@@ -27,14 +27,14 @@ THREE.HalftoneShader = {
vertexShader: [
- "varying vec2 vUV;",
+ "varying vec2 vUV;",
- "void main() {",
+ "void main() {",
- "vUV = uv;",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);",
+ " vUV = uv;",
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);",
- "}"
+ "}"
].join( "\n" ),