|
@@ -0,0 +1,139 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - vrm loader</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <style>
|
|
|
+ body {
|
|
|
+ font-family: Monospace;
|
|
|
+ background-color: #000;
|
|
|
+ color: #fff;
|
|
|
+ margin: 0px;
|
|
|
+ overflow: hidden;
|
|
|
+ }
|
|
|
+ #info {
|
|
|
+ color: #fff;
|
|
|
+ position: absolute;
|
|
|
+ top: 10px;
|
|
|
+ width: 100%;
|
|
|
+ text-align: center;
|
|
|
+ z-index: 100;
|
|
|
+ display:block;
|
|
|
+ }
|
|
|
+ #info a {
|
|
|
+ color: #75ddc1;
|
|
|
+ font-weight: bold;
|
|
|
+ }
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+
|
|
|
+ <body>
|
|
|
+ <div id="info">
|
|
|
+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
|
|
|
+ Alicia by
|
|
|
+ <a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
|
|
|
+ <a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script src="../build/three.js"></script>
|
|
|
+
|
|
|
+ <script src="js/controls/OrbitControls.js"></script>
|
|
|
+ <script src="js/loaders/GLTFLoader.js"></script>
|
|
|
+ <script src="js/loaders/VRMLoader.js"></script>
|
|
|
+
|
|
|
+ <script src="js/Detector.js"></script>
|
|
|
+ <script src="js/libs/stats.min.js"></script>
|
|
|
+
|
|
|
+ <script>
|
|
|
+
|
|
|
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
+
|
|
|
+ var container, stats, controls;
|
|
|
+ var camera, scene, renderer, light;
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ container = document.createElement( 'div' );
|
|
|
+ document.body.appendChild( container );
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
|
|
|
+ camera.position.set( 0, 1.6, - 2.2 );
|
|
|
+
|
|
|
+ controls = new THREE.OrbitControls( camera );
|
|
|
+ controls.target.set( 0, 0.9, 0 );
|
|
|
+ controls.update();
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+
|
|
|
+ light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
|
|
|
+ light.position.set( 0, 1, 0 );
|
|
|
+ scene.add( light );
|
|
|
+
|
|
|
+ // model
|
|
|
+ var loader = new THREE.VRMLoader();
|
|
|
+ loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
|
|
|
+
|
|
|
+ // VRMLoader doesn't support VRM Unlit extension yet so
|
|
|
+ // converting all materials to MeshBasicMaterial here as workaround so far.
|
|
|
+ vrm.scene.traverse( function ( object ) {
|
|
|
+
|
|
|
+ if ( object.material ) {
|
|
|
+
|
|
|
+ var material = new THREE.MeshBasicMaterial();
|
|
|
+ THREE.Material.prototype.copy.call( material, object.material );
|
|
|
+ material.color.copy( object.material.color );
|
|
|
+ material.map = object.material.map;
|
|
|
+ material.lights = false;
|
|
|
+ object.material = material;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ scene.add( vrm.scene );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ renderer.gammaOutput = true;
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
+
|
|
|
+ // stats
|
|
|
+ stats = new Stats();
|
|
|
+ container.appendChild( stats.dom );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|