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WebGLRenderer: Clean up.

Mr.doob 10 years ago
parent
commit
9036e305ef
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/renderers/WebGLRenderer.js

+ 3 - 3
src/renderers/WebGLRenderer.js

@@ -2004,7 +2004,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 					}
 
 					uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;
-					uniforms.shadowMap.value[ j ] =  light.shadowMap;
+					uniforms.shadowMap.value[ j ] = light.shadowMap;
 					uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;
 					uniforms.shadowBias.value[ j ] = light.shadowBias;
 
@@ -2369,7 +2369,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 						if ( ! texture ) continue;
 
 						if ( texture instanceof THREE.CubeTexture ||
-						   ( texture.image instanceof Array && texture.image.length === 6 ) ) {
+							 ( texture.image instanceof Array && texture.image.length === 6 ) ) {
 
 							// CompressedTexture can have Array in image :/
 
@@ -3183,7 +3183,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		if ( isCube ) {
 
 			var textureProperties = properties.get( renderTarget.texture );
-			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0,  _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );
+			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );
 
 		}