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@@ -2448,12 +2448,14 @@ THREE.ShaderLib = {
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"varying vec3 vNormal;",
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+ THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
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+
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"void main() {",
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- "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
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"vNormal = normalize( normalMatrix * normal );",
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- "gl_Position = projectionMatrix * mvPosition;",
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+ THREE.ShaderChunk[ "morphtarget_vertex" ],
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+ THREE.ShaderChunk[ "default_vertex" ],
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"}"
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