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@@ -62,15 +62,15 @@
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//
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//
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- var ambientLight = new THREE.AmbientLight( 0xcccccc );
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+ var ambientLight = new THREE.AmbientLight( 0x222222 );
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scene.add( ambientLight );
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scene.add( ambientLight );
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var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
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var light1 = new THREE.DirectionalLight( 0xffffff, 0.5 );
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light1.position.set( 1, 1, 1 );
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light1.position.set( 1, 1, 1 );
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scene.add( light1 );
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scene.add( light1 );
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- var light2 = new THREE.DirectionalLight( 0xffffff, 1.5 );
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- light2.position.set( 0, -1, 0 );
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+ var light2 = new THREE.DirectionalLight( 0xffffff, 1 );
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+ light2.position.set( 0, - 1, 0 );
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scene.add( light2 );
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scene.add( light2 );
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//
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//
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@@ -139,7 +139,7 @@
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geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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var material = new THREE.MeshPhongMaterial( {
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var material = new THREE.MeshPhongMaterial( {
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- specular: 0xffffff, shininess: 250,
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+ specular: 0x111111, shininess: 250,
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side: THREE.DoubleSide, vertexColors: THREE.VertexColors
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side: THREE.DoubleSide, vertexColors: THREE.VertexColors
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} );
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} );
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