|
@@ -1,79 +1,79 @@
|
|
-<!DOCTYPE html>
|
|
|
|
-<html lang="en">
|
|
|
|
- <head>
|
|
|
|
|
|
+<!DOCTYPE html>
|
|
|
|
+<html lang="en">
|
|
|
|
+ <head>
|
|
<meta charset="utf-8" />
|
|
<meta charset="utf-8" />
|
|
- <base href="../../" />
|
|
|
|
- <script src="list.js"></script>
|
|
|
|
- <script src="page.js"></script>
|
|
|
|
- <link type="text/css" rel="stylesheet" href="page.css" />
|
|
|
|
- </head>
|
|
|
|
- <body>
|
|
|
|
- [page:Line] →
|
|
|
|
-
|
|
|
|
- <h1>[name]</h1>
|
|
|
|
-
|
|
|
|
- <div class="desc">
|
|
|
|
- Renders [page:ArrowHelper arrows] to visualize an object's vertex normal vectors.
|
|
|
|
- Requires that normals have been specified in a [page:BufferAttribute custom attribute] or
|
|
|
|
- have been calculated using [page:Geometry.computeVertexNormals computeVertexNormals].<br /><br />
|
|
|
|
-
|
|
|
|
- Unline [page:FaceNormalsHelper], this works with [page:BufferGeometry].
|
|
|
|
- </div>
|
|
|
|
-
|
|
|
|
- <h2>Example</h2>
|
|
|
|
-
|
|
|
|
- [example:webgl_helpers WebGL / helpers]
|
|
|
|
-
|
|
|
|
- <code>
|
|
|
|
- var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
|
|
|
|
- var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
|
|
|
|
- var box = new THREE.Mesh( geometry, material );
|
|
|
|
-
|
|
|
|
- var helper = new THREE.VertexNormalsHelper( box, 2, 0x00ff00, 1 );
|
|
|
|
-
|
|
|
|
- scene.add( box );
|
|
|
|
- scene.add( helper );
|
|
|
|
- </code>
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- <h2>Constructor</h2>
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- <h3>[name]( [page:Object3D object], [page:Number size], [page:Hex color], [page:Number linewidth] )</h3>
|
|
|
|
- <div>
|
|
|
|
- [page:Object3D object] -- object for which to render vertex normals.<br />
|
|
|
|
- [page:Number size] -- (optional) length of the arrows. Default is 1.<br />
|
|
|
|
- [page:Hex color] -- hex color of the arrows. Default is 0xff0000.<br />
|
|
|
|
- [page:Number linewidth] -- (optional) width of the arrow lines. Default is 1.
|
|
|
|
- </div>
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- <h2>Properties</h2>
|
|
|
|
- <div>See the base [page:LineSegments] class for common properties.</div>
|
|
|
|
-
|
|
|
|
- <h3>[property:object matrixAutoUpdate]</h3>
|
|
|
|
- <div>
|
|
|
|
- See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
|
|
|
|
- objects's [page:Object3D.matrixWorld matrixWorld].
|
|
|
|
- </div>
|
|
|
|
-
|
|
|
|
- <h3>[property:Object3D object]</h3>
|
|
|
|
- <div>The object for which the vertex normals are being visualized.</div>
|
|
|
|
-
|
|
|
|
- <h3>[property:Number size]</h3>
|
|
|
|
- <div>Length of the arrows. Default is *1*.</div>
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- <h2>Methods</h2>
|
|
|
|
- <div>See the base [page:LineSegments] class for common methods.</div>
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- <h3>[method:null update]()</h3>
|
|
|
|
- <div>Updates the vertex normal preview based on movement of the object.</div>
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- <h2>Source</h2>
|
|
|
|
-
|
|
|
|
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
|
|
- </body>
|
|
|
|
-</html>
|
|
|
|
|
|
+ <base href="../../" />
|
|
|
|
+ <script src="list.js"></script>
|
|
|
|
+ <script src="page.js"></script>
|
|
|
|
+ <link type="text/css" rel="stylesheet" href="page.css" />
|
|
|
|
+ </head>
|
|
|
|
+ <body>
|
|
|
|
+ [page:Line] →
|
|
|
|
+
|
|
|
|
+ <h1>[name]</h1>
|
|
|
|
+
|
|
|
|
+ <div class="desc">
|
|
|
|
+ Renders [page:ArrowHelper arrows] to visualize an object's vertex normal vectors.
|
|
|
|
+ Requires that normals have been specified in a [page:BufferAttribute custom attribute] or
|
|
|
|
+ have been calculated using [page:Geometry.computeVertexNormals computeVertexNormals].<br /><br />
|
|
|
|
+
|
|
|
|
+ Unlike [page:FaceNormalsHelper], this works with [page:BufferGeometry].
|
|
|
|
+ </div>
|
|
|
|
+
|
|
|
|
+ <h2>Example</h2>
|
|
|
|
+
|
|
|
|
+ [example:webgl_helpers WebGL / helpers]
|
|
|
|
+
|
|
|
|
+ <code>
|
|
|
|
+ var geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
|
|
|
|
+ var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
|
|
|
|
+ var box = new THREE.Mesh( geometry, material );
|
|
|
|
+
|
|
|
|
+ var helper = new THREE.VertexNormalsHelper( box, 2, 0x00ff00, 1 );
|
|
|
|
+
|
|
|
|
+ scene.add( box );
|
|
|
|
+ scene.add( helper );
|
|
|
|
+ </code>
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ <h2>Constructor</h2>
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ <h3>[name]( [page:Object3D object], [page:Number size], [page:Hex color], [page:Number linewidth] )</h3>
|
|
|
|
+ <div>
|
|
|
|
+ [page:Object3D object] -- object for which to render vertex normals.<br />
|
|
|
|
+ [page:Number size] -- (optional) length of the arrows. Default is 1.<br />
|
|
|
|
+ [page:Hex color] -- hex color of the arrows. Default is 0xff0000.<br />
|
|
|
|
+ [page:Number linewidth] -- (optional) width of the arrow lines. Default is 1.
|
|
|
|
+ </div>
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ <h2>Properties</h2>
|
|
|
|
+ <div>See the base [page:LineSegments] class for common properties.</div>
|
|
|
|
+
|
|
|
|
+ <h3>[property:object matrixAutoUpdate]</h3>
|
|
|
|
+ <div>
|
|
|
|
+ See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
|
|
|
|
+ objects's [page:Object3D.matrixWorld matrixWorld].
|
|
|
|
+ </div>
|
|
|
|
+
|
|
|
|
+ <h3>[property:Object3D object]</h3>
|
|
|
|
+ <div>The object for which the vertex normals are being visualized.</div>
|
|
|
|
+
|
|
|
|
+ <h3>[property:Number size]</h3>
|
|
|
|
+ <div>Length of the arrows. Default is *1*.</div>
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ <h2>Methods</h2>
|
|
|
|
+ <div>See the base [page:LineSegments] class for common methods.</div>
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ <h3>[method:null update]()</h3>
|
|
|
|
+ <div>Updates the vertex normal preview based on movement of the object.</div>
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ <h2>Source</h2>
|
|
|
|
+
|
|
|
|
+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
|
|
+ </body>
|
|
|
|
+</html>
|