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Unflipped godrays shaders.

alteredq 13 years ago
parent
commit
8f24da8179
1 changed files with 3 additions and 3 deletions
  1. 3 3
      examples/js/ShaderGodRays.js

+ 3 - 3
examples/js/ShaderGodRays.js

@@ -67,7 +67,7 @@ THREE.ShaderGodRays = {
 
 
 			"void main() {",
 			"void main() {",
 
 
-				"vUv = vec2( uv.x, 1.0 - uv.y );",
+				"vUv = uv;",
 				"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 				"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 
 
 			"}"
 			"}"
@@ -176,7 +176,7 @@ THREE.ShaderGodRays = {
 
 
 			"void main() {",
 			"void main() {",
 
 
-				"vUv = vec2( uv.x, 1.0 - uv.y );",
+				"vUv = uv;",
 				"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 				"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 
 
 			"}"
 			"}"
@@ -246,7 +246,7 @@ THREE.ShaderGodRays = {
 
 
 			"void main() {",
 			"void main() {",
 
 
-				"vUv = vec2( uv.x, 1.0 - uv.y );",
+				"vUv = uv;",
 				"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 				"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 
 
 			"}"
 			"}"