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@@ -39,7 +39,7 @@ test( "at", function() {
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var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
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var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
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ok( a.at( -1 ).distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
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ok( a.at( -1 ).distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
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- ok( a.at( 0 ).distanceTo( one3 ) < 0.0001, "Passed!" );
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+ ok( a.at( 0 ).distanceTo( one3.clone() ) < 0.0001, "Passed!" );
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ok( a.at( 1 ).distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
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ok( a.at( 1 ).distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
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ok( a.at( 2 ).distanceTo( new THREE.Vector3( 1, 1, 3 ) ) < 0.0001, "Passed!" );
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ok( a.at( 2 ).distanceTo( new THREE.Vector3( 1, 1, 3 ) ) < 0.0001, "Passed!" );
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});
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});
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@@ -49,8 +49,7 @@ test( "closestPointToPoint", function() {
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var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
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var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) );
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// nearby the ray
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// nearby the ray
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- var b1 = a.closestPointToPoint( zero3 );
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- console.log( b1 );
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+ var b1 = a.closestPointToPoint( zero3.clone() );
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ok( b1.distanceTo( new THREE.Vector3( 1, 1, 1 ) ) < 0.0001, "Passed!" );
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ok( b1.distanceTo( new THREE.Vector3( 1, 1, 1 ) ) < 0.0001, "Passed!" );
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// nearby the ray
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// nearby the ray
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@@ -58,6 +57,6 @@ test( "closestPointToPoint", function() {
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ok( b.distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
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ok( b.distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
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// exactly on the ray
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// exactly on the ray
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- var c = a.closestPointToPoint( one3 );
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- ok( c.distanceTo( one3 ) < 0.0001, "Passed!" );
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+ var c = a.closestPointToPoint( one3.clone() );
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+ ok( c.distanceTo( one3.clone() ) < 0.0001, "Passed!" );
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});
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});
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