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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - HDR texture - webgl</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ color: #000;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ font-weight: bold;
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+
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+ background-color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ color:#000;
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+
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+ }
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+
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+ #oldie {
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+ font-family:monospace;
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+ font-size:13px;
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+
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+ text-align:center;
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+ background:#eee;
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+ color:#000;
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+ padding:1em;
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+
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+ width:475px;
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+ margin:5em auto 0;
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+
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+ display:none;
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+ }
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+
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+ a { color: red; }
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+
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info">
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+ <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl HDR texture example -
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+ based on <a href="http://spidergl.org/example.php?id=13" target="_blank">SpiderGL</a>
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+ </div>
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+
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+ <center>
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+ <div id="oldie">
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+ Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>
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+ and <a href="http://www.whatwg.org/specs/web-workers/current-work/">Web Workers</a>.<br/>
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+ <br/>
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+ Please try in
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+ <a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
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+ <a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
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+ <a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
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+ </div>
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+ </center>
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+
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+ <script type="text/javascript" src="js/Stats.js"></script>
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+ <script type="text/javascript" src="../build/ThreeExtras.js"></script>
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+
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+
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+ <!-- HDR fragment shader -->
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+ <script id="fs-hdr" type="x-shader/x-fragment">
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+ uniform sampler2D tDiffuse;
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+ uniform float exposure;
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+
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+ varying vec2 vUv;
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+
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+ vec3 decode_pnghdr( const in vec4 color ) {
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+
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+ // remove gamma correction
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+ vec4 res = color * color;
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+
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+ // decoded RI
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+ float ri = pow( 2.0, res.w * 32.0 - 16.0 );
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+
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+ // decoded HDR pixel
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+ res.xyz = res.xyz * ri;
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+ return res.xyz;
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+
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+ }
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+
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+ void main(void)
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+ {
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+ vec4 color = texture2D( tDiffuse, vUv );
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+ color.xyz = decode_pnghdr( color );
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+
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+ // apply gamma correction and exposure
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+ gl_FragData[0] = vec4( pow( exposure * color.xyz, vec3( 0.474 ) ), 1.0 );
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+ }
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+ </script>
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+
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+ <!-- HDR vertex shader -->
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+ <script id="vs-hdr" type="x-shader/x-vertex">
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+ varying vec2 vUv;
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+
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+ void main(void)
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+ {
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+ vUv = uv;
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+ }
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+ </script>
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+
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+
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+ <script type="text/javascript">
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+
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+ if ( !is_browser_compatible() ) {
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+
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+ document.getElementById( "oldie" ).style.display = "block";
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+
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+ }
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+
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+ var container, stats;
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+
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+ var camera, scene, renderer, mesh, directionalLight;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ var materialHDR, quad;
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+
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+ init();
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+ setInterval( loop, 1000 / 60 );
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+
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+ function init() {
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+
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+ container = document.getElementById( 'container' );
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+
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+ camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.z = 900;
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+
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+ scene = new THREE.Scene();
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+
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+ directionalLight = new THREE.DirectionalLight( 0xffffff );
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+ directionalLight.position.x = 0;
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+ directionalLight.position.y = 0;
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+ directionalLight.position.z = 1;
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+ directionalLight.position.normalize();
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+ scene.addLight( directionalLight );
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+
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+ var texture = ImageUtils.loadTexture( "textures/memorial.png" );
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+ texture.min_filter = THREE.LinearFilter;
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+ texture.mag_filter = THREE.NearestFilter;
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+
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+ materialHDR = new THREE.MeshShaderMaterial( {
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+
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+ uniforms: { tDiffuse: { type: "t", value: 0, texture: texture },
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+ exposure: { type: "f", value: 0.125 }
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+ },
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+ vertex_shader: getText( 'vs-hdr' ),
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+ fragment_shader: getText( 'fs-hdr' )
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+
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+ } );
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+
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+ var plane = new Plane( 512, 768 );
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+
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+ quad = new THREE.Mesh( plane, materialHDR );
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+ quad.position.z = -100;
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+ scene.addObject( quad );
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ }
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+
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+ function getText( id ) {
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+
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+ return document.getElementById( id ).textContent;
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+ }
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+
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+ var delta, current, old = 0, sign = 1, rate = 1;
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+
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+ function loop() {
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+
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+ if ( ! old ) old = new Date().getTime();
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+ current = new Date().getTime();
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+ delta = (current - old ) * 0.005;
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+ old = current;
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+
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+ if ( materialHDR.uniforms.exposure.value > 0 || materialHDR.uniforms.exposure.value < 1 ) {
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+
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+ rate = 0.25;
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+
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+ } else {
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+
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+ rate = 1;
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+
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+ }
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+
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+
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+ if ( materialHDR.uniforms.exposure.value > 5 || materialHDR.uniforms.exposure.value <= 0 ) {
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+
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+ sign *= -1;
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+
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+ }
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+
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+
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+ materialHDR.uniforms.exposure.value += sign * rate * delta;
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+
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+ // Render final scene to the screen with film shader
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+
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+ renderer.render( scene, camera );
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+
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+ stats.update();
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+
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+ }
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+
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+ function is_browser_compatible() {
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+
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+ // WebGL support
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+
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+ try { var test = new Float32Array(1); } catch(e) { return false; }
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+
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+ // Web workers
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+
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+ return !!window.Worker;
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+
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+ }
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+
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+
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+ </script>
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+
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+ </body>
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+</html>
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