|
@@ -63,7 +63,7 @@ function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
|
|
|
|
|
|
// all vertices should lie on a conceptual sphere with a given radius
|
|
|
|
|
|
- appplyRadius( radius );
|
|
|
+ applyRadius( radius );
|
|
|
|
|
|
// finally, create the uv data
|
|
|
|
|
@@ -176,7 +176,7 @@ function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
|
|
|
|
|
|
}
|
|
|
|
|
|
- function appplyRadius( radius ) {
|
|
|
+ function applyRadius( radius ) {
|
|
|
|
|
|
var vertex = new Vector3();
|
|
|
|