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@@ -456,7 +456,7 @@ THREE.Object3D.prototype = {
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var result = optionalTarget || new THREE.Euler();
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- this.worldQuaternion( quaternion );
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+ this.getWorldQuaternion( quaternion );
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return result.setFromQuaternion( quaternion, this.rotation.order, false );
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@@ -491,7 +491,7 @@ THREE.Object3D.prototype = {
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var result = optionalTarget || new THREE.Vector3();
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- this.worldQuaternion( quaternion );
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+ this.getWorldQuaternion( quaternion );
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return result.set( 0, 0, 1 ).applyQuaternion( quaternion );
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