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@@ -436,14 +436,16 @@ function WebGLRenderer( parameters ) {
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this.setViewport = function ( x, y, width, height ) {
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- state.viewport( _viewport.set( x, y, width, height ) );
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-
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+ _viewport.set( x, y, width, height )
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+ state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
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+
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};
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this.setScissor = function ( x, y, width, height ) {
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- state.scissor( _scissor.set( x, y, width, height ) );
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-
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+ _scissor.set( x, y, width, height )
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+ state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
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+
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};
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this.setScissorTest = function ( boolean ) {
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@@ -2675,7 +2677,7 @@ function WebGLRenderer( parameters ) {
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state.scissor( _currentScissor );
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state.setScissorTest( _currentScissorTest );
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- state.viewport( _currentViewport );
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+ !window.xx && state.viewport( _currentViewport );
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if ( isCube ) {
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