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@@ -4,107 +4,109 @@
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import * as THREE from '../../../build/three.module.js';
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-function RoomEnvironment() {
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-
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- const scene = new THREE.Scene();
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-
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- const geometry = new THREE.BoxGeometry();
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- geometry.deleteAttribute( 'uv' );
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-
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- const roomMaterial = new THREE.MeshStandardMaterial( { side: THREE.BackSide } );
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- const boxMaterial = new THREE.MeshStandardMaterial();
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-
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- const mainLight = new THREE.PointLight( 0xffffff, 5.0, 28, 2 );
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- mainLight.position.set( 0.418, 16.199, 0.300 );
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- scene.add( mainLight );
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-
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- const room = new THREE.Mesh( geometry, roomMaterial );
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- room.position.set( - 0.757, 13.219, 0.717 );
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- room.scale.set( 31.713, 28.305, 28.591 );
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- scene.add( room );
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-
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- const box1 = new THREE.Mesh( geometry, boxMaterial );
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- box1.position.set( - 10.906, 2.009, 1.846 );
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- box1.rotation.set( 0, - 0.195, 0 );
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- box1.scale.set( 2.328, 7.905, 4.651 );
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- scene.add( box1 );
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-
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- const box2 = new THREE.Mesh( geometry, boxMaterial );
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- box2.position.set( - 5.607, - 0.754, - 0.758 );
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- box2.rotation.set( 0, 0.994, 0 );
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- box2.scale.set( 1.970, 1.534, 3.955 );
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- scene.add( box2 );
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-
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- const box3 = new THREE.Mesh( geometry, boxMaterial );
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- box3.position.set( 6.167, 0.857, 7.803 );
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- box3.rotation.set( 0, 0.561, 0 );
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- box3.scale.set( 3.927, 6.285, 3.687 );
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- scene.add( box3 );
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-
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- const box4 = new THREE.Mesh( geometry, boxMaterial );
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- box4.position.set( - 2.017, 0.018, 6.124 );
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- box4.rotation.set( 0, 0.333, 0 );
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- box4.scale.set( 2.002, 4.566, 2.064 );
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- scene.add( box4 );
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-
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- const box5 = new THREE.Mesh( geometry, boxMaterial );
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- box5.position.set( 2.291, - 0.756, - 2.621 );
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- box5.rotation.set( 0, - 0.286, 0 );
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- box5.scale.set( 1.546, 1.552, 1.496 );
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- scene.add( box5 );
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-
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- const box6 = new THREE.Mesh( geometry, boxMaterial );
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- box6.position.set( - 2.193, - 0.369, - 5.547 );
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- box6.rotation.set( 0, 0.516, 0 );
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- box6.scale.set( 3.875, 3.487, 2.986 );
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- scene.add( box6 );
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-
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-
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- // -x right
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- const light1 = new THREE.Mesh( geometry, createAreaLightMaterial( 50 ) );
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- light1.position.set( - 16.116, 14.37, 8.208 );
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- light1.scale.set( 0.1, 2.428, 2.739 );
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- scene.add( light1 );
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-
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- // -x left
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- const light2 = new THREE.Mesh( geometry, createAreaLightMaterial( 50 ) );
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- light2.position.set( - 16.109, 18.021, - 8.207 );
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- light2.scale.set( 0.1, 2.425, 2.751 );
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- scene.add( light2 );
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-
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- // +x
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- const light3 = new THREE.Mesh( geometry, createAreaLightMaterial( 17 ) );
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- light3.position.set( 14.904, 12.198, - 1.832 );
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- light3.scale.set( 0.15, 4.265, 6.331 );
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- scene.add( light3 );
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-
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- // +z
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- const light4 = new THREE.Mesh( geometry, createAreaLightMaterial( 43 ) );
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- light4.position.set( - 0.462, 8.89, 14.520 );
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- light4.scale.set( 4.38, 5.441, 0.088 );
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- scene.add( light4 );
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-
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- // -z
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- const light5 = new THREE.Mesh( geometry, createAreaLightMaterial( 20 ) );
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- light5.position.set( 3.235, 11.486, - 12.541 );
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- light5.scale.set( 2.5, 2.0, 0.1 );
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- scene.add( light5 );
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-
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- // +y
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- const light6 = new THREE.Mesh( geometry, createAreaLightMaterial( 100 ) );
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- light6.position.set( 0.0, 20.0, 0.0 );
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- light6.scale.set( 1.0, 0.1, 1.0 );
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- scene.add( light6 );
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-
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- function createAreaLightMaterial( intensity ) {
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-
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- const material = new THREE.MeshBasicMaterial();
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- material.color.setScalar( intensity );
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- return material;
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+class RoomEnvironment extends THREE.Scene {
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+
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+ constructor() {
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+
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+ super();
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+
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+ const geometry = new THREE.BoxGeometry();
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+ geometry.deleteAttribute( 'uv' );
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+
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+ const roomMaterial = new THREE.MeshStandardMaterial( { side: THREE.BackSide } );
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+ const boxMaterial = new THREE.MeshStandardMaterial();
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+
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+ const mainLight = new THREE.PointLight( 0xffffff, 5.0, 28, 2 );
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+ mainLight.position.set( 0.418, 16.199, 0.300 );
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+ this.add( mainLight );
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+
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+ const room = new THREE.Mesh( geometry, roomMaterial );
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+ room.position.set( - 0.757, 13.219, 0.717 );
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+ room.scale.set( 31.713, 28.305, 28.591 );
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+ this.add( room );
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+
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+ const box1 = new THREE.Mesh( geometry, boxMaterial );
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+ box1.position.set( - 10.906, 2.009, 1.846 );
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+ box1.rotation.set( 0, - 0.195, 0 );
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+ box1.scale.set( 2.328, 7.905, 4.651 );
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+ this.add( box1 );
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+
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+ const box2 = new THREE.Mesh( geometry, boxMaterial );
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+ box2.position.set( - 5.607, - 0.754, - 0.758 );
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+ box2.rotation.set( 0, 0.994, 0 );
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+ box2.scale.set( 1.970, 1.534, 3.955 );
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+ this.add( box2 );
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+
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+ const box3 = new THREE.Mesh( geometry, boxMaterial );
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+ box3.position.set( 6.167, 0.857, 7.803 );
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+ box3.rotation.set( 0, 0.561, 0 );
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+ box3.scale.set( 3.927, 6.285, 3.687 );
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+ this.add( box3 );
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+
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+ const box4 = new THREE.Mesh( geometry, boxMaterial );
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+ box4.position.set( - 2.017, 0.018, 6.124 );
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+ box4.rotation.set( 0, 0.333, 0 );
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+ box4.scale.set( 2.002, 4.566, 2.064 );
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+ this.add( box4 );
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+
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+ const box5 = new THREE.Mesh( geometry, boxMaterial );
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+ box5.position.set( 2.291, - 0.756, - 2.621 );
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+ box5.rotation.set( 0, - 0.286, 0 );
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+ box5.scale.set( 1.546, 1.552, 1.496 );
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+ this.add( box5 );
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+
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+ const box6 = new THREE.Mesh( geometry, boxMaterial );
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+ box6.position.set( - 2.193, - 0.369, - 5.547 );
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+ box6.rotation.set( 0, 0.516, 0 );
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+ box6.scale.set( 3.875, 3.487, 2.986 );
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+ this.add( box6 );
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+
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+
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+ // -x right
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+ const light1 = new THREE.Mesh( geometry, createAreaLightMaterial( 50 ) );
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+ light1.position.set( - 16.116, 14.37, 8.208 );
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+ light1.scale.set( 0.1, 2.428, 2.739 );
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+ this.add( light1 );
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+
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+ // -x left
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+ const light2 = new THREE.Mesh( geometry, createAreaLightMaterial( 50 ) );
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+ light2.position.set( - 16.109, 18.021, - 8.207 );
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+ light2.scale.set( 0.1, 2.425, 2.751 );
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+ this.add( light2 );
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+
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+ // +x
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+ const light3 = new THREE.Mesh( geometry, createAreaLightMaterial( 17 ) );
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+ light3.position.set( 14.904, 12.198, - 1.832 );
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+ light3.scale.set( 0.15, 4.265, 6.331 );
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+ this.add( light3 );
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+
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+ // +z
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+ const light4 = new THREE.Mesh( geometry, createAreaLightMaterial( 43 ) );
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+ light4.position.set( - 0.462, 8.89, 14.520 );
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+ light4.scale.set( 4.38, 5.441, 0.088 );
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+ this.add( light4 );
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+
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+ // -z
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+ const light5 = new THREE.Mesh( geometry, createAreaLightMaterial( 20 ) );
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+ light5.position.set( 3.235, 11.486, - 12.541 );
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+ light5.scale.set( 2.5, 2.0, 0.1 );
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+ this.add( light5 );
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+
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+ // +y
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+ const light6 = new THREE.Mesh( geometry, createAreaLightMaterial( 100 ) );
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+ light6.position.set( 0.0, 20.0, 0.0 );
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+ light6.scale.set( 1.0, 0.1, 1.0 );
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+ this.add( light6 );
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}
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- return scene;
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+}
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+
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+function createAreaLightMaterial( intensity ) {
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+
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+ const material = new THREE.MeshBasicMaterial();
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+ material.color.setScalar( intensity );
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+ return material;
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}
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