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@@ -1,184 +1,188 @@
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// ThreeDebug.js r31 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
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-THREE.Color.prototype={setRGB:function(a,b,g){this.r=a;this.g=b;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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+THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
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","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
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-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,g){this.x=a||0;this.y=b||0;this.z=g||0};
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-THREE.Vector3.prototype={set:function(a,b,g){this.x=a;this.y=b;this.z=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,g=this.y,d=this.z;this.x=g*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-g*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
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-a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+g*g+a*a)},distanceToSquared:function(a){var b=this.x-a.x,g=this.y-a.y;a=this.z-a.z;return b*b+g*g+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
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+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0};
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+THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
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+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
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+a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
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Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
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-THREE.Vector4=function(a,b,g,d){this.x=a||0;this.y=b||0;this.z=g||0;this.w=d||1};
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-THREE.Vector4.prototype={set:function(a,b,g,d){this.x=a;this.y=b;this.z=g;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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+THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1};
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+THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
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return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
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THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
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-THREE.Ray.prototype={intersectScene:function(a){var b,g,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){g=d[a];if(g instanceof THREE.Mesh)h=h.concat(this.intersectObject(g))}h.sort(function(j,p){return j.distance-p.distance});return h},intersectObject:function(a){function b(M,s,Q,E){E=E.clone().subSelf(s);Q=Q.clone().subSelf(s);var L=M.clone().subSelf(s);M=E.dot(E);s=E.dot(Q);E=E.dot(L);var e=Q.dot(Q);Q=Q.dot(L);L=1/(M*e-s*s);e=(e*E-s*Q)*L;M=(M*Q-s*E)*L;return e>0&&M>0&&e+M<1}var g,d,h,j,p,i,o,c,D,C,
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-y,x=a.geometry,K=x.vertices,P=[];g=0;for(d=x.faces.length;g<d;g++){h=x.faces[g];C=this.origin.clone();y=this.direction.clone();j=a.matrix.multiplyVector3(K[h.a].position.clone());p=a.matrix.multiplyVector3(K[h.b].position.clone());i=a.matrix.multiplyVector3(K[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(K[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());D=y.dot(c);if(D<0){c=c.dot((new THREE.Vector3).sub(j,C))/D;C=C.addSelf(y.multiplyScalar(c));
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-if(h instanceof THREE.Face3){if(b(C,j,p,i)){h={distance:this.origin.distanceTo(C),point:C,face:h,object:a};P.push(h)}}else if(h instanceof THREE.Face4)if(b(C,j,p,o)||b(C,p,i,o)){h={distance:this.origin.distanceTo(C),point:C,face:h,object:a};P.push(h)}}}return P}};
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-THREE.Rectangle=function(){function a(){j=d-b;p=h-g}var b,g,d,h,j,p,i=true;this.getX=function(){return b};this.getY=function(){return g};this.getWidth=function(){return j};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return g};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,D,C){i=false;b=o;g=c;d=D;h=C;a()};this.addPoint=function(o,c){if(i){i=false;b=o;g=c;d=o;h=c}else{b=b<o?b:o;g=g<c?g:c;d=d>o?d:o;h=h>c?
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-h:c}a()};this.add3Points=function(o,c,D,C,y,x){if(i){i=false;b=o<D?o<y?o:y:D<y?D:y;g=c<C?c<x?c:x:C<x?C:x;d=o>D?o>y?o:y:D>y?D:y;h=c>C?c>x?c:x:C>x?C:x}else{b=o<D?o<y?o<b?o:b:y<b?y:b:D<y?D<b?D:b:y<b?y:b;g=c<C?c<x?c<g?c:g:x<g?x:g:C<x?C<g?C:g:x<g?x:g;d=o>D?o>y?o>d?o:d:y>d?y:d:D>y?D>d?D:d:y>d?y:d;h=c>C?c>x?c>h?c:h:x>h?x:h:C>x?C>h?C:h:x>h?x:h}a()};this.addRectangle=function(o){if(i){i=false;b=o.getLeft();g=o.getTop();d=o.getRight();h=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();g=g<o.getTop()?g:o.getTop();
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-d=d>o.getRight()?d:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;g-=o;d+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();g=g>o.getTop()?g:o.getTop();d=d<o.getRight()?d:o.getRight();h=h<o.getBottom()?h:o.getBottom();a()};this.instersects=function(o){return Math.min(d,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(h,o.getBottom())-Math.max(g,o.getTop())>=0};this.empty=function(){i=true;h=d=g=b=0;a()};this.isEmpty=function(){return i};this.toString=
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-function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+g+", bottom: "+h+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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-THREE.Matrix4=function(a,b,g,d,h,j,p,i,o,c,D,C,y,x,K,P){this.n11=a||1;this.n12=b||0;this.n13=g||0;this.n14=d||0;this.n21=h||0;this.n22=j||1;this.n23=p||0;this.n24=i||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=C||0;this.n41=y||0;this.n42=x||0;this.n43=K||0;this.n44=P||1};
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-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,g,d,h,j,p,i,o,c,D,C,y,x,K,P){this.n11=a;this.n12=b;this.n13=g;this.n14=d;this.n21=h;this.n22=j;this.n23=p;this.n24=i;this.n31=o;this.n32=c;this.n33=D;this.n34=C;this.n41=y;this.n42=x;this.n43=K;this.n44=P;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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-a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,g){var d=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(g,j).normalize();h.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=j.x;
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-this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,g=a.y,d=a.z,h=1/(this.n41*b+this.n42*g+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*g+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*g+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*g+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,g=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*g+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*g+this.n23*d+this.n24*
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-h;a.z=this.n31*b+this.n32*g+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*g+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var g=a.n11,d=a.n12,h=a.n13,j=a.n14,p=a.n21,i=a.n22,o=a.n23,c=a.n24,D=a.n31,C=a.n32,
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-y=a.n33,x=a.n34,K=a.n41,P=a.n42,M=a.n43,s=a.n44,Q=b.n11,E=b.n12,L=b.n13,e=b.n14,m=b.n21,l=b.n22,f=b.n23,n=b.n24,k=b.n31,r=b.n32,q=b.n33,u=b.n34,w=b.n41,N=b.n42,G=b.n43,F=b.n44;this.n11=g*Q+d*m+h*k+j*w;this.n12=g*E+d*l+h*r+j*N;this.n13=g*L+d*f+h*q+j*G;this.n14=g*e+d*n+h*u+j*F;this.n21=p*Q+i*m+o*k+c*w;this.n22=p*E+i*l+o*r+c*N;this.n23=p*L+i*f+o*q+c*G;this.n24=p*e+i*n+o*u+c*F;this.n31=D*Q+C*m+y*k+x*w;this.n32=D*E+C*l+y*r+x*N;this.n33=D*L+C*f+y*q+x*G;this.n34=D*e+C*n+y*u+x*F;this.n41=K*Q+P*m+M*k+s*w;
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-this.n42=K*E+P*l+M*r+s*N;this.n43=K*L+P*f+M*q+s*G;this.n44=K*e+P*n+M*u+s*F;return this},multiplySelf:function(a){var b=this.n11,g=this.n12,d=this.n13,h=this.n14,j=this.n21,p=this.n22,i=this.n23,o=this.n24,c=this.n31,D=this.n32,C=this.n33,y=this.n34,x=this.n41,K=this.n42,P=this.n43,M=this.n44,s=a.n11,Q=a.n21,E=a.n31,L=a.n41,e=a.n12,m=a.n22,l=a.n32,f=a.n42,n=a.n13,k=a.n23,r=a.n33,q=a.n43,u=a.n14,w=a.n24,N=a.n34;a=a.n44;this.n11=b*s+g*Q+d*E+h*L;this.n12=b*e+g*m+d*l+h*f;this.n13=b*n+g*k+d*r+h*q;this.n14=
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-b*u+g*w+d*N+h*a;this.n21=j*s+p*Q+i*E+o*L;this.n22=j*e+p*m+i*l+o*f;this.n23=j*n+p*k+i*r+o*q;this.n24=j*u+p*w+i*N+o*a;this.n31=c*s+D*Q+C*E+y*L;this.n32=c*e+D*m+C*l+y*f;this.n33=c*n+D*k+C*r+y*q;this.n34=c*u+D*w+C*N+y*a;this.n41=x*s+K*Q+P*E+M*L;this.n42=x*e+K*m+P*l+M*f;this.n43=x*n+K*k+P*r+M*q;this.n44=x*u+K*w+P*N+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
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|
+THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,h=[];a=0;for(b=d.length;a<b;a++){f=d[a];if(f instanceof THREE.Mesh)h=h.concat(this.intersectObject(f))}h.sort(function(j,p){return j.distance-p.distance});return h},intersectObject:function(a){function b(O,r,S,E){E=E.clone().subSelf(r);S=S.clone().subSelf(r);var J=O.clone().subSelf(r);O=E.dot(E);r=E.dot(S);E=E.dot(J);var e=S.dot(S);S=S.dot(J);J=1/(O*e-r*r);e=(e*E-r*S)*J;O=(O*S-r*E)*J;return e>0&&O>0&&e+O<1}var f,d,h,j,p,i,o,c,D,F,
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|
|
+w,u=a.geometry,I=u.vertices,Q=[];f=0;for(d=u.faces.length;f<d;f++){h=u.faces[f];F=this.origin.clone();w=this.direction.clone();j=a.matrix.multiplyVector3(I[h.a].position.clone());p=a.matrix.multiplyVector3(I[h.b].position.clone());i=a.matrix.multiplyVector3(I[h.c].position.clone());o=h instanceof THREE.Face4?a.matrix.multiplyVector3(I[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());D=w.dot(c);if(D<0){c=c.dot((new THREE.Vector3).sub(j,F))/D;F=F.addSelf(w.multiplyScalar(c));
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|
+if(h instanceof THREE.Face3){if(b(F,j,p,i)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}else if(h instanceof THREE.Face4)if(b(F,j,p,o)||b(F,p,i,o)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};Q.push(h)}}}return Q}};
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+THREE.Rectangle=function(){function a(){j=d-b;p=h-f}var b,f,d,h,j,p,i=true;this.getX=function(){return b};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return p};this.getLeft=function(){return b};this.getTop=function(){return f};this.getRight=function(){return d};this.getBottom=function(){return h};this.set=function(o,c,D,F){i=false;b=o;f=c;d=D;h=F;a()};this.addPoint=function(o,c){if(i){i=false;b=o;f=c;d=o;h=c}else{b=b<o?b:o;f=f<c?f:c;d=d>o?d:o;h=h>c?
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+h:c}a()};this.add3Points=function(o,c,D,F,w,u){if(i){i=false;b=o<D?o<w?o:w:D<w?D:w;f=c<F?c<u?c:u:F<u?F:u;d=o>D?o>w?o:w:D>w?D:w;h=c>F?c>u?c:u:F>u?F:u}else{b=o<D?o<w?o<b?o:b:w<b?w:b:D<w?D<b?D:b:w<b?w:b;f=c<F?c<u?c<f?c:f:u<f?u:f:F<u?F<f?F:f:u<f?u:f;d=o>D?o>w?o>d?o:d:w>d?w:d:D>w?D>d?D:d:w>d?w:d;h=c>F?c>u?c>h?c:h:u>h?u:h:F>u?F>h?F:h:u>h?u:h}a()};this.addRectangle=function(o){if(i){i=false;b=o.getLeft();f=o.getTop();d=o.getRight();h=o.getBottom()}else{b=b<o.getLeft()?b:o.getLeft();f=f<o.getTop()?f:o.getTop();
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+d=d>o.getRight()?d:o.getRight();h=h>o.getBottom()?h:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;h+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d<o.getRight()?d:o.getRight();h=h<o.getBottom()?h:o.getBottom();a()};this.instersects=function(o){return Math.min(d,o.getRight())-Math.max(b,o.getLeft())>=0&&Math.min(h,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){i=true;h=d=f=b=0;a()};this.isEmpty=function(){return i};this.toString=
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|
+function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+h+", width: "+j+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
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|
+THREE.Matrix4=function(a,b,f,d,h,j,p,i,o,c,D,F,w,u,I,Q){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=h||0;this.n22=j||1;this.n23=p||0;this.n24=i||0;this.n31=o||0;this.n32=c||0;this.n33=D||1;this.n34=F||0;this.n41=w||0;this.n42=u||0;this.n43=I||0;this.n44=Q||1};
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+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,h,j,p,i,o,c,D,F,w,u,I,Q){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=h;this.n22=j;this.n23=p;this.n24=i;this.n31=o;this.n32=c;this.n33=D;this.n34=F;this.n41=w;this.n42=u;this.n43=I;this.n44=Q;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
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|
+a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();d.cross(f,j).normalize();h.cross(j,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=j.x;
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|
+this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,h=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*h;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*h;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,h=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*h;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24*
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|
+h;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*h;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,h=a.n13,j=a.n14,p=a.n21,i=a.n22,o=a.n23,c=a.n24,D=a.n31,F=a.n32,
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|
|
+w=a.n33,u=a.n34,I=a.n41,Q=a.n42,O=a.n43,r=a.n44,S=b.n11,E=b.n12,J=b.n13,e=b.n14,m=b.n21,k=b.n22,g=b.n23,n=b.n24,l=b.n31,s=b.n32,x=b.n33,v=b.n34,z=b.n41,V=b.n42,t=b.n43,L=b.n44;this.n11=f*S+d*m+h*l+j*z;this.n12=f*E+d*k+h*s+j*V;this.n13=f*J+d*g+h*x+j*t;this.n14=f*e+d*n+h*v+j*L;this.n21=p*S+i*m+o*l+c*z;this.n22=p*E+i*k+o*s+c*V;this.n23=p*J+i*g+o*x+c*t;this.n24=p*e+i*n+o*v+c*L;this.n31=D*S+F*m+w*l+u*z;this.n32=D*E+F*k+w*s+u*V;this.n33=D*J+F*g+w*x+u*t;this.n34=D*e+F*n+w*v+u*L;this.n41=I*S+Q*m+O*l+r*z;
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|
|
+this.n42=I*E+Q*k+O*s+r*V;this.n43=I*J+Q*g+O*x+r*t;this.n44=I*e+Q*n+O*v+r*L;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,h=this.n14,j=this.n21,p=this.n22,i=this.n23,o=this.n24,c=this.n31,D=this.n32,F=this.n33,w=this.n34,u=this.n41,I=this.n42,Q=this.n43,O=this.n44,r=a.n11,S=a.n21,E=a.n31,J=a.n41,e=a.n12,m=a.n22,k=a.n32,g=a.n42,n=a.n13,l=a.n23,s=a.n33,x=a.n43,v=a.n14,z=a.n24,V=a.n34;a=a.n44;this.n11=b*r+f*S+d*E+h*J;this.n12=b*e+f*m+d*k+h*g;this.n13=b*n+f*l+d*s+h*x;this.n14=
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|
+b*v+f*z+d*V+h*a;this.n21=j*r+p*S+i*E+o*J;this.n22=j*e+p*m+i*k+o*g;this.n23=j*n+p*l+i*s+o*x;this.n24=j*v+p*z+i*V+o*a;this.n31=c*r+D*S+F*E+w*J;this.n32=c*e+D*m+F*k+w*g;this.n33=c*n+D*l+F*s+w*x;this.n34=c*v+D*z+F*V+w*a;this.n41=u*r+I*S+Q*E+O*J;this.n42=u*e+I*m+Q*k+O*g;this.n43=u*n+I*l+Q*s+O*x;this.n44=u*v+I*z+Q*V+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
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|
|
a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
|
|
|
-this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,g,d){var h=b[g];b[g]=b[d];
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|
|
+this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var h=b[f];b[f]=b[d];
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|
b[d]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
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|
|
-this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=g;return d};
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|
|
-THREE.Matrix4.scaleMatrix=function(a,b,g){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=g;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
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|
|
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var g=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),j=1-d,p=a.x,i=a.y,o=a.z;g.n11=j*p*p+d;g.n12=j*p*i-h*o;g.n13=j*p*o+h*i;g.n21=j*p*i+h*o;g.n22=j*i*i+d;g.n23=j*i*o-h*p;g.n31=j*p*o-h*i;g.n32=j*i*o+h*p;g.n33=j*o*o+d;return g};
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|
|
+this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d};
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|
|
+THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
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|
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),h=Math.sin(b),j=1-d,p=a.x,i=a.y,o=a.z;f.n11=j*p*p+d;f.n12=j*p*i-h*o;f.n13=j*p*o+h*i;f.n21=j*p*i+h*o;f.n22=j*i*i+d;f.n23=j*i*o-h*p;f.n31=j*p*o-h*i;f.n32=j*i*o+h*p;f.n33=j*o*o+d;return f};
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|
|
THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
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|
|
a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
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a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
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a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
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-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var g=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*g+b[1]*j+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*g;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*i;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a};
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-THREE.Matrix4.makeFrustum=function(a,b,g,d,h,j){var p,i,o;p=new THREE.Matrix4;i=2*h/(b-a);o=2*h/(d-g);a=(b+a)/(b-a);g=(d+g)/(d-g);d=-(j+h)/(j-h);h=-2*j*h/(j-h);p.n11=i;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=g;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,g,d){var h;a=g*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,g,d)};
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-THREE.Matrix4.makeOrtho=function(a,b,g,d,h,j){var p,i,o,c;p=new THREE.Matrix4;i=b-a;o=g-d;c=j-h;a=(b+a)/i;g=(g+d)/o;h=(j+h)/c;p.n11=2/i;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-g;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
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+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*j+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*h;a.m[3]=b*j;a.m[4]=b*p;a.m[5]=b*i;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*D;return a};
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+THREE.Matrix4.makeFrustum=function(a,b,f,d,h,j){var p,i,o;p=new THREE.Matrix4;i=2*h/(b-a);o=2*h/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(j+h)/(j-h);h=-2*j*h/(j-h);p.n11=i;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,f,d)};
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+THREE.Matrix4.makeOrtho=function(a,b,f,d,h,j){var p,i,o,c;p=new THREE.Matrix4;i=b-a;o=f-d;c=j-h;a=(b+a)/i;f=(f+d)/o;h=(j+h)/c;p.n11=2/i;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/c;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};
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THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
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-THREE.Face3=function(a,b,g,d,h){this.a=a;this.b=b;this.c=g;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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-THREE.Face4=function(a,b,g,d,h,j){this.a=a;this.b=b;this.c=g;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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+THREE.Face3=function(a,b,f,d,h){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
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+THREE.Face4=function(a,b,f,d,h,j){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
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THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false};
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-THREE.Geometry.prototype={computeCentroids:function(){var a,b,g;a=0;for(b=this.faces.length;a<b;a++){g=this.faces[a];g.centroid.set(0,0,0);if(g instanceof THREE.Face3){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);g.centroid.divideScalar(3)}else if(g instanceof THREE.Face4){g.centroid.addSelf(this.vertices[g.a].position);g.centroid.addSelf(this.vertices[g.b].position);g.centroid.addSelf(this.vertices[g.c].position);
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-g.centroid.addSelf(this.vertices[g.d].position);g.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,g,d,h,j,p,i=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){j=this.vertices[d];j.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];if(a&&j.vertexNormals.length){i.set(0,0,0);b=0;for(g=j.normal.length;b<g;b++)i.addSelf(j.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[j.a];g=this.vertices[j.b];p=this.vertices[j.c];i.sub(p.position,
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-g.position);o.sub(b.position,g.position);i.crossSelf(o)}i.isZero()||i.normalize();j.normal.copy(i)}},computeVertexNormals:function(){var a,b=[],g,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
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-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(g=this.faces.length;a<g;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(u,w,N,G){j=u.vertices[w].position;p=u.vertices[N].position;
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-i=u.vertices[G].position;o=h[0];c=h[1];D=h[2];C=p.x-j.x;y=i.x-j.x;x=p.y-j.y;K=i.y-j.y;P=p.z-j.z;M=i.z-j.z;s=c.u-o.u;Q=D.u-o.u;E=c.v-o.v;L=D.v-o.v;e=1/(s*L-Q*E);n.set((L*C-E*y)*e,(L*x-E*K)*e,(L*P-E*M)*e);k.set((s*y-Q*C)*e,(s*K-Q*x)*e,(s*M-Q*P)*e);l[w].addSelf(n);l[N].addSelf(n);l[G].addSelf(n);f[w].addSelf(k);f[N].addSelf(k);f[G].addSelf(k)}var b,g,d,h,j,p,i,o,c,D,C,y,x,K,P,M,s,Q,E,L,e,m,l=[],f=[],n=new THREE.Vector3,k=new THREE.Vector3,r=new THREE.Vector3,q=new THREE.Vector3;m=new THREE.Vector3;b=
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|
-0;for(g=this.vertices.length;b<g;b++){l[b]=new THREE.Vector3;f[b]=new THREE.Vector3}b=0;for(g=this.faces.length;b<g;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
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-this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(g=this.vertices.length;b<g;b++){m.copy(this.vertices[b].normal);d=l[b];r.copy(d);r.subSelf(m.multiplyScalar(m.dot(d))).normalize();q.cross(this.vertices[b].normal,d);test=q.dot(f[b]);d=test<0?-1:1;this.vertices[b].tangent.set(r.x,r.y,r.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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-y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,g=this.vertices.length;b<g;b++){a=this.vertices[b];if(a.position.x<this.bbox.x[0])this.bbox.x[0]=a.position.x;else if(a.position.x>this.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.y<this.bbox.y[0])this.bbox.y[0]=a.position.y;else if(a.position.y>this.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z<this.bbox.z[0])this.bbox.z[0]=a.position.z;else if(a.position.z>
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-this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,g=this.vertices.length;b<g;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(D){var C=[];b=0;for(g=D.length;b<g;b++)D[b]==undefined?C.push("undefined"):C.push(D[b].toString());return C.join("_")}var b,g,d,h,j,p,i,o,c={};d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];p=
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-j.material;i=a(p);if(c[i]==undefined)c[i]={hash:i,counter:0};o=c[i].hash+"_"+c[i].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:p,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+j>65535){c[i].counter+=1;o=c[i].hash+"_"+c[i].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:p,vertices:0}}this.geometryChunks[o].faces.push(d);this.geometryChunks[o].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+
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-this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
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-THREE.Camera=function(a,b,g,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,g,d);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
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-this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
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-THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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-THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
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-this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
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-THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
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-THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
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-this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
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-a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
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|
-a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
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-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
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-a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=
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-a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+
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-this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
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-"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
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-a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
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|
-a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
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-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
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-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=
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-this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
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+THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a<b;a++){f=this.faces[a];f.centroid.set(0,0,0);if(f instanceof THREE.Face3){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);f.centroid.divideScalar(3)}else if(f instanceof THREE.Face4){f.centroid.addSelf(this.vertices[f.a].position);f.centroid.addSelf(this.vertices[f.b].position);f.centroid.addSelf(this.vertices[f.c].position);
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+f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,f,d,h,j,p,i=new THREE.Vector3,o=new THREE.Vector3;d=0;for(h=this.vertices.length;d<h;d++){j=this.vertices[d];j.normal.set(0,0,0)}d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];if(a&&j.vertexNormals.length){i.set(0,0,0);b=0;for(f=j.normal.length;b<f;b++)i.addSelf(j.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[j.a];f=this.vertices[j.b];p=this.vertices[j.c];i.sub(p.position,
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+f.position);o.sub(b.position,f.position);i.crossSelf(o)}i.isZero()||i.normalize();j.normal.copy(i)}},computeVertexNormals:function(){var a,b=[],f,d;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){b[d.a].addSelf(d.normal);b[d.b].addSelf(d.normal);b[d.c].addSelf(d.normal);b[d.d].addSelf(d.normal)}}a=
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+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(f=this.faces.length;a<f;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone()}else if(d instanceof THREE.Face4){d.vertexNormals[0]=b[d.a].clone();d.vertexNormals[1]=b[d.b].clone();d.vertexNormals[2]=b[d.c].clone();d.vertexNormals[3]=b[d.d].clone()}}},computeTangents:function(){function a(v,z,V,t){j=v.vertices[z].position;p=v.vertices[V].position;
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+i=v.vertices[t].position;o=h[0];c=h[1];D=h[2];F=p.x-j.x;w=i.x-j.x;u=p.y-j.y;I=i.y-j.y;Q=p.z-j.z;O=i.z-j.z;r=c.u-o.u;S=D.u-o.u;E=c.v-o.v;J=D.v-o.v;e=1/(r*J-S*E);n.set((J*F-E*w)*e,(J*u-E*I)*e,(J*Q-E*O)*e);l.set((r*w-S*F)*e,(r*I-S*u)*e,(r*O-S*Q)*e);k[z].addSelf(n);k[V].addSelf(n);k[t].addSelf(n);g[z].addSelf(l);g[V].addSelf(l);g[t].addSelf(l)}var b,f,d,h,j,p,i,o,c,D,F,w,u,I,Q,O,r,S,E,J,e,m,k=[],g=[],n=new THREE.Vector3,l=new THREE.Vector3,s=new THREE.Vector3,x=new THREE.Vector3;m=new THREE.Vector3;b=
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+0;for(f=this.vertices.length;b<f;b++){k[b]=new THREE.Vector3;g[b]=new THREE.Vector3}b=0;for(f=this.faces.length;b<f;b++){d=this.faces[b];h=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);
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+this.vertices[d.c].normal.copy(d.vertexNormals[2]);this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(f=this.vertices.length;b<f;b++){m.copy(this.vertices[b].normal);d=k[b];s.copy(d);s.subSelf(m.multiplyScalar(m.dot(d))).normalize();x.cross(this.vertices[b].normal,d);test=x.dot(g[b]);d=test<0?-1:1;this.vertices[b].tangent.set(s.x,s.y,s.z,d)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
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|
+y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;b<f;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
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+this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b<f;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(c){var D=[];b=0;for(f=c.length;b<f;b++)c[b]==undefined?D.push("undefined"):D.push(c[b].toString());return D.join("_")}
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|
+var b,f,d,h,j,p,i,o={};d=0;for(h=this.faces.length;d<h;d++){j=this.faces[d];materials=j.materials;p=a(materials);if(o[p]==undefined)o[p]={hash:p,counter:0};i=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[i].vertices+j>65535){o[p].counter+=1;i=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0}}this.geometryChunks[i].faces.push(d);
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|
+this.geometryChunks[i].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
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|
+THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=null;this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
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+this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix();this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
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|
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
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|
+THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
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|
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true};
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|
+THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);
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+this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;
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|
+THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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|
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}};
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|
+THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
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+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
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+a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
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|
+undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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+THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+
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|
+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
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|
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=
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|
+a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
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|
+undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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+THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+
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|
+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
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|
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=
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|
|
+this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
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|
+a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
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|
+undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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|
+THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
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+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
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|
+THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}};
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|
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
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|
THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==
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|
-undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+
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|
-"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
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|
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
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|
-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
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|
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
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|
-THREE.Texture=function(a,b,g,d,h,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=g!==undefined?g:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+
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-this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
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|
-THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
|
|
|
+undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}};
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|
+THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
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+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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|
+THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
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|
+THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
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|
+THREE.Texture=function(a,b,f,d,h,j){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=j!==undefined?j:THREE.LinearMipMapLinearFilter};
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|
+THREE.Texture.prototype={toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;
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|
+THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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|
THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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|
-THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
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|
|
-THREE.Projector=function(){function a(l,f){return f.z-l.z}function b(l,f){var n=0,k=1,r=l.z+l.w,q=f.z+f.w,u=-l.z+l.w,w=-f.z+f.w;if(r>=0&&q>=0&&u>=0&&w>=0)return true;else if(r<0&&q<0||u<0&&w<0)return false;else{if(r<0)n=Math.max(n,r/(r-q));else if(q<0)k=Math.min(k,r/(r-q));if(u<0)n=Math.max(n,u/(u-w));else if(w<0)k=Math.min(k,u/(u-w));if(k<n)return false;else{l.lerpSelf(f,n);f.lerpSelf(l,1-k);return true}}}var g,d,h=[],j,p,i,o=[],c,D,C=[],y,x,K=[],P=new THREE.Vector4,M=new THREE.Vector4,s=new THREE.Matrix4,
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|
|
-Q=new THREE.Matrix4,E=[],L=new THREE.Vector4,e=new THREE.Vector4,m;this.projectObjects=function(l,f,n){var k=[],r,q;d=0;s.multiply(f.projectionMatrix,f.matrix);E[0]=new THREE.Vector4(s.n41-s.n11,s.n42-s.n12,s.n43-s.n13,s.n44-s.n14);E[1]=new THREE.Vector4(s.n41+s.n11,s.n42+s.n12,s.n43+s.n13,s.n44+s.n14);E[2]=new THREE.Vector4(s.n41+s.n21,s.n42+s.n22,s.n43+s.n23,s.n44+s.n24);E[3]=new THREE.Vector4(s.n41-s.n21,s.n42-s.n22,s.n43-s.n23,s.n44-s.n24);E[4]=new THREE.Vector4(s.n41-s.n31,s.n42-s.n32,s.n43-
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|
-s.n33,s.n44-s.n34);E[5]=new THREE.Vector4(s.n41+s.n31,s.n42+s.n32,s.n43+s.n33,s.n44+s.n34);f=0;for(r=E.length;f<r;f++){q=E[f];q.divideScalar(Math.sqrt(q.x*q.x+q.y*q.y+q.z*q.z))}r=l.objects;l=0;for(f=r.length;l<f;l++){q=r[l];var u;if(!(u=!q.visible)){if(u=q instanceof THREE.Mesh){a:{u=void 0;for(var w=q.position,N=-q.geometry.boundingSphere.radius*Math.max(q.scale.x,Math.max(q.scale.y,q.scale.z)),G=0;G<6;G++){u=E[G].x*w.x+E[G].y*w.y+E[G].z*w.z+E[G].w;if(u<=N){u=false;break a}}u=true}u=!u}u=u}if(!u){g=
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|
|
-h[d]=h[d]||new THREE.RenderableObject;P.copy(q.position);s.multiplyVector3(P);g.object=q;g.z=P.z;k.push(g);d++}}n&&k.sort(a);return k};this.projectScene=function(l,f,n){var k=[],r,q,u,w,N,G,F,A,W,U,T,z,t,H,R,I;i=D=x=0;f.autoUpdateMatrix&&f.updateMatrix();s.multiply(f.projectionMatrix,f.matrix);G=this.projectObjects(l,f,true);l=0;for(r=G.length;l<r;l++){F=G[l].object;if(F.visible){F.autoUpdateMatrix&&F.updateMatrix();A=F.matrix;W=F.rotationMatrix;U=F.material;T=F.overdraw;if(F instanceof THREE.Mesh){z=
|
|
|
-F.geometry;t=z.vertices;q=0;for(u=t.length;q<u;q++){H=t[q];H.positionWorld.copy(H.position);A.multiplyVector3(H.positionWorld);w=H.positionScreen;w.copy(H.positionWorld);s.multiplyVector4(w);w.multiplyScalar(1/w.w);H.__visible=w.z>0&&w.z<1}z=z.faces;q=0;for(u=z.length;q<u;q++){H=z[q];if(H instanceof THREE.Face3){w=t[H.a];N=t[H.b];R=t[H.c];if(w.__visible&&N.__visible&&R.__visible)if(F.doubleSided||F.flipSided!=(R.positionScreen.x-w.positionScreen.x)*(N.positionScreen.y-w.positionScreen.y)-(R.positionScreen.y-
|
|
|
-w.positionScreen.y)*(N.positionScreen.x-w.positionScreen.x)<0){j=o[i]=o[i]||new THREE.RenderableFace3;j.v1.positionWorld.copy(w.positionWorld);j.v2.positionWorld.copy(N.positionWorld);j.v3.positionWorld.copy(R.positionWorld);j.v1.positionScreen.copy(w.positionScreen);j.v2.positionScreen.copy(N.positionScreen);j.v3.positionScreen.copy(R.positionScreen);j.normalWorld.copy(H.normal);W.multiplyVector3(j.normalWorld);j.centroidWorld.copy(H.centroid);A.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);
|
|
|
-s.multiplyVector3(j.centroidScreen);R=H.vertexNormals;m=j.vertexNormalsWorld;w=0;for(N=R.length;w<N;w++){I=m[w]=m[w]||new THREE.Vector3;I.copy(R[w]);W.multiplyVector3(I)}j.z=j.centroidScreen.z;j.meshMaterial=U;j.faceMaterial=H.material;j.overdraw=T;if(F.geometry.uvs[q]){j.uvs[0]=F.geometry.uvs[q][0];j.uvs[1]=F.geometry.uvs[q][1];j.uvs[2]=F.geometry.uvs[q][2]}k.push(j);i++}}else if(H instanceof THREE.Face4){w=t[H.a];N=t[H.b];R=t[H.c];I=t[H.d];if(w.__visible&&N.__visible&&R.__visible&&I.__visible)if(F.doubleSided||
|
|
|
-F.flipSided!=((I.positionScreen.x-w.positionScreen.x)*(N.positionScreen.y-w.positionScreen.y)-(I.positionScreen.y-w.positionScreen.y)*(N.positionScreen.x-w.positionScreen.x)<0||(N.positionScreen.x-R.positionScreen.x)*(I.positionScreen.y-R.positionScreen.y)-(N.positionScreen.y-R.positionScreen.y)*(I.positionScreen.x-R.positionScreen.x)<0)){j=o[i]=o[i]||new THREE.RenderableFace3;j.v1.positionWorld.copy(w.positionWorld);j.v2.positionWorld.copy(N.positionWorld);j.v3.positionWorld.copy(I.positionWorld);
|
|
|
-j.v1.positionScreen.copy(w.positionScreen);j.v2.positionScreen.copy(N.positionScreen);j.v3.positionScreen.copy(I.positionScreen);j.normalWorld.copy(H.normal);W.multiplyVector3(j.normalWorld);j.centroidWorld.copy(H.centroid);A.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=U;j.faceMaterial=H.material;j.overdraw=T;if(F.geometry.uvs[q]){j.uvs[0]=F.geometry.uvs[q][0];j.uvs[1]=F.geometry.uvs[q][1];j.uvs[2]=
|
|
|
-F.geometry.uvs[q][3]}k.push(j);i++;p=o[i]=o[i]||new THREE.RenderableFace3;p.v1.positionWorld.copy(N.positionWorld);p.v2.positionWorld.copy(R.positionWorld);p.v3.positionWorld.copy(I.positionWorld);p.v1.positionScreen.copy(N.positionScreen);p.v2.positionScreen.copy(R.positionScreen);p.v3.positionScreen.copy(I.positionScreen);p.normalWorld.copy(j.normalWorld);p.centroidWorld.copy(j.centroidWorld);p.centroidScreen.copy(j.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterial=U;p.faceMaterial=H.material;
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|
|
-p.overdraw=T;if(F.geometry.uvs[q]){p.uvs[0]=F.geometry.uvs[q][1];p.uvs[1]=F.geometry.uvs[q][2];p.uvs[2]=F.geometry.uvs[q][3]}k.push(p);i++}}}}else if(F instanceof THREE.Line){Q.multiply(s,A);t=F.geometry.vertices;H=t[0];H.positionScreen.copy(H.position);Q.multiplyVector4(H.positionScreen);q=1;for(u=t.length;q<u;q++){w=t[q];w.positionScreen.copy(w.position);Q.multiplyVector4(w.positionScreen);N=t[q-1];L.copy(w.positionScreen);e.copy(N.positionScreen);if(b(L,e)){L.multiplyScalar(1/L.w);e.multiplyScalar(1/
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|
-e.w);c=C[D]=C[D]||new THREE.RenderableLine;c.v1.positionScreen.copy(L);c.v2.positionScreen.copy(e);c.z=Math.max(L.z,e.z);c.material=F.material;k.push(c);D++}}}else if(F instanceof THREE.Particle){M.set(F.position.x,F.position.y,F.position.z,1);s.multiplyVector4(M);M.z/=M.w;if(M.z>0&&M.z<1){y=K[x]=K[x]||new THREE.RenderableParticle;y.x=M.x/M.w;y.y=M.y/M.w;y.z=M.z;y.rotation=F.rotation.z;y.scale.x=F.scale.x*Math.abs(y.x-(M.x+f.projectionMatrix.n11)/(M.w+f.projectionMatrix.n14));y.scale.y=F.scale.y*
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|
|
-Math.abs(y.y-(M.y+f.projectionMatrix.n22)/(M.w+f.projectionMatrix.n24));y.material=F.material;k.push(y);x++}}}}n&&k.sort(a);return k};this.unprojectVector=function(l,f){var n=new THREE.Matrix4;n.multiply(THREE.Matrix4.makeInvert(f.matrix),THREE.Matrix4.makeInvert(f.projectionMatrix));n.multiplyVector3(l);return l}};
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|
|
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,g,d,h,j;this.domElement=document.createElement("div");this.setSize=function(p,i){g=p;d=i;h=g/2;j=d/2};this.render=function(p,i){var o,c,D,C,y,x,K,P;a=b.projectScene(p,i);o=0;for(c=a.length;o<c;o++){y=a[o];if(y instanceof THREE.RenderableParticle){K=y.x*h+h;P=y.y*j+j;D=0;for(C=y.material.length;D<C;D++){x=y.material[D];if(x instanceof THREE.ParticleDOMMaterial){x=x.domElement;x.style.left=K+"px";x.style.top=P+"px"}}}}}};
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|
|
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,g=document.createElement("canvas"),d,h,j,p,i=g.getContext("2d"),o=1,c=0,D=null,C=null,y=1,x,K,P,M,s,Q,E,L,e,m=new THREE.Color,l=new THREE.Color,f=new THREE.Color,n=new THREE.Color,k=new THREE.Color,r,q,u,w,N,G,F,A,W,U,T=new THREE.Rectangle,z=new THREE.Rectangle,t=new THREE.Rectangle,H=false,R=new THREE.Color,I=new THREE.Color,V=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,Y=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
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|
|
-na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ua){d=ga;h=ua;j=d/2;p=h/2;g.width=d;g.height=h;T.set(-j,-p,j,p)};this.clear=function(){if(!z.isEmpty()){z.inflate(1);z.minSelf(T);i.clearRect(z.getX(),
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|
|
-z.getY(),z.getWidth(),z.getHeight());z.empty()}};this.render=function(ga,ua){function Ka(v){var S,O,B,J=v.lights;I.setRGB(0,0,0);V.setRGB(0,0,0);aa.setRGB(0,0,0);v=0;for(S=J.length;v<S;v++){O=J[v];B=O.color;if(O instanceof THREE.AmbientLight){I.r+=B.r;I.g+=B.g;I.b+=B.b}else if(O instanceof THREE.DirectionalLight){V.r+=B.r;V.g+=B.g;V.b+=B.b}else if(O instanceof THREE.PointLight){aa.r+=B.r;aa.g+=B.g;aa.b+=B.b}}}function va(v,S,O,B){var J,X,$,ba,ca=v.lights;v=0;for(J=ca.length;v<J;v++){X=ca[v];$=X.color;
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|
-ba=X.intensity;if(X instanceof THREE.DirectionalLight){X=O.dot(X.position)*ba;if(X>0){B.r+=$.r*X;B.g+=$.g*X;B.b+=$.b*X}}else if(X instanceof THREE.PointLight){Y.sub(X.position,S);Y.normalize();X=O.dot(Y)*ba;if(X>0){B.r+=$.r*X;B.g+=$.g*X;B.b+=$.b*X}}}}function La(v,S,O){if(O.opacity!=0){Ba(O.opacity);wa(O.blending);var B,J,X,$,ba,ca;if(O instanceof THREE.ParticleBasicMaterial){if(O.map){$=O.map;ba=$.width>>1;ca=$.height>>1;J=S.scale.x*j;X=S.scale.y*p;O=J*ba;B=X*ca;t.set(v.x-O,v.y-B,v.x+O,v.y+B);if(!T.instersects(t))return;
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-i.save();i.translate(v.x,v.y);i.rotate(-S.rotation);i.scale(J,-X);i.translate(-ba,-ca);i.drawImage($,0,0);i.restore()}i.beginPath();i.moveTo(v.x-10,v.y);i.lineTo(v.x+10,v.y);i.moveTo(v.x,v.y-10);i.lineTo(v.x,v.y+10);i.closePath();i.strokeStyle="rgb(255,255,0)";i.stroke()}else if(O instanceof THREE.ParticleCircleMaterial){if(H){R.r=I.r+V.r+aa.r;R.g=I.g+V.g+aa.g;R.b=I.b+V.b+aa.b;m.r=O.color.r*R.r;m.g=O.color.g*R.g;m.b=O.color.b*R.b;m.updateStyleString()}else m.__styleString=O.color.__styleString;O=
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-S.scale.x*j;B=S.scale.y*p;t.set(v.x-O,v.y-B,v.x+O,v.y+B);if(T.instersects(t)){J=m.__styleString;if(C!=J)i.fillStyle=C=J;i.save();i.translate(v.x,v.y);i.rotate(-S.rotation);i.scale(O,B);i.beginPath();i.arc(0,0,1,0,Ja,true);i.closePath();i.fill();i.restore()}}}}function Ma(v,S,O,B){if(B.opacity!=0){Ba(B.opacity);wa(B.blending);i.beginPath();i.moveTo(v.positionScreen.x,v.positionScreen.y);i.lineTo(S.positionScreen.x,S.positionScreen.y);i.closePath();if(B instanceof THREE.LineBasicMaterial){m.__styleString=
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-B.color.__styleString;v=B.linewidth;if(y!=v)i.lineWidth=y=v;v=m.__styleString;if(D!=v)i.strokeStyle=D=v;i.stroke();t.inflate(B.linewidth*2)}}}function Fa(v,S,O,B,J,X){if(J.opacity!=0){Ba(J.opacity);wa(J.blending);M=v.positionScreen.x;s=v.positionScreen.y;Q=S.positionScreen.x;E=S.positionScreen.y;L=O.positionScreen.x;e=O.positionScreen.y;i.beginPath();i.moveTo(M,s);i.lineTo(Q,E);i.lineTo(L,e);i.lineTo(M,s);i.closePath();if(J instanceof THREE.MeshBasicMaterial)if(J.map)J.map.image.loaded&&J.map.mapping instanceof
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-THREE.UVMapping&&qa(M,s,Q,E,L,e,J.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(J.env_map){if(J.env_map.image.loaded)if(J.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=ua.matrix;Y.copy(B.vertexNormalsWorld[0]);N=(Y.x*v.n11+Y.y*v.n12+Y.z*v.n13)*0.5+0.5;G=-(Y.x*v.n21+Y.y*v.n22+Y.z*v.n23)*0.5+0.5;Y.copy(B.vertexNormalsWorld[1]);F=(Y.x*v.n11+Y.y*v.n12+Y.z*v.n13)*0.5+0.5;A=-(Y.x*v.n21+Y.y*v.n22+Y.z*v.n23)*0.5+0.5;Y.copy(B.vertexNormalsWorld[2]);W=
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-(Y.x*v.n11+Y.y*v.n12+Y.z*v.n13)*0.5+0.5;U=-(Y.x*v.n21+Y.y*v.n22+Y.z*v.n23)*0.5+0.5;qa(M,s,Q,E,L,e,J.env_map.image,N,G,F,A,W,U)}}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString);else if(J instanceof THREE.MeshLambertMaterial){if(J.map&&!J.wireframe){J.map.mapping instanceof THREE.UVMapping&&qa(M,s,Q,E,L,e,J.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);wa(THREE.SubtractiveBlending)}if(H)if(!J.wireframe&&J.shading==THREE.SmoothShading&&
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-B.vertexNormalsWorld.length==3){l.r=f.r=n.r=I.r;l.g=f.g=n.g=I.g;l.b=f.b=n.b=I.b;va(X,B.v1.positionWorld,B.vertexNormalsWorld[0],l);va(X,B.v2.positionWorld,B.vertexNormalsWorld[1],f);va(X,B.v3.positionWorld,B.vertexNormalsWorld[2],n);k.r=(f.r+n.r)*0.5;k.g=(f.g+n.g)*0.5;k.b=(f.b+n.b)*0.5;w=Ga(l,f,n,k);qa(M,s,Q,E,L,e,w,0,0,1,0,0,1)}else{R.r=I.r;R.g=I.g;R.b=I.b;va(X,B.centroidWorld,B.normalWorld,R);m.r=J.color.r*R.r;m.g=J.color.g*R.g;m.b=J.color.b*R.b;m.updateStyleString();J.wireframe?xa(m.__styleString,
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-J.wireframe_linewidth):ya(m.__styleString)}else J.wireframe?xa(J.color.__styleString,J.wireframe_linewidth):ya(J.color.__styleString)}else if(J instanceof THREE.MeshDepthMaterial){r=J.__2near;q=J.__farPlusNear;u=J.__farMinusNear;l.r=l.g=l.b=1-r/(q-v.positionScreen.z*u);f.r=f.g=f.b=1-r/(q-S.positionScreen.z*u);n.r=n.g=n.b=1-r/(q-O.positionScreen.z*u);k.r=(f.r+n.r)*0.5;k.g=(f.g+n.g)*0.5;k.b=(f.b+n.b)*0.5;w=Ga(l,f,n,k);qa(M,s,Q,E,L,e,w,0,0,1,0,0,1)}else if(J instanceof THREE.MeshNormalMaterial){m.r=
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-Ca(B.normalWorld.x);m.g=Ca(B.normalWorld.y);m.b=Ca(B.normalWorld.z);m.updateStyleString();J.wireframe?xa(m.__styleString,J.wireframe_linewidth):ya(m.__styleString)}}}function xa(v,S){if(D!=v)i.strokeStyle=D=v;if(y!=S)i.lineWidth=y=S;i.stroke();t.inflate(S*2)}function ya(v){if(C!=v)i.fillStyle=C=v;i.fill()}function qa(v,S,O,B,J,X,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;O-=v;B-=S;J-=v;X-=S;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka=
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-(ra*O-ea*J)*ja;ea=(ra*B-ea*X)*ja;O=(ha*J-ia*O)*ja;B=(ha*X-ia*B)*ja;v=v-ka*ba-O*ca;S=S-ea*ba-B*ca;i.save();i.transform(ka,ea,O,B,v,S);i.clip();i.drawImage($,0,0);i.restore()}function Ba(v){if(o!=v)i.globalAlpha=o=v}function wa(v){if(c!=v){switch(v){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}c=v}}function Ga(v,S,O,B){var J=~~(v.r*255),
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-X=~~(v.g*255);v=~~(v.b*255);var $=~~(S.r*255),ba=~~(S.g*255);S=~~(S.b*255);var ca=~~(O.r*255),ha=~~(O.g*255);O=~~(O.b*255);var ea=~~(B.r*255),ia=~~(B.g*255);B=~~(B.b*255);da[0]=J<0?0:J>255?255:J;da[1]=X<0?0:X>255?255:X;da[2]=v<0?0:v>255?255:v;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=S<0?0:S>255?255:S;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=O<0?0:O>255?255:O;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=B<0?0:B>255?255:B;oa.putImageData(Aa,0,0);
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-ta.drawImage(na,0,0);return pa}function Ca(v){v=(v+1)*0.5;return v<0?0:v>1?1:v}function Da(v,S){var O=S.x-v.x,B=S.y-v.y,J=1/Math.sqrt(O*O+B*B);O*=J;B*=J;S.x+=O;S.y+=B;v.x-=O;v.y-=B}var za,Ha,Z,fa,ma,Ea,Ia,sa;i.setTransform(1,0,0,-1,j,p);this.autoClear&&this.clear();a=b.projectScene(ga,ua,this.sortElements);i.fillStyle="rgba(0, 255, 255, 0.5)";i.fillRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());(H=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];t.empty();if(Z instanceof THREE.RenderableParticle){x=
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-Z;x.x*=j;x.y*=p;fa=0;for(ma=Z.material.length;fa<ma;fa++)La(x,Z,Z.material[fa],ga)}else if(Z instanceof THREE.RenderableLine){x=Z.v1;K=Z.v2;x.positionScreen.x*=j;x.positionScreen.y*=p;K.positionScreen.x*=j;K.positionScreen.y*=p;t.addPoint(x.positionScreen.x,x.positionScreen.y);t.addPoint(K.positionScreen.x,K.positionScreen.y);if(T.instersects(t)){fa=0;for(ma=Z.material.length;fa<ma;)Ma(x,K,Z,Z.material[fa++],ga)}}else if(Z instanceof THREE.RenderableFace3){x=Z.v1;K=Z.v2;P=Z.v3;x.positionScreen.x*=
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-j;x.positionScreen.y*=p;K.positionScreen.x*=j;K.positionScreen.y*=p;P.positionScreen.x*=j;P.positionScreen.y*=p;if(Z.overdraw){Da(x.positionScreen,K.positionScreen);Da(K.positionScreen,P.positionScreen);Da(P.positionScreen,x.positionScreen)}t.add3Points(x.positionScreen.x,x.positionScreen.y,K.positionScreen.x,K.positionScreen.y,P.positionScreen.x,P.positionScreen.y);if(T.instersects(t)){fa=0;for(ma=Z.meshMaterial.length;fa<ma;){sa=Z.meshMaterial[fa++];if(sa instanceof THREE.MeshFaceMaterial){Ea=0;
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-for(Ia=Z.faceMaterial.length;Ea<Ia;)(sa=Z.faceMaterial[Ea++])&&Fa(x,K,P,Z,sa,ga)}else Fa(x,K,P,Z,sa,ga)}}}z.addRectangle(t)}i.lineWidth=1;i.strokeStyle="rgba( 255, 0, 0, 0.5 )";i.strokeRect(z.getX(),z.getY(),z.getWidth(),z.getHeight());i.setTransform(1,0,0,1,0,0)}};
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-THREE.SVGRenderer=function(){function a(A,W,U){var T,z,t,H;T=0;for(z=A.lights.length;T<z;T++){t=A.lights[T];if(t instanceof THREE.DirectionalLight){H=W.normalWorld.dot(t.position)*t.intensity;if(H>0){U.r+=t.color.r*H;U.g+=t.color.g*H;U.b+=t.color.b*H}}else if(t instanceof THREE.PointLight){n.sub(t.position,W.centroidWorld);n.normalize();H=W.normalWorld.dot(n)*t.intensity;if(H>0){U.r+=t.color.r*H;U.g+=t.color.g*H;U.b+=t.color.b*H}}}}function b(A,W,U,T,z,t){u=d(w++);u.setAttribute("d","M "+A.positionScreen.x+
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-" "+A.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)E.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(Q){L.r=e.r;L.g=e.g;L.b=e.b;a(t,T,L);E.r=z.color.r*L.r;E.g=z.color.g*L.g;E.b=z.color.b*L.b;E.updateStyleString()}else E.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){f=1-z.__2near/(z.__farPlusNear-T.z*z.__farMinusNear);
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-E.setRGB(f,f,f)}else z instanceof THREE.MeshNormalMaterial&&E.setRGB(h(T.normalWorld.x),h(T.normalWorld.y),h(T.normalWorld.z));z.wireframe?u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.wireframe_linecap+"; stroke-linejoin: "+z.wireframe_linejoin):u.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+z.opacity);i.appendChild(u)}function g(A,W,U,T,z,t,H){u=d(w++);u.setAttribute("d",
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|
|
-"M "+A.positionScreen.x+" "+A.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(t instanceof THREE.MeshBasicMaterial)E.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshLambertMaterial)if(Q){L.r=e.r;L.g=e.g;L.b=e.b;a(H,z,L);E.r=t.color.r*L.r;E.g=t.color.g*L.g;E.b=t.color.b*L.b;E.updateStyleString()}else E.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshDepthMaterial){f=
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|
-1-t.__2near/(t.__farPlusNear-z.z*t.__farMinusNear);E.setRGB(f,f,f)}else t instanceof THREE.MeshNormalMaterial&&E.setRGB(h(z.normalWorld.x),h(z.normalWorld.y),h(z.normalWorld.z));t.wireframe?u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+t.wireframe_linewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframe_linecap+"; stroke-linejoin: "+t.wireframe_linejoin):u.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+t.opacity);i.appendChild(u)}
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-function d(A){if(k[A]==null){k[A]=document.createElementNS("http://www.w3.org/2000/svg","path");F==0&&k[A].setAttribute("shape-rendering","crispEdges");return k[A]}return k[A]}function h(A){return A<0?Math.min((1+A)*0.5,0.5):0.5+Math.min(A*0.5,0.5)}var j=null,p=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,D,C,y,x,K,P,M=new THREE.Rectangle,s=new THREE.Rectangle,Q=false,E=new THREE.Color(16777215),L=new THREE.Color(16777215),e=new THREE.Color(0),m=new THREE.Color(0),
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-l=new THREE.Color(0),f,n=new THREE.Vector3,k=[],r=[],q=[],u,w,N,G,F=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(A){switch(A){case "high":F=1;break;case "low":F=0}};this.setSize=function(A,W){o=A;c=W;D=o/2;C=c/2;i.setAttribute("viewBox",-D+" "+-C+" "+o+" "+c);i.setAttribute("width",o);i.setAttribute("height",c);M.set(-D,-C,D,C)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(A,W){var U,T,
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|
-z,t,H,R,I,V;this.autoClear&&this.clear();j=p.projectScene(A,W,this.sortElements);G=N=w=0;if(Q=A.lights.length>0){I=A.lights;e.setRGB(0,0,0);m.setRGB(0,0,0);l.setRGB(0,0,0);U=0;for(T=I.length;U<T;U++){z=I[U];t=z.color;if(z instanceof THREE.AmbientLight){e.r+=t.r;e.g+=t.g;e.b+=t.b}else if(z instanceof THREE.DirectionalLight){m.r+=t.r;m.g+=t.g;m.b+=t.b}else if(z instanceof THREE.PointLight){l.r+=t.r;l.g+=t.g;l.b+=t.b}}}U=0;for(T=j.length;U<T;U++){I=j[U];s.empty();if(I instanceof THREE.RenderableParticle){y=
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|
-I;y.x*=D;y.y*=-C;z=0;for(t=I.material.length;z<t;z++)if(V=I.material[z]){H=y;R=I;V=V;var aa=N++;if(r[aa]==null){r[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");F==0&&r[aa].setAttribute("shape-rendering","crispEdges")}u=r[aa];u.setAttribute("cx",H.x);u.setAttribute("cy",H.y);u.setAttribute("r",R.scale.x*D);if(V instanceof THREE.ParticleCircleMaterial){if(Q){L.r=e.r+m.r+l.r;L.g=e.g+m.g+l.g;L.b=e.b+m.b+l.b;E.r=V.color.r*L.r;E.g=V.color.g*L.g;E.b=V.color.b*L.b;E.updateStyleString()}else E=
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-V.color;u.setAttribute("style","fill: "+E.__styleString)}i.appendChild(u)}}else if(I instanceof THREE.RenderableLine){y=I.v1;x=I.v2;y.positionScreen.x*=D;y.positionScreen.y*=-C;x.positionScreen.x*=D;x.positionScreen.y*=-C;s.addPoint(y.positionScreen.x,y.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);if(M.instersects(s)){z=0;for(t=I.material.length;z<t;)if(V=I.material[z++]){H=y;R=x;V=V;aa=G++;if(q[aa]==null){q[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");
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-F==0&&q[aa].setAttribute("shape-rendering","crispEdges")}u=q[aa];u.setAttribute("x1",H.positionScreen.x);u.setAttribute("y1",H.positionScreen.y);u.setAttribute("x2",R.positionScreen.x);u.setAttribute("y2",R.positionScreen.y);if(V instanceof THREE.LineBasicMaterial){E.__styleString=V.color.__styleString;u.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin);i.appendChild(u)}}}}else if(I instanceof
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|
-THREE.RenderableFace3){y=I.v1;x=I.v2;K=I.v3;y.positionScreen.x*=D;y.positionScreen.y*=-C;x.positionScreen.x*=D;x.positionScreen.y*=-C;K.positionScreen.x*=D;K.positionScreen.y*=-C;s.addPoint(y.positionScreen.x,y.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(K.positionScreen.x,K.positionScreen.y);if(M.instersects(s)){z=0;for(t=I.meshMaterial.length;z<t;){V=I.meshMaterial[z++];if(V instanceof THREE.MeshFaceMaterial){H=0;for(R=I.faceMaterial.length;H<R;)(V=I.faceMaterial[H++])&&
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-b(y,x,K,I,V,A)}else V&&b(y,x,K,I,V,A)}}}else if(I instanceof THREE.RenderableFace4){y=I.v1;x=I.v2;K=I.v3;P=I.v4;y.positionScreen.x*=D;y.positionScreen.y*=-C;x.positionScreen.x*=D;x.positionScreen.y*=-C;K.positionScreen.x*=D;K.positionScreen.y*=-C;P.positionScreen.x*=D;P.positionScreen.y*=-C;s.addPoint(y.positionScreen.x,y.positionScreen.y);s.addPoint(x.positionScreen.x,x.positionScreen.y);s.addPoint(K.positionScreen.x,K.positionScreen.y);s.addPoint(P.positionScreen.x,P.positionScreen.y);if(M.instersects(s)){z=
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|
-0;for(t=I.meshMaterial.length;z<t;){V=I.meshMaterial[z++];if(V instanceof THREE.MeshFaceMaterial){H=0;for(R=I.faceMaterial.length;H<R;)(V=I.faceMaterial[H++])&&g(y,x,K,P,I,V,A)}else V&&g(y,x,K,P,I,V,A)}}}}}};
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|
-THREE.WebGLRenderer=function(a){function b(e,m,l){var f=c.createProgram();l=["#ifdef GL_ES\nprecision highp float;\n#endif",l?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
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|
-c.attachShader(f,p("fragment",l+e));c.attachShader(f,p("vertex",n+m));c.linkProgram(f);c.getProgramParameter(f,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(f,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");f.uniforms={};f.attributes={};return f}function g(e,m){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
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|
-c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var l=0;l<6;++l)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[l]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
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+THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};
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|
|
+THREE.Projector=function(){function a(k,g){return g.z-k.z}function b(k,g){var n=0,l=1,s=k.z+k.w,x=g.z+g.w,v=-k.z+k.w,z=-g.z+g.w;if(s>=0&&x>=0&&v>=0&&z>=0)return true;else if(s<0&&x<0||v<0&&z<0)return false;else{if(s<0)n=Math.max(n,s/(s-x));else if(x<0)l=Math.min(l,s/(s-x));if(v<0)n=Math.max(n,v/(v-z));else if(z<0)l=Math.min(l,v/(v-z));if(l<n)return false;else{k.lerpSelf(g,n);g.lerpSelf(k,1-l);return true}}}var f,d,h=[],j,p,i,o=[],c,D,F=[],w,u,I=[],Q=new THREE.Vector4,O=new THREE.Vector4,r=new THREE.Matrix4,
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|
|
+S=new THREE.Matrix4,E=[],J=new THREE.Vector4,e=new THREE.Vector4,m;this.projectObjects=function(k,g,n){var l=[],s,x;d=0;r.multiply(g.projectionMatrix,g.matrix);E[0]=new THREE.Vector4(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);E[1]=new THREE.Vector4(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);E[2]=new THREE.Vector4(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);E[3]=new THREE.Vector4(r.n41-r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);E[4]=new THREE.Vector4(r.n41-r.n31,r.n42-r.n32,r.n43-
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|
+r.n33,r.n44-r.n34);E[5]=new THREE.Vector4(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);g=0;for(s=E.length;g<s;g++){x=E[g];x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z))}s=k.objects;k=0;for(g=s.length;k<g;k++){x=s[k];var v;if(!(v=!x.visible)){if(v=x instanceof THREE.Mesh){a:{v=void 0;for(var z=x.position,V=-x.geometry.boundingSphere.radius*Math.max(x.scale.x,Math.max(x.scale.y,x.scale.z)),t=0;t<6;t++){v=E[t].x*z.x+E[t].y*z.y+E[t].z*z.z+E[t].w;if(v<=V){v=false;break a}}v=true}v=!v}v=v}if(!v){f=
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|
+h[d]=h[d]||new THREE.RenderableObject;Q.copy(x.position);r.multiplyVector3(Q);f.object=x;f.z=Q.z;l.push(f);d++}}n&&l.sort(a);return l};this.projectScene=function(k,g,n){var l=[],s=g.near,x=g.far,v,z,V,t,L,C,H,R,U,y,A,P,W,G,M,Y;i=D=u=0;g.autoUpdateMatrix&&g.updateMatrix();r.multiply(g.projectionMatrix,g.matrix);C=this.projectObjects(k,g,true);k=0;for(v=C.length;k<v;k++){H=C[k].object;if(H.visible){H.autoUpdateMatrix&&H.updateMatrix();R=H.matrix;U=H.rotationMatrix;y=H.materials;A=H.overdraw;if(H instanceof
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|
+THREE.Mesh){P=H.geometry;W=P.vertices;z=0;for(V=W.length;z<V;z++){G=W[z];G.positionWorld.copy(G.position);R.multiplyVector3(G.positionWorld);t=G.positionScreen;t.copy(G.positionWorld);r.multiplyVector4(t);t.x/=t.w;t.y/=t.w;G.__visible=t.z>s&&t.z<x}P=P.faces;z=0;for(V=P.length;z<V;z++){G=P[z];if(G instanceof THREE.Face3){t=W[G.a];L=W[G.b];M=W[G.c];if(t.__visible&&L.__visible&&M.__visible)if(H.doubleSided||H.flipSided!=(M.positionScreen.x-t.positionScreen.x)*(L.positionScreen.y-t.positionScreen.y)-
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|
+(M.positionScreen.y-t.positionScreen.y)*(L.positionScreen.x-t.positionScreen.x)<0){j=o[i]=o[i]||new THREE.RenderableFace3;j.v1.positionWorld.copy(t.positionWorld);j.v2.positionWorld.copy(L.positionWorld);j.v3.positionWorld.copy(M.positionWorld);j.v1.positionScreen.copy(t.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(M.positionScreen);j.normalWorld.copy(G.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);R.multiplyVector3(j.centroidWorld);
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|
+j.centroidScreen.copy(j.centroidWorld);r.multiplyVector3(j.centroidScreen);M=G.vertexNormals;m=j.vertexNormalsWorld;t=0;for(L=M.length;t<L;t++){Y=m[t]=m[t]||new THREE.Vector3;Y.copy(M[t]);U.multiplyVector3(Y)}j.z=j.centroidScreen.z;j.meshMaterials=y;j.faceMaterials=G.materials;j.overdraw=A;if(H.geometry.uvs[z]){j.uvs[0]=H.geometry.uvs[z][0];j.uvs[1]=H.geometry.uvs[z][1];j.uvs[2]=H.geometry.uvs[z][2]}l.push(j);i++}}else if(G instanceof THREE.Face4){t=W[G.a];L=W[G.b];M=W[G.c];Y=W[G.d];if(t.__visible&&
|
|
|
+L.__visible&&M.__visible&&Y.__visible)if(H.doubleSided||H.flipSided!=((Y.positionScreen.x-t.positionScreen.x)*(L.positionScreen.y-t.positionScreen.y)-(Y.positionScreen.y-t.positionScreen.y)*(L.positionScreen.x-t.positionScreen.x)<0||(L.positionScreen.x-M.positionScreen.x)*(Y.positionScreen.y-M.positionScreen.y)-(L.positionScreen.y-M.positionScreen.y)*(Y.positionScreen.x-M.positionScreen.x)<0)){j=o[i]=o[i]||new THREE.RenderableFace3;j.v1.positionWorld.copy(t.positionWorld);j.v2.positionWorld.copy(L.positionWorld);
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|
+j.v3.positionWorld.copy(Y.positionWorld);j.v1.positionScreen.copy(t.positionScreen);j.v2.positionScreen.copy(L.positionScreen);j.v3.positionScreen.copy(Y.positionScreen);j.normalWorld.copy(G.normal);U.multiplyVector3(j.normalWorld);j.centroidWorld.copy(G.centroid);R.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);r.multiplyVector3(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterials=y;j.faceMaterials=G.materials;j.overdraw=A;if(H.geometry.uvs[z]){j.uvs[0]=H.geometry.uvs[z][0];
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|
|
+j.uvs[1]=H.geometry.uvs[z][1];j.uvs[2]=H.geometry.uvs[z][3]}l.push(j);i++;p=o[i]=o[i]||new THREE.RenderableFace3;p.v1.positionWorld.copy(L.positionWorld);p.v2.positionWorld.copy(M.positionWorld);p.v3.positionWorld.copy(Y.positionWorld);p.v1.positionScreen.copy(L.positionScreen);p.v2.positionScreen.copy(M.positionScreen);p.v3.positionScreen.copy(Y.positionScreen);p.normalWorld.copy(j.normalWorld);p.centroidWorld.copy(j.centroidWorld);p.centroidScreen.copy(j.centroidScreen);p.z=p.centroidScreen.z;p.meshMaterials=
|
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|
+y;p.faceMaterials=G.materials;p.overdraw=A;if(H.geometry.uvs[z]){p.uvs[0]=H.geometry.uvs[z][1];p.uvs[1]=H.geometry.uvs[z][2];p.uvs[2]=H.geometry.uvs[z][3]}l.push(p);i++}}}}else if(H instanceof THREE.Line){S.multiply(r,R);W=H.geometry.vertices;G=W[0];G.positionScreen.copy(G.position);S.multiplyVector4(G.positionScreen);z=1;for(V=W.length;z<V;z++){t=W[z];t.positionScreen.copy(t.position);S.multiplyVector4(t.positionScreen);L=W[z-1];J.copy(t.positionScreen);e.copy(L.positionScreen);if(b(J,e)){J.multiplyScalar(1/
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|
+J.w);e.multiplyScalar(1/e.w);c=F[D]=F[D]||new THREE.RenderableLine;c.v1.positionScreen.copy(J);c.v2.positionScreen.copy(e);c.z=Math.max(J.z,e.z);c.materials=H.materials;l.push(c);D++}}}else if(H instanceof THREE.Particle){O.set(H.position.x,H.position.y,H.position.z,1);r.multiplyVector4(O);O.z/=O.w;if(O.z>0&&O.z<1){w=I[u]=I[u]||new THREE.RenderableParticle;w.x=O.x/O.w;w.y=O.y/O.w;w.z=O.z;w.rotation=H.rotation.z;w.scale.x=H.scale.x*Math.abs(w.x-(O.x+g.projectionMatrix.n11)/(O.w+g.projectionMatrix.n14));
|
|
|
+w.scale.y=H.scale.y*Math.abs(w.y-(O.y+g.projectionMatrix.n22)/(O.w+g.projectionMatrix.n24));w.materials=H.materials;l.push(w);u++}}}}n&&l.sort(a);return l};this.unprojectVector=function(k,g){var n=new THREE.Matrix4;n.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));n.multiplyVector3(k);return k}};
|
|
|
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,h,j;this.domElement=document.createElement("div");this.setSize=function(p,i){f=p;d=i;h=f/2;j=d/2};this.render=function(p,i){var o,c,D,F,w,u,I,Q;a=b.projectScene(p,i);o=0;for(c=a.length;o<c;o++){w=a[o];if(w instanceof THREE.RenderableParticle){I=w.x*h+h;Q=w.y*j+j;D=0;for(F=w.material.length;D<F;D++){u=w.material[D];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=I+"px";u.style.top=Q+"px"}}}}}};
|
|
|
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,f=document.createElement("canvas"),d,h,j,p,i=f.getContext("2d"),o=1,c=0,D=null,F=null,w=1,u,I,Q,O,r,S,E,J,e,m=new THREE.Color,k=new THREE.Color,g=new THREE.Color,n=new THREE.Color,l=new THREE.Color,s,x,v,z,V,t,L,C,H,R=new THREE.Rectangle,U=new THREE.Rectangle,y=new THREE.Rectangle,A=false,P=new THREE.Color,W=new THREE.Color,G=new THREE.Color,M=new THREE.Color,Y=Math.PI*2,Z=new THREE.Vector3,oa,pa,Aa,da,qa,ua,la=16;oa=document.createElement("canvas");
|
|
|
+oa.width=oa.height=2;pa=oa.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);Aa=pa.getImageData(0,0,2,2);da=Aa.data;qa=document.createElement("canvas");qa.width=qa.height=la;ua=qa.getContext("2d");ua.translate(-la/2,-la/2);ua.scale(la,la);la--;this.domElement=f;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ga,ma){d=ga;h=ma;j=d/2;p=h/2;f.width=d;f.height=h;R.set(-j,-p,j,p)};this.clear=function(){if(!U.isEmpty()){U.inflate(1);U.minSelf(R);i.clearRect(U.getX(),
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|
|
+U.getY(),U.getWidth(),U.getHeight());U.empty()}};this.render=function(ga,ma){function Ka(q){var T,N,B,K=q.lights;W.setRGB(0,0,0);G.setRGB(0,0,0);M.setRGB(0,0,0);q=0;for(T=K.length;q<T;q++){N=K[q];B=N.color;if(N instanceof THREE.AmbientLight){W.r+=B.r;W.g+=B.g;W.b+=B.b}else if(N instanceof THREE.DirectionalLight){G.r+=B.r;G.g+=B.g;G.b+=B.b}else if(N instanceof THREE.PointLight){M.r+=B.r;M.g+=B.g;M.b+=B.b}}}function va(q,T,N,B){var K,X,aa,ba,ca=q.lights;q=0;for(K=ca.length;q<K;q++){X=ca[q];aa=X.color;
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|
|
+ba=X.intensity;if(X instanceof THREE.DirectionalLight){X=N.dot(X.position)*ba;if(X>0){B.r+=aa.r*X;B.g+=aa.g*X;B.b+=aa.b*X}}else if(X instanceof THREE.PointLight){Z.sub(X.position,T);Z.normalize();X=N.dot(Z)*ba;if(X>0){B.r+=aa.r*X;B.g+=aa.g*X;B.b+=aa.b*X}}}}function La(q,T,N){if(N.opacity!=0){Ba(N.opacity);wa(N.blending);var B,K,X,aa,ba,ca;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ba=aa.width>>1;ca=aa.height>>1;K=T.scale.x*j;X=T.scale.y*p;N=K*ba;B=X*ca;y.set(q.x-N,q.y-B,q.x+N,
|
|
|
+q.y+B);if(!R.instersects(y))return;i.save();i.translate(q.x,q.y);i.rotate(-T.rotation);i.scale(K,-X);i.translate(-ba,-ca);i.drawImage(aa,0,0);i.restore()}i.beginPath();i.moveTo(q.x-10,q.y);i.lineTo(q.x+10,q.y);i.moveTo(q.x,q.y-10);i.lineTo(q.x,q.y+10);i.closePath();i.strokeStyle="rgb(255,255,0)";i.stroke()}else if(N instanceof THREE.ParticleCircleMaterial){if(A){P.r=W.r+G.r+M.r;P.g=W.g+G.g+M.g;P.b=W.b+G.b+M.b;m.r=N.color.r*P.r;m.g=N.color.g*P.g;m.b=N.color.b*P.b;m.updateStyleString()}else m.__styleString=
|
|
|
+N.color.__styleString;N=T.scale.x*j;B=T.scale.y*p;y.set(q.x-N,q.y-B,q.x+N,q.y+B);if(R.instersects(y)){K=m.__styleString;if(F!=K)i.fillStyle=F=K;i.save();i.translate(q.x,q.y);i.rotate(-T.rotation);i.scale(N,B);i.beginPath();i.arc(0,0,1,0,Y,true);i.closePath();i.fill();i.restore()}}}}function Ma(q,T,N,B){if(B.opacity!=0){Ba(B.opacity);wa(B.blending);i.beginPath();i.moveTo(q.positionScreen.x,q.positionScreen.y);i.lineTo(T.positionScreen.x,T.positionScreen.y);i.closePath();if(B instanceof THREE.LineBasicMaterial){m.__styleString=
|
|
|
+B.color.__styleString;q=B.linewidth;if(w!=q)i.lineWidth=w=q;q=m.__styleString;if(D!=q)i.strokeStyle=D=q;i.stroke();y.inflate(B.linewidth*2)}}}function Ga(q,T,N,B,K,X){if(K.opacity!=0){Ba(K.opacity);wa(K.blending);O=q.positionScreen.x;r=q.positionScreen.y;S=T.positionScreen.x;E=T.positionScreen.y;J=N.positionScreen.x;e=N.positionScreen.y;i.beginPath();i.moveTo(O,r);i.lineTo(S,E);i.lineTo(J,e);i.lineTo(O,r);i.closePath();if(K instanceof THREE.MeshBasicMaterial)if(K.map)K.map.image.loaded&&K.map.mapping instanceof
|
|
|
+THREE.UVMapping&&ra(O,r,S,E,J,e,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(K.env_map){if(K.env_map.image.loaded)if(K.env_map.mapping instanceof THREE.SphericalReflectionMapping){q=ma.matrix;Z.copy(B.vertexNormalsWorld[0]);z=(Z.x*q.n11+Z.y*q.n12+Z.z*q.n13)*0.5+0.5;V=-(Z.x*q.n21+Z.y*q.n22+Z.z*q.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[1]);t=(Z.x*q.n11+Z.y*q.n12+Z.z*q.n13)*0.5+0.5;L=-(Z.x*q.n21+Z.y*q.n22+Z.z*q.n23)*0.5+0.5;Z.copy(B.vertexNormalsWorld[2]);C=
|
|
|
+(Z.x*q.n11+Z.y*q.n12+Z.z*q.n13)*0.5+0.5;H=-(Z.x*q.n21+Z.y*q.n22+Z.z*q.n23)*0.5+0.5;ra(O,r,S,E,J,e,K.env_map.image,z,V,t,L,C,H)}}else K.wireframe?xa(K.color.__styleString,K.wireframe_linewidth):ya(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){K.map.mapping instanceof THREE.UVMapping&&ra(O,r,S,E,J,e,K.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);wa(THREE.SubtractiveBlending)}if(A)if(!K.wireframe&&K.shading==THREE.SmoothShading&&
|
|
|
+B.vertexNormalsWorld.length==3){k.r=g.r=n.r=W.r;k.g=g.g=n.g=W.g;k.b=g.b=n.b=W.b;va(X,B.v1.positionWorld,B.vertexNormalsWorld[0],k);va(X,B.v2.positionWorld,B.vertexNormalsWorld[1],g);va(X,B.v3.positionWorld,B.vertexNormalsWorld[2],n);l.r=(g.r+n.r)*0.5;l.g=(g.g+n.g)*0.5;l.b=(g.b+n.b)*0.5;v=Ha(k,g,n,l);ra(O,r,S,E,J,e,v,0,0,1,0,0,1)}else{P.r=W.r;P.g=W.g;P.b=W.b;va(X,B.centroidWorld,B.normalWorld,P);m.r=K.color.r*P.r;m.g=K.color.g*P.g;m.b=K.color.b*P.b;m.updateStyleString();K.wireframe?xa(m.__styleString,
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|
|
+K.wireframe_linewidth):ya(m.__styleString)}else K.wireframe?xa(K.color.__styleString,K.wireframe_linewidth):ya(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){s=ma.near;x=ma.far;k.r=k.g=k.b=1-Ca(q.positionScreen.z,s,x);g.r=g.g=g.b=1-Ca(T.positionScreen.z,s,x);n.r=n.g=n.b=1-Ca(N.positionScreen.z,s,x);l.r=(g.r+n.r)*0.5;l.g=(g.g+n.g)*0.5;l.b=(g.b+n.b)*0.5;v=Ha(k,g,n,l);ra(O,r,S,E,J,e,v,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){m.r=Da(B.normalWorld.x);m.g=Da(B.normalWorld.y);
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|
|
+m.b=Da(B.normalWorld.z);m.updateStyleString();K.wireframe?xa(m.__styleString,K.wireframe_linewidth):ya(m.__styleString)}}}function xa(q,T){if(D!=q)i.strokeStyle=D=q;if(w!=T)i.lineWidth=w=T;i.stroke();y.inflate(T*2)}function ya(q){if(F!=q)i.fillStyle=F=q;i.fill()}function ra(q,T,N,B,K,X,aa,ba,ca,ha,ea,ia,sa){var ka,ja;ka=aa.width-1;ja=aa.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;sa*=ja;N-=q;B-=T;K-=q;X-=T;ha-=ba;ea-=ca;ia-=ba;sa-=ca;ja=1/(ha*sa-ia*ea);ka=(sa*N-ea*K)*ja;ea=(sa*B-ea*X)*ja;N=(ha*K-
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|
|
+ia*N)*ja;B=(ha*X-ia*B)*ja;q=q-ka*ba-N*ca;T=T-ea*ba-B*ca;i.save();i.transform(ka,ea,N,B,q,T);i.clip();i.drawImage(aa,0,0);i.restore()}function Ba(q){if(o!=q)i.globalAlpha=o=q}function wa(q){if(c!=q){switch(q){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}c=q}}function Ha(q,T,N,B){var K=~~(q.r*255),X=~~(q.g*255);q=~~(q.b*255);var aa=~~(T.r*
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|
|
+255),ba=~~(T.g*255);T=~~(T.b*255);var ca=~~(N.r*255),ha=~~(N.g*255);N=~~(N.b*255);var ea=~~(B.r*255),ia=~~(B.g*255);B=~~(B.b*255);da[0]=K<0?0:K>255?255:K;da[1]=X<0?0:X>255?255:X;da[2]=q<0?0:q>255?255:q;da[4]=aa<0?0:aa>255?255:aa;da[5]=ba<0?0:ba>255?255:ba;da[6]=T<0?0:T>255?255:T;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=N<0?0:N>255?255:N;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=B<0?0:B>255?255:B;pa.putImageData(Aa,0,0);ua.drawImage(oa,0,0);return qa}function Ca(q,
|
|
|
+T,N){q=(q-T)/(N-T);return q*q*(3-2*q)}function Da(q){q=(q+1)*0.5;return q<0?0:q>1?1:q}function Ea(q,T){var N=T.x-q.x,B=T.y-q.y,K=1/Math.sqrt(N*N+B*B);N*=K;B*=K;T.x+=N;T.y+=B;q.x-=N;q.y-=B}var za,Ia,$,fa,na,Fa,Ja,ta;i.setTransform(1,0,0,-1,j,p);this.autoClear&&this.clear();a=b.projectScene(ga,ma,this.sortElements);i.fillStyle="rgba( 0, 255, 255, 0.5 )";i.fillRect(R.getX(),R.getY(),R.getWidth(),R.getHeight());(A=ga.lights.length>0)&&Ka(ga);za=0;for(Ia=a.length;za<Ia;za++){$=a[za];y.empty();if($ instanceof
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|
+THREE.RenderableParticle){u=$;u.x*=j;u.y*=p;fa=0;for(na=$.materials.length;fa<na;fa++)La(u,$,$.materials[fa],ga)}else if($ instanceof THREE.RenderableLine){u=$.v1;I=$.v2;u.positionScreen.x*=j;u.positionScreen.y*=p;I.positionScreen.x*=j;I.positionScreen.y*=p;y.addPoint(u.positionScreen.x,u.positionScreen.y);y.addPoint(I.positionScreen.x,I.positionScreen.y);if(R.instersects(y)){fa=0;for(na=$.materials.length;fa<na;)Ma(u,I,$,$.materials[fa++],ga)}}else if($ instanceof THREE.RenderableFace3){u=$.v1;I=
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|
|
+$.v2;Q=$.v3;u.positionScreen.x*=j;u.positionScreen.y*=p;I.positionScreen.x*=j;I.positionScreen.y*=p;Q.positionScreen.x*=j;Q.positionScreen.y*=p;if($.overdraw){Ea(u.positionScreen,I.positionScreen);Ea(I.positionScreen,Q.positionScreen);Ea(Q.positionScreen,u.positionScreen)}y.add3Points(u.positionScreen.x,u.positionScreen.y,I.positionScreen.x,I.positionScreen.y,Q.positionScreen.x,Q.positionScreen.y);if(R.instersects(y)){fa=0;for(na=$.meshMaterials.length;fa<na;){ta=$.meshMaterials[fa++];if(ta instanceof
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|
|
+THREE.MeshFaceMaterial){Fa=0;for(Ja=$.faceMaterials.length;Fa<Ja;)(ta=$.faceMaterials[Fa++])&&Ga(u,I,Q,$,ta,ga)}else Ga(u,I,Q,$,ta,ga)}}}U.addRectangle(y)}i.lineWidth=1;i.strokeStyle="rgba( 255, 0, 0, 0.5 )";i.strokeRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());i.setTransform(1,0,0,1,0,0)}};
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|
|
+THREE.SVGRenderer=function(){function a(C,H,R){var U,y,A,P;U=0;for(y=C.lights.length;U<y;U++){A=C.lights[U];if(A instanceof THREE.DirectionalLight){P=H.normalWorld.dot(A.position)*A.intensity;if(P>0){R.r+=A.color.r*P;R.g+=A.color.g*P;R.b+=A.color.b*P}}else if(A instanceof THREE.PointLight){n.sub(A.position,H.centroidWorld);n.normalize();P=H.normalWorld.dot(n)*A.intensity;if(P>0){R.r+=A.color.r*P;R.g+=A.color.g*P;R.b+=A.color.b*P}}}}function b(C,H,R,U,y,A){v=d(z++);v.setAttribute("d","M "+C.positionScreen.x+
|
|
|
+" "+C.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)E.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(S){J.r=e.r;J.g=e.g;J.b=e.b;a(A,U,J);E.r=y.color.r*J.r;E.g=y.color.g*J.g;E.b=y.color.b*J.b;E.updateStyleString()}else E.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){g=1-y.__2near/(y.__farPlusNear-U.z*y.__farMinusNear);
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|
+E.setRGB(g,g,g)}else y instanceof THREE.MeshNormalMaterial&&E.setRGB(h(U.normalWorld.x),h(U.normalWorld.y),h(U.normalWorld.z));y.wireframe?v.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.wireframe_linecap+"; stroke-linejoin: "+y.wireframe_linejoin):v.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+y.opacity);i.appendChild(v)}function f(C,H,R,U,y,A,P){v=d(z++);v.setAttribute("d",
|
|
|
+"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+H.positionScreen.x+" "+H.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(A instanceof THREE.MeshBasicMaterial)E.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshLambertMaterial)if(S){J.r=e.r;J.g=e.g;J.b=e.b;a(P,y,J);E.r=A.color.r*J.r;E.g=A.color.g*J.g;E.b=A.color.b*J.b;E.updateStyleString()}else E.__styleString=A.color.__styleString;else if(A instanceof THREE.MeshDepthMaterial){g=
|
|
|
+1-A.__2near/(A.__farPlusNear-y.z*A.__farMinusNear);E.setRGB(g,g,g)}else A instanceof THREE.MeshNormalMaterial&&E.setRGB(h(y.normalWorld.x),h(y.normalWorld.y),h(y.normalWorld.z));A.wireframe?v.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+A.wireframe_linewidth+"; stroke-opacity: "+A.opacity+"; stroke-linecap: "+A.wireframe_linecap+"; stroke-linejoin: "+A.wireframe_linejoin):v.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+A.opacity);i.appendChild(v)}
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|
+function d(C){if(l[C]==null){l[C]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&l[C].setAttribute("shape-rendering","crispEdges");return l[C]}return l[C]}function h(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var j=null,p=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,D,F,w,u,I,Q,O=new THREE.Rectangle,r=new THREE.Rectangle,S=false,E=new THREE.Color(16777215),J=new THREE.Color(16777215),e=new THREE.Color(0),m=new THREE.Color(0),
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|
|
+k=new THREE.Color(0),g,n=new THREE.Vector3,l=[],s=[],x=[],v,z,V,t,L=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(C){switch(C){case "high":L=1;break;case "low":L=0}};this.setSize=function(C,H){o=C;c=H;D=o/2;F=c/2;i.setAttribute("viewBox",-D+" "+-F+" "+o+" "+c);i.setAttribute("width",o);i.setAttribute("height",c);O.set(-D,-F,D,F)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(C,H){var R,U,
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|
|
+y,A,P,W,G,M;this.autoClear&&this.clear();j=p.projectScene(C,H,this.sortElements);t=V=z=0;if(S=C.lights.length>0){G=C.lights;e.setRGB(0,0,0);m.setRGB(0,0,0);k.setRGB(0,0,0);R=0;for(U=G.length;R<U;R++){y=G[R];A=y.color;if(y instanceof THREE.AmbientLight){e.r+=A.r;e.g+=A.g;e.b+=A.b}else if(y instanceof THREE.DirectionalLight){m.r+=A.r;m.g+=A.g;m.b+=A.b}else if(y instanceof THREE.PointLight){k.r+=A.r;k.g+=A.g;k.b+=A.b}}}R=0;for(U=j.length;R<U;R++){G=j[R];r.empty();if(G instanceof THREE.RenderableParticle){w=
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|
+G;w.x*=D;w.y*=-F;y=0;for(A=G.materials.length;y<A;y++)if(M=G.materials[y]){P=w;W=G;M=M;var Y=V++;if(s[Y]==null){s[Y]=document.createElementNS("http://www.w3.org/2000/svg","circle");L==0&&s[Y].setAttribute("shape-rendering","crispEdges")}v=s[Y];v.setAttribute("cx",P.x);v.setAttribute("cy",P.y);v.setAttribute("r",W.scale.x*D);if(M instanceof THREE.ParticleCircleMaterial){if(S){J.r=e.r+m.r+k.r;J.g=e.g+m.g+k.g;J.b=e.b+m.b+k.b;E.r=M.color.r*J.r;E.g=M.color.g*J.g;E.b=M.color.b*J.b;E.updateStyleString()}else E=
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|
+M.color;v.setAttribute("style","fill: "+E.__styleString)}i.appendChild(v)}}else if(G instanceof THREE.RenderableLine){w=G.v1;u=G.v2;w.positionScreen.x*=D;w.positionScreen.y*=-F;u.positionScreen.x*=D;u.positionScreen.y*=-F;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(u.positionScreen.x,u.positionScreen.y);if(O.instersects(r)){y=0;for(A=G.materials.length;y<A;)if(M=G.materials[y++]){P=w;W=u;M=M;Y=t++;if(x[Y]==null){x[Y]=document.createElementNS("http://www.w3.org/2000/svg","line");L==
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|
|
+0&&x[Y].setAttribute("shape-rendering","crispEdges")}v=x[Y];v.setAttribute("x1",P.positionScreen.x);v.setAttribute("y1",P.positionScreen.y);v.setAttribute("x2",W.positionScreen.x);v.setAttribute("y2",W.positionScreen.y);if(M instanceof THREE.LineBasicMaterial){E.__styleString=M.color.__styleString;v.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+M.linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.linecap+"; stroke-linejoin: "+M.linejoin);i.appendChild(v)}}}}else if(G instanceof
|
|
|
+THREE.RenderableFace3){w=G.v1;u=G.v2;I=G.v3;w.positionScreen.x*=D;w.positionScreen.y*=-F;u.positionScreen.x*=D;u.positionScreen.y*=-F;I.positionScreen.x*=D;I.positionScreen.y*=-F;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(u.positionScreen.x,u.positionScreen.y);r.addPoint(I.positionScreen.x,I.positionScreen.y);if(O.instersects(r)){y=0;for(A=G.meshMaterials.length;y<A;){M=G.meshMaterials[y++];if(M instanceof THREE.MeshFaceMaterial){P=0;for(W=G.faceMaterials.length;P<W;)(M=G.faceMaterials[P++])&&
|
|
|
+b(w,u,I,G,M,C)}else M&&b(w,u,I,G,M,C)}}}else if(G instanceof THREE.RenderableFace4){w=G.v1;u=G.v2;I=G.v3;Q=G.v4;w.positionScreen.x*=D;w.positionScreen.y*=-F;u.positionScreen.x*=D;u.positionScreen.y*=-F;I.positionScreen.x*=D;I.positionScreen.y*=-F;Q.positionScreen.x*=D;Q.positionScreen.y*=-F;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(u.positionScreen.x,u.positionScreen.y);r.addPoint(I.positionScreen.x,I.positionScreen.y);r.addPoint(Q.positionScreen.x,Q.positionScreen.y);if(O.instersects(r)){y=
|
|
|
+0;for(A=G.meshMaterials.length;y<A;){M=G.meshMaterials[y++];if(M instanceof THREE.MeshFaceMaterial){P=0;for(W=G.faceMaterials.length;P<W;)(M=G.faceMaterials[P++])&&f(w,u,I,Q,G,M,C)}else M&&f(w,u,I,Q,G,M,C)}}}}}};
|
|
|
+THREE.WebGLRenderer=function(a){function b(e,m,k){var g=c.createProgram();k=["#ifdef GL_ES\nprecision highp float;\n#endif",k?"#define USE_FOG":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");var n=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
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|
|
+c.attachShader(g,p("fragment",k+e));c.attachShader(g,p("vertex",n+m));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function f(e,m){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);
|
|
|
+c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var k=0;k<6;++k)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[k]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+
|
|
|
m);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function d(e,m){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,i(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,i(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,i(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,
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|
-i(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,m){var l,f,n;l=0;for(f=m.length;l<f;l++){n=m[l];e.uniforms[n]=c.getUniformLocation(e,n)}}function j(e,m){var l,f,n;l=0;for(f=m.length;l<f;l++){n=m[l];e.attributes[n]=c.getAttribLocation(e,n)}}function p(e,m){var l;if(e=="fragment")l=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")l=c.createShader(c.VERTEX_SHADER);c.shaderSource(l,
|
|
|
-m);c.compileShader(l);if(!c.getShaderParameter(l,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(l));return null}return l}function i(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
|
|
|
-case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,D,C,y=new THREE.Matrix4,x,K=new Float32Array(16),P=new Float32Array(16),M=new Float32Array(16),s=new Float32Array(9),Q=new Float32Array(16),E=function(e,m){if(e){var l,f,n,k=pointLights=maxDirLights=maxPointLights=0;l=0;for(f=e.lights.length;l<f;l++){n=e.lights[l];n instanceof THREE.DirectionalLight&&k++;n instanceof
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|
|
-THREE.PointLight&&pointLights++}if(pointLights+k<=m){maxDirLights=k;maxPointLights=pointLights}else{maxDirLights=Math.ceil(m*k/(pointLights+k));maxPointLights=m-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:m-1}}(a.scene,4);fog=a.scene?a.scene.fog:null;antialias=a.antialias!=undefined?a.antialias:true;clearColor=a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0);clearAlpha=a.clearAlpha?a.clearAlpha:0;this.domElement=o;this.autoClear=true;
|
|
|
-(function(e,m,l){try{c=o.getContext("experimental-webgl",{antialias:e})}catch(f){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(m.r,m.g,m.b,l)})(antialias,clearColor,clearAlpha);D=C=function(e,m,l){var f=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+
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|
+i(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+m);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function h(e,m){var k,g,n;k=0;for(g=m.length;k<g;k++){n=m[k];e.uniforms[n]=c.getUniformLocation(e,n)}}function j(e,m){var k,g,n;k=0;for(g=m.length;k<g;k++){n=m[k];e.attributes[n]=c.getAttribLocation(e,n)}}function p(e,m){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")k=c.createShader(c.VERTEX_SHADER);c.shaderSource(k,
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|
+m);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}function i(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
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|
|
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var o=document.createElement("canvas"),c,D,F,w=new THREE.Matrix4,u,I=new Float32Array(16),Q=new Float32Array(16),O=new Float32Array(16),r=new Float32Array(9),S=new Float32Array(16),E=function(e,m){if(e){var k,g,n,l=pointLights=maxDirLights=maxPointLights=0;k=0;for(g=e.lights.length;k<g;k++){n=e.lights[k];n instanceof THREE.DirectionalLight&&l++;n instanceof
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|
+THREE.PointLight&&pointLights++}if(pointLights+l<=m){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(m*l/(pointLights+l));maxPointLights=m-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:m-1}}(a.scene,4);fog=a.scene?a.scene.fog:null;antialias=a.antialias!=undefined?a.antialias:true;clearColor=a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0);clearAlpha=a.clearAlpha?a.clearAlpha:0;this.domElement=o;this.autoClear=true;
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|
|
+(function(e,m,k){try{c=o.getContext("experimental-webgl",{antialias:e})}catch(g){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(m.r,m.g,m.b,k)})(antialias,clearColor,clearAlpha);D=F=function(e,m,k){var g=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+
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|
|
m:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",m?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",m?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",m?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
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|
|
"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
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|
|
e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",m?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",m?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",m?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
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|
|
"",m?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",m?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",m?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
|
|
|
-n=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+m:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogDensity;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
|
|
|
+n=[e?"#define MAX_DIR_LIGHTS "+e:"",m?"#define MAX_POINT_LIGHTS "+m:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\n#ifdef USE_FOG\nuniform vec3 fogColor;\nuniform float fogNear;\nuniform float fogFar;\n#endif\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
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|
|
e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",m?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
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|
|
m?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",m?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",m?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",m?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",m?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",m?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",m?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",m?"float pointSpecularWeight = 0.0;":"",m?"if ( pointDotNormalHalf >= 0.0 )":
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|
"",m?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",m?"pointDiffuse += mColor * pointDiffuseWeight;":"",m?"pointSpecular += mSpecular * pointSpecularWeight;":"",m?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
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|
"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",m?"totalLight += pointDiffuse + pointSpecular;":
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|
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n");
|
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|
-f=b(n,f,l);c.useProgram(f);h(f,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);l&&h(f,["fogColor","fogDensity"]);e&&h(f,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);m&&h(f,["pointLightNumber","pointLightColor",
|
|
|
-"pointLightPosition"]);c.uniform1i(f.uniforms.enableMap,0);c.uniform1i(f.uniforms.tMap,0);c.uniform1i(f.uniforms.enableCubeMap,0);c.uniform1i(f.uniforms.tCube,1);c.uniform1i(f.uniforms.mixEnvMap,0);c.uniform1i(f.uniforms.useRefract,0);j(f,["position","normal","uv"]);return f}(E.directional,E.point,fog);this.setSize=function(e,m){o.width=e;o.height=m;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,m){var l=new THREE.Color(e);c.clearColor(l.r,l.g,l.b,m)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|
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|
-c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,m){var l,f,n,k,r,q=[],u=[],w=[];k=[];r=[];c.uniform1i(e.uniforms.enableLighting,m.length);l=0;for(f=m.length;l<f;l++){n=m[l];if(n instanceof THREE.AmbientLight)q.push(n);else if(n instanceof THREE.DirectionalLight)w.push(n);else n instanceof THREE.PointLight&&u.push(n)}l=n=k=r=0;for(f=q.length;l<f;l++){n+=q[l].color.r;k+=q[l].color.g;r+=q[l].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,k,r);k=[];r=[];l=0;for(f=w.length;l<f;l++){n=w[l];k.push(n.color.r*
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-n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*n.intensity);r.push(n.position.x);r.push(n.position.y);r.push(n.position.z)}if(w.length){c.uniform1i(e.uniforms.directionalLightNumber,w.length);c.uniform3fv(e.uniforms.directionalLightDirection,r);c.uniform3fv(e.uniforms.directionalLightColor,k)}k=[];r=[];l=0;for(f=u.length;l<f;l++){n=u[l];k.push(n.color.r*n.intensity);k.push(n.color.g*n.intensity);k.push(n.color.b*n.intensity);r.push(n.position.x);r.push(n.position.y);r.push(n.position.z)}if(u.length){c.uniform1i(e.uniforms.pointLightNumber,
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|
-u.length);c.uniform3fv(e.uniforms.pointLightPosition,r);c.uniform3fv(e.uniforms.pointLightColor,k)}};this.createBuffers=function(e,m){var l,f,n,k,r,q,u,w,N,G=[],F=[],A=[],W=[],U=[],T=[],z=0,t=e.geometry.geometryChunks[m],H;n=false;l=0;for(f=e.material.length;l<f;l++){meshMaterial=e.material[l];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(H=t.material.length;r<H;r++)if(t.material[r]&&t.material[r].shading!=undefined&&t.material[r].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
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|
-meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}H=n;l=0;for(f=t.faces.length;l<f;l++){n=t.faces[l];k=e.geometry.faces[n];r=k.vertexNormals;faceNormal=k.normal;n=e.geometry.uvs[n];if(k instanceof THREE.Face3){q=e.geometry.vertices[k.a].position;u=e.geometry.vertices[k.b].position;w=e.geometry.vertices[k.c].position;A.push(q.x,q.y,q.z);A.push(u.x,u.y,u.z);A.push(w.x,w.y,w.z);if(e.geometry.hasTangents){q=e.geometry.vertices[k.a].tangent;u=e.geometry.vertices[k.b].tangent;
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-w=e.geometry.vertices[k.c].tangent;U.push(q.x,q.y,q.z,q.w);U.push(u.x,u.y,u.z,u.w);U.push(w.x,w.y,w.z,w.w)}if(r.length==3&&H)for(k=0;k<3;k++)W.push(r[k].x,r[k].y,r[k].z);else for(k=0;k<3;k++)W.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<3;k++)T.push(n[k].u,n[k].v);G.push(z,z+1,z+2);F.push(z,z+1);F.push(z,z+2);F.push(z+1,z+2);z+=3}else if(k instanceof THREE.Face4){q=e.geometry.vertices[k.a].position;u=e.geometry.vertices[k.b].position;w=e.geometry.vertices[k.c].position;N=e.geometry.vertices[k.d].position;
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-A.push(q.x,q.y,q.z);A.push(u.x,u.y,u.z);A.push(w.x,w.y,w.z);A.push(N.x,N.y,N.z);if(e.geometry.hasTangents){q=e.geometry.vertices[k.a].tangent;u=e.geometry.vertices[k.b].tangent;w=e.geometry.vertices[k.c].tangent;k=e.geometry.vertices[k.d].tangent;U.push(q.x,q.y,q.z,q.w);U.push(u.x,u.y,u.z,u.w);U.push(w.x,w.y,w.z,w.w);U.push(k.x,k.y,k.z,k.w)}if(r.length==4&&H)for(k=0;k<4;k++)W.push(r[k].x,r[k].y,r[k].z);else for(k=0;k<4;k++)W.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(k=0;k<4;k++)T.push(n[k].u,
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-n[k].v);G.push(z,z+1,z+2);G.push(z,z+2,z+3);F.push(z,z+1);F.push(z,z+2);F.push(z,z+3);F.push(z+1,z+2);F.push(z+2,z+3);z+=4}}if(A.length){t.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,t.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(A),c.STATIC_DRAW);t.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,t.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(W),c.STATIC_DRAW);if(e.geometry.hasTangents){t.__webGLTangentBuffer=c.createBuffer();
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|
-c.bindBuffer(c.ARRAY_BUFFER,t.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}if(T.length>0){t.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,t.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW)}t.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);t.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
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|
|
-t.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(F),c.STATIC_DRAW);t.__webGLFaceCount=G.length;t.__webGLLineCount=F.length}};this.renderBuffer=function(e,m,l,f,n){var k,r,q,u,w,N,G,F,A;if(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshDepthMaterial||f instanceof THREE.MeshNormalMaterial){if(!f.program){if(f instanceof THREE.MeshDepthMaterial){G=L.depth;f.fragment_shader=G.fragment_shader;f.vertex_shader=G.vertex_shader;f.uniforms=G.uniforms;f.uniforms.mNear.value=
|
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|
-f.near;f.uniforms.mFar.value=f.far}else if(f instanceof THREE.MeshNormalMaterial){G=L.normal;f.fragment_shader=G.fragment_shader;f.vertex_shader=G.vertex_shader;f.uniforms=G.uniforms}f.program=b(f.fragment_shader,f.vertex_shader,null);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(A in f.uniforms)G.push(A);h(f.program,G);j(f.program,["position","normal","uv","tangent"])}A=f.program}else A=C;if(A!=D){c.useProgram(A);D=A}A==C&&this.setupLights(A,
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|
|
-m);this.loadCamera(A,e);this.loadMatrices(A);if(f instanceof THREE.MeshShaderMaterial||f instanceof THREE.MeshDepthMaterial||f instanceof THREE.MeshNormalMaterial){q=f.wireframe;u=f.wireframe_linewidth;e=A;m=f.uniforms;var W;for(k in m){F=m[k].type;G=m[k].value;W=e.uniforms[k];if(F=="i")c.uniform1i(W,G);else if(F=="f")c.uniform1f(W,G);else if(F=="v3")c.uniform3f(W,G.x,G.y,G.z);else if(F=="c")c.uniform3f(W,G.r,G.g,G.b);else if(F=="t"){c.uniform1i(W,G);if(F=m[k].texture)F.image instanceof Array&&F.image.length==
|
|
|
-6?g(F,G):d(F,G)}}}if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){k=f.color;r=f.opacity;q=f.wireframe;u=f.wireframe_linewidth;w=f.map;N=f.env_map;m=f.combine==THREE.MixOperation;e=f.reflectivity;F=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;G=f.refraction_ratio;c.uniform4f(A.uniforms.mColor,k.r*r,k.g*r,k.b*r,r);c.uniform1i(A.uniforms.mixEnvMap,m);c.uniform1f(A.uniforms.mReflectivity,e);c.uniform1i(A.uniforms.useRefract,
|
|
|
-F);c.uniform1f(A.uniforms.mRefractionRatio,G);if(l){c.uniform1f(A.uniforms.fogDensity,l.density);c.uniform3f(A.uniforms.fogColor,l.color.r,l.color.g,l.color.b)}}if(f instanceof THREE.MeshPhongMaterial){l=f.ambient;k=f.specular;f=f.shininess;c.uniform4f(A.uniforms.mAmbient,l.r,l.g,l.b,r);c.uniform4f(A.uniforms.mSpecular,k.r,k.g,k.b,r);c.uniform1f(A.uniforms.mShininess,f);c.uniform1i(A.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(A.uniforms.material,1);else f instanceof
|
|
|
-THREE.MeshBasicMaterial&&c.uniform1i(A.uniforms.material,0);if(w){d(w,0);c.uniform1i(A.uniforms.tMap,0);c.uniform1i(A.uniforms.enableMap,1)}else c.uniform1i(A.uniforms.enableMap,0);if(N){g(N,1);c.uniform1i(A.uniforms.tCube,1);c.uniform1i(A.uniforms.enableCubeMap,1)}else c.uniform1i(A.uniforms.enableCubeMap,0);r=A.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(r.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.position);if(r.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,
|
|
|
-n.__webGLNormalBuffer);c.vertexAttribPointer(r.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.normal)}if(r.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(r.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.tangent)}if(r.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(r.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(r.uv)}else c.disableVertexAttribArray(r.uv);if(q){c.lineWidth(u);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
|
|
|
-n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,m,l,f,n,k,r){var q,u,w,N,G;w=0;for(N=f.material.length;w<N;w++){q=f.material[w];if(q instanceof THREE.MeshFaceMaterial){q=0;for(u=n.material.length;q<u;q++)if((G=n.material[q])&&G.blending==k&&G.opacity<1==r){this.setBlending(G.blending);this.renderBuffer(e,m,l,
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|
-G,n)}}else if((G=q)&&G.blending==k&&G.opacity<1==r){this.setBlending(G.blending);this.renderBuffer(e,m,l,G,n)}}};this.render=function(e,m){var l,f,n,k,r=e.lights,q=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();m.autoUpdateMatrix&&m.updateMatrix();K.set(m.matrix.flatten());M.set(m.projectionMatrix.flatten());l=0;for(f=e.__webGLObjects.length;l<f;l++){n=e.__webGLObjects[l];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,m);this.renderPass(m,r,q,k,n,THREE.NormalBlending,false)}}l=
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|
|
-0;for(f=e.__webGLObjects.length;l<f;l++){n=e.__webGLObjects[l];k=n.object;n=n.buffer;if(k.visible){this.setupMatrices(k,m);this.renderPass(m,r,q,k,n,THREE.AdditiveBlending,false);this.renderPass(m,r,q,k,n,THREE.SubtractiveBlending,false);this.renderPass(m,r,q,k,n,THREE.AdditiveBlending,true);this.renderPass(m,r,q,k,n,THREE.SubtractiveBlending,true);this.renderPass(m,r,q,k,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var m,l,f,n,k,r;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap=
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|
|
-{}}m=0;for(l=e.objects.length;m<l;m++){f=e.objects[m];if(e.__webGLObjectsMap[f.id]==undefined)e.__webGLObjectsMap[f.id]={};r=e.__webGLObjectsMap[f.id];if(f instanceof THREE.Mesh)for(k in f.geometry.geometryChunks){n=f.geometry.geometryChunks[k];n.__webGLVertexBuffer||this.createBuffers(f,k);if(r[k]==undefined){n={buffer:n,object:f};e.__webGLObjects.push(n);r[k]=1}}}};this.removeObject=function(e,m){var l,f;for(l=e.__webGLObjects.length-1;l>=0;l--){f=e.__webGLObjects[l].object;m==f&&e.__webGLObjects.splice(l,
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|
-1)}};this.setupMatrices=function(e,m){e.autoUpdateMatrix&&e.updateMatrix();y.multiply(m.matrix,e.matrix);P.set(y.flatten());x=THREE.Matrix4.makeInvert3x3(y).transpose();s.set(x.m);Q.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,K);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,P);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,s);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,Q)};
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|
|
-this.loadCamera=function(e,m){c.uniform3f(e.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
|
|
|
-else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var L={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
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|
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n");
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|
|
+g=b(n,g,k);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);k&&h(g,["fogColor","fogNear","fogFar"]);e&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);m&&h(g,["pointLightNumber","pointLightColor",
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|
|
+"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);j(g,["position","normal","uv"]);return g}(E.directional,E.point,fog);this.setSize=function(e,m){o.width=e;o.height=m;c.viewport(0,0,o.width,o.height)};this.setClearColor=function(e,m){var k=new THREE.Color(e);c.clearColor(k.r,k.g,k.b,m)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|
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|
+c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,m){var k,g,n,l,s,x=[],v=[],z=[];l=[];s=[];c.uniform1i(e.uniforms.enableLighting,m.length);k=0;for(g=m.length;k<g;k++){n=m[k];if(n instanceof THREE.AmbientLight)x.push(n);else if(n instanceof THREE.DirectionalLight)z.push(n);else n instanceof THREE.PointLight&&v.push(n)}k=n=l=s=0;for(g=x.length;k<g;k++){n+=x[k].color.r;l+=x[k].color.g;s+=x[k].color.b}c.uniform3f(e.uniforms.ambientLightColor,n,l,s);l=[];s=[];k=0;for(g=z.length;k<g;k++){n=z[k];l.push(n.color.r*
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|
+n.intensity);l.push(n.color.g*n.intensity);l.push(n.color.b*n.intensity);s.push(n.position.x);s.push(n.position.y);s.push(n.position.z)}if(z.length){c.uniform1i(e.uniforms.directionalLightNumber,z.length);c.uniform3fv(e.uniforms.directionalLightDirection,s);c.uniform3fv(e.uniforms.directionalLightColor,l)}l=[];s=[];k=0;for(g=v.length;k<g;k++){n=v[k];l.push(n.color.r*n.intensity);l.push(n.color.g*n.intensity);l.push(n.color.b*n.intensity);s.push(n.position.x);s.push(n.position.y);s.push(n.position.z)}if(v.length){c.uniform1i(e.uniforms.pointLightNumber,
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+v.length);c.uniform3fv(e.uniforms.pointLightPosition,s);c.uniform3fv(e.uniforms.pointLightColor,l)}};this.createBuffers=function(e,m){var k,g,n,l,s,x,v,z,V,t=[],L=[],C=[],H=[],R=[],U=[],y=0,A=e.geometry.geometryChunks[m],P;n=false;k=0;for(g=e.materials.length;k<g;k++){meshMaterial=e.materials[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(P=A.materials.length;s<P;s++)if(A.materials[s]&&A.materials[s].shading!=undefined&&A.materials[s].shading==THREE.SmoothShading){n=true;break}}else if(meshMaterial&&
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+meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){n=true;break}if(n)break}P=n;k=0;for(g=A.faces.length;k<g;k++){n=A.faces[k];l=e.geometry.faces[n];s=l.vertexNormals;faceNormal=l.normal;n=e.geometry.uvs[n];if(l instanceof THREE.Face3){x=e.geometry.vertices[l.a].position;v=e.geometry.vertices[l.b].position;z=e.geometry.vertices[l.c].position;C.push(x.x,x.y,x.z);C.push(v.x,v.y,v.z);C.push(z.x,z.y,z.z);if(e.geometry.hasTangents){x=e.geometry.vertices[l.a].tangent;v=e.geometry.vertices[l.b].tangent;
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+z=e.geometry.vertices[l.c].tangent;R.push(x.x,x.y,x.z,x.w);R.push(v.x,v.y,v.z,v.w);R.push(z.x,z.y,z.z,z.w)}if(s.length==3&&P)for(l=0;l<3;l++)H.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<3;l++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(l=0;l<3;l++)U.push(n[l].u,n[l].v);t.push(y,y+1,y+2);L.push(y,y+1);L.push(y,y+2);L.push(y+1,y+2);y+=3}else if(l instanceof THREE.Face4){x=e.geometry.vertices[l.a].position;v=e.geometry.vertices[l.b].position;z=e.geometry.vertices[l.c].position;V=e.geometry.vertices[l.d].position;
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+C.push(x.x,x.y,x.z);C.push(v.x,v.y,v.z);C.push(z.x,z.y,z.z);C.push(V.x,V.y,V.z);if(e.geometry.hasTangents){x=e.geometry.vertices[l.a].tangent;v=e.geometry.vertices[l.b].tangent;z=e.geometry.vertices[l.c].tangent;l=e.geometry.vertices[l.d].tangent;R.push(x.x,x.y,x.z,x.w);R.push(v.x,v.y,v.z,v.w);R.push(z.x,z.y,z.z,z.w);R.push(l.x,l.y,l.z,l.w)}if(s.length==4&&P)for(l=0;l<4;l++)H.push(s[l].x,s[l].y,s[l].z);else for(l=0;l<4;l++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(n)for(l=0;l<4;l++)U.push(n[l].u,
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+n[l].v);t.push(y,y+1,y+2);t.push(y,y+2,y+3);L.push(y,y+1);L.push(y,y+2);L.push(y,y+3);L.push(y+1,y+2);L.push(y+2,y+3);y+=4}}if(C.length){A.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);A.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);if(e.geometry.hasTangents){A.__webGLTangentBuffer=c.createBuffer();
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+c.bindBuffer(c.ARRAY_BUFFER,A.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}if(U.length>0){A.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,A.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}A.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(t),c.STATIC_DRAW);A.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
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+A.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(L),c.STATIC_DRAW);A.__webGLFaceCount=t.length;A.__webGLLineCount=L.length}};this.renderBuffer=function(e,m,k,g,n){var l,s,x,v,z,V,t,L,C;if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){if(!g.program){if(g instanceof THREE.MeshDepthMaterial){t=J.depth;g.fragment_shader=t.fragment_shader;g.vertex_shader=t.vertex_shader;g.uniforms=t.uniforms;g.uniforms.mNear.value=
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+e.near;g.uniforms.mFar.value=e.far}else if(g instanceof THREE.MeshNormalMaterial){t=J.normal;g.fragment_shader=t.fragment_shader;g.vertex_shader=t.vertex_shader;g.uniforms=t.uniforms}g.program=b(g.fragment_shader,g.vertex_shader,null);t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(C in g.uniforms)t.push(C);h(g.program,t);j(g.program,["position","normal","uv","tangent"])}C=g.program}else C=F;if(C!=D){c.useProgram(C);D=C}C==F&&this.setupLights(C,
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+m);this.loadCamera(C,e);this.loadMatrices(C);if(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshDepthMaterial||g instanceof THREE.MeshNormalMaterial){x=g.wireframe;v=g.wireframe_linewidth;e=C;m=g.uniforms;var H;for(l in m){L=m[l].type;t=m[l].value;H=e.uniforms[l];if(L=="i")c.uniform1i(H,t);else if(L=="f")c.uniform1f(H,t);else if(L=="v3")c.uniform3f(H,t.x,t.y,t.z);else if(L=="c")c.uniform3f(H,t.r,t.g,t.b);else if(L=="t"){c.uniform1i(H,t);if(L=m[l].texture)L.image instanceof Array&&L.image.length==
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+6?f(L,t):d(L,t)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){l=g.color;s=g.opacity;x=g.wireframe;v=g.wireframe_linewidth;z=g.map;V=g.env_map;m=g.combine==THREE.MixOperation;e=g.reflectivity;L=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;t=g.refraction_ratio;c.uniform4f(C.uniforms.mColor,l.r*s,l.g*s,l.b*s,s);c.uniform1i(C.uniforms.mixEnvMap,m);c.uniform1f(C.uniforms.mReflectivity,e);c.uniform1i(C.uniforms.useRefract,
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+L);c.uniform1f(C.uniforms.mRefractionRatio,t);if(k){c.uniform1f(C.uniforms.fogNear,k.near);c.uniform1f(C.uniforms.fogFar,k.far);c.uniform3f(C.uniforms.fogColor,k.color.r,k.color.g,k.color.b)}}if(g instanceof THREE.MeshPhongMaterial){k=g.ambient;l=g.specular;g=g.shininess;c.uniform4f(C.uniforms.mAmbient,k.r,k.g,k.b,s);c.uniform4f(C.uniforms.mSpecular,l.r,l.g,l.b,s);c.uniform1f(C.uniforms.mShininess,g);c.uniform1i(C.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(C.uniforms.material,
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+1);else g instanceof THREE.MeshBasicMaterial&&c.uniform1i(C.uniforms.material,0);if(z){d(z,0);c.uniform1i(C.uniforms.tMap,0);c.uniform1i(C.uniforms.enableMap,1)}else c.uniform1i(C.uniforms.enableMap,0);if(V){f(V,1);c.uniform1i(C.uniforms.tCube,1);c.uniform1i(C.uniforms.enableCubeMap,1)}else c.uniform1i(C.uniforms.enableCubeMap,0);s=C.attributes;c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(s.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.position);if(s.normal>=
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+0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(s.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.normal)}if(s.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLTangentBuffer);c.vertexAttribPointer(s.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.tangent)}if(s.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.vertexAttribPointer(s.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(s.uv)}else c.disableVertexAttribArray(s.uv);if(x){c.lineWidth(v);
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+c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,m,k,g,n,l,s){var x,v,z,V,t;z=0;for(V=g.materials.length;z<V;z++){x=g.materials[z];if(x instanceof THREE.MeshFaceMaterial){x=0;for(v=n.materials.length;x<v;x++)if((t=n.materials[x])&&t.blending==l&&t.opacity<1==s){this.setBlending(t.blending);
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+this.renderBuffer(e,m,k,t,n)}}else if((t=x)&&t.blending==l&&t.opacity<1==s){this.setBlending(t.blending);this.renderBuffer(e,m,k,t,n)}}};this.render=function(e,m){var k,g,n,l,s=e.lights,x=e.fog;this.initWebGLObjects(e);this.autoClear&&this.clear();m.autoUpdateMatrix&&m.updateMatrix();I.set(m.matrix.flatten());O.set(m.projectionMatrix.flatten());k=0;for(g=e.__webGLObjects.length;k<g;k++){n=e.__webGLObjects[k];l=n.object;n=n.buffer;if(l.visible){this.setupMatrices(l,m);this.renderPass(m,s,x,l,n,THREE.NormalBlending,
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+false)}}k=0;for(g=e.__webGLObjects.length;k<g;k++){n=e.__webGLObjects[k];l=n.object;n=n.buffer;if(l.visible){this.setupMatrices(l,m);this.renderPass(m,s,x,l,n,THREE.AdditiveBlending,false);this.renderPass(m,s,x,l,n,THREE.SubtractiveBlending,false);this.renderPass(m,s,x,l,n,THREE.AdditiveBlending,true);this.renderPass(m,s,x,l,n,THREE.SubtractiveBlending,true);this.renderPass(m,s,x,l,n,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var m,k,g,n,l,s;if(!e.__webGLObjects){e.__webGLObjects=
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|
+[];e.__webGLObjectsMap={}}m=0;for(k=e.objects.length;m<k;m++){g=e.objects[m];if(e.__webGLObjectsMap[g.id]==undefined)e.__webGLObjectsMap[g.id]={};s=e.__webGLObjectsMap[g.id];if(g instanceof THREE.Mesh)for(l in g.geometry.geometryChunks){n=g.geometry.geometryChunks[l];n.__webGLVertexBuffer||this.createBuffers(g,l);if(s[l]==undefined){n={buffer:n,object:g};e.__webGLObjects.push(n);s[l]=1}}}};this.removeObject=function(e,m){var k,g;for(k=e.__webGLObjects.length-1;k>=0;k--){g=e.__webGLObjects[k].object;
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+m==g&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,m){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(m.matrix,e.matrix);Q.set(w.flatten());u=THREE.Matrix4.makeInvert3x3(w).transpose();r.set(u.m);S.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,I);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,Q);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,r);c.uniformMatrix4fv(e.uniforms.objectMatrix,
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+false,S)};this.loadCamera=function(e,m){c.uniform3f(e.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,m){if(e){!m||m=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
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|
+else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var J={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",
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|
vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}};
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|
-THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};
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|
-THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
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|
+THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};
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|
+THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
|