Ra+=12;m.bindBuffer(m.ARRAY_BUFFER,
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|
-A.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ta,F)}if(Db&&J){B=0;for(I=ca.length;B<I;B++)if(N=gb[ca[B]],ga=N.vertexNormals,S=N.normal,3===ga.length&&M)for(ba=0;3>ba;ba++)za=ga[ba],sb[db]=za.x,sb[db+1]=za.y,sb[db+2]=za.z,db+=3;else for(ba=0;3>ba;ba++)sb[db]=S.x,sb[db+1]=S.y,sb[db+2]=S.z,db+=3;m.bindBuffer(m.ARRAY_BUFFER,A.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,sb,F)}if(xb&&Bb&&Q){B=0;for(I=ca.length;B<I;B++)if(O=ca[B],X=Bb[O],void 0!==X)for(ba=0;3>ba;ba++)Ca=X[ba],cb[Qa]=Ca.x,cb[Qa+
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|
-1]=Ca.y,Qa+=2;0<Qa&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F))}if(xb&&Cb&&Q){B=0;for(I=ca.length;B<I;B++)if(O=ca[B],Y=Cb[O],void 0!==Y)for(ba=0;3>ba;ba++)Fa=Y[ba],nb[Oa]=Fa.x,nb[Oa+1]=Fa.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,nb,F))}if(Ab){B=0;for(I=ca.length;B<I;B++)Rb[Xa]=ab,Rb[Xa+1]=ab+1,Rb[Xa+2]=ab+2,Xa+=3,tb[ob]=ab,tb[ob+1]=ab+1,tb[ob+2]=ab,tb[ob+3]=ab+2,tb[ob+4]=ab+1,tb[ob+5]=ab+2,ob+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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|
-A.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Rb,F);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,tb,F)}if(qb)for(ba=0,ua=qb.length;ba<ua;ba++)if(L=qb[ba],L.__original.needsUpdate){P=0;if(1===L.size)if(void 0===L.boundTo||"vertices"===L.boundTo)for(B=0,I=ca.length;B<I;B++)N=gb[ca[B]],L.array[P]=L.value[N.a],L.array[P+1]=L.value[N.b],L.array[P+2]=L.value[N.c],P+=3;else{if("faces"===L.boundTo)for(B=0,I=ca.length;B<I;B++)Pa=L.value[ca[B]],L.array[P]=
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|
|
-Pa,L.array[P+1]=Pa,L.array[P+2]=Pa,P+=3}else if(2===L.size)if(void 0===L.boundTo||"vertices"===L.boundTo)for(B=0,I=ca.length;B<I;B++)N=gb[ca[B]],R=L.value[N.a],Z=L.value[N.b],$=L.value[N.c],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=Z.x,L.array[P+3]=Z.y,L.array[P+4]=$.x,L.array[P+5]=$.y,P+=6;else{if("faces"===L.boundTo)for(B=0,I=ca.length;B<I;B++)$=Z=R=Pa=L.value[ca[B]],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=Z.x,L.array[P+3]=Z.y,L.array[P+4]=$.x,L.array[P+5]=$.y,P+=6}else if(3===L.size){var qa;
|
|
|
-qa="c"===L.type?["r","g","b"]:["x","y","z"];if(void 0===L.boundTo||"vertices"===L.boundTo)for(B=0,I=ca.length;B<I;B++)N=gb[ca[B]],R=L.value[N.a],Z=L.value[N.b],$=L.value[N.c],L.array[P]=R[qa[0]],L.array[P+1]=R[qa[1]],L.array[P+2]=R[qa[2]],L.array[P+3]=Z[qa[0]],L.array[P+4]=Z[qa[1]],L.array[P+5]=Z[qa[2]],L.array[P+6]=$[qa[0]],L.array[P+7]=$[qa[1]],L.array[P+8]=$[qa[2]],P+=9;else if("faces"===L.boundTo)for(B=0,I=ca.length;B<I;B++)$=Z=R=Pa=L.value[ca[B]],L.array[P]=R[qa[0]],L.array[P+1]=R[qa[1]],L.array[P+
|
|
|
-2]=R[qa[2]],L.array[P+3]=Z[qa[0]],L.array[P+4]=Z[qa[1]],L.array[P+5]=Z[qa[2]],L.array[P+6]=$[qa[0]],L.array[P+7]=$[qa[1]],L.array[P+8]=$[qa[2]],P+=9;else if("faceVertices"===L.boundTo)for(B=0,I=ca.length;B<I;B++)Pa=L.value[ca[B]],R=Pa[0],Z=Pa[1],$=Pa[2],L.array[P]=R[qa[0]],L.array[P+1]=R[qa[1]],L.array[P+2]=R[qa[2]],L.array[P+3]=Z[qa[0]],L.array[P+4]=Z[qa[1]],L.array[P+5]=Z[qa[2]],L.array[P+6]=$[qa[0]],L.array[P+7]=$[qa[1]],L.array[P+8]=$[qa[2]],P+=9}else if(4===L.size)if(void 0===L.boundTo||"vertices"===
|
|
|
-L.boundTo)for(B=0,I=ca.length;B<I;B++)N=gb[ca[B]],R=L.value[N.a],Z=L.value[N.b],$=L.value[N.c],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=R.z,L.array[P+3]=R.w,L.array[P+4]=Z.x,L.array[P+5]=Z.y,L.array[P+6]=Z.z,L.array[P+7]=Z.w,L.array[P+8]=$.x,L.array[P+9]=$.y,L.array[P+10]=$.z,L.array[P+11]=$.w,P+=12;else if("faces"===L.boundTo)for(B=0,I=ca.length;B<I;B++)$=Z=R=Pa=L.value[ca[B]],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=R.z,L.array[P+3]=R.w,L.array[P+4]=Z.x,L.array[P+5]=Z.y,L.array[P+6]=Z.z,
|
|
|
-L.array[P+7]=Z.w,L.array[P+8]=$.x,L.array[P+9]=$.y,L.array[P+10]=$.z,L.array[P+11]=$.w,P+=12;else if("faceVertices"===L.boundTo)for(B=0,I=ca.length;B<I;B++)Pa=L.value[ca[B]],R=Pa[0],Z=Pa[1],$=Pa[2],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=R.z,L.array[P+3]=R.w,L.array[P+4]=Z.x,L.array[P+5]=Z.y,L.array[P+6]=Z.z,L.array[P+7]=Z.w,L.array[P+8]=$.x,L.array[P+9]=$.y,L.array[P+10]=$.z,L.array[P+11]=$.w,P+=12;m.bindBuffer(m.ARRAY_BUFFER,L.buffer);m.bufferData(m.ARRAY_BUFFER,L.array,F)}D&&(delete A.__inittedArrays,
|
|
|
+E=q;if(A.__inittedArrays){var Q=e(E),M=E.vertexColors?E.vertexColors:!1,J=f(E),K=Q===THREE.SmoothShading,B=void 0,I=void 0,O=void 0,N=void 0,S=void 0,ba=void 0,X=void 0,ha=void 0,T=void 0,ia=void 0,W=void 0,R=void 0,Y=void 0,Z=void 0,ca=void 0,da=void 0,Ca=void 0,ea=void 0,fa=void 0,Ja=void 0,Ba=void 0,ja=void 0,Fa=void 0,na=void 0,ka=void 0,ma=void 0,qa=void 0,sa=void 0,Ga=void 0,aa=void 0,wa=void 0,Ha=void 0,Da=void 0,Ea=void 0,oa=void 0,Ia=void 0,xa=void 0,ya=void 0,Ka=void 0,La=void 0,ab=0,bb=
|
|
|
+0,Ra=0,Pa=0,Xa=0,db=0,Sa=0,ob=0,Ya=0,ua=0,za=0,P=0,Qa=void 0,eb=A.__vertexArray,cb=A.__uvArray,lb=A.__uv2Array,tb=A.__normalArray,Ta=A.__tangentArray,fb=A.__colorArray,Ua=A.__skinIndexArray,Va=A.__skinWeightArray,rb=A.__morphTargetsArrays,sb=A.__morphNormalsArrays,qb=A.__webglCustomAttributesList,L=void 0,Sb=A.__faceArray,ub=A.__lineArray,Ma=H.geometry,Ab=Ma.elementsNeedUpdate,xb=Ma.uvsNeedUpdate,Eb=Ma.normalsNeedUpdate,Fb=Ma.tangentsNeedUpdate,Hb=Ma.colorsNeedUpdate,Pb=Ma.morphTargetsNeedUpdate,
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|
|
+gc=Ma.vertices,ga=A.faces3,gb=Ma.faces,Bb=Ma.faceVertexUvs[0],Cb=Ma.faceVertexUvs[1],hc=Ma.skinIndices,Tb=Ma.skinWeights,Ub=Ma.morphTargets,Db=Ma.morphNormals;if(Ma.verticesNeedUpdate){B=0;for(I=ga.length;B<I;B++)N=gb[ga[B]],R=gc[N.a],Y=gc[N.b],Z=gc[N.c],eb[bb]=R.x,eb[bb+1]=R.y,eb[bb+2]=R.z,eb[bb+3]=Y.x,eb[bb+4]=Y.y,eb[bb+5]=Y.z,eb[bb+6]=Z.x,eb[bb+7]=Z.y,eb[bb+8]=Z.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,A.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,eb,F)}if(Pb)for(oa=0,Ia=Ub.length;oa<Ia;oa++){B=
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|
|
+za=0;for(I=ga.length;B<I;B++)Ka=ga[B],N=gb[Ka],R=Ub[oa].vertices[N.a],Y=Ub[oa].vertices[N.b],Z=Ub[oa].vertices[N.c],xa=rb[oa],xa[za]=R.x,xa[za+1]=R.y,xa[za+2]=R.z,xa[za+3]=Y.x,xa[za+4]=Y.y,xa[za+5]=Y.z,xa[za+6]=Z.x,xa[za+7]=Z.y,xa[za+8]=Z.z,E.morphNormals&&(K?(La=Db[oa].vertexNormals[Ka],ea=La.a,fa=La.b,Ja=La.c):Ja=fa=ea=Db[oa].faceNormals[Ka],ya=sb[oa],ya[za]=ea.x,ya[za+1]=ea.y,ya[za+2]=ea.z,ya[za+3]=fa.x,ya[za+4]=fa.y,ya[za+5]=fa.z,ya[za+6]=Ja.x,ya[za+7]=Ja.y,ya[za+8]=Ja.z),za+=9;m.bindBuffer(m.ARRAY_BUFFER,
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|
|
+A.__webglMorphTargetsBuffers[oa]);m.bufferData(m.ARRAY_BUFFER,rb[oa],F);E.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglMorphNormalsBuffers[oa]),m.bufferData(m.ARRAY_BUFFER,sb[oa],F))}if(Tb.length){B=0;for(I=ga.length;B<I;B++)N=gb[ga[B]],na=Tb[N.a],ka=Tb[N.b],ma=Tb[N.c],Va[ua]=na.x,Va[ua+1]=na.y,Va[ua+2]=na.z,Va[ua+3]=na.w,Va[ua+4]=ka.x,Va[ua+5]=ka.y,Va[ua+6]=ka.z,Va[ua+7]=ka.w,Va[ua+8]=ma.x,Va[ua+9]=ma.y,Va[ua+10]=ma.z,Va[ua+11]=ma.w,qa=hc[N.a],sa=hc[N.b],Ga=hc[N.c],Ua[ua]=qa.x,Ua[ua+1]=qa.y,
|
|
|
+Ua[ua+2]=qa.z,Ua[ua+3]=qa.w,Ua[ua+4]=sa.x,Ua[ua+5]=sa.y,Ua[ua+6]=sa.z,Ua[ua+7]=sa.w,Ua[ua+8]=Ga.x,Ua[ua+9]=Ga.y,Ua[ua+10]=Ga.z,Ua[ua+11]=Ga.w,ua+=12;0<ua&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Ua,F),m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Va,F))}if(Hb&&M){B=0;for(I=ga.length;B<I;B++)N=gb[ga[B]],X=N.vertexColors,ha=N.color,3===X.length&&M===THREE.VertexColors?(Ba=X[0],ja=X[1],Fa=X[2]):Fa=ja=Ba=ha,fb[Ya]=Ba.r,
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|
|
+fb[Ya+1]=Ba.g,fb[Ya+2]=Ba.b,fb[Ya+3]=ja.r,fb[Ya+4]=ja.g,fb[Ya+5]=ja.b,fb[Ya+6]=Fa.r,fb[Ya+7]=Fa.g,fb[Ya+8]=Fa.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,fb,F))}if(Fb&&Ma.hasTangents){B=0;for(I=ga.length;B<I;B++)N=gb[ga[B]],T=N.vertexTangents,ca=T[0],da=T[1],Ca=T[2],Ta[Sa]=ca.x,Ta[Sa+1]=ca.y,Ta[Sa+2]=ca.z,Ta[Sa+3]=ca.w,Ta[Sa+4]=da.x,Ta[Sa+5]=da.y,Ta[Sa+6]=da.z,Ta[Sa+7]=da.w,Ta[Sa+8]=Ca.x,Ta[Sa+9]=Ca.y,Ta[Sa+10]=Ca.z,Ta[Sa+11]=Ca.w,Sa+=12;m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+A.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ta,F)}if(Eb&&Q){B=0;for(I=ga.length;B<I;B++)if(N=gb[ga[B]],S=N.vertexNormals,ba=N.normal,3===S.length&&K)for(aa=0;3>aa;aa++)Ha=S[aa],tb[db]=Ha.x,tb[db+1]=Ha.y,tb[db+2]=Ha.z,db+=3;else for(aa=0;3>aa;aa++)tb[db]=ba.x,tb[db+1]=ba.y,tb[db+2]=ba.z,db+=3;m.bindBuffer(m.ARRAY_BUFFER,A.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,tb,F)}if(xb&&Bb&&J){B=0;for(I=ga.length;B<I;B++)if(O=ga[B],ia=Bb[O],void 0!==ia)for(aa=0;3>aa;aa++)Da=ia[aa],cb[Ra]=Da.x,
|
|
|
+cb[Ra+1]=Da.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F))}if(xb&&Cb&&J){B=0;for(I=ga.length;B<I;B++)if(O=ga[B],W=Cb[O],void 0!==W)for(aa=0;3>aa;aa++)Ea=W[aa],lb[Pa]=Ea.x,lb[Pa+1]=Ea.y,Pa+=2;0<Pa&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,lb,F))}if(Ab){B=0;for(I=ga.length;B<I;B++)Sb[Xa]=ab,Sb[Xa+1]=ab+1,Sb[Xa+2]=ab+2,Xa+=3,ub[ob]=ab,ub[ob+1]=ab+1,ub[ob+2]=ab,ub[ob+3]=ab+2,ub[ob+4]=ab+1,ub[ob+5]=ab+2,ob+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
|
|
|
+A.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Sb,F);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,F)}if(qb)for(aa=0,wa=qb.length;aa<wa;aa++)if(L=qb[aa],L.__original.needsUpdate){P=0;if(1===L.size)if(void 0===L.boundTo||"vertices"===L.boundTo)for(B=0,I=ga.length;B<I;B++)N=gb[ga[B]],L.array[P]=L.value[N.a],L.array[P+1]=L.value[N.b],L.array[P+2]=L.value[N.c],P+=3;else{if("faces"===L.boundTo)for(B=0,I=ga.length;B<I;B++)Qa=L.value[ga[B]],L.array[P]=
|
|
|
+Qa,L.array[P+1]=Qa,L.array[P+2]=Qa,P+=3}else if(2===L.size)if(void 0===L.boundTo||"vertices"===L.boundTo)for(B=0,I=ga.length;B<I;B++)N=gb[ga[B]],R=L.value[N.a],Y=L.value[N.b],Z=L.value[N.c],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=Y.x,L.array[P+3]=Y.y,L.array[P+4]=Z.x,L.array[P+5]=Z.y,P+=6;else{if("faces"===L.boundTo)for(B=0,I=ga.length;B<I;B++)Z=Y=R=Qa=L.value[ga[B]],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=Y.x,L.array[P+3]=Y.y,L.array[P+4]=Z.x,L.array[P+5]=Z.y,P+=6}else if(3===L.size){var ta;
|
|
|
+ta="c"===L.type?["r","g","b"]:["x","y","z"];if(void 0===L.boundTo||"vertices"===L.boundTo)for(B=0,I=ga.length;B<I;B++)N=gb[ga[B]],R=L.value[N.a],Y=L.value[N.b],Z=L.value[N.c],L.array[P]=R[ta[0]],L.array[P+1]=R[ta[1]],L.array[P+2]=R[ta[2]],L.array[P+3]=Y[ta[0]],L.array[P+4]=Y[ta[1]],L.array[P+5]=Y[ta[2]],L.array[P+6]=Z[ta[0]],L.array[P+7]=Z[ta[1]],L.array[P+8]=Z[ta[2]],P+=9;else if("faces"===L.boundTo)for(B=0,I=ga.length;B<I;B++)Z=Y=R=Qa=L.value[ga[B]],L.array[P]=R[ta[0]],L.array[P+1]=R[ta[1]],L.array[P+
|
|
|
+2]=R[ta[2]],L.array[P+3]=Y[ta[0]],L.array[P+4]=Y[ta[1]],L.array[P+5]=Y[ta[2]],L.array[P+6]=Z[ta[0]],L.array[P+7]=Z[ta[1]],L.array[P+8]=Z[ta[2]],P+=9;else if("faceVertices"===L.boundTo)for(B=0,I=ga.length;B<I;B++)Qa=L.value[ga[B]],R=Qa[0],Y=Qa[1],Z=Qa[2],L.array[P]=R[ta[0]],L.array[P+1]=R[ta[1]],L.array[P+2]=R[ta[2]],L.array[P+3]=Y[ta[0]],L.array[P+4]=Y[ta[1]],L.array[P+5]=Y[ta[2]],L.array[P+6]=Z[ta[0]],L.array[P+7]=Z[ta[1]],L.array[P+8]=Z[ta[2]],P+=9}else if(4===L.size)if(void 0===L.boundTo||"vertices"===
|
|
|
+L.boundTo)for(B=0,I=ga.length;B<I;B++)N=gb[ga[B]],R=L.value[N.a],Y=L.value[N.b],Z=L.value[N.c],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=R.z,L.array[P+3]=R.w,L.array[P+4]=Y.x,L.array[P+5]=Y.y,L.array[P+6]=Y.z,L.array[P+7]=Y.w,L.array[P+8]=Z.x,L.array[P+9]=Z.y,L.array[P+10]=Z.z,L.array[P+11]=Z.w,P+=12;else if("faces"===L.boundTo)for(B=0,I=ga.length;B<I;B++)Z=Y=R=Qa=L.value[ga[B]],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=R.z,L.array[P+3]=R.w,L.array[P+4]=Y.x,L.array[P+5]=Y.y,L.array[P+6]=Y.z,
|
|
|
+L.array[P+7]=Y.w,L.array[P+8]=Z.x,L.array[P+9]=Z.y,L.array[P+10]=Z.z,L.array[P+11]=Z.w,P+=12;else if("faceVertices"===L.boundTo)for(B=0,I=ga.length;B<I;B++)Qa=L.value[ga[B]],R=Qa[0],Y=Qa[1],Z=Qa[2],L.array[P]=R.x,L.array[P+1]=R.y,L.array[P+2]=R.z,L.array[P+3]=R.w,L.array[P+4]=Y.x,L.array[P+5]=Y.y,L.array[P+6]=Y.z,L.array[P+7]=Y.w,L.array[P+8]=Z.x,L.array[P+9]=Z.y,L.array[P+10]=Z.z,L.array[P+11]=Z.w,P+=12;m.bindBuffer(m.ARRAY_BUFFER,L.buffer);m.bufferData(m.ARRAY_BUFFER,L.array,F)}D&&(delete A.__inittedArrays,
|
|
|
delete A.__colorArray,delete A.__normalArray,delete A.__tangentArray,delete A.__uvArray,delete A.__uv2Array,delete A.__faceArray,delete A.__vertexArray,delete A.__lineArray,delete A.__skinIndexArray,delete A.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;q.attributes&&w(q)}else if(k instanceof THREE.Line){q=d(k,l);r=q.attributes&&v(q);if(l.verticesNeedUpdate||
|
|
|
-l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var Wa=l,Ub=m.DYNAMIC_DRAW,Jb=void 0,Kb=void 0,Lb=void 0,Vb=void 0,oa=void 0,Wb=void 0,Gb=Wa.vertices,Hb=Wa.colors,Ib=Wa.lineDistances,Qb=Gb.length,bc=Hb.length,dc=Ib.length,Xb=Wa.__vertexArray,Yb=Wa.__colorArray,mc=Wa.__lineDistanceArray,ec=Wa.colorsNeedUpdate,fc=Wa.lineDistancesNeedUpdate,ic=Wa.__webglCustomAttributesList,Zb=void 0,nc=void 0,Ba=void 0,yb=void 0,Ma=void 0,ma=void 0;if(Wa.verticesNeedUpdate){for(Jb=0;Jb<Qb;Jb++)Vb=Gb[Jb],oa=3*Jb,Xb[oa]=
|
|
|
-Vb.x,Xb[oa+1]=Vb.y,Xb[oa+2]=Vb.z;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Xb,Ub)}if(ec){for(Kb=0;Kb<bc;Kb++)Wb=Hb[Kb],oa=3*Kb,Yb[oa]=Wb.r,Yb[oa+1]=Wb.g,Yb[oa+2]=Wb.b;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Yb,Ub)}if(fc){for(Lb=0;Lb<dc;Lb++)mc[Lb]=Ib[Lb];m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,mc,Ub)}if(ic)for(Zb=0,nc=ic.length;Zb<nc;Zb++)if(ma=ic[Zb],ma.needsUpdate&&(void 0===
|
|
|
-ma.boundTo||"vertices"===ma.boundTo)){oa=0;yb=ma.value.length;if(1===ma.size)for(Ba=0;Ba<yb;Ba++)ma.array[Ba]=ma.value[Ba];else if(2===ma.size)for(Ba=0;Ba<yb;Ba++)Ma=ma.value[Ba],ma.array[oa]=Ma.x,ma.array[oa+1]=Ma.y,oa+=2;else if(3===ma.size)if("c"===ma.type)for(Ba=0;Ba<yb;Ba++)Ma=ma.value[Ba],ma.array[oa]=Ma.r,ma.array[oa+1]=Ma.g,ma.array[oa+2]=Ma.b,oa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=ma.value[Ba],ma.array[oa]=Ma.x,ma.array[oa+1]=Ma.y,ma.array[oa+2]=Ma.z,oa+=3;else if(4===ma.size)for(Ba=0;Ba<yb;Ba++)Ma=
|
|
|
-ma.value[Ba],ma.array[oa]=Ma.x,ma.array[oa+1]=Ma.y,ma.array[oa+2]=Ma.z,ma.array[oa+3]=Ma.w,oa+=4;m.bindBuffer(m.ARRAY_BUFFER,ma.buffer);m.bufferData(m.ARRAY_BUFFER,ma.array,Ub)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;q.attributes&&w(q)}else if(k instanceof THREE.ParticleSystem){q=d(k,l);r=q.attributes&&v(q);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||r){var hb=l,jc=m.DYNAMIC_DRAW,Mb=k,Na=void 0,ib=void 0,jb=void 0,V=void 0,kb=void 0,pb=void 0,
|
|
|
-$b=hb.vertices,kc=$b.length,lc=hb.colors,oc=lc.length,ub=hb.__vertexArray,vb=hb.__colorArray,lb=hb.__sortArray,pc=hb.verticesNeedUpdate,qc=hb.colorsNeedUpdate,mb=hb.__webglCustomAttributesList,Za=void 0,zb=void 0,aa=void 0,$a=void 0,ia=void 0,U=void 0;if(Mb.sortParticles){ac.copy(Nb);ac.multiply(Mb.matrixWorld);for(Na=0;Na<kc;Na++)jb=$b[Na],wa.copy(jb),wa.applyProjection(ac),lb[Na]=[wa.z,Na];lb.sort(p);for(Na=0;Na<kc;Na++)jb=$b[lb[Na][1]],V=3*Na,ub[V]=jb.x,ub[V+1]=jb.y,ub[V+2]=jb.z;for(ib=0;ib<oc;ib++)V=
|
|
|
-3*ib,pb=lc[lb[ib][1]],vb[V]=pb.r,vb[V+1]=pb.g,vb[V+2]=pb.b;if(mb)for(Za=0,zb=mb.length;Za<zb;Za++)if(U=mb[Za],void 0===U.boundTo||"vertices"===U.boundTo)if(V=0,$a=U.value.length,1===U.size)for(aa=0;aa<$a;aa++)kb=lb[aa][1],U.array[aa]=U.value[kb];else if(2===U.size)for(aa=0;aa<$a;aa++)kb=lb[aa][1],ia=U.value[kb],U.array[V]=ia.x,U.array[V+1]=ia.y,V+=2;else if(3===U.size)if("c"===U.type)for(aa=0;aa<$a;aa++)kb=lb[aa][1],ia=U.value[kb],U.array[V]=ia.r,U.array[V+1]=ia.g,U.array[V+2]=ia.b,V+=3;else for(aa=
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|
|
-0;aa<$a;aa++)kb=lb[aa][1],ia=U.value[kb],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+2]=ia.z,V+=3;else if(4===U.size)for(aa=0;aa<$a;aa++)kb=lb[aa][1],ia=U.value[kb],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+2]=ia.z,U.array[V+3]=ia.w,V+=4}else{if(pc)for(Na=0;Na<kc;Na++)jb=$b[Na],V=3*Na,ub[V]=jb.x,ub[V+1]=jb.y,ub[V+2]=jb.z;if(qc)for(ib=0;ib<oc;ib++)pb=lc[ib],V=3*ib,vb[V]=pb.r,vb[V+1]=pb.g,vb[V+2]=pb.b;if(mb)for(Za=0,zb=mb.length;Za<zb;Za++)if(U=mb[Za],U.needsUpdate&&(void 0===U.boundTo||"vertices"===
|
|
|
-U.boundTo))if($a=U.value.length,V=0,1===U.size)for(aa=0;aa<$a;aa++)U.array[aa]=U.value[aa];else if(2===U.size)for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.x,U.array[V+1]=ia.y,V+=2;else if(3===U.size)if("c"===U.type)for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.r,U.array[V+1]=ia.g,U.array[V+2]=ia.b,V+=3;else for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+2]=ia.z,V+=3;else if(4===U.size)for(aa=0;aa<$a;aa++)ia=U.value[aa],U.array[V]=ia.x,U.array[V+1]=ia.y,U.array[V+
|
|
|
-2]=ia.z,U.array[V+3]=ia.w,V+=4}if(pc||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,hb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,ub,jc);if(qc||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,hb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,vb,jc);if(mb)for(Za=0,zb=mb.length;Za<zb;Za++)if(U=mb[Za],U.needsUpdate||Mb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,U.buffer),m.bufferData(m.ARRAY_BUFFER,U.array,jc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;q.attributes&&w(q)}}};this.initMaterial=function(a,
|
|
|
-b,c,d){var e,f,g,h;a.addEventListener("dispose",Qb);var k,l,p,n,q;a instanceof THREE.MeshDepthMaterial?q="depth":a instanceof THREE.MeshNormalMaterial?q="normal":a instanceof THREE.MeshBasicMaterial?q="basic":a instanceof THREE.MeshLambertMaterial?q="lambert":a instanceof THREE.MeshPhongMaterial?q="phong":a instanceof THREE.LineBasicMaterial?q="basic":a instanceof THREE.LineDashedMaterial?q="dashed":a instanceof THREE.ParticleSystemMaterial&&(q="particle_basic");if(q){var r=THREE.ShaderLib[q];a.uniforms=
|
|
|
-THREE.UniformsUtils.clone(r.uniforms);a.vertexShader=r.vertexShader;a.fragmentShader=r.fragmentShader}var s=e=0,t=0,u=r=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||!1===g.visible||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&r++);f=s;g=t;h=r;t=r=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&r++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&r++);n=r;xb&&d&&
|
|
|
-d.useVertexTexture?p=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),p=b);a:{t=a.fragmentShader;s=a.vertexShader;r=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,
|
|
|
-vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,useVertexTexture:xb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<n,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,
|
|
|
-shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];q?e.push(q):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);q=e.join();v=0;for(w=ga.length;v<w;v++)if(e=ga[v],e.code===q){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===
|
|
|
-THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");x=m.createProgram();w=["precision "+W+" float;","precision "+W+" int;",e,Fb?"#define VERTEX_TEXTURES":"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+
|
|
|
-c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":
|
|
|
-"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-v=["precision "+W+" float;","precision "+W+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",B.gammaInput?"#define GAMMA_INPUT":"",B.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
|
|
|
+l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var Wa=l,Vb=m.DYNAMIC_DRAW,Kb=void 0,Lb=void 0,Mb=void 0,Wb=void 0,ra=void 0,Xb=void 0,Gb=Wa.vertices,Ib=Wa.colors,Jb=Wa.lineDistances,Qb=Gb.length,Rb=Ib.length,dc=Jb.length,Yb=Wa.__vertexArray,Zb=Wa.__colorArray,mc=Wa.__lineDistanceArray,ec=Wa.colorsNeedUpdate,fc=Wa.lineDistancesNeedUpdate,ic=Wa.__webglCustomAttributesList,$b=void 0,nc=void 0,Aa=void 0,yb=void 0,Na=void 0,pa=void 0;if(Wa.verticesNeedUpdate){for(Kb=0;Kb<Qb;Kb++)Wb=Gb[Kb],ra=3*Kb,Yb[ra]=
|
|
|
+Wb.x,Yb[ra+1]=Wb.y,Yb[ra+2]=Wb.z;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Yb,Vb)}if(ec){for(Lb=0;Lb<Rb;Lb++)Xb=Ib[Lb],ra=3*Lb,Zb[ra]=Xb.r,Zb[ra+1]=Xb.g,Zb[ra+2]=Xb.b;m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Vb)}if(fc){for(Mb=0;Mb<dc;Mb++)mc[Mb]=Jb[Mb];m.bindBuffer(m.ARRAY_BUFFER,Wa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,mc,Vb)}if(ic)for($b=0,nc=ic.length;$b<nc;$b++)if(pa=ic[$b],pa.needsUpdate&&(void 0===
|
|
|
+pa.boundTo||"vertices"===pa.boundTo)){ra=0;yb=pa.value.length;if(1===pa.size)for(Aa=0;Aa<yb;Aa++)pa.array[Aa]=pa.value[Aa];else if(2===pa.size)for(Aa=0;Aa<yb;Aa++)Na=pa.value[Aa],pa.array[ra]=Na.x,pa.array[ra+1]=Na.y,ra+=2;else if(3===pa.size)if("c"===pa.type)for(Aa=0;Aa<yb;Aa++)Na=pa.value[Aa],pa.array[ra]=Na.r,pa.array[ra+1]=Na.g,pa.array[ra+2]=Na.b,ra+=3;else for(Aa=0;Aa<yb;Aa++)Na=pa.value[Aa],pa.array[ra]=Na.x,pa.array[ra+1]=Na.y,pa.array[ra+2]=Na.z,ra+=3;else if(4===pa.size)for(Aa=0;Aa<yb;Aa++)Na=
|
|
|
+pa.value[Aa],pa.array[ra]=Na.x,pa.array[ra+1]=Na.y,pa.array[ra+2]=Na.z,pa.array[ra+3]=Na.w,ra+=4;m.bindBuffer(m.ARRAY_BUFFER,pa.buffer);m.bufferData(m.ARRAY_BUFFER,pa.array,Vb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;q.attributes&&w(q)}else if(k instanceof THREE.ParticleSystem){q=d(k,l);r=q.attributes&&v(q);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||r){var hb=l,jc=m.DYNAMIC_DRAW,Nb=k,Oa=void 0,ib=void 0,jb=void 0,V=void 0,kb=void 0,pb=void 0,
|
|
|
+ac=hb.vertices,kc=ac.length,lc=hb.colors,oc=lc.length,vb=hb.__vertexArray,wb=hb.__colorArray,mb=hb.__sortArray,pc=hb.verticesNeedUpdate,qc=hb.colorsNeedUpdate,nb=hb.__webglCustomAttributesList,Za=void 0,zb=void 0,$=void 0,$a=void 0,la=void 0,U=void 0;if(Nb.sortParticles){bc.copy(Ob);bc.multiply(Nb.matrixWorld);for(Oa=0;Oa<kc;Oa++)jb=ac[Oa],va.copy(jb),va.applyProjection(bc),mb[Oa]=[va.z,Oa];mb.sort(p);for(Oa=0;Oa<kc;Oa++)jb=ac[mb[Oa][1]],V=3*Oa,vb[V]=jb.x,vb[V+1]=jb.y,vb[V+2]=jb.z;for(ib=0;ib<oc;ib++)V=
|
|
|
+3*ib,pb=lc[mb[ib][1]],wb[V]=pb.r,wb[V+1]=pb.g,wb[V+2]=pb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(U=nb[Za],void 0===U.boundTo||"vertices"===U.boundTo)if(V=0,$a=U.value.length,1===U.size)for($=0;$<$a;$++)kb=mb[$][1],U.array[$]=U.value[kb];else if(2===U.size)for($=0;$<$a;$++)kb=mb[$][1],la=U.value[kb],U.array[V]=la.x,U.array[V+1]=la.y,V+=2;else if(3===U.size)if("c"===U.type)for($=0;$<$a;$++)kb=mb[$][1],la=U.value[kb],U.array[V]=la.r,U.array[V+1]=la.g,U.array[V+2]=la.b,V+=3;else for($=0;$<$a;$++)kb=
|
|
|
+mb[$][1],la=U.value[kb],U.array[V]=la.x,U.array[V+1]=la.y,U.array[V+2]=la.z,V+=3;else if(4===U.size)for($=0;$<$a;$++)kb=mb[$][1],la=U.value[kb],U.array[V]=la.x,U.array[V+1]=la.y,U.array[V+2]=la.z,U.array[V+3]=la.w,V+=4}else{if(pc)for(Oa=0;Oa<kc;Oa++)jb=ac[Oa],V=3*Oa,vb[V]=jb.x,vb[V+1]=jb.y,vb[V+2]=jb.z;if(qc)for(ib=0;ib<oc;ib++)pb=lc[ib],V=3*ib,wb[V]=pb.r,wb[V+1]=pb.g,wb[V+2]=pb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(U=nb[Za],U.needsUpdate&&(void 0===U.boundTo||"vertices"===U.boundTo))if($a=
|
|
|
+U.value.length,V=0,1===U.size)for($=0;$<$a;$++)U.array[$]=U.value[$];else if(2===U.size)for($=0;$<$a;$++)la=U.value[$],U.array[V]=la.x,U.array[V+1]=la.y,V+=2;else if(3===U.size)if("c"===U.type)for($=0;$<$a;$++)la=U.value[$],U.array[V]=la.r,U.array[V+1]=la.g,U.array[V+2]=la.b,V+=3;else for($=0;$<$a;$++)la=U.value[$],U.array[V]=la.x,U.array[V+1]=la.y,U.array[V+2]=la.z,V+=3;else if(4===U.size)for($=0;$<$a;$++)la=U.value[$],U.array[V]=la.x,U.array[V+1]=la.y,U.array[V+2]=la.z,U.array[V+3]=la.w,V+=4}if(pc||
|
|
|
+Nb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,hb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,jc);if(qc||Nb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,hb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,jc);if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(U=nb[Za],U.needsUpdate||Nb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,U.buffer),m.bufferData(m.ARRAY_BUFFER,U.array,jc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;q.attributes&&w(q)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",
|
|
|
+Rb);var k,l,n,p,q;a instanceof THREE.MeshDepthMaterial?q="depth":a instanceof THREE.MeshNormalMaterial?q="normal":a instanceof THREE.MeshBasicMaterial?q="basic":a instanceof THREE.MeshLambertMaterial?q="lambert":a instanceof THREE.MeshPhongMaterial?q="phong":a instanceof THREE.LineBasicMaterial?q="basic":a instanceof THREE.LineDashedMaterial?q="dashed":a instanceof THREE.ParticleSystemMaterial&&(q="particle_basic");if(q){var r=THREE.ShaderLib[q];a.uniforms=THREE.UniformsUtils.clone(r.uniforms);a.vertexShader=
|
|
|
+r.vertexShader;a.fragmentShader=r.fragmentShader}var s=e=0,t=0,u=r=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||!1===g.visible||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&r++);f=s;g=t;h=r;t=r=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&r++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&r++);p=r;Eb&&d&&d.useVertexTexture?n=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),
|
|
|
+b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),n=b);a:{t=a.fragmentShader;s=a.vertexShader;r=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
|
|
|
+fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:n,useVertexTexture:Eb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:p,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<p,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,
|
|
|
+alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];q?e.push(q):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);q=e.join();v=0;for(w=ha.length;v<w;v++)if(e=ha[v],e.code===q){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");
|
|
|
+w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");x=m.createProgram();w=["precision "+X+" float;","precision "+X+" int;",e,Hb?"#define VERTEX_TEXTURES":"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,
|
|
|
+c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",
|
|
|
+c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+v=["precision "+X+" float;","precision "+X+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
|
|
|
c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:
|
|
|
"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=I("vertex",w+s);v=I("fragment",v+t);m.attachShader(x,w);m.attachShader(x,v);void 0!==d&&m.bindAttribLocation(x,0,d);m.linkProgram(x);!1===m.getProgramParameter(x,m.LINK_STATUS)&&(console.error("Could not initialise shader"),console.error("gl.VALIDATE_STATUS",m.getProgramParameter(x,m.VALIDATE_STATUS)),console.error("gl.getError()",
|
|
|
m.getError()));""!==m.getProgramInfoLog(x)&&console.error("gl.getProgramInfoLog()",m.getProgramInfoLog(x));m.deleteShader(v);m.deleteShader(w);x.uniforms={};x.attributes={};var y;v="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(v.push("boneTexture"),v.push("boneTextureWidth"),v.push("boneTextureHeight")):v.push("boneGlobalMatrices");for(y in r)v.push(y);y=v;v=0;for(w=y.length;v<w;v++)r=y[v],x.uniforms[r]=m.getUniformLocation(x,
|
|
|
-r);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)v.push("morphTarget"+y);for(y=0;y<c.maxMorphNormals;y++)v.push("morphNormal"+y);for(l in b)v.push(l);l=v;y=0;for(b=l.length;y<b;y++)v=l[y],x.attributes[v]=m.getAttribLocation(x,v);x.id=sa++;ga.push({program:x,code:q,usedTimes:1});B.info.memory.programs=ga.length;l=x}a.program=l;y=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=
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|
+r);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)v.push("morphTarget"+y);for(y=0;y<c.maxMorphNormals;y++)v.push("morphNormal"+y);for(l in b)v.push(l);l=v;y=0;for(b=l.length;y<b;y++)v=l[y],x.attributes[v]=m.getAttribLocation(x,v);x.id=R++;ha.push({program:x,code:q,usedTimes:1});Q.info.memory.programs=ha.length;l=x}a.program=l;y=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=
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|
b+l,0<=y[x]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,b="morphNormal",l=0;l<this.maxMorphNormals;l++)x=b+l,0<=y[x]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),
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-m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);Ea!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),Ea=a)};this.setDepthTest=function(a){za!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),za=a)};this.setDepthWrite=function(a){ha!==a&&(m.depthMask(a),ha=a)};this.setBlending=function(a,b,c,d){a!==ya&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?
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+m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);xa!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),xa=a)};this.setDepthTest=function(a){ka!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ka=a)};this.setDepthWrite=function(a){Da!==a&&(m.depthMask(a),Da=a)};this.setBlending=function(a,b,c,d){a!==ya&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?
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|
(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),ya=
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|
-a);if(a===THREE.CustomBlending){if(b!==Sa&&(m.blendEquation(K(b)),Sa=b),c!==Qa||d!==ka)m.blendFunc(K(c),K(d)),Qa=c,ka=d}else ka=Qa=Sa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Db),a.__webglTexture=m.createTexture(),B.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);
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|
+a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(K(b)),Ra=b),c!==na||d!==Ha)m.blendFunc(K(c),K(d)),na=c,Ha=d}else Ha=na=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Fb),a.__webglTexture=m.createTexture(),Q.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);
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m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=K(a.format),f=K(a.type);D(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<
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k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};
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-this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Ib);a.__webglTexture=m.createTexture();B.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);D(m.TEXTURE_CUBE_MAP,
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-a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);M(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=
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+this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Qb);a.__webglTexture=m.createTexture();Q.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);D(m.TEXTURE_CUBE_MAP,
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|
+a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=
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|
a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),D(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&
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|
-a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):M(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ca,a=Ka,d=ua,e=la);b!==Ia&&(m.bindFramebuffer(m.FRAMEBUFFER,b),
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-m.viewport(d,e,c,a),Ia=b);fa=c;pa=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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|
+a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):B(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ka,a=ja,d=Ia,e=Ea);b!==ba&&(m.bindFramebuffer(m.FRAMEBUFFER,b),
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|
+m.viewport(d,e,c,a),ba=b);sa=c;La=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;
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return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,k=g.vertices,l=a.faces,p=g.faces;a=a.faceVertexUvs[0];g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));b=0;for(var n=k.length;b<n;b++){var r=k[b].clone();d&&r.applyMatrix4(d);h.push(r)}b=0;for(n=p.length;b<n;b++){var k=p[b],s,t=k.vertexNormals,q=k.vertexColors,r=new THREE.Face3(k.a+
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@@ -540,7 +540,7 @@ String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this
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|
c+d;p=b[a++]*c;s=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(s,t,k,p);if(g=f[f.length-1])for(n=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++){var u=g/h;THREE.Shape.Utils.b2(u,n,s,k);THREE.Shape.Utils.b2(u,r,t,p)}break;case "b":if(k=b[a++]*c+d,p=b[a++]*c,s=b[a++]*c+d,t=b[a++]*-c,q=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(k,p,s,t,q,v),g=f[f.length-1])for(n=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++)u=g/h,THREE.Shape.Utils.b3(u,n,s,q,k),THREE.Shape.Utils.b3(u,r,t,v,p)}return{offset:w.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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|
(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,p;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var n=2*e;for(l=e-1;2<e;){if(0>=n--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);p=l+1;e<=p&&(p=0);var r;a:{var s=r=void 0,t=void 0,q=void 0,v=void 0,w=void 0,u=void 0,x=void 0,G=
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|
-void 0,s=a[g[k]].x,t=a[g[k]].y,q=a[g[l]].x,v=a[g[l]].y,w=a[g[p]].x,u=a[g[p]].y;if(1E-10>(q-s)*(u-t)-(v-t)*(w-s))r=!1;else{var A=void 0,Q=void 0,H=void 0,E=void 0,J=void 0,y=void 0,z=void 0,I=void 0,D=void 0,M=void 0,D=I=z=G=x=void 0,A=w-q,Q=u-v,H=s-w,E=t-u,J=q-s,y=v-t;for(r=0;r<e;r++)if(x=a[g[r]].x,G=a[g[r]].y,!(x===s&&G===t||x===q&&G===v||x===w&&G===u)&&(z=x-s,I=G-t,D=x-q,M=G-v,x-=w,G-=u,D=A*M-Q*D,z=J*I-y*z,I=H*G-E*x,-1E-10<=D&&-1E-10<=I&&-1E-10<=z)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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|
+void 0,s=a[g[k]].x,t=a[g[k]].y,q=a[g[l]].x,v=a[g[l]].y,w=a[g[p]].x,u=a[g[p]].y;if(1E-10>(q-s)*(u-t)-(v-t)*(w-s))r=!1;else{var A=void 0,M=void 0,H=void 0,E=void 0,J=void 0,y=void 0,z=void 0,I=void 0,D=void 0,B=void 0,D=I=z=G=x=void 0,A=w-q,M=u-v,H=s-w,E=t-u,J=q-s,y=v-t;for(r=0;r<e;r++)if(x=a[g[r]].x,G=a[g[r]].y,!(x===s&&G===t||x===q&&G===v||x===w&&G===u)&&(z=x-s,I=G-t,D=x-q,B=G-v,x-=w,G-=u,D=A*B-M*D,z=J*I-y*z,I=H*G-E*x,-1E-10<=D&&-1E-10<=I&&-1E-10<=z)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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|
a[g[p]]]);h.push([g[k],g[l],g[p]]);k=l;for(p=l+1;p<e;k++,p++)g[k]=g[p];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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@@ -573,8 +573,8 @@ THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTr
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THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,H=h*k-g*l,E=h*n-g*p;if(1E-10<Math.abs(H)){if(0<H){if(0>E||E>H)return[];k=l*n-k*p;if(0>k||k>H)return[]}else{if(0<E||E<H)return[];k=l*n-k*p;if(0<k||k<H)return[]}if(0==k)return!f||0!=E&&E!=H?[a]:[];if(k==H)return!f||0!=E&&E!=H?[b]:[];if(0==E)return[d];
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if(E==H)return[e];f=k/H;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=E||l*n!=k*p)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,H=d.x,l=e,d=e.x):(b=e,H=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,H=d.y,l=e,d=e.y):(b=e,H=e.y,l=d,d=d.y));return k<=H?a<H?[]:a==H?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,p={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==p[l]&&console.log("Duplicate point",l),p[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
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-d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,Q,H,E,J=[],y,z,I,D=0;for(n=b.length;D<n;D++)l.push(D);for(var M=2*l.length;0<l.length;){M--;if(0>M){console.log("Infinite Loop! Holes left:"+
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-l.length+", Probably Hole outside Shape!");break}for(p=0;p<h.length;p++){Q=h[p];n=-1;for(D=0;D<l.length;D++)if(H=l[D],E=Q.x+":"+Q.y+":"+H,void 0===J[E]){k=b[H];for(y=0;y<k.length;y++)if(H=k[y],c(p,y)&&!f(Q,H)&&!g(Q,H)){n=y;l.splice(D,1);H=h.slice(0,p+1);y=h.slice(p);z=k.slice(n);I=k.slice(0,n+1);h=H.concat(z).concat(I).concat(y);break}if(0<=n)break;J[E]=!0}if(0<=n)break}}return h}(a,b);var n=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=n.length;f<g;f++)for(k=n[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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+d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,M,H,E,J=[],y,z,I,D=0;for(n=b.length;D<n;D++)l.push(D);for(var B=2*l.length;0<l.length;){B--;if(0>B){console.log("Infinite Loop! Holes left:"+
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+l.length+", Probably Hole outside Shape!");break}for(p=0;p<h.length;p++){M=h[p];n=-1;for(D=0;D<l.length;D++)if(H=l[D],E=M.x+":"+M.y+":"+H,void 0===J[E]){k=b[H];for(y=0;y<k.length;y++)if(H=k[y],c(p,y)&&!f(M,H)&&!g(M,H)){n=y;l.splice(D,1);H=h.slice(0,p+1);y=h.slice(p);z=k.slice(n);I=k.slice(0,n+1);h=H.concat(z).concat(I).concat(y);break}if(0<=n)break;J[E]=!0}if(0<=n)break}}return h}(a,b);var n=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=n.length;f<g;f++)for(k=n[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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p[l],void 0!==l&&(k[h]=l);return n.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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@@ -609,22 +609,22 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
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THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
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THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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-THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var v,w=h.widthSegments,u=h.heightSegments,x=e/2,G=f/2,A=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var Q=w+1,H=u+1,E=e/w,J=f/u,y=new THREE.Vector3;y[v]=0<g?1:-1;for(e=0;e<H;e++)for(f=0;f<Q;f++){var z=new THREE.Vector3;z[a]=(f*E-x)*c;z[b]=(e*J-G)*d;z[v]=g;h.vertices.push(z)}for(e=
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-0;e<u;e++)for(f=0;f<w;f++)G=f+Q*e,a=f+Q*(e+1),b=f+1+Q*(e+1),c=f+1+Q*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),x=new THREE.Vector2((f+1)/w,1-e/u),G=new THREE.Face3(G+A,a+A,c+A),G.normal.copy(y),G.vertexNormals.push(y.clone(),y.clone(),y.clone()),G.materialIndex=q,h.faces.push(G),h.faceVertexUvs[0].push([d,g,x]),G=new THREE.Face3(a+A,b+A,c+A),G.normal.copy(y),G.vertexNormals.push(y.clone(),y.clone(),y.clone()),G.materialIndex=q,h.faces.push(G),
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+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,q){var v,w=h.widthSegments,u=h.heightSegments,x=e/2,G=f/2,A=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",u=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var M=w+1,H=u+1,E=e/w,J=f/u,y=new THREE.Vector3;y[v]=0<g?1:-1;for(e=0;e<H;e++)for(f=0;f<M;f++){var z=new THREE.Vector3;z[a]=(f*E-x)*c;z[b]=(e*J-G)*d;z[v]=g;h.vertices.push(z)}for(e=
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+0;e<u;e++)for(f=0;f<w;f++)G=f+M*e,a=f+M*(e+1),b=f+1+M*(e+1),c=f+1+M*e,d=new THREE.Vector2(f/w,1-e/u),g=new THREE.Vector2(f/w,1-(e+1)/u),v=new THREE.Vector2((f+1)/w,1-(e+1)/u),x=new THREE.Vector2((f+1)/w,1-e/u),G=new THREE.Face3(G+A,a+A,c+A),G.normal.copy(y),G.vertexNormals.push(y.clone(),y.clone(),y.clone()),G.materialIndex=q,h.faces.push(G),h.faceVertexUvs[0].push([d,g,x]),G=new THREE.Face3(a+A,b+A,c+A),G.normal.copy(y),G.vertexNormals.push(y.clone(),y.clone(),y.clone()),G.materialIndex=q,h.faces.push(G),
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h.faceVertexUvs[0].push([g.clone(),v,x.clone()])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,
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5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
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e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){console.warn("DEPRECATED: THREE.CubeGeometry is deprecated. Use THREE.BoxGeometry instead.");return new THREE.BoxGeometry(a,b,c,d,e,f)};THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,k,l=[],p=[];for(k=0;k<=e;k++){var n=[],r=[],s=k/e,t=s*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,v=new THREE.Vector3;v.x=t*Math.sin(q*Math.PI*2);v.y=-s*c+g;v.z=t*Math.cos(q*Math.PI*2);this.vertices.push(v);n.push(this.vertices.length-1);r.push(new THREE.Vector2(q,
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-1-s))}l.push(n);p.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(n=this.vertices[l[0][h]].clone(),r=this.vertices[l[0][h+1]].clone()):(n=this.vertices[l[1][h]].clone(),r=this.vertices[l[1][h+1]].clone()),n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var s=l[k][h],t=l[k+1][h],q=l[k+1][h+1],v=l[k][h+1],w=n.clone(),u=n.clone(),x=r.clone(),G=r.clone(),A=p[k][h].clone(),Q=p[k+1][h].clone(),H=p[k+1][h+1].clone(),E=p[k][h+1].clone();this.faces.push(new THREE.Face3(s,
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-t,v,[w,u,G]));this.faceVertexUvs[0].push([A,Q,E]);this.faces.push(new THREE.Face3(t,q,v,[u.clone(),x,G.clone()]));this.faceVertexUvs[0].push([Q.clone(),H,E.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],t=l[0][h+1],q=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),A=p[0][h].clone(),Q=p[0][h+1].clone(),H=new THREE.Vector2(Q.x,0),this.faces.push(new THREE.Face3(s,t,q,[w,u,x])),this.faceVertexUvs[0].push([A,
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-Q,H]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],t=l[k][h],q=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),A=p[k][h+1].clone(),Q=p[k][h].clone(),H=new THREE.Vector2(Q.x,1),this.faces.push(new THREE.Face3(s,t,q,[w,u,x])),this.faceVertexUvs[0].push([A,Q,H]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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+1-s))}l.push(n);p.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(n=this.vertices[l[0][h]].clone(),r=this.vertices[l[0][h+1]].clone()):(n=this.vertices[l[1][h]].clone(),r=this.vertices[l[1][h+1]].clone()),n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var s=l[k][h],t=l[k+1][h],q=l[k+1][h+1],v=l[k][h+1],w=n.clone(),u=n.clone(),x=r.clone(),G=r.clone(),A=p[k][h].clone(),M=p[k+1][h].clone(),H=p[k+1][h+1].clone(),E=p[k][h+1].clone();this.faces.push(new THREE.Face3(s,
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+t,v,[w,u,G]));this.faceVertexUvs[0].push([A,M,E]);this.faces.push(new THREE.Face3(t,q,v,[u.clone(),x,G.clone()]));this.faceVertexUvs[0].push([M.clone(),H,E.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)s=l[0][h],t=l[0][h+1],q=this.vertices.length-1,w=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),A=p[0][h].clone(),M=p[0][h+1].clone(),H=new THREE.Vector2(M.x,0),this.faces.push(new THREE.Face3(s,t,q,[w,u,x])),this.faceVertexUvs[0].push([A,
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+M,H]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)s=l[k][h+1],t=l[k][h],q=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),A=p[k][h+1].clone(),M=p[k][h].clone(),H=new THREE.Vector2(M.x,1),this.faces.push(new THREE.Face3(s,t,q,[w,u,x])),this.faceVertexUvs[0].push([A,M,H]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
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-(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*p,g=0;g<h;g++){var k=ja*g,l=ja*(g+1),n=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,t=g,v=h,w=e,y=f,n=n+I,k=k+I,q=q+I,l=l+I;z.faces.push(new THREE.Face3(n,k,l,null,null,u));z.faces.push(new THREE.Face3(k,q,l,null,null,u));n=x.generateSideWallUV(z,a,r,b,n,k,q,l,t,v,w,y);z.faceVertexUvs[0].push([n[0],n[1],
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+(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*p,g=0;g<h;g++){var k=ma*g,l=ma*(g+1),n=d+e+k,k=d+f+k,q=d+f+l,l=d+e+l,r=c,t=g,v=h,w=e,y=f,n=n+I,k=k+I,q=q+I,l=l+I;z.faces.push(new THREE.Face3(n,k,l,null,null,u));z.faces.push(new THREE.Face3(k,q,l,null,null,u));n=x.generateSideWallUV(z,a,r,b,n,k,q,l,t,v,w,y);z.faceVertexUvs[0].push([n[0],n[1],
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n[3]]);z.faceVertexUvs[0].push([n[1],n[2],n[3]])}}}function f(a,b,c){z.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=I;d+=I;e+=I;z.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(z,a,b,c,d,e):x.generateTopUV(z,a,b,c,d,e);z.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
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-void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,q,v=!1,w=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,G,A,Q,H;t&&(q=t.getSpacedPoints(s),v=!0,n=!1,G=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),A=new THREE.Vector3,Q=new THREE.Vector3,H=new THREE.Vector3);n||(l=k=p=0);var E,J,y,z=this,I=this.vertices.length,t=a.extractPoints(r),r=t.shape,D=t.holes;if(t=!THREE.Shape.Utils.isClockWise(r)){r=
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-r.reverse();J=0;for(y=D.length;J<y;J++)E=D[J],THREE.Shape.Utils.isClockWise(E)&&(D[J]=E.reverse());t=!1}var M=THREE.Shape.Utils.triangulateShape(r,D),C=r;J=0;for(y=D.length;J<y;J++)E=D[J],r=r.concat(E);var K,F,N,W,S,ja=r.length,X,T=M.length,t=[],O=0;N=C.length;K=N-1;for(F=O+1;O<N;O++,K++,F++)K===N&&(K=0),F===N&&(F=0),t[O]=d(C[O],C[K],C[F]);var R=[],ea,B=t.concat();J=0;for(y=D.length;J<y;J++){E=D[J];ea=[];O=0;N=E.length;K=N-1;for(F=O+1;O<N;O++,K++,F++)K===N&&(K=0),F===N&&(F=0),ea[O]=d(E[O],E[K],E[F]);
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-R.push(ea);B=B.concat(ea)}for(K=0;K<p;K++){N=K/p;W=k*(1-N);F=l*Math.sin(N*Math.PI/2);O=0;for(N=C.length;O<N;O++)S=c(C[O],t[O],F),f(S.x,S.y,-W);J=0;for(y=D.length;J<y;J++)for(E=D[J],ea=R[J],O=0,N=E.length;O<N;O++)S=c(E[O],ea[O],F),f(S.x,S.y,-W)}F=l;for(O=0;O<ja;O++)S=n?c(r[O],B[O],F):r[O],v?(Q.copy(G.normals[0]).multiplyScalar(S.x),A.copy(G.binormals[0]).multiplyScalar(S.y),H.copy(q[0]).add(Q).add(A),f(H.x,H.y,H.z)):f(S.x,S.y,0);for(N=1;N<=s;N++)for(O=0;O<ja;O++)S=n?c(r[O],B[O],F):r[O],v?(Q.copy(G.normals[N]).multiplyScalar(S.x),
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-A.copy(G.binormals[N]).multiplyScalar(S.y),H.copy(q[N]).add(Q).add(A),f(H.x,H.y,H.z)):f(S.x,S.y,h/s*N);for(K=p-1;0<=K;K--){N=K/p;W=k*(1-N);F=l*Math.sin(N*Math.PI/2);O=0;for(N=C.length;O<N;O++)S=c(C[O],t[O],F),f(S.x,S.y,h+W);J=0;for(y=D.length;J<y;J++)for(E=D[J],ea=R[J],O=0,N=E.length;O<N;O++)S=c(E[O],ea[O],F),v?f(S.x,S.y+q[s-1].y,q[s-1].x+W):f(S.x,S.y,h+W)}(function(){if(n){var a;a=0*ja;for(O=0;O<T;O++)X=M[O],g(X[2]+a,X[1]+a,X[0]+a,!0);a=s+2*p;a*=ja;for(O=0;O<T;O++)X=M[O],g(X[0]+a,X[1]+a,X[2]+a,!1)}else{for(O=
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-0;O<T;O++)X=M[O],g(X[2],X[1],X[0],!0);for(O=0;O<T;O++)X=M[O],g(X[0]+ja*s,X[1]+ja*s,X[2]+ja*s,!1)}})();(function(){var a=0;e(C,a);a+=C.length;J=0;for(y=D.length;J<y;J++)E=D[J],e(E,a),a+=E.length})()};
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+void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,q,v=!1,w=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,G,A,M,H;t&&(q=t.getSpacedPoints(s),v=!0,n=!1,G=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),A=new THREE.Vector3,M=new THREE.Vector3,H=new THREE.Vector3);n||(l=k=p=0);var E,J,y,z=this,I=this.vertices.length,t=a.extractPoints(r),r=t.shape,D=t.holes;if(t=!THREE.Shape.Utils.isClockWise(r)){r=
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+r.reverse();J=0;for(y=D.length;J<y;J++)E=D[J],THREE.Shape.Utils.isClockWise(E)&&(D[J]=E.reverse());t=!1}var B=THREE.Shape.Utils.triangulateShape(r,D),C=r;J=0;for(y=D.length;J<y;J++)E=D[J],r=r.concat(E);var K,F,N,X,S,ma=r.length,ea,W=B.length,t=[],O=0;N=C.length;K=N-1;for(F=O+1;O<N;O++,K++,F++)K===N&&(K=0),F===N&&(F=0),t[O]=d(C[O],C[K],C[F]);var ca=[],fa,T=t.concat();J=0;for(y=D.length;J<y;J++){E=D[J];fa=[];O=0;N=E.length;K=N-1;for(F=O+1;O<N;O++,K++,F++)K===N&&(K=0),F===N&&(F=0),fa[O]=d(E[O],E[K],
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+E[F]);ca.push(fa);T=T.concat(fa)}for(K=0;K<p;K++){N=K/p;X=k*(1-N);F=l*Math.sin(N*Math.PI/2);O=0;for(N=C.length;O<N;O++)S=c(C[O],t[O],F),f(S.x,S.y,-X);J=0;for(y=D.length;J<y;J++)for(E=D[J],fa=ca[J],O=0,N=E.length;O<N;O++)S=c(E[O],fa[O],F),f(S.x,S.y,-X)}F=l;for(O=0;O<ma;O++)S=n?c(r[O],T[O],F):r[O],v?(M.copy(G.normals[0]).multiplyScalar(S.x),A.copy(G.binormals[0]).multiplyScalar(S.y),H.copy(q[0]).add(M).add(A),f(H.x,H.y,H.z)):f(S.x,S.y,0);for(N=1;N<=s;N++)for(O=0;O<ma;O++)S=n?c(r[O],T[O],F):r[O],v?(M.copy(G.normals[N]).multiplyScalar(S.x),
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+A.copy(G.binormals[N]).multiplyScalar(S.y),H.copy(q[N]).add(M).add(A),f(H.x,H.y,H.z)):f(S.x,S.y,h/s*N);for(K=p-1;0<=K;K--){N=K/p;X=k*(1-N);F=l*Math.sin(N*Math.PI/2);O=0;for(N=C.length;O<N;O++)S=c(C[O],t[O],F),f(S.x,S.y,h+X);J=0;for(y=D.length;J<y;J++)for(E=D[J],fa=ca[J],O=0,N=E.length;O<N;O++)S=c(E[O],fa[O],F),v?f(S.x,S.y+q[s-1].y,q[s-1].x+X):f(S.x,S.y,h+X)}(function(){if(n){var a;a=0*ma;for(O=0;O<W;O++)ea=B[O],g(ea[2]+a,ea[1]+a,ea[0]+a,!0);a=s+2*p;a*=ma;for(O=0;O<W;O++)ea=B[O],g(ea[0]+a,ea[1]+a,
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+ea[2]+a,!1)}else{for(O=0;O<W;O++)ea=B[O],g(ea[2],ea[1],ea[0],!0);for(O=0;O<W;O++)ea=B[O],g(ea[0]+ma*s,ea[1]+ma*s,ea[2]+ma*s,!1)}})();(function(){var a=0;e(C,a);a+=C.length;J=0;for(y=D.length;J<y;J++)E=D[J],e(E,a),a+=E.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,p,n){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
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p=a.vertices[g].y;g=a.vertices[g].z;n=a.vertices[h].x;var r=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(n,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(p,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -689,29 +689,29 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
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e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(p=!1,n=a(THREE.ShaderFlares.lensFlare,d)):(p=!0,n=a(THREE.ShaderFlares.lensFlareVertexTexture,d));r={};s={};r.vertex=b.getAttribLocation(n,"position");r.uv=b.getAttribLocation(n,"uv");s.renderType=b.getUniformLocation(n,"renderType");s.map=b.getUniformLocation(n,"map");s.occlusionMap=b.getUniformLocation(n,"occlusionMap");s.opacity=
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-b.getUniformLocation(n,"opacity");s.color=b.getUniformLocation(n,"color");s.scale=b.getUniformLocation(n,"scale");s.rotation=b.getUniformLocation(n,"rotation");s.screenPosition=b.getUniformLocation(n,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,G=f/e,A=0.5*e,Q=0.5*f,H=16/f,E=new THREE.Vector2(H*G,H),J=new THREE.Vector3(1,1,0),y=new THREE.Vector2(1,1),z=s,H=r;b.useProgram(n);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
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-b.uniform1i(z.occlusionMap,0);b.uniform1i(z.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var I,D,M,C,K;for(I=0;I<u;I++)if(H=16/f,E.set(H*G,H),C=a[I],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),J.copy(x),y.x=J.x*A+A,
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-y.y=J.y*Q+Q,p||0<y.x&&y.x<e&&0<y.y&&y.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,y.x-8,y.y-8,16,16,0),b.uniform1i(z.renderType,0),b.uniform2f(z.scale,E.x,E.y),b.uniform3f(z.screenPosition,J.x,J.y,J.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,y.x-8,y.y-8,16,16,0),b.uniform1i(z.renderType,1),b.disable(b.DEPTH_TEST),
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-b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),C.positionScreen.copy(J),C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares(),b.uniform1i(z.renderType,2),b.enable(b.BLEND),D=0,M=C.lensFlares.length;D<M;D++)K=C.lensFlares[D],0.001<K.opacity&&0.001<K.scale&&(J.x=K.x,J.y=K.y,J.z=K.z,H=K.size*K.scale/f,E.x=H*G,E.y=H,b.uniform3f(z.screenPosition,J.x,J.y,J.z),b.uniform2f(z.scale,E.x,E.y),b.uniform1f(z.rotation,K.rotation),b.uniform1f(z.opacity,
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+b.getUniformLocation(n,"opacity");s.color=b.getUniformLocation(n,"color");s.scale=b.getUniformLocation(n,"scale");s.rotation=b.getUniformLocation(n,"rotation");s.screenPosition=b.getUniformLocation(n,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var u=a.length;if(u){var x=new THREE.Vector3,G=f/e,A=0.5*e,M=0.5*f,H=16/f,E=new THREE.Vector2(H*G,H),J=new THREE.Vector3(1,1,0),y=new THREE.Vector2(1,1),z=s,H=r;b.useProgram(n);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
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+b.uniform1i(z.occlusionMap,0);b.uniform1i(z.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var I,D,B,C,K;for(I=0;I<u;I++)if(H=16/f,E.set(H*G,H),C=a[I],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),J.copy(x),y.x=J.x*A+A,
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+y.y=J.y*M+M,p||0<y.x&&y.x<e&&0<y.y&&y.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,y.x-8,y.y-8,16,16,0),b.uniform1i(z.renderType,0),b.uniform2f(z.scale,E.x,E.y),b.uniform3f(z.screenPosition,J.x,J.y,J.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,y.x-8,y.y-8,16,16,0),b.uniform1i(z.renderType,1),b.disable(b.DEPTH_TEST),
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+b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),C.positionScreen.copy(J),C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares(),b.uniform1i(z.renderType,2),b.enable(b.BLEND),D=0,B=C.lensFlares.length;D<B;D++)K=C.lensFlares[D],0.001<K.opacity&&0.001<K.scale&&(J.x=K.x,J.y=K.y,J.z=K.z,H=K.size*K.scale/f,E.x=H*G,E.y=H,b.uniform3f(z.screenPosition,J.x,J.y,J.z),b.uniform2f(z.scale,E.x,E.y),b.uniform1f(z.rotation,K.rotation),b.uniform1f(z.opacity,
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K.opacity),b.uniform3f(z.color,K.color.r,K.color.g,K.color.b),c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst),c.setTexture(K.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(n,r){var s,t,q,v,w,u,x,G,A,Q=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(n,r){var s,t,q,v,w,u,x,G,A,M=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(t=n.__lights.length;s<t;s++)if(q=n.__lights[s],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(w=0;w<q.shadowCascadeCount;w++){var H;if(q.shadowCascadeArray[w])H=q.shadowCascadeArray[w];else{A=q;x=w;H=new THREE.DirectionalLight;H.isVirtual=!0;H.onlyShadow=!0;H.castShadow=!0;H.shadowCameraNear=A.shadowCameraNear;H.shadowCameraFar=A.shadowCameraFar;H.shadowCameraLeft=A.shadowCameraLeft;H.shadowCameraRight=A.shadowCameraRight;
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H.shadowCameraBottom=A.shadowCameraBottom;H.shadowCameraTop=A.shadowCameraTop;H.shadowCameraVisible=A.shadowCameraVisible;H.shadowDarkness=A.shadowDarkness;H.shadowBias=A.shadowCascadeBias[x];H.shadowMapWidth=A.shadowCascadeWidth[x];H.shadowMapHeight=A.shadowCascadeHeight[x];H.pointsWorld=[];H.pointsFrustum=[];G=H.pointsWorld;u=H.pointsFrustum;for(var E=0;8>E;E++)G[E]=new THREE.Vector3,u[E]=new THREE.Vector3;G=A.shadowCascadeNearZ[x];A=A.shadowCascadeFarZ[x];u[0].set(-1,-1,G);u[1].set(1,-1,G);u[2].set(-1,
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1,G);u[3].set(1,1,G);u[4].set(-1,-1,A);u[5].set(1,-1,A);u[6].set(-1,1,A);u[7].set(1,1,A);H.originalCamera=r;u=new THREE.Gyroscope;u.position=q.shadowCascadeOffset;u.add(H);u.add(H.target);r.add(u);q.shadowCascadeArray[w]=H;console.log("Created virtualLight",H)}x=q;G=w;A=x.shadowCascadeArray[G];A.position.copy(x.position);A.target.position.copy(x.target.position);A.lookAt(A.target);A.shadowCameraVisible=x.shadowCameraVisible;A.shadowDarkness=x.shadowDarkness;A.shadowBias=x.shadowCascadeBias[G];u=x.shadowCascadeNearZ[G];
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-x=x.shadowCascadeFarZ[G];A=A.pointsFrustum;A[0].z=u;A[1].z=u;A[2].z=u;A[3].z=u;A[4].z=x;A[5].z=x;A[6].z=x;A[7].z=x;Q[v]=H;v++}else Q[v]=q,v++;s=0;for(t=Q.length;s<t;s++){q=Q[s];q.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);
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+x=x.shadowCascadeFarZ[G];A=A.pointsFrustum;A[0].z=u;A[1].z=u;A[2].z=u;A[3].z=u;A[4].z=x;A[5].z=x;A[6].z=x;A[7].z=x;M[v]=H;v++}else M[v]=q,v++;s=0;for(t=M.length;s<t;s++){q=M[s];q.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);
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if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}n.add(q.shadowCamera);!0===n.autoUpdate&&n.updateMatrixWorld()}q.shadowCameraVisible&&
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!q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&H.originalCamera==r){w=r;v=q.shadowCamera;u=q.pointsFrustum;A=q.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)G=A[x],G.copy(u[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(G,w),G.applyMatrix4(v.matrixWorldInverse),G.x<k.x&&(k.x=G.x),G.x>l.x&&(l.x=G.x),G.y<k.y&&(k.y=G.y),G.y>l.y&&(l.y=G.y),G.z<k.z&&(k.z=G.z),G.z>l.z&&
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(l.z=G.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=q.shadowMap;u=q.shadowMatrix;w=q.shadowCamera;w.position.setFromMatrixPosition(q.matrixWorld);p.setFromMatrixPosition(q.target.matrixWorld);w.lookAt(p);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(w.projectionMatrix);u.multiply(w.matrixWorldInverse);
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h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();A=n.__webglObjects;q=0;for(v=A.length;q<v;q++)x=A[q],u=x.object,x.render=!1,!u.visible||!u.castShadow||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,u.matrixWorld),x.render=!0);q=0;for(v=A.length;q<v;q++)x=A[q],x.render&&(u=x.object,x=x.buffer,E=u.material instanceof THREE.MeshFaceMaterial?
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u.material.materials[0]:u.material,G=void 0!==u.geometry.morphTargets&&0<u.geometry.morphTargets.length&&E.morphTargets,E=u instanceof THREE.SkinnedMesh&&E.skinning,G=u.customDepthMaterial?u.customDepthMaterial:E?G?f:e:G?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,n.__lights,null,G,x,u):b.renderBuffer(w,n.__lights,null,G,x,u));A=n.__webglObjectsImmediate;q=0;for(v=A.length;q<v;q++)x=A[q],u=x.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
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-u.matrixWorld),b.renderImmediateObject(w,n.__lights,null,c,u))}s=b.getClearColor();t=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,p,n,r,s,t,q,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,x,G,A,Q,H,E,J;this.init=function(w){u=w.context;x=w;A=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);Q=new Uint16Array([0,1,2,0,2,3]);H=u.createBuffer();E=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,H);u.bufferData(u.ARRAY_BUFFER,A,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.bufferData(u.ELEMENT_ARRAY_BUFFER,Q,u.STATIC_DRAW);w=u.createProgram();
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+u.matrixWorld),b.renderImmediateObject(w,n.__lights,null,c,u))}s=b.getClearColor();t=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,p,n,r,s,t,q,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var u,x,G,A,M,H,E,J;this.init=function(w){u=w.context;x=w;A=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);M=new Uint16Array([0,1,2,0,2,3]);H=u.createBuffer();E=u.createBuffer();u.bindBuffer(u.ARRAY_BUFFER,H);u.bufferData(u.ARRAY_BUFFER,A,u.STATIC_DRAW);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.bufferData(u.ELEMENT_ARRAY_BUFFER,M,u.STATIC_DRAW);w=u.createProgram();
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var z=u.createShader(u.VERTEX_SHADER),I=u.createShader(u.FRAGMENT_SHADER);u.shaderSource(z,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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u.shaderSource(I,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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u.compileShader(z);u.compileShader(I);u.attachShader(w,z);u.attachShader(w,I);u.linkProgram(w);J=w;q=u.getAttribLocation(J,"position");v=u.getAttribLocation(J,"uv");a=u.getUniformLocation(J,"uvOffset");b=u.getUniformLocation(J,"uvScale");c=u.getUniformLocation(J,"rotation");d=u.getUniformLocation(J,"scale");e=u.getUniformLocation(J,"color");f=u.getUniformLocation(J,"map");g=u.getUniformLocation(J,"opacity");h=u.getUniformLocation(J,"modelViewMatrix");k=u.getUniformLocation(J,"projectionMatrix");l=
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u.getUniformLocation(J,"fogType");p=u.getUniformLocation(J,"fogDensity");n=u.getUniformLocation(J,"fogNear");r=u.getUniformLocation(J,"fogFar");s=u.getUniformLocation(J,"fogColor");t=u.getUniformLocation(J,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;z=w.getContext("2d");z.fillStyle="#ffffff";z.fillRect(0,0,w.width,w.height);G=new THREE.Texture(w);G.needsUpdate=!0};this.render=function(y,z,A,D){A=y.__webglSprites;if(D=A.length){u.useProgram(J);u.enableVertexAttribArray(q);
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-u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,H);u.vertexAttribPointer(q,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.uniformMatrix4fv(k,!1,z.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var M=0,C=0,K=y.fog;K?(u.uniform3f(s,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(u.uniform1f(n,K.near),u.uniform1f(r,K.far),u.uniform1i(l,1),C=M=1):K instanceof THREE.FogExp2&&
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-(u.uniform1f(p,K.density),u.uniform1i(l,2),C=M=2)):(u.uniform1i(l,0),C=M=0);for(var F,N=[],K=0;K<D;K++)F=A[K],!1!==F.visible&&(F._modelViewMatrix.multiplyMatrices(z.matrixWorldInverse,F.matrixWorld),F.z=-F._modelViewMatrix.elements[14]);A.sort(w);for(K=0;K<D;K++)F=A[K],!1!==F.visible&&(z=F.material,u.uniform1f(t,z.alphaTest),u.uniformMatrix4fv(h,!1,F._modelViewMatrix.elements),N[0]=F.scale.x,N[1]=F.scale.y,F=y.fog&&z.fog?C:0,M!==F&&(u.uniform1i(l,F),M=F),null!==z.map?(u.uniform2f(a,z.map.offset.x,
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-z.map.offset.y),u.uniform2f(b,z.map.repeat.x,z.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(g,z.opacity),u.uniform3f(e,z.color.r,z.color.g,z.color.b),u.uniform1f(c,z.rotation),u.uniform2fv(d,N),x.setBlending(z.blending,z.blendEquation,z.blendSrc,z.blendDst),x.setDepthTest(z.depthTest),x.setDepthWrite(z.depthWrite),z.map&&z.map.image&&z.map.image.width?x.setTexture(z.map,0):x.setTexture(G,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,0));u.enable(u.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+u.enableVertexAttribArray(v);u.disable(u.CULL_FACE);u.enable(u.BLEND);u.bindBuffer(u.ARRAY_BUFFER,H);u.vertexAttribPointer(q,2,u.FLOAT,!1,16,0);u.vertexAttribPointer(v,2,u.FLOAT,!1,16,8);u.bindBuffer(u.ELEMENT_ARRAY_BUFFER,E);u.uniformMatrix4fv(k,!1,z.projectionMatrix.elements);u.activeTexture(u.TEXTURE0);u.uniform1i(f,0);var B=0,C=0,K=y.fog;K?(u.uniform3f(s,K.color.r,K.color.g,K.color.b),K instanceof THREE.Fog?(u.uniform1f(n,K.near),u.uniform1f(r,K.far),u.uniform1i(l,1),C=B=1):K instanceof THREE.FogExp2&&
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+(u.uniform1f(p,K.density),u.uniform1i(l,2),C=B=2)):(u.uniform1i(l,0),C=B=0);for(var F,M=[],K=0;K<D;K++)F=A[K],!1!==F.visible&&(F._modelViewMatrix.multiplyMatrices(z.matrixWorldInverse,F.matrixWorld),F.z=-F._modelViewMatrix.elements[14]);A.sort(w);for(K=0;K<D;K++)F=A[K],!1!==F.visible&&(z=F.material,u.uniform1f(t,z.alphaTest),u.uniformMatrix4fv(h,!1,F._modelViewMatrix.elements),M[0]=F.scale.x,M[1]=F.scale.y,F=y.fog&&z.fog?C:0,B!==F&&(u.uniform1i(l,F),B=F),null!==z.map?(u.uniform2f(a,z.map.offset.x,
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+z.map.offset.y),u.uniform2f(b,z.map.repeat.x,z.map.repeat.y)):(u.uniform2f(a,0,0),u.uniform2f(b,1,1)),u.uniform1f(g,z.opacity),u.uniform3f(e,z.color.r,z.color.g,z.color.b),u.uniform1f(c,z.rotation),u.uniform2fv(d,M),x.setBlending(z.blending,z.blendEquation,z.blendSrc,z.blendDst),x.setDepthTest(z.depthTest),x.setDepthWrite(z.depthWrite),z.map&&z.map.image&&z.map.image.width?x.setTexture(z.map,0):x.setTexture(G,0),u.drawElements(u.TRIANGLES,6,u.UNSIGNED_SHORT,0));u.enable(u.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var p,n,r,s,t,q;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
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l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();q=k.__webglObjects;p=0;for(n=q.length;p<n;p++)r=q[p],t=r.object,r.render=!1,!t.visible||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,t.matrixWorld),r.render=!0);var v;p=0;for(n=q.length;p<n;p++)r=q[p],r.render&&(t=r.object,r=r.buffer,t instanceof THREE.ParticleSystem&&!t.customDepthMaterial||((v=
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t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),s=0<t.geometry.morphTargets.length&&v.morphTargets,v=t instanceof THREE.SkinnedMesh&&v.skinning,s=t.customDepthMaterial?t.customDepthMaterial:v?s?f:e:s?d:c,r instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,s,r,t):b.renderBuffer(l,k.__lights,null,s,r,t)));q=k.__webglObjectsImmediate;p=0;for(n=q.length;p<n;p++)r=q[p],t=r.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,
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