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@@ -42,19 +42,7 @@ var Reflector = function ( geometry, options ) {
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scope.needsUpdate = false;
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scope.maxDistance = Reflector.ReflectorShader.uniforms.maxDistance.value;
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scope.opacity = Reflector.ReflectorShader.uniforms.opacity.value;
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-
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- Object.defineProperty( scope, 'color', {
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- get() {
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-
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- return scope.material.uniforms[ 'color' ].value;
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-
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- },
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- set( val ) {
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-
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- scope.material.uniforms[ 'color' ].value = new Color( val );
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-
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- }
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- } );
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+ scope.color = color;
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scope._isDistanceAttenuation = Reflector.ReflectorShader.defines.isDistanceAttenuation;
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Object.defineProperty( scope, 'isDistanceAttenuation', {
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@@ -140,7 +128,7 @@ var Reflector = function ( geometry, options ) {
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} );
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material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
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- material.uniforms[ 'color' ].value = color;
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+ material.uniforms[ 'color' ].value = scope.color;
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material.uniforms[ 'textureMatrix' ].value = textureMatrix;
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if ( useDepthTexture ) {
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@@ -157,6 +145,7 @@ var Reflector = function ( geometry, options ) {
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// need precise calculation like this https://github.com/mrdoob/three.js/pull/20156/commits/8181946068e386d14a283cbd4f8877bc7ae066d3 ,
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// after fully understand http://www.terathon.com/lengyel/Lengyel-Oblique.pdf .
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+ material.uniforms[ 'color' ].value = scope.color;
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material.uniforms[ 'opacity' ].value = scope.opacity;
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vecTemp0.copy( camera.position ).normalize();
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