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Fixed WebGLRenderer aspect ratio bug when there is only one shader.

Mr.doob %!s(int64=14) %!d(string=hai) anos
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90fc8e8790
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      src/renderers/WebGLRenderer.js

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -1442,10 +1442,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 			_gl.useProgram( program );
 			_oldProgram = program;
 
-			_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, _projectionMatrixArray );
-
 		}
 
+		_gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, _projectionMatrixArray );
+
 		// refresh uniforms common to several materials
 
 		if ( fog && (