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@@ -1,5 +1,5 @@
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/**
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- * @author Sebastien Valette [email protected]
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+ * @author mrdoob / http://mrdoob.com/
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*/
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THREE.VTKLoader = function () {};
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@@ -38,206 +38,60 @@ THREE.VTKLoader.prototype.load = function ( url, callback ) {
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THREE.VTKLoader.prototype.parse = function ( data ) {
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var geometry = new THREE.Geometry();
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- var lines = data.split("\n");
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- function v( x, y, z ) {
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+ function vertex( x, y, z ) {
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geometry.vertices.push( new THREE.Vector3( x, y, z ) );
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}
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- function f3( a, b, c ) {
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+ function face3( a, b, c ) {
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geometry.faces.push( new THREE.Face3( a, b, c ) );
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}
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- var lineIndex = 0;
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+ function face4( a, b, c, d ) {
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- var line = lines[ 0 ].split( ' ' );
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- var lineLength = line.length;
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- var columnIndex = -1;
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-
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- function readNextString() {
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-
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- while ( 1 ) {
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-
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- var nextWord = line[ columnIndex ];
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- columnIndex ++;
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-
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- if ( columnIndex == lineLength ) {
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-
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- lineIndex ++;
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- columnIndex = 0;
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-
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- if ( lineIndex > lines.length ) {
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-
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- return '';
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-
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- }
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-
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- line = lines[ lineIndex ].split( ' ' );
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- lineLength = line.length;
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-
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- }
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-
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- if ( nextWord != null ) {
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-
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- if ( nextWord.length > 0 ) {
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-
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- return nextWord;
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-
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- }
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-
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- }
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-
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- }
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+ geometry.faces.push( new THREE.Face4( a, b, c, d ) );
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}
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- // read point data
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- var found = false;
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- while ( !found ) {
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-
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- var readString = readNextString();
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-
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- switch ( readString.toUpperCase() ) {
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-
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- case 'POINTS':
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- found = true;
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- break;
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-
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- case '':
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- alert ( 'error while reading ' + url + ' : \n' );
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- return;
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-
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- }
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+ var pattern, result;
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- }
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+ // float float float
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- var newIndex;
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- var new2old;
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+ pattern = /([\d|\.|\+|\-|e]+)[ ]+([\d|\.|\+|\-|e]+)[ ]+([\d|\.|\+|\-|e]+)/g;
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- var numberOfPoints = parseInt( readNextString() );
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+ while ( ( result = pattern.exec( data ) ) != null ) {
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- if ( numberOfPoints > 5000000 ) {
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+ // ["1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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- alert ( 'mesh is too big : ' + numberOfPoints + ' vertices' );
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- return;
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+ vertex( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
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}
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- var coord = [ 0, 0, 0 ];
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- var index2 = 0;
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-
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- var number;
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- var coordIndex;
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-
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- for ( var j = 0; j != numberOfPoints; j ++ ) {
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-
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- for ( coordIndex = 0; coordIndex < 3; coordIndex ++ ) {
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-
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- do {
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-
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- number = parseFloat( line[ columnIndex ] );
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-
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- columnIndex ++;
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-
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- if ( columnIndex == lineLength ) {
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+ // 3 int int int
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- lineIndex ++;
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- columnIndex = 0;
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+ pattern = /3[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)/g;
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- if ( lineIndex > lines.length ) {
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+ while ( ( result = pattern.exec( data ) ) != null ) {
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- alert ( 'error while reading ' + url + ' : \n' );
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- return;
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- }
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+ // ["3 1 2 3", "1", "2", "3"]
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- line = lines[ lineIndex ].split( ' ' );
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- lineLength = line.length;
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- }
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- } while ( isNaN( number ) )
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-
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- coord[ coordIndex ] = number;
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- }
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-
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- v( coord[ 0 ], coord[ 1 ], coord[ 2 ] );
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-
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- }
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-
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- found = false;
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-
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- while ( !found ) {
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-
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- var readString = readNextString();
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-
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- switch ( readString ) {
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-
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- case 'POLYGONS':
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- found = true;
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- break;
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-
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- case '':
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- alert ( 'error while reading ' + url + ' : \n' );
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- return;
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-
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- }
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+ face3( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ) );
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}
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- var numberOfPolygons = parseInt( readNextString() );
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- var numberOfpolygonElements = parseInt( readNextString() );
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-
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- index2 = 0;
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- var connectivity = [];
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-
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- for ( var p = 0; p != numberOfpolygonElements; p ++ ) {
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-
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- do {
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+ // 4 int int int int
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- number = parseInt( line[ columnIndex ] );
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+ pattern = /4[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)/g;
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- columnIndex ++;
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+ while ( ( result = pattern.exec( data ) ) != null ) {
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- if ( columnIndex == lineLength ) {
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+ // ["4 1 2 3 4", "1", "2", "3", "4"]
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- lineIndex ++;
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- columnIndex = 0;
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-
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- if ( lineIndex > lines.length ) {
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-
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- alert ( 'error while reading ' + url + ' : \n' );
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- return;
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-
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- }
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-
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- line = lines[ lineIndex ].split( ' ' );
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- lineLength = line.length;
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- }
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- } while ( isNaN( number ) )
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-
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- connectivity[ index2 ] = number;
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- index2 ++;
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-
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- if ( index2 == connectivity[ 0 ] + 1 ) {
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-
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- var triangle = [ 0, 0, 0 ];
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- index2 = 0;
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-
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- var numberOfTrianglesInCell = connectivity[ 0 ] - 2;
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- var vertex1 = triangle[ 0 ] = connectivity[ 1 ];
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-
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- for ( var i = 0; i < numberOfTrianglesInCell; i ++ ) {
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-
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- var vertex2 = connectivity[ i + 2 ];
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- var vertex3 = triangle[ 2 ] = connectivity[ i + 3 ];
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-
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- f3( vertex1, vertex2, vertex3 );
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-
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- }
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-
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- }
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+ face4( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ), parseInt( result[ 4 ] ) );
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}
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