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@@ -66,7 +66,7 @@
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"src/loaders/MaterialLoader.js",
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"src/loaders/MaterialLoader.js",
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"src/loaders/ObjectLoader.js",
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"src/loaders/ObjectLoader.js",
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"src/loaders/TextureLoader.js",
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"src/loaders/TextureLoader.js",
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- "src/loaders/CubeTextureLoader.js",
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+ "src/loaders/CubeTextureLoader.js",
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"src/loaders/BinaryTextureLoader.js",
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"src/loaders/BinaryTextureLoader.js",
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"src/loaders/CompressedTextureLoader.js",
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"src/loaders/CompressedTextureLoader.js",
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"src/materials/Material.js",
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"src/materials/Material.js",
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@@ -75,7 +75,7 @@
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"src/materials/MeshBasicMaterial.js",
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"src/materials/MeshBasicMaterial.js",
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"src/materials/MeshLambertMaterial.js",
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"src/materials/MeshLambertMaterial.js",
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"src/materials/MeshPhongMaterial.js",
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"src/materials/MeshPhongMaterial.js",
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- "src/materials/MeshStandardMaterial.js",
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+ "src/materials/MeshPhysicalMaterial.js",
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"src/materials/MeshDepthMaterial.js",
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"src/materials/MeshDepthMaterial.js",
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"src/materials/MeshNormalMaterial.js",
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"src/materials/MeshNormalMaterial.js",
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"src/materials/MultiMaterial.js",
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"src/materials/MultiMaterial.js",
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@@ -125,7 +125,7 @@
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"src/renderers/shaders/ShaderChunk/envmap_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/envmap_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/envmap_standard_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/envmap_physical_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/envmap_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/envmap_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/fog_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/fog_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl",
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@@ -138,7 +138,7 @@
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"src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl",
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- "src/renderers/shaders/ShaderChunk/lights_standard_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl",
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