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@@ -283,7 +283,7 @@ THREE.GLTFLoader = ( function () {
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var lightNode;
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// the color default value is [1, 1, 1]
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- var color = new THREE.Color(1, 1, 1);
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+ var color = new THREE.Color( 0xffffff );
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if ( light.color !== undefined ) {
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color.fromArray( light.color )
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}
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@@ -3120,16 +3120,6 @@ THREE.GLTFLoader = ( function () {
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}
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- // Ambient lighting, if present, is always attached to the scene root.
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- if ( sceneDef.extensions
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- && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
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- && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
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-
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- var lights = extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].lights;
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- scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ] );
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-
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- }
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-
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return scene;
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} );
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