|
@@ -413,8 +413,11 @@ THREE.ShaderLib = {
|
|
|
|
|
|
THREE.ShaderChunk[ "logdepthbuf_fragment" ],
|
|
|
THREE.ShaderChunk[ "map_particle_fragment" ],
|
|
|
- THREE.ShaderChunk[ "alphatest_fragment" ],
|
|
|
THREE.ShaderChunk[ "color_fragment" ],
|
|
|
+ THREE.ShaderChunk[ "alphatest_fragment" ],
|
|
|
+
|
|
|
+ " outgoingLight.rgb = diffuseColor.rgb;", // simple shader
|
|
|
+
|
|
|
THREE.ShaderChunk[ "shadowmap_fragment" ],
|
|
|
THREE.ShaderChunk[ "fog_fragment" ],
|
|
|
|