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@@ -17,20 +17,22 @@ test( "updateProjectionMatrix", function() {
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var cam = new THREE.PerspectiveCamera( fov, aspect, near, far );
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// updateProjectionMatrix is called in contructor
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- var m = cam.projectionMatrix.elements;
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+ var m = cam.projectionMatrix;
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// perspective projection is given my the 4x4 Matrix
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// 2n/r-l 0 l+r/r-l 0
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// 0 2n/t-b t+b/t-b 0
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// 0 0 -(f+n/f-n) -(2fn/f-n)
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- // 0 0 0 1
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-
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- ok( m[0] === ( 2 * near ) / ( right - left ), "m[0,0] === 2n/r-l" );
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- ok( m[5] === ( 2 * near ) / ( top - bottom ), "m[1,1] === 2n/r-l" );
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- ok( m[8] === ( right + left ) / ( right - left ), "m[2,0] === 2n/r-l" );
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- ok( m[9] === ( top + bottom ) / ( top - bottom ), "m[2,1] === 2n/r-l" );
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- ok( m[10] === - ( far + near ) / ( far - near ), "m[2,2] === 2n/r-l" );
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- ok( m[14] === - ( 2 * near * far ) / ( far - near ), "m[3,2] === 2n/r-l" );
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+ // 0 0 -1 0
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+
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+ var reference = new THREE.Matrix4().set(
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+ ( 2 * near ) / ( right - left ), 0, ( right + left ) / ( right - left ), 0,
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+ 0, ( 2 * near ) / ( top - bottom ), ( top + bottom ) / ( top - bottom ), 0,
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+ 0, 0, - ( far + near ) / ( far - near ), - ( 2 * near * far ) / ( far - near ),
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+ 0, 0, -1, 0
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+ );
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+
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+ ok( reference.equals(m) );
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});
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test( "clone", function() {
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