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@@ -588,14 +588,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( geometry.__webglCustomAttributesList !== undefined ) {
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- var attributes = geometry.__webglCustomAttributesList;
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- var keys = Object.keys( attributes );
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+ for ( var name in geometry.__webglCustomAttributesList ) {
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- for ( var i = 0; i < keys.length; i ++ ) {
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-
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- var name = keys[ i ];
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-
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- _gl.deleteBuffer( attributes[ name ].buffer );
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+ _gl.deleteBuffer( geometry.__webglCustomAttributesList[ name ].buffer );
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}
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@@ -611,16 +606,11 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( geometry instanceof THREE.BufferGeometry ) {
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- var attributes = geometry.attributes;
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- var keys = Object.keys( attributes );
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-
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- for ( var i = 0; i < keys.length; i ++ ) {
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-
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- var name = keys[ i ];
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+ for ( var name in geometry.attributes ) {
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- if ( attributes[ name ].buffer !== undefined ) {
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+ if ( geometry.attributes[ name ].buffer !== undefined ) {
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- _gl.deleteBuffer( attributes[ name ].buffer );
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+ _gl.deleteBuffer( geometry.attributes[ name ].buffer );
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}
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@@ -794,11 +784,8 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- var keys = Object.keys( material.attributes );
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+ for ( var name in material.attributes ) {
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- for ( var i = 0; i < keys.length; i ++ ) {
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-
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- var name = keys[ i ];
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var attribute = material.attributes[ name ];
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if ( ! attribute.__webglInitialized || attribute.createUniqueBuffers ) {
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@@ -941,23 +928,17 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- var keys = Object.keys( material.attributes );
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-
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- for ( var i = 0; i < keys.length; i ++ ) {
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+ for ( var name in material.attributes ) {
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// Do a shallow copy of the attribute object so different geometryGroup chunks use different
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// attribute buffers which are correctly indexed in the setMeshBuffers function
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- var name = keys[ i ];
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var originalAttribute = material.attributes[ name ];
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var attribute = {};
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- var keys2 = Object.keys( originalAttribute );
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+ for ( var property in originalAttribute ) {
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- for ( var j = 0; j < keys2.length; j ++ ) {
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-
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- var property = keys2[ j ];
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attribute[ property ] = originalAttribute[ property ];
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}
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@@ -2306,12 +2287,11 @@ THREE.WebGLRenderer = function ( parameters ) {
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function setDirectBuffers( geometry ) {
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var attributes = geometry.attributes;
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+ var attributesKeys = geometry.attributesKeys;
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- var keys = Object.keys( attributes );
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-
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- for ( var i = 0; i < keys.length; i ++ ) {
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+ for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) {
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- var attributeName = keys[ i ];
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+ var attributeName = attributesKeys[ i ];
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var attributeItem = attributes[ attributeName ];
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if ( attributeItem.buffer === undefined ) {
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@@ -2435,28 +2415,34 @@ THREE.WebGLRenderer = function ( parameters ) {
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};
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- function setupVertexAttributes( material, programAttributes, geometryAttributes, startIndex ) {
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+ function setupVertexAttributes( material, program, geometry, startIndex ) {
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- var keys = Object.keys( programAttributes );
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+ var geometryAttributes = geometry.attributes;
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+
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+ var programAttributes = program.attributes;
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+ var programAttributesKeys = program.attributesKeys;
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- for ( var i = 0; i < keys.length; i ++ ) {
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+ for ( var i = 0, l = programAttributesKeys.length; i < l; i ++ ) {
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- var attributeName = keys[ i ];
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+ var attributeName = programAttributesKeys[ i ];
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- var attributeItem = geometryAttributes[ attributeName ];
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var attributePointer = programAttributes[ attributeName ];
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if ( attributePointer >= 0 ) {
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- if ( attributeItem ) {
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+ var attributeItem = geometryAttributes[ attributeName ];
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+
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+ if ( attributeItem !== undefined ) {
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var attributeSize = attributeItem.itemSize;
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_gl.bindBuffer( _gl.ARRAY_BUFFER, attributeItem.buffer );
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+
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enableAttribute( attributePointer );
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+
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_gl.vertexAttribPointer( attributePointer, attributeSize, _gl.FLOAT, false, 0, startIndex * attributeSize * 4 ); // 4 bytes per Float32
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- } else if ( material.defaultAttributeValues ) {
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+ } else if ( material.defaultAttributeValues !== undefined ) {
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if ( material.defaultAttributeValues[ attributeName ].length === 2 ) {
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@@ -2485,9 +2471,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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var program = setProgram( camera, lights, fog, material, object );
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- var programAttributes = program.attributes;
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- var geometryAttributes = geometry.attributes;
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-
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var updateBuffers = false,
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wireframeBit = material.wireframe ? 1 : 0,
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geometryHash = ( geometry.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;
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@@ -2509,7 +2492,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( object instanceof THREE.Mesh ) {
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- var index = geometryAttributes[ 'index' ];
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+ var index = geometry.attributes.index;
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if ( index ) {
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@@ -2535,7 +2518,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( updateBuffers ) {
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- setupVertexAttributes( material, programAttributes, geometryAttributes, 0 );
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+ setupVertexAttributes( material, program, geometry, 0 );
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_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
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}
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@@ -2560,7 +2543,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( updateBuffers ) {
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- setupVertexAttributes( material, programAttributes, geometryAttributes, startIndex );
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+ setupVertexAttributes( material, program, geometry, startIndex );
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_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
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}
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@@ -2583,7 +2566,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( updateBuffers ) {
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- setupVertexAttributes( material, programAttributes, geometryAttributes, 0 );
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+ setupVertexAttributes( material, program, geometry, 0 );
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}
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@@ -2605,11 +2588,11 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( updateBuffers ) {
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- setupVertexAttributes( material, programAttributes, geometryAttributes, 0 );
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+ setupVertexAttributes( material, program, geometry, 0 );
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}
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- var position = geometryAttributes[ 'position' ];
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+ var position = geometry.attributes.position;
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// render particles
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@@ -2624,7 +2607,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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setLineWidth( material.linewidth );
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- var index = geometryAttributes[ 'index' ];
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+ var index = geometry.attributes.index;
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if ( index ) {
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@@ -2650,7 +2633,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( updateBuffers ) {
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- setupVertexAttributes( material, programAttributes, geometryAttributes, 0 );
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+ setupVertexAttributes( material, program, geometry, 0 );
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_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
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}
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@@ -2674,7 +2657,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( updateBuffers ) {
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- setupVertexAttributes( material, programAttributes, geometryAttributes, startIndex );
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+ setupVertexAttributes( material, program, geometry, startIndex );
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_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
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}
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@@ -2696,11 +2679,11 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( updateBuffers ) {
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- setupVertexAttributes( material, programAttributes, geometryAttributes, 0 );
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+ setupVertexAttributes( material, program, geometry, 0 );
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}
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- var position = geometryAttributes[ 'position' ];
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+ var position = geometry.attributes.position;
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_gl.drawArrays( mode, 0, position.array.length / 3 );
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@@ -2796,7 +2779,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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enableAttribute( attributes.color );
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_gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
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- } else if ( material.defaultAttributeValues ) {
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+ } else if ( material.defaultAttributeValues !== undefined ) {
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_gl.vertexAttrib3fv( attributes.color, material.defaultAttributeValues.color );
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@@ -2835,7 +2818,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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enableAttribute( attributes.uv );
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_gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
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- } else if ( material.defaultAttributeValues ) {
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+ } else if ( material.defaultAttributeValues !== undefined ) {
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_gl.vertexAttrib2fv( attributes.uv, material.defaultAttributeValues.uv );
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@@ -2852,7 +2835,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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enableAttribute( attributes.uv2 );
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_gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
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- } else if ( material.defaultAttributeValues ) {
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+ } else if ( material.defaultAttributeValues !== undefined ) {
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_gl.vertexAttrib2fv( attributes.uv2, material.defaultAttributeValues.uv2 );
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@@ -3870,11 +3853,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function areCustomAttributesDirty( material ) {
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- var keys = Object.keys( material.attributes );
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-
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- for ( var i = 0; i < keys.length; i ++ ) {
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-
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- var name = keys[ i ];
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+ for ( var name in material.attributes ) {
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if ( material.attributes[ name ].needsUpdate ) return true;
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@@ -3886,11 +3865,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function clearCustomAttributes( material ) {
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- var keys = Object.keys( material.attributes );
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-
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- for ( var i = 0; i < keys.length; i ++ ) {
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-
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- var name = keys[ i ];
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+ for ( var name in material.attributes ) {
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material.attributes[ name ].needsUpdate = false;
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@@ -4072,31 +4047,21 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- var keys;
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-
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if ( material.defines !== undefined ) {
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- keys = Object.keys( material.defines );
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+ for ( var name in material.defines ) {
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- for ( var i = 0; i < keys.length; i ++ ) {
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-
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- var d = keys[ i ];
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-
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- chunks.push( d );
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- chunks.push( material.defines[ d ] );
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+ chunks.push( name );
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+ chunks.push( material.defines[ name ] );
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}
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}
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- keys = Object.keys( parameters );
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-
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- for ( var i = 0; i < keys.length; i ++ ) {
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-
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- var p = keys[ i ];
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+ for ( var name in parameters ) {
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- chunks.push( p );
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- chunks.push( parameters[ p ] );
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+ chunks.push( name );
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+ chunks.push( parameters[ name ] );
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}
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@@ -4132,7 +4097,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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material.program = program;
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- var attributes = material.program.attributes;
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+ var attributes = program.attributes;
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if ( material.morphTargets ) {
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@@ -4140,7 +4105,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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var id, base = 'morphTarget';
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- for ( i = 0; i < _this.maxMorphTargets; i ++ ) {
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+ for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
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id = base + i;
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@@ -4176,11 +4141,8 @@ THREE.WebGLRenderer = function ( parameters ) {
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material.uniformsList = [];
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- keys = Object.keys( material.__webglShader.uniforms );
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-
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- for ( var i = 0; i < keys.length; i ++ ) {
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+ for ( var u in material.__webglShader.uniforms ) {
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- var u = keys[ i ];
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var location = material.program.uniforms[ u ];
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if ( location ) {
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