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@@ -201,7 +201,7 @@
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<h3>[property:Float metalness]</h3>
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<h3>[property:Float metalness]</h3>
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<p>
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<p>
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How much the material is like a metal. Non-metallic materials such as wood or stone use 0.0, metallic use 1.0, with nothing
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How much the material is like a metal. Non-metallic materials such as wood or stone use 0.0, metallic use 1.0, with nothing
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- (usually) in between. Default is 0.5. A value between 0.0 and 1.0 could be used for a rusty metal look. If metalnessMap is
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+ (usually) in between. Default is 0.0. A value between 0.0 and 1.0 could be used for a rusty metal look. If metalnessMap is
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also provided, both values are multiplied.
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also provided, both values are multiplied.
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</p>
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</p>
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@@ -245,7 +245,7 @@
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<h3>[property:Float roughness]</h3>
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<h3>[property:Float roughness]</h3>
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<p>
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<p>
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- How rough the material appears. 0.0 means a smooth mirror reflection, 1.0 means fully diffuse. Default is 0.5.
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+ How rough the material appears. 0.0 means a smooth mirror reflection, 1.0 means fully diffuse. Default is 1.0.
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If roughnessMap is also provided, both values are multiplied.
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If roughnessMap is also provided, both values are multiplied.
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</p>
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</p>
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