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+/**
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+ * @author TristanVALCKE / https://github.com/Itee
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+ */
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+/* global QUnit */
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+
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+import { WebGLState } from '../../../../../src/renderers/webgl/WebGLState';
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+
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+export default QUnit.module( 'Renderers', () => {
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+
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+ QUnit.module( 'WebGL', () => {
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+
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+ QUnit.module.todo( 'WebGLState', () => {
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+
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+ // INSTANCING
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+ QUnit.test( "Instancing", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ // PUBLIC STUFF
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+ QUnit.test( "buffers", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "initAttributes", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "enableAttribute", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "enableAttributeAndDivisor", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "disableUnusedAttributes", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "enable", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "disable", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "getCompressedTextureFormats", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "useProgram", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "setBlending", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "setMaterial", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "setFlipSided", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "setCullFace", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "setLineWidth", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "setPolygonOffset", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "setScissorTest", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "activeTexture", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "bindTexture", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "compressedTexImage2D", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "texImage2D", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "scissor", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "viewport", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ QUnit.test( "reset", ( assert ) => {
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+
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+ assert.ok( false, "everything's gonna be alright" );
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+
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+ } );
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+
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+ } );
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+
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+ } );
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+
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+} );
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