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@@ -3352,6 +3352,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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// reset caching for this frame
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// reset caching for this frame
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+ _currentGeometryGroupHash = - 1;
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_currentMaterialId = - 1;
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_currentMaterialId = - 1;
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_currentCamera = null;
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_currentCamera = null;
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_lightsNeedUpdate = true;
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_lightsNeedUpdate = true;
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