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Improve endnote docs.

Don McCurdy 6 ani în urmă
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2 a modificat fișierele cu 15 adăugiri și 4 ștergeri
  1. 5 4
      docs/examples/loaders/GLTFLoader.html
  2. 10 0
      docs/page.css

+ 5 - 4
docs/examples/loaders/GLTFLoader.html

@@ -37,10 +37,11 @@
 		</ul>
 		</ul>
 
 
 		<p><i>
 		<p><i>
-			<sup>*</sup>UV transforms are supported, with several key limitations in comparison to the
-			glTF specification. A transform is applied to all textures using that UV set on the current
-			material, and no more than one transform may be used per material. Each use of a texture with
-			a unique transform will result in an additional GPU texture upload. See
+			<sup>*</sup>UV transforms are supported, with several key limitations. Transforms applied to
+			a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
+			transform, or no transfor at all. The aoMap and lightMap textures cannot be transformed. No
+			more than one transform may be used per material. Each use of a texture with a unique
+			transform will result in an additional GPU texture upload. See
 			#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
 			#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
 			#[link:https://github.com/mrdoob/three.js/issues/12788 12788].
 			#[link:https://github.com/mrdoob/three.js/issues/12788 12788].
 		</i></p>
 		</i></p>

+ 10 - 0
docs/page.css

@@ -130,3 +130,13 @@ span.param {
 a.param:hover {
 a.param:hover {
 	color: #777;
 	color: #777;
 }
 }
+
+sup, sub {
+	/* prevent superscript and subscript elements from affecting line-height */
+  vertical-align: baseline;
+  position: relative;
+  top: -0.4em;
+}
+sub {
+  top: 0.4em;
+}