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@@ -14,7 +14,7 @@ THREE.ShaderSkin = {
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// - diffuse map
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// - diffuse map
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// - bump map
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// - bump map
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// - specular map
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// - specular map
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- // - point and directional lights (use with "lights: true" material option)
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+ // - point, directional and hemisphere lights (use with "lights: true" material option)
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// - fog (use with "fog: true" material option)
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// - fog (use with "fog: true" material option)
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// - shadow maps
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// - shadow maps
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//
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//
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