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@@ -348,6 +348,9 @@
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<h3>[method:Number getMaxAnisotropy]()</h3>
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<h3>[method:Number getMaxAnisotropy]()</h3>
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<div>This returns the anisotropy level of the textures.</div>
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<div>This returns the anisotropy level of the textures.</div>
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+ <h3>[method:Object getPhysicalSize]()</h3>
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+ <div>Returns an object containing the width and height of the renderer's drawing buffer, in pixels.</div>
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+
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<h3>[method:number getPixelRatio]()</h3>
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<h3>[method:number getPixelRatio]()</h3>
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<div>Returns current device pixel ratio used.</div>
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<div>Returns current device pixel ratio used.</div>
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@@ -355,7 +358,7 @@
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<div>This gets the precision used by the shaders. It returns "highp","mediump" or "lowp".</div>
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<div>This gets the precision used by the shaders. It returns "highp","mediump" or "lowp".</div>
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<h3>[method:Object getSize]()</h3>
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<h3>[method:Object getSize]()</h3>
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- <div>Returns an object containing the width and height of the renderer's output canvas, in pixels.</div>
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+ <div>Returns an object containing the logical width and height of the renderer's output canvas, in pixels.</div>
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<h3>[method:null resetGLState]( )</h3>
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<h3>[method:null resetGLState]( )</h3>
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<div>Reset the GL state to default. Called internally if the WebGL context is lost.</div>
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<div>Reset the GL state to default. Called internally if the WebGL context is lost.</div>
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