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@@ -1,333 +1,333 @@
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<!DOCTYPE html>
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<html lang='en'>
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<head>
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- <title>three.js webgl - loaders - X-File loader</title>
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- <meta charset='utf-8'>
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- <meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
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-
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- <style>
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- body {
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- font-family: Monospace;
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- background-color: #000;
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- color: #fff;
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- margin: 0px;
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- overflow: hidden;
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- }
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-
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- #info {
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- color: #fff;
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- position: absolute;
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- top: 10px;
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- width: 100%;
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- text-align: center;
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- z-index: -1;
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- display: block;
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- }
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-
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- #info a,
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- .button {
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- color: #f00;
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- font-weight: bold;
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- text-decoration: underline;
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- cursor: pointer;
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- }
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- </style>
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+ <title>three.js webgl - loaders - X-File loader</title>
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+ <meta charset='utf-8'>
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+ <meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
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+
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+ <style>
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+ body {
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+ font-family: Monospace;
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+ background-color: #000;
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+ color: #fff;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 10px;
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+ width: 100%;
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+ text-align: center;
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+ z-index: -1;
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+ display: block;
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+ }
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+
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+ #info a,
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+ .button {
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+ color: #f00;
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+ font-weight: bold;
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+ text-decoration: underline;
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+ cursor: pointer;
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+ }
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+ </style>
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</head>
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<body>
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- <div id='info'>
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- <a href='http://threejs.org' target='_blank'>three.js</a> - X-File Loader test<br />
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- </div>
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+ <div id='info'>
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+ <a href='http://threejs.org' target='_blank'>three.js</a> - X-File Loader test<br />
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+ </div>
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- <script src='../build/three.js'></script>
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- <script src='js/controls/OrbitControls.js'></script>
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+ <script src='../build/three.js'></script>
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+ <script src='js/controls/OrbitControls.js'></script>
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- <script src='js/loaders/XLoader.js'></script>
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+ <script src='js/loaders/XLoader.js'></script>
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- <script src='js/Detector.js'></script>
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- <script src='js/libs/stats.min.js'></script>
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- <script src='js/libs/dat.gui.min.js'></script>
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- <script>
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+ <script src='js/Detector.js'></script>
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+ <script src='js/libs/stats.min.js'></script>
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+ <script src='js/libs/dat.gui.min.js'></script>
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+ <script>
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- if (!Detector.webgl) Detector.addGetWebGLMessage();
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+ if (!Detector.webgl) Detector.addGetWebGLMessage();
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- var container, stats, controls;
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- var camera, scene, renderer;
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- var clock = new THREE.Clock();
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- var gui = new dat.GUI();
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- var mixers = [];
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- var manager = null;
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- var Texloader = null;
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- var ParentList = null;
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- var skeletonHelper = null;
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- var Models = [];
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- var animateInf = null;
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- var DashAnime = null;
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- var d = new Date();
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- var LastDateTime = null;
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- var animates = [];
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- var actions = [];
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- init();
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+ var container, stats, controls;
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+ var camera, scene, renderer;
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+ var clock = new THREE.Clock();
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+ var gui = new dat.GUI();
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+ var mixers = [];
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+ var manager = null;
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+ var Texloader = null;
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+ var ParentList = null;
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+ var skeletonHelper = null;
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+ var Models = [];
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+ var animateInf = null;
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+ var DashAnime = null;
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+ var d = new Date();
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+ var LastDateTime = null;
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+ var animates = [];
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+ var actions = [];
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+ init();
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- function init() {
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+ function init() {
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- LastDateTime = Date.now();
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- container = document.createElement('div');
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- document.body.appendChild(container);
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- container.style.zIndex = -10;
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- camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
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- scene = new THREE.Scene();
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- scene.background = new THREE.Color(0x666666);
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- scene.add(new THREE.AmbientLight(0x999999));
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- // grid
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- var gridHelper = new THREE.GridHelper(14, 1, 0x303030, 0x303030);
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- gridHelper.position.set(0, -0.04, 0);
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- scene.add(gridHelper);
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- // stats
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- stats = new Stats();
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- container.appendChild(stats.dom);
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- // model
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- manager = new THREE.LoadingManager();
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- manager.onProgress = function (item, loaded, total) {
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+ LastDateTime = Date.now();
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+ container = document.createElement('div');
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+ document.body.appendChild(container);
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+ container.style.zIndex = -10;
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+ camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color(0x666666);
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+ scene.add(new THREE.AmbientLight(0x999999));
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+ // grid
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+ var gridHelper = new THREE.GridHelper(14, 1, 0x303030, 0x303030);
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+ gridHelper.position.set(0, -0.04, 0);
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+ scene.add(gridHelper);
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+ // stats
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+ stats = new Stats();
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+ container.appendChild(stats.dom);
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+ // model
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+ manager = new THREE.LoadingManager();
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+ manager.onProgress = function (item, loaded, total) {
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- console.log(item, loaded, total);
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+ console.log(item, loaded, total);
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- };
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-
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- var onProgress = function (xhr) {
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-
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- if (xhr.lengthComputable) {
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-
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- var percentComplete = xhr.loaded / xhr.total * 100;
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- console.log(Math.round(percentComplete, 2) + '% downloaded');
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-
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- }
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-
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- };
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+ };
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+
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+ var onProgress = function (xhr) {
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+
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+ if (xhr.lengthComputable) {
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+
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+ var percentComplete = xhr.loaded / xhr.total * 100;
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+ console.log(Math.round(percentComplete, 2) + '% downloaded');
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+
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+ }
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+
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+ };
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- var onError = function (xhr) {
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+ var onError = function (xhr) {
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- console.log('Errror Loading!');
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+ console.log('Errror Loading!');
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- };
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+ };
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- Texloader = new THREE.TextureLoader();
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- var loader = new THREE.XLoader(manager, Texloader);
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+ Texloader = new THREE.TextureLoader();
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+ var loader = new THREE.XLoader(manager, Texloader);
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- // ! If [ Texture ] was reversed Y axis, enable the following.
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- // THREE.XLoader.IsUvYReverse = false;
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+ // ! If [ Texture ] was reversed Y axis, enable the following.
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+ // THREE.XLoader.IsUvYReverse = false;
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- // ! And if [ Model ] was reversed polygons, enable the following.
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- // loader.load([' your model url ', true ], function (object) {
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+ // ! And if [ Model ] was reversed polygons, enable the following.
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+ // loader.load([' your model url ', true ], function (object) {
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- // read (download) model file
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- loader.load(['models/xfile/SSR06_Born2.x', false], function (object) {
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+ // read (download) model file
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+ loader.load(['models/xfile/SSR06_Born2.x', false], function (object) {
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- for (var i = 0; i < object.FrameInfo.length; i++) {
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+ for (var i = 0; i < object.FrameInfo.length; i++) {
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- Models.push(object.FrameInfo[i]);
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- scene.add(Models[i]);
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+ Models.push(object.FrameInfo[i]);
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+ scene.add(Models[i]);
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- if (Models[i] instanceof THREE.SkinnedMesh) {
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+ if (Models[i] instanceof THREE.SkinnedMesh) {
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- skeletonHelper = new THREE.SkeletonHelper(Models[i]);
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- scene.add(skeletonHelper);
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+ skeletonHelper = new THREE.SkeletonHelper(Models[i]);
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+ scene.add(skeletonHelper);
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- if (object.XAnimationObj !== undefined && object.XAnimationObj.length !== 0) {
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+ if (object.XAnimationObj !== undefined && object.XAnimationObj.length !== 0) {
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- Models[i].geometry.animations = [];
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+ Models[i].geometry.animations = [];
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- /*
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- * ↓ that is BASIC animation data code.
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- * Usually, please use this.
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- * Because of the data I have, I use a different code
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- *
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- for (var a = 0; a < object.XAnimationObj.length; a++) {
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- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(object.XAnimationObj[a], Models[i].skeleton.bones));
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- }
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- Models[i].mixer = new THREE.AnimationMixer(Models[i]);
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- animates.push(Models[i].mixer);
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+ /*
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+ * ↓ that is BASIC animation data code.
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+ * Usually, please use this.
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+ * Because of the data I have, I use a different code
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+ *
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+ for (var a = 0; a < object.XAnimationObj.length; a++) {
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+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(object.XAnimationObj[a], Models[i].skeleton.bones));
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+ }
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+ Models[i].mixer = new THREE.AnimationMixer(Models[i]);
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+ animates.push(Models[i].mixer);
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- var action = Models[i].mixer.clipAction(Models[i].geometry.animations[0]);
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- action.play();
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- */
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-
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- // ↓ that is a code for [ All animation-keyframes are connected data ]. output from 'LightWave3D'
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- {
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+ var action = Models[i].mixer.clipAction(Models[i].geometry.animations[0]);
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+ action.play();
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+ */
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+
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+ // ↓ that is a code for [ All animation-keyframes are connected data ]. output from 'LightWave3D'
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+ {
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- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'stand', 10 * object.XAnimationObj[0].fps, 11 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'walk', 50 * object.XAnimationObj[0].fps, 80 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'dash', 140 * object.XAnimationObj[0].fps, 160 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'dashing', 160 * object.XAnimationObj[0].fps, 165 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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- Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'damage', 500 * object.XAnimationObj[0].fps, 530 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'stand', 10 * object.XAnimationObj[0].fps, 11 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'walk', 50 * object.XAnimationObj[0].fps, 80 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'dash', 140 * object.XAnimationObj[0].fps, 160 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'dashing', 160 * object.XAnimationObj[0].fps, 165 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'damage', 500 * object.XAnimationObj[0].fps, 530 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
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- Models[i].mixer = new THREE.AnimationMixer(Models[i]);
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- animates.push(Models[i].mixer);
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+ Models[i].mixer = new THREE.AnimationMixer(Models[i]);
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+ animates.push(Models[i].mixer);
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- var stand = Models[i].mixer.clipAction('stand');
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- // stand.play();
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- stand.setLoop(THREE.LoopRepeat);
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- actions['stand'] = stand;
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+ var stand = Models[i].mixer.clipAction('stand');
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+ // stand.play();
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+ stand.setLoop(THREE.LoopRepeat);
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+ actions['stand'] = stand;
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- var walk = Models[i].mixer.clipAction('walk');
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- walk.setLoop(THREE.LoopRepeat);
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- walk.play();
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- actions['walk'] = walk;
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+ var walk = Models[i].mixer.clipAction('walk');
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+ walk.setLoop(THREE.LoopRepeat);
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+ walk.play();
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+ actions['walk'] = walk;
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- var dash = Models[i].mixer.clipAction('dash');
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- dash.setLoop(THREE.LoopOnce);
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- //dash.play();
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- actions['dash'] = dash;
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+ var dash = Models[i].mixer.clipAction('dash');
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+ dash.setLoop(THREE.LoopOnce);
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+ //dash.play();
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+ actions['dash'] = dash;
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- var dashing = Models[i].mixer.clipAction('dashing');
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- dashing.setLoop(THREE.LoopPingPong);
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- // dashing.play();
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- actions['dashing'] = dashing;
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+ var dashing = Models[i].mixer.clipAction('dashing');
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+ dashing.setLoop(THREE.LoopPingPong);
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+ // dashing.play();
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+ actions['dashing'] = dashing;
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- var damage = Models[i].mixer.clipAction('damage');
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- damage.setLoop(THREE.LoopRepeat);
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- //damage.play();
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- actions['damage'] = damage;
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+ var damage = Models[i].mixer.clipAction('damage');
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+ damage.setLoop(THREE.LoopRepeat);
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+ //damage.play();
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+ actions['damage'] = damage;
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- var ActionKeys = Object.keys(actions);
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- var dmy = {};
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- dmy.gui = '';
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- dmy.action = '';
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- gui.add(dmy, 'action', ActionKeys).onChange(function (v) {
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- animates[0].stopAllAction();
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- actions[v].play();
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- });
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+ var ActionKeys = Object.keys(actions);
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+ var dmy = {};
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+ dmy.gui = '';
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+ dmy.action = '';
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+ gui.add(dmy, 'action', ActionKeys).onChange(function (v) {
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+ animates[0].stopAllAction();
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+ actions[v].play();
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+ });
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- }
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- ///////////
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- }
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+ }
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+ ///////////
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+ }
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- }
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+ }
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- }
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+ }
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- object = null;
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- }, onProgress, onError);
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+ object = null;
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+ }, onProgress, onError);
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio(window.devicePixelRatio);
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- renderer.setSize(window.innerWidth, window.innerHeight);
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- container.appendChild(renderer.domElement);
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio(window.devicePixelRatio);
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+ renderer.setSize(window.innerWidth, window.innerHeight);
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|
+ container.appendChild(renderer.domElement);
|
|
|
|
|
|
- controls = new THREE.OrbitControls(camera, renderer.domElement);
|
|
|
- controls.target.set(0, 12, 0);
|
|
|
+ controls = new THREE.OrbitControls(camera, renderer.domElement);
|
|
|
+ controls.target.set(0, 12, 0);
|
|
|
controls.update();
|
|
|
|
|
|
- camera.position.set(2, 18, 28);
|
|
|
- camera.up.set(0, 1, 0);
|
|
|
+ camera.position.set(2, 18, 28);
|
|
|
+ camera.up.set(0, 1, 0);
|
|
|
|
|
|
- var light = new THREE.DirectionalLight(0xeeeeff, 2);
|
|
|
- light.position.set(10, 100, 1).normalize();
|
|
|
- scene.add(light);
|
|
|
+ var light = new THREE.DirectionalLight(0xeeeeff, 2);
|
|
|
+ light.position.set(10, 100, 1).normalize();
|
|
|
+ scene.add(light);
|
|
|
|
|
|
- light = new THREE.DirectionalLight(0x555588);
|
|
|
- light.position.set(-1, -1, -1).normalize();
|
|
|
- scene.add(light);
|
|
|
+ light = new THREE.DirectionalLight(0x555588);
|
|
|
+ light.position.set(-1, -1, -1).normalize();
|
|
|
+ scene.add(light);
|
|
|
|
|
|
|
|
|
- window.addEventListener('resize', onWindowResize, false);
|
|
|
- animate();
|
|
|
+ window.addEventListener('resize', onWindowResize, false);
|
|
|
+ animate();
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- function onWindowResize() {
|
|
|
+ function onWindowResize() {
|
|
|
|
|
|
- camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
- camera.updateProjectionMatrix();
|
|
|
- renderer.setSize(window.innerWidth, window.innerHeight);
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+ renderer.setSize(window.innerWidth, window.innerHeight);
|
|
|
|
|
|
- }
|
|
|
- //
|
|
|
- function animate() {
|
|
|
+ }
|
|
|
+ //
|
|
|
+ function animate() {
|
|
|
|
|
|
- requestAnimationFrame(animate);
|
|
|
- var nowTime = Date.now();
|
|
|
- var dulTime = nowTime - LastDateTime;
|
|
|
- LastDateTime = nowTime;
|
|
|
+ requestAnimationFrame(animate);
|
|
|
+ var nowTime = Date.now();
|
|
|
+ var dulTime = nowTime - LastDateTime;
|
|
|
+ LastDateTime = nowTime;
|
|
|
|
|
|
- if (animates != null && animates.length > 0) {
|
|
|
+ if (animates != null && animates.length > 0) {
|
|
|
|
|
|
- for (var i = 0; i < animates.length; i++) {
|
|
|
+ for (var i = 0; i < animates.length; i++) {
|
|
|
|
|
|
- animates[i].update(dulTime);
|
|
|
+ animates[i].update(dulTime);
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- stats.update();
|
|
|
- render();
|
|
|
+ stats.update();
|
|
|
+ render();
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- function render() {
|
|
|
+ function render() {
|
|
|
|
|
|
- renderer.render(scene, camera);
|
|
|
+ renderer.render(scene, camera);
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- /////////////////
|
|
|
- /// this is not must mount codes.
|
|
|
- // split One and Long Animation, for time
|
|
|
- function splitAnimation(_baseAnime, _name, _beginTime, _endTime) {
|
|
|
+ /////////////////
|
|
|
+ /// this is not must mount codes.
|
|
|
+ // split One and Long Animation, for time
|
|
|
+ function splitAnimation(_baseAnime, _name, _beginTime, _endTime) {
|
|
|
|
|
|
- var Animation = {};
|
|
|
- Animation.fps = _baseAnime.fps;
|
|
|
- Animation.name = _name;
|
|
|
- Animation.length = _endTime - _beginTime;
|
|
|
- Animation.hierarchy = [];
|
|
|
+ var Animation = {};
|
|
|
+ Animation.fps = _baseAnime.fps;
|
|
|
+ Animation.name = _name;
|
|
|
+ Animation.length = _endTime - _beginTime;
|
|
|
+ Animation.hierarchy = [];
|
|
|
|
|
|
- for (var i = 0; i < _baseAnime.hierarchy.length; i++) {
|
|
|
+ for (var i = 0; i < _baseAnime.hierarchy.length; i++) {
|
|
|
|
|
|
- var firstKey = -1;
|
|
|
- var lastKey = -1;
|
|
|
- var frame = {};
|
|
|
- frame.name = _baseAnime.hierarchy[i].name;
|
|
|
- frame.parent = _baseAnime.hierarchy[i].parent;
|
|
|
- frame.keys = [];
|
|
|
+ var firstKey = -1;
|
|
|
+ var lastKey = -1;
|
|
|
+ var frame = {};
|
|
|
+ frame.name = _baseAnime.hierarchy[i].name;
|
|
|
+ frame.parent = _baseAnime.hierarchy[i].parent;
|
|
|
+ frame.keys = [];
|
|
|
|
|
|
- for (var m = 1; m < _baseAnime.hierarchy[i].keys.length; m++) {
|
|
|
+ for (var m = 1; m < _baseAnime.hierarchy[i].keys.length; m++) {
|
|
|
|
|
|
- if (_baseAnime.hierarchy[i].keys[m].time > _beginTime) {
|
|
|
+ if (_baseAnime.hierarchy[i].keys[m].time > _beginTime) {
|
|
|
|
|
|
- if (firstKey === -1) {
|
|
|
+ if (firstKey === -1) {
|
|
|
|
|
|
- firstKey = m - 1;
|
|
|
- frame.keys.push(_baseAnime.hierarchy[i].keys[m - 1]);
|
|
|
+ firstKey = m - 1;
|
|
|
+ frame.keys.push(_baseAnime.hierarchy[i].keys[m - 1]);
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- frame.keys.push(_baseAnime.hierarchy[i].keys[m]);
|
|
|
+ frame.keys.push(_baseAnime.hierarchy[i].keys[m]);
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- if (_endTime <= _baseAnime.hierarchy[i].keys[m].time || m >= _baseAnime.hierarchy[i].keys.length - 1) {
|
|
|
+ if (_endTime <= _baseAnime.hierarchy[i].keys[m].time || m >= _baseAnime.hierarchy[i].keys.length - 1) {
|
|
|
|
|
|
- break;
|
|
|
- }
|
|
|
+ break;
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- for (var m = 0; m < frame.keys.length; m++) {
|
|
|
+ for (var m = 0; m < frame.keys.length; m++) {
|
|
|
|
|
|
- frame.keys[m].time -= _beginTime;
|
|
|
+ frame.keys[m].time -= _beginTime;
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- Animation.hierarchy.push(frame);
|
|
|
+ Animation.hierarchy.push(frame);
|
|
|
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- return Animation;
|
|
|
+ return Animation;
|
|
|
|
|
|
- }
|
|
|
- </script>
|
|
|
+ }
|
|
|
+ </script>
|
|
|
|
|
|
</body>
|
|
|
|