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@@ -249,7 +249,7 @@ THREE.Water.WaterShader = {
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' vUv = uv;',
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' vCoord = textureMatrix * vec4( position, 1.0 );',
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- ' vec4 worldPosition = modelMatrix * vec4( position, 1.0 );',
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+ ' vec4 worldPosition = modelMatrix * vec4( position, 1.0 );',
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' vToEye = cameraPosition - worldPosition.xyz;',
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' vec4 mvPosition = viewMatrix * worldPosition;', // used in fog_vertex
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