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Updated builds.

Mugen87 2 년 전
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8fd3b2acbd
4개의 변경된 파일31개의 추가작업 그리고 31개의 파일을 삭제
  1. 10 10
      build/three.cjs
  2. 10 10
      build/three.js
  3. 1 1
      build/three.min.js
  4. 10 10
      build/three.module.js

+ 10 - 10
build/three.cjs

@@ -1,6 +1,6 @@
 /**
  * @license
- * Copyright 2010-2022 Three.js Authors
+ * Copyright 2010-2023 Three.js Authors
  * SPDX-License-Identifier: MIT
  */
 'use strict';
@@ -7503,7 +7503,7 @@ class Object3D extends EventDispatcher {
 		this.parent = null;
 		this.children = [];
 
-		this.up = Object3D.DefaultUp.clone();
+		this.up = Object3D.DEFAULT_UP.clone();
 
 		const position = new Vector3();
 		const rotation = new Euler();
@@ -7557,10 +7557,10 @@ class Object3D extends EventDispatcher {
 		this.matrix = new Matrix4();
 		this.matrixWorld = new Matrix4();
 
-		this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
+		this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
 		this.matrixWorldNeedsUpdate = false;
 
-		this.matrixWorldAutoUpdate = Object3D.DefaultMatrixWorldAutoUpdate; // checked by the renderer
+		this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer
 
 		this.layers = new Layers();
 		this.visible = true;
@@ -8423,9 +8423,9 @@ class Object3D extends EventDispatcher {
 
 }
 
-Object3D.DefaultUp = /*@__PURE__*/ new Vector3( 0, 1, 0 );
-Object3D.DefaultMatrixAutoUpdate = true;
-Object3D.DefaultMatrixWorldAutoUpdate = true;
+Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
+Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
+Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;
 
 const _v0$1 = /*@__PURE__*/ new Vector3();
 const _v1$3 = /*@__PURE__*/ new Vector3();
@@ -41061,7 +41061,7 @@ class HemisphereLight extends Light {
 
 		this.type = 'HemisphereLight';
 
-		this.position.copy( Object3D.DefaultUp );
+		this.position.copy( Object3D.DEFAULT_UP );
 		this.updateMatrix();
 
 		this.groundColor = new Color( groundColor );
@@ -41275,7 +41275,7 @@ class SpotLight extends Light {
 
 		this.type = 'SpotLight';
 
-		this.position.copy( Object3D.DefaultUp );
+		this.position.copy( Object3D.DEFAULT_UP );
 		this.updateMatrix();
 
 		this.target = new Object3D();
@@ -41494,7 +41494,7 @@ class DirectionalLight extends Light {
 
 		this.type = 'DirectionalLight';
 
-		this.position.copy( Object3D.DefaultUp );
+		this.position.copy( Object3D.DEFAULT_UP );
 		this.updateMatrix();
 
 		this.target = new Object3D();

+ 10 - 10
build/three.js

@@ -1,6 +1,6 @@
 /**
  * @license
- * Copyright 2010-2022 Three.js Authors
+ * Copyright 2010-2023 Three.js Authors
  * SPDX-License-Identifier: MIT
  */
 (function (global, factory) {
@@ -7507,7 +7507,7 @@
 			this.parent = null;
 			this.children = [];
 
-			this.up = Object3D.DefaultUp.clone();
+			this.up = Object3D.DEFAULT_UP.clone();
 
 			const position = new Vector3();
 			const rotation = new Euler();
@@ -7561,10 +7561,10 @@
 			this.matrix = new Matrix4();
 			this.matrixWorld = new Matrix4();
 
-			this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
+			this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
 			this.matrixWorldNeedsUpdate = false;
 
-			this.matrixWorldAutoUpdate = Object3D.DefaultMatrixWorldAutoUpdate; // checked by the renderer
+			this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer
 
 			this.layers = new Layers();
 			this.visible = true;
@@ -8427,9 +8427,9 @@
 
 	}
 
-	Object3D.DefaultUp = /*@__PURE__*/ new Vector3( 0, 1, 0 );
-	Object3D.DefaultMatrixAutoUpdate = true;
-	Object3D.DefaultMatrixWorldAutoUpdate = true;
+	Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
+	Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
+	Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;
 
 	const _v0$1 = /*@__PURE__*/ new Vector3();
 	const _v1$3 = /*@__PURE__*/ new Vector3();
@@ -41065,7 +41065,7 @@
 
 			this.type = 'HemisphereLight';
 
-			this.position.copy( Object3D.DefaultUp );
+			this.position.copy( Object3D.DEFAULT_UP );
 			this.updateMatrix();
 
 			this.groundColor = new Color( groundColor );
@@ -41279,7 +41279,7 @@
 
 			this.type = 'SpotLight';
 
-			this.position.copy( Object3D.DefaultUp );
+			this.position.copy( Object3D.DEFAULT_UP );
 			this.updateMatrix();
 
 			this.target = new Object3D();
@@ -41498,7 +41498,7 @@
 
 			this.type = 'DirectionalLight';
 
-			this.position.copy( Object3D.DefaultUp );
+			this.position.copy( Object3D.DEFAULT_UP );
 			this.updateMatrix();
 
 			this.target = new Object3D();

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 1 - 1
build/three.min.js


+ 10 - 10
build/three.module.js

@@ -1,6 +1,6 @@
 /**
  * @license
- * Copyright 2010-2022 Three.js Authors
+ * Copyright 2010-2023 Three.js Authors
  * SPDX-License-Identifier: MIT
  */
 const REVISION = '149dev';
@@ -7501,7 +7501,7 @@ class Object3D extends EventDispatcher {
 		this.parent = null;
 		this.children = [];
 
-		this.up = Object3D.DefaultUp.clone();
+		this.up = Object3D.DEFAULT_UP.clone();
 
 		const position = new Vector3();
 		const rotation = new Euler();
@@ -7555,10 +7555,10 @@ class Object3D extends EventDispatcher {
 		this.matrix = new Matrix4();
 		this.matrixWorld = new Matrix4();
 
-		this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
+		this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
 		this.matrixWorldNeedsUpdate = false;
 
-		this.matrixWorldAutoUpdate = Object3D.DefaultMatrixWorldAutoUpdate; // checked by the renderer
+		this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer
 
 		this.layers = new Layers();
 		this.visible = true;
@@ -8421,9 +8421,9 @@ class Object3D extends EventDispatcher {
 
 }
 
-Object3D.DefaultUp = /*@__PURE__*/ new Vector3( 0, 1, 0 );
-Object3D.DefaultMatrixAutoUpdate = true;
-Object3D.DefaultMatrixWorldAutoUpdate = true;
+Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
+Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
+Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;
 
 const _v0$1 = /*@__PURE__*/ new Vector3();
 const _v1$3 = /*@__PURE__*/ new Vector3();
@@ -41059,7 +41059,7 @@ class HemisphereLight extends Light {
 
 		this.type = 'HemisphereLight';
 
-		this.position.copy( Object3D.DefaultUp );
+		this.position.copy( Object3D.DEFAULT_UP );
 		this.updateMatrix();
 
 		this.groundColor = new Color( groundColor );
@@ -41273,7 +41273,7 @@ class SpotLight extends Light {
 
 		this.type = 'SpotLight';
 
-		this.position.copy( Object3D.DefaultUp );
+		this.position.copy( Object3D.DEFAULT_UP );
 		this.updateMatrix();
 
 		this.target = new Object3D();
@@ -41492,7 +41492,7 @@ class DirectionalLight extends Light {
 
 		this.type = 'DirectionalLight';
 
-		this.position.copy( Object3D.DefaultUp );
+		this.position.copy( Object3D.DEFAULT_UP );
 		this.updateMatrix();
 
 		this.target = new Object3D();

이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.