Browse Source

Refactored ExtrudeGeometry.bevel to use less temporary vectors.

Didn't help much, there is still a lot of garbage collection showing up in profiler (~18 %).

Also, real hotspot are loops in Shape.Utils.triangulateShape (with ~27% of total time spend on Vector2.equal). This maybe could be refactored with hashmaps.
alteredq 14 years ago
parent
commit
92465c4e4c
4 changed files with 301 additions and 440 deletions
  1. 198 197
      build/Three.js
  2. 65 217
      build/custom/ThreeExtras.js
  3. 31 19
      src/extras/geometries/ExtrudeGeometry.js
  4. 7 7
      src/extras/geometries/Shape.js

+ 198 - 197
build/Three.js

@@ -15,8 +15,8 @@ b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){
 setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c<e;c++)f=f.concat(this.intersectObject(b[c]));f.sort(function(b,e){return b.distance-e.distance});return f},intersectObject:function(b){function c(b,e,c){var f,c=c.matrixWorld.getPosition();f=c.clone().subSelf(b).dot(e);b=b.clone().addSelf(e.clone().multiplyScalar(f));return c.distanceTo(b)}function e(b,e,c,f){var f=f.clone().subSelf(e),c=c.clone().subSelf(e),
 g=b.clone().subSelf(e),b=f.dot(f),e=f.dot(c),f=f.dot(g),h=c.dot(c),c=c.dot(g),g=1/(b*h-e*e),h=(h*f-e*c)*g,b=(b*c-e*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,m,p,t,o,n,v,u,y=b.geometry,
-w=y.vertices,C=[],f=0;for(g=y.faces.length;f<g;f++)if(j=y.faces[f],v=this.origin.clone(),u=this.direction.clone(),t=b.matrixWorld,h=t.multiplyVector3(w[j.a].position.clone()),m=t.multiplyVector3(w[j.b].position.clone()),p=t.multiplyVector3(w[j.c].position.clone()),t=j instanceof THREE.Face4?t.multiplyVector3(w[j.d].position.clone()):null,o=b.matrixRotationWorld.multiplyVector3(j.normal.clone()),n=u.dot(o),b.doubleSided||(b.flipSided?n>0:n<0))if(o=o.dot((new THREE.Vector3).sub(h,v))/n,v=v.addSelf(u.multiplyScalar(o)),
-j instanceof THREE.Face3)e(v,h,m,p)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},C.push(j));else if(j instanceof THREE.Face4&&(e(v,h,m,t)||e(v,m,p,t)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},C.push(j);return C}else return[]}};
+w=y.vertices,B=[],f=0;for(g=y.faces.length;f<g;f++)if(j=y.faces[f],v=this.origin.clone(),u=this.direction.clone(),t=b.matrixWorld,h=t.multiplyVector3(w[j.a].position.clone()),m=t.multiplyVector3(w[j.b].position.clone()),p=t.multiplyVector3(w[j.c].position.clone()),t=j instanceof THREE.Face4?t.multiplyVector3(w[j.d].position.clone()):null,o=b.matrixRotationWorld.multiplyVector3(j.normal.clone()),n=u.dot(o),b.doubleSided||(b.flipSided?n>0:n<0))if(o=o.dot((new THREE.Vector3).sub(h,v))/n,v=v.addSelf(u.multiplyScalar(o)),
+j instanceof THREE.Face3)e(v,h,m,p)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j));else if(j instanceof THREE.Face4&&(e(v,h,m,t)||e(v,m,p,t)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},B.push(j);return B}else return[]}};
 THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,o,n){m=!1;c=h;e=j;f=o;g=n;b()};this.addPoint=function(h,j){m?(m=!1,c=h,e=j,f=h,g=j):(c=c<h?c:h,e=e<j?e:j,f=f>h?f:h,g=g>j?g:j);b()};this.add3Points=
 function(h,j,o,n,v,u){m?(m=!1,c=h<o?h<v?h:v:o<v?o:v,e=j<n?j<u?j:u:n<u?n:u,f=h>o?h>v?h:v:o>v?o:v,g=j>n?j>u?j:u:n>u?n:u):(c=h<o?h<v?h<c?h:c:v<c?v:c:o<v?o<c?o:c:v<c?v:c,e=j<n?j<u?j<e?j:e:u<e?u:e:n<u?n<e?n:e:u<e?u:e,f=h>o?h>v?h>f?h:f:v>f?v:f:o>v?o>f?o:f:v>f?v:f,g=j>n?j>u?j>g?j:g:u>g?u:g:n>u?n>g?n:g:u>g?u:g);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
 h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;g=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]};
@@ -24,8 +24,8 @@ THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[
 THREE.Matrix4.prototype={set:function(b,c,e,f,g,j,h,m,p,t,o,n,v,u,y,w){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=m;this.n31=p;this.n32=t;this.n33=o;this.n34=n;this.n41=v;this.n42=u;this.n43=y;this.n44=w;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1,
 g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*e+this.n23*
 f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize();
-return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,p=b.n23,t=b.n24,o=b.n31,n=b.n32,v=b.n33,u=b.n34,y=b.n41,w=b.n42,C=b.n43,x=b.n44,I=c.n11,B=c.n12,J=c.n13,F=c.n14,A=c.n21,X=c.n22,
-G=c.n23,H=c.n24,L=c.n31,O=c.n32,P=c.n33,N=c.n34,Q=c.n41,S=c.n42,$=c.n43,k=c.n44;this.n11=e*I+f*A+g*L+j*Q;this.n12=e*B+f*X+g*O+j*S;this.n13=e*J+f*G+g*P+j*$;this.n14=e*F+f*H+g*N+j*k;this.n21=h*I+m*A+p*L+t*Q;this.n22=h*B+m*X+p*O+t*S;this.n23=h*J+m*G+p*P+t*$;this.n24=h*F+m*H+p*N+t*k;this.n31=o*I+n*A+v*L+u*Q;this.n32=o*B+n*X+v*O+u*S;this.n33=o*J+n*G+v*P+u*$;this.n34=o*F+n*H+v*N+u*k;this.n41=y*I+w*A+C*L+x*Q;this.n42=y*B+w*X+C*O+x*S;this.n43=y*J+w*G+C*P+x*$;this.n44=y*F+w*H+C*N+x*k;return this},multiplyToArray:function(b,
+return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,p=b.n23,t=b.n24,o=b.n31,n=b.n32,v=b.n33,u=b.n34,y=b.n41,w=b.n42,B=b.n43,x=b.n44,I=c.n11,A=c.n12,J=c.n13,F=c.n14,E=c.n21,X=c.n22,
+G=c.n23,H=c.n24,M=c.n31,P=c.n32,Q=c.n33,O=c.n34,R=c.n41,T=c.n42,$=c.n43,k=c.n44;this.n11=e*I+f*E+g*M+j*R;this.n12=e*A+f*X+g*P+j*T;this.n13=e*J+f*G+g*Q+j*$;this.n14=e*F+f*H+g*O+j*k;this.n21=h*I+m*E+p*M+t*R;this.n22=h*A+m*X+p*P+t*T;this.n23=h*J+m*G+p*Q+t*$;this.n24=h*F+m*H+p*O+t*k;this.n31=o*I+n*E+v*M+u*R;this.n32=o*A+n*X+v*P+u*T;this.n33=o*J+n*G+v*Q+u*$;this.n34=o*F+n*H+v*O+u*k;this.n41=y*I+w*E+B*M+x*R;this.n42=y*A+w*X+B*P+x*T;this.n43=y*J+w*G+B*Q+x*$;this.n44=y*F+w*H+B*O+x*k;return this},multiplyToArray:function(b,
 c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=
 b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,m=this.n24,p=this.n31,t=this.n32,o=this.n33,n=this.n34,v=this.n41,u=this.n42,y=this.n43,w=this.n44;return f*h*t*v-e*m*t*v-f*j*o*v+c*m*o*v+e*j*n*v-c*h*n*v-f*h*p*u+e*m*p*u+f*g*o*u-b*m*o*u-e*g*n*u+b*h*n*u+f*j*p*y-c*m*p*y-f*g*t*y+b*m*t*y+c*g*n*y-b*j*n*y-e*j*p*w+c*h*p*w+e*g*t*w-b*h*t*w-c*g*o*w+b*j*o*w},transpose:function(){var b;b=this.n21;this.n21=
 this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=
@@ -38,8 +38,8 @@ o*e-t;this.n13=j*f;this.n21=j*g;this.n22=j*m;this.n23=-e;this.n31=t*e-o;this.n32
 o*g+t;this.n21=g;this.n22=j*m;this.n23=-e*m;this.n31=-f*m;this.n32=t*g+o;this.n33=p-n*g;break;case "XZY":p=j*h;t=j*f;o=e*h;n=e*f;this.n11=h*m;this.n12=-g;this.n13=f*m;this.n21=p*g+n;this.n22=j*m;this.n23=t*g-o;this.n31=o*g-t;this.n32=e*m;this.n33=n*g+p;break;default:p=j*m,t=j*g,o=e*m,n=e*g,this.n11=h*m,this.n12=-h*g,this.n13=f,this.n21=t+o*f,this.n22=p-n*f,this.n23=-e*h,this.n31=n-p*f,this.n32=o+t*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c=b.x,e=b.y,f=b.z,g=b.w,j=c+c,
 h=e+e,m=f+f,b=c*j,p=c*h;c*=m;var t=e*h;e*=m;f*=m;j*=g;h*=g;g*=m;this.n11=1-(t+f);this.n12=p-g;this.n13=c+h;this.n21=p+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+t);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,
 c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
-THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,p=b.n23,t=b.n24,o=b.n31,n=b.n32,v=b.n33,u=b.n34,y=b.n41,w=b.n42,C=b.n43,x=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*u*w-t*v*w+t*n*C-m*u*C-p*n*x+m*v*x;c.n12=j*v*w-g*u*w-j*n*C+f*u*C+g*n*x-f*v*x;c.n13=g*t*w-j*p*w+j*m*C-f*t*C-g*m*x+f*p*x;c.n14=j*p*n-g*t*n-j*m*v+f*t*v+g*m*u-f*p*u;c.n21=t*v*y-p*u*y-t*o*C+h*u*C+p*o*x-h*v*x;c.n22=g*u*y-j*v*y+j*o*C-e*u*C-g*o*x+e*v*x;c.n23=j*p*y-g*t*y-j*h*C+e*t*C+g*h*x-e*p*x;c.n24=
-g*t*o-j*p*o+j*h*v-e*t*v-g*h*u+e*p*u;c.n31=m*u*y-t*n*y+t*o*w-h*u*w-m*o*x+h*n*x;c.n32=j*n*y-f*u*y-j*o*w+e*u*w+f*o*x-e*n*x;c.n33=g*t*y-j*m*y+j*h*w-e*t*w-f*h*x+e*m*x;c.n34=j*m*o-f*t*o-j*h*n+e*t*n+f*h*u-e*m*u;c.n41=p*n*y-m*v*y-p*o*w+h*v*w+m*o*C-h*n*C;c.n42=f*v*y-g*n*y+g*o*w-e*v*w-f*o*C+e*n*C;c.n43=g*m*y-f*p*y-g*h*w+e*p*w+f*h*C-e*m*C;c.n44=f*p*o-g*m*o+g*h*n-e*p*n-f*h*v+e*m*v;c.multiplyScalar(1/b.determinant());return c};
+THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,p=b.n23,t=b.n24,o=b.n31,n=b.n32,v=b.n33,u=b.n34,y=b.n41,w=b.n42,B=b.n43,x=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*u*w-t*v*w+t*n*B-m*u*B-p*n*x+m*v*x;c.n12=j*v*w-g*u*w-j*n*B+f*u*B+g*n*x-f*v*x;c.n13=g*t*w-j*p*w+j*m*B-f*t*B-g*m*x+f*p*x;c.n14=j*p*n-g*t*n-j*m*v+f*t*v+g*m*u-f*p*u;c.n21=t*v*y-p*u*y-t*o*B+h*u*B+p*o*x-h*v*x;c.n22=g*u*y-j*v*y+j*o*B-e*u*B-g*o*x+e*v*x;c.n23=j*p*y-g*t*y-j*h*B+e*t*B+g*h*x-e*p*x;c.n24=
+g*t*o-j*p*o+j*h*v-e*t*v-g*h*u+e*p*u;c.n31=m*u*y-t*n*y+t*o*w-h*u*w-m*o*x+h*n*x;c.n32=j*n*y-f*u*y-j*o*w+e*u*w+f*o*x-e*n*x;c.n33=g*t*y-j*m*y+j*h*w-e*t*w-f*h*x+e*m*x;c.n34=j*m*o-f*t*o-j*h*n+e*t*n+f*h*u-e*m*u;c.n41=p*n*y-m*v*y-p*o*w+h*v*w+m*o*B-h*n*B;c.n42=f*v*y-g*n*y+g*o*w-e*v*w-f*o*B+e*n*B;c.n43=g*m*y-f*p*y-g*h*w+e*p*w+f*h*B-e*m*B;c.n44=f*p*o-g*m*o+g*h*n-e*p*n-f*h*v+e*m*v;c.multiplyScalar(1/b.determinant());return c};
 THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,t=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,n=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*t;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*m;e[5]=b*p;e[6]=b*t;e[7]=b*o;e[8]=b*n;return c};
 THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(j+g)/(j-g);h.n34=-2*j*g/(j-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)};
 THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,m,p,t;h=new THREE.Matrix4;m=c-b;p=e-f;t=j-g;h.n11=2/m;h.n12=0;h.n13=0;h.n14=-((c+b)/m);h.n21=0;h.n22=2/p;h.n23=0;h.n24=-((e+f)/p);h.n31=0;h.n32=0;h.n33=-2/t;h.n34=-((j+g)/t);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
@@ -61,9 +61,9 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,c,e;b=0;for(c=this.f
 e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var c,e,f,g,j,h,m=new THREE.Vector3,p=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){j=this.faces[f];if(b&&j.vertexNormals.length){m.set(0,0,0);c=0;for(e=j.vertexNormals.length;c<e;c++)m.addSelf(j.vertexNormals[c]);m.divideScalar(3)}else c=this.vertices[j.a],e=this.vertices[j.b],h=this.vertices[j.c],m.sub(h.position,e.position),p.sub(c.position,e.position),m.crossSelf(p);m.isZero()||
 m.normalize();j.normal.copy(m)}},computeVertexNormals:function(){var b,c,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
 this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
-e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,g,j,G){m=b.vertices[e].position;p=b.vertices[c].position;t=b.vertices[f].position;o=h[g];n=h[j];v=h[G];u=p.x-m.x;y=t.x-m.x;w=p.y-m.y;C=t.y-m.y;x=p.z-m.z;I=t.z-m.z;B=n.u-o.u;J=v.u-o.u;F=n.v-o.v;A=v.v-o.v;X=1/(B*A-J*F);O.set((A*u-F*y)*
-X,(A*w-F*C)*X,(A*x-F*I)*X);P.set((B*y-J*u)*X,(B*C-J*w)*X,(B*I-J*x)*X);H[e].addSelf(O);H[c].addSelf(O);H[f].addSelf(O);L[e].addSelf(P);L[c].addSelf(P);L[f].addSelf(P)}var c,e,f,g,j,h,m,p,t,o,n,v,u,y,w,C,x,I,B,J,F,A,X,G,H=[],L=[],O=new THREE.Vector3,P=new THREE.Vector3,N=new THREE.Vector3,Q=new THREE.Vector3,S=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)H[c]=new THREE.Vector3,L[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
-THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var $=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)S.copy(j.vertexNormals[f]),g=j[$[f]],G=H[g],N.copy(G),N.subSelf(S.multiplyScalar(S.dot(G))).normalize(),Q.cross(j.vertexNormals[f],G),g=Q.dot(L[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(N.x,N.y,N.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
+e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,e,c,f,g,j,G){m=b.vertices[e].position;p=b.vertices[c].position;t=b.vertices[f].position;o=h[g];n=h[j];v=h[G];u=p.x-m.x;y=t.x-m.x;w=p.y-m.y;B=t.y-m.y;x=p.z-m.z;I=t.z-m.z;A=n.u-o.u;J=v.u-o.u;F=n.v-o.v;E=v.v-o.v;X=1/(A*E-J*F);P.set((E*u-F*y)*
+X,(E*w-F*B)*X,(E*x-F*I)*X);Q.set((A*y-J*u)*X,(A*B-J*w)*X,(A*I-J*x)*X);H[e].addSelf(P);H[c].addSelf(P);H[f].addSelf(P);M[e].addSelf(Q);M[c].addSelf(Q);M[f].addSelf(Q)}var c,e,f,g,j,h,m,p,t,o,n,v,u,y,w,B,x,I,A,J,F,E,X,G,H=[],M=[],P=new THREE.Vector3,Q=new THREE.Vector3,O=new THREE.Vector3,R=new THREE.Vector3,T=new THREE.Vector3;c=0;for(e=this.vertices.length;c<e;c++)H[c]=new THREE.Vector3,M[c]=new THREE.Vector3;c=0;for(e=this.faces.length;c<e;c++)j=this.faces[c],h=this.faceVertexUvs[0][c],j instanceof
+THREE.Face3?b(this,j.a,j.b,j.c,0,1,2):j instanceof THREE.Face4&&(b(this,j.a,j.b,j.c,0,1,2),b(this,j.a,j.b,j.d,0,1,3));var $=["a","b","c","d"];c=0;for(e=this.faces.length;c<e;c++){j=this.faces[c];for(f=0;f<j.vertexNormals.length;f++)T.copy(j.vertexNormals[f]),g=j[$[f]],G=H[g],O.copy(G),O.subSelf(T.multiplyScalar(T.dot(G))).normalize(),R.cross(j.vertexNormals[f],G),g=R.dot(M[g]),g=g<0?-1:1,j.vertexTangents[f]=new THREE.Vector4(O.x,O.y,O.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;c<e;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
 else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;c<e;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,e){return Math.min(b,e)+"_"+Math.max(b,e)}function c(b,e,c){b[e]===
 void 0?(b[e]={set:{},array:[]},b[e].set[c]=1,b[e].array.push(c)):b[e].set[c]===void 0&&(b[e].set[c]=1,b[e].array.push(c))}var e,f,g,j,h,m={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.a,h.c),c(m,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),c(m,g,e),g=b(h.a,h.b),c(m,g,e),g=b(h.a,h.d),c(m,g,e),g=b(h.b,h.c),c(m,g,e),g=b(h.c,h.d),c(m,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];j=h.vertexIndices[1];
@@ -124,12 +124,12 @@ THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THR
 THREE.LOD.prototype.update=function(b,c,e){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
 this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,e)};THREE.ShadowVolume=function(b,c){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
 THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
-THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,e,f,g,j,h,m,p,t,o,n,v,u,y=new THREE.Geometry;y.vertices=this.geometry.vertices;f=y.faces=this.geometry.faces;var w=y.egdes=this.geometry.edges,C=y.edgeFaces=[];g=0;var x=[];b=0;for(c=f.length;b<c;b++)if(e=f[b],x.push(g),g+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
+THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,c,e,f,g,j,h,m,p,t,o,n,v,u,y=new THREE.Geometry;y.vertices=this.geometry.vertices;f=y.faces=this.geometry.faces;var w=y.egdes=this.geometry.edges,B=y.edgeFaces=[];g=0;var x=[];b=0;for(c=f.length;b<c;b++)if(e=f[b],x.push(g),g+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
 e.normal;b=0;for(c=w.length;b<c;b++)m=w[b],e=m.faces[0],f=m.faces[1],g=m.faceIndices[0],j=m.faceIndices[1],h=m.vertexIndices[0],m=m.vertexIndices[1],e.a===h?(p="a",o=x[g]+0):e.b===h?(p="b",o=x[g]+1):e.c===h?(p="c",o=x[g]+2):e.d===h&&(p="d",o=x[g]+3),e.a===m?(p+="a",n=x[g]+0):e.b===m?(p+="b",n=x[g]+1):e.c===m?(p+="c",n=x[g]+2):e.d===m&&(p+="d",n=x[g]+3),f.a===h?(t="a",v=x[j]+0):f.b===h?(t="b",v=x[j]+1):f.c===h?(t="c",v=x[j]+2):f.d===h&&(t="d",v=x[j]+3),f.a===m?(t+="a",u=x[j]+0):f.b===m?(t+="b",u=x[j]+
-1):f.c===m?(t+="c",u=x[j]+2):f.d===m&&(t+="d",u=x[j]+3),p==="ac"||p==="ad"||p==="ca"||p==="da"?o>n&&(e=o,o=n,n=e):o<n&&(e=o,o=n,n=e),t==="ac"||t==="ad"||t==="ca"||t==="da"?v>u&&(e=v,v=u,u=e):v<u&&(e=v,v=u,u=e),e=new THREE.Face4(o,n,v,u),e.normal.set(1,0,0),C.push(e);this.geometry=y}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
+1):f.c===m?(t+="c",u=x[j]+2):f.d===m&&(t+="d",u=x[j]+3),p==="ac"||p==="ad"||p==="ca"||p==="da"?o>n&&(e=o,o=n,n=e):o<n&&(e=o,o=n,n=e),t==="ac"||t==="ad"||t==="ca"||t==="da"?v>u&&(e=v,v=u,u=e):v<u&&(e=v,v=u,u=e),e=new THREE.Face4(o,n,v,u),e.normal.set(1,0,0),B.push(e);this.geometry=y}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
 THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,e=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces,b=b.vertices,j=g.length,h,m,p,t,o,n=["a","b","c","d"];for(p=0;p<j;p++){m=c.length;h=g[p];h instanceof THREE.Face4?(t=4,m=new THREE.Face4(m,m+1,m+2,m+3)):(t=3,m=new THREE.Face3(m,m+1,m+2));m.normal.copy(h.normal);e.push(m);
 for(m=0;m<t;m++)o=b[h[n[m]]],c.push(new THREE.Vertex(o.position.clone()))}for(j=0;j<g.length-1;j++){b=e[j];for(h=j+1;h<g.length;h++)m=e[h],m=this.facesShareEdge(c,b,m),m!==void 0&&(m=new THREE.Face4(m.indices[0],m.indices[3],m.indices[2],m.indices[1]),m.normal.set(1,0,0),f.push(m))}};
-THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,e){var f,g,j,h,m,p,t,o,n,v,u,y,w,C=0,x=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=e instanceof THREE.Face4?4:3;for(y=0;y<f;y++){j=c[x[y]];m=b[j];for(w=0;w<g;w++)if(h=e[x[w]],p=b[h],Math.abs(m.position.x-p.position.x)<1.0E-4&&Math.abs(m.position.y-p.position.y)<1.0E-4&&Math.abs(m.position.z-p.position.z)<1.0E-4&&(C++,C===1&&(t=m,o=p,n=j,v=h,u=x[y]),C===2))return u+=x[y],u==="ad"||u==="ac"?{faces:[c,e],vertices:[t,o,p,m],indices:[n,v,
+THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,e){var f,g,j,h,m,p,t,o,n,v,u,y,w,B=0,x=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=e instanceof THREE.Face4?4:3;for(y=0;y<f;y++){j=c[x[y]];m=b[j];for(w=0;w<g;w++)if(h=e[x[w]],p=b[h],Math.abs(m.position.x-p.position.x)<1.0E-4&&Math.abs(m.position.y-p.position.y)<1.0E-4&&Math.abs(m.position.z-p.position.z)<1.0E-4&&(B++,B===1&&(t=m,o=p,n=j,v=h,u=x[y]),B===2))return u+=x[y],u==="ad"||u==="ac"?{faces:[c,e],vertices:[t,o,p,m],indices:[n,v,
 h,j],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,e],vertices:[t,m,p,o],indices:[n,j,h,v],vertexTypes:[1,1,2,2],extrudable:!0}}};
 THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
 this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
@@ -139,57 +139,57 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
 THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
 THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else b instanceof THREE.Camera||(c=this.objects.indexOf(b),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(b)));for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
 THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,e){this.color=new THREE.Color(b);this.near=c||1;this.far=e||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==void 0?c:2.5E-4};
-THREE.Projector=function(){function b(){var b=p[m]=p[m]||new THREE.RenderableVertex;m++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,h=b.z+b.w,g=e.z+e.w,k=-b.z+b.w,j=-e.z+e.w;return h>=0&&g>=0&&k>=0&&j>=0?!0:h<0&&g<0||k<0&&j<0?!1:(h<0?c=Math.max(c,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),k<0?c=Math.max(c,k/(k-j)):j<0&&(f=Math.min(f,k/(k-j))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,g,j=[],h,m,p=[],t,o,n=[],v,u=[],y,w,C=[],x,I,B=[],J=new THREE.Vector4,F=new THREE.Vector4,
-A=new THREE.Matrix4,X=new THREE.Matrix4,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],H=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(b,e){A.multiply(e.projectionMatrix,e.matrixWorldInverse);A.multiplyVector3(b);return b};this.unprojectVector=function(b,e){A.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));A.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],m,p,t;g=0;p=
-b.objects;b=0;for(m=p.length;b<m;b++){t=p[b];var k;if(!(k=!t.visible))if(k=t instanceof THREE.Mesh){a:{k=void 0;for(var o=t.matrixWorld,n=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),u=0;u<6;u++)if(k=G[u].x*o.n14+G[u].y*o.n24+G[u].z*o.n34+G[u].w,k<=n){k=!1;break a}k=!0}k=!k}if(!k)k=j[g]=j[g]||new THREE.RenderableObject,g++,f=k,J.copy(t.position),A.multiplyVector3(J),f.object=t,f.z=J.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var J=[],
-S=g.near,$=g.far,k,K,da,Z,aa,ha,la,fa,pa,D,ea,ca,ja,na,V,U,ga;I=w=v=o=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);A.multiply(g.projectionMatrix,g.matrixWorldInverse);G[0].set(A.n41-A.n11,A.n42-A.n12,A.n43-A.n13,A.n44-A.n14);G[1].set(A.n41+A.n11,A.n42+A.n12,A.n43+A.n13,A.n44+A.n14);G[2].set(A.n41+A.n21,A.n42+A.n22,A.n43+A.n23,A.n44+A.n24);G[3].set(A.n41-A.n21,A.n42-A.n22,A.n43-A.n23,A.n44-A.n24);G[4].set(A.n41-A.n31,A.n42-A.n32,A.n43-A.n33,A.n44-A.n34);G[5].set(A.n41+A.n31,A.n42+
-A.n32,A.n43+A.n33,A.n44+A.n34);for(k=0;k<6;k++)pa=G[k],pa.divideScalar(Math.sqrt(pa.x*pa.x+pa.y*pa.y+pa.z*pa.z));pa=this.projectObjects(f,g,!0);f=0;for(k=pa.length;f<k;f++)if(D=pa[f].object,D.visible)if(ea=D.matrixWorld,ca=D.matrixRotationWorld,ja=D.materials,na=D.overdraw,m=0,D instanceof THREE.Mesh){V=D.geometry;Z=V.vertices;U=V.faces;V=V.faceVertexUvs;K=0;for(da=Z.length;K<da;K++)h=b(),h.positionWorld.copy(Z[K].position),ea.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),
-A.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>S&&h.positionScreen.z<$;Z=0;for(K=U.length;Z<K;Z++){da=U[Z];if(da instanceof THREE.Face3)if(aa=p[da.a],ha=p[da.b],la=p[da.c],aa.visible&&ha.visible&&la.visible&&(D.doubleSided||D.flipSided!=(la.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(la.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<
-0))fa=n[o]=n[o]||new THREE.RenderableFace3,o++,t=fa,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(la);else continue;else if(da instanceof THREE.Face4)if(aa=p[da.a],ha=p[da.b],la=p[da.c],fa=p[da.d],aa.visible&&ha.visible&&la.visible&&fa.visible&&(D.doubleSided||D.flipSided!=((fa.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(fa.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<0||(ha.positionScreen.x-la.positionScreen.x)*(fa.positionScreen.y-
-la.positionScreen.y)-(ha.positionScreen.y-la.positionScreen.y)*(fa.positionScreen.x-la.positionScreen.x)<0)))ga=u[v]=u[v]||new THREE.RenderableFace4,v++,t=ga,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(la),t.v4.copy(fa);else continue;t.normalWorld.copy(da.normal);ca.multiplyVector3(t.normalWorld);t.centroidWorld.copy(da.centroid);ea.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);A.multiplyVector3(t.centroidScreen);la=da.vertexNormals;aa=0;for(ha=la.length;aa<ha;aa++)fa=t.vertexNormalsWorld[aa],
-fa.copy(la[aa]),ca.multiplyVector3(fa);aa=0;for(ha=V.length;aa<ha;aa++)if(ga=V[aa][Z]){la=0;for(fa=ga.length;la<fa;la++)t.uvs[aa][la]=ga[la]}t.meshMaterials=ja;t.faceMaterials=da.materials;t.overdraw=na;t.z=t.centroidScreen.z;J.push(t)}}else if(D instanceof THREE.Line){X.multiply(A,ea);Z=D.geometry.vertices;aa=b();aa.positionScreen.copy(Z[0].position);X.multiplyVector4(aa.positionScreen);K=1;for(da=Z.length;K<da;K++)if(aa=b(),aa.positionScreen.copy(Z[K].position),X.multiplyVector4(aa.positionScreen),
-ha=p[m-2],H.copy(aa.positionScreen),L.copy(ha.positionScreen),e(H,L))H.multiplyScalar(1/H.w),L.multiplyScalar(1/L.w),ea=C[w]=C[w]||new THREE.RenderableLine,w++,y=ea,y.v1.positionScreen.copy(H),y.v2.positionScreen.copy(L),y.z=Math.max(H.z,L.z),y.materials=D.materials,J.push(y)}else if(D instanceof THREE.Particle&&(F.set(D.matrixWorld.n14,D.matrixWorld.n24,D.matrixWorld.n34,1),A.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))ea=B[I]=B[I]||new THREE.RenderableParticle,I++,x=ea,x.x=F.x/F.w,x.y=F.y/F.w,x.z=
-F.z,x.rotation=D.rotation.z,x.scale.x=D.scale.x*Math.abs(x.x-(F.x+g.projectionMatrix.n11)/(F.w+g.projectionMatrix.n14)),x.scale.y=D.scale.y*Math.abs(x.y-(F.y+g.projectionMatrix.n22)/(F.w+g.projectionMatrix.n24)),x.materials=D.materials,J.push(x);j&&J.sort(c);return J}};
+THREE.Projector=function(){function b(){var b=p[m]=p[m]||new THREE.RenderableVertex;m++;return b}function c(b,e){return e.z-b.z}function e(b,e){var c=0,f=1,h=b.z+b.w,g=e.z+e.w,k=-b.z+b.w,j=-e.z+e.w;return h>=0&&g>=0&&k>=0&&j>=0?!0:h<0&&g<0||k<0&&j<0?!1:(h<0?c=Math.max(c,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),k<0?c=Math.max(c,k/(k-j)):j<0&&(f=Math.min(f,k/(k-j))),f<c?!1:(b.lerpSelf(e,c),e.lerpSelf(b,1-f),!0))}var f,g,j=[],h,m,p=[],t,o,n=[],v,u=[],y,w,B=[],x,I,A=[],J=new THREE.Vector4,F=new THREE.Vector4,
+E=new THREE.Matrix4,X=new THREE.Matrix4,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],H=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(b,e){E.multiply(e.projectionMatrix,e.matrixWorldInverse);E.multiplyVector3(b);return b};this.unprojectVector=function(b,e){E.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));E.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],m,p,t;g=0;p=
+b.objects;b=0;for(m=p.length;b<m;b++){t=p[b];var k;if(!(k=!t.visible))if(k=t instanceof THREE.Mesh){a:{k=void 0;for(var o=t.matrixWorld,n=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),u=0;u<6;u++)if(k=G[u].x*o.n14+G[u].y*o.n24+G[u].z*o.n34+G[u].w,k<=n){k=!1;break a}k=!0}k=!k}if(!k)k=j[g]=j[g]||new THREE.RenderableObject,g++,f=k,J.copy(t.position),E.multiplyVector3(J),f.object=t,f.z=J.z,e.push(f)}h&&e.sort(c);return e};this.projectScene=function(f,g,j){var J=[],
+T=g.near,$=g.far,k,K,da,Z,aa,ha,la,ea,fa,C,ia,na,ca,oa,L,V,ga;I=w=v=o=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);E.multiply(g.projectionMatrix,g.matrixWorldInverse);G[0].set(E.n41-E.n11,E.n42-E.n12,E.n43-E.n13,E.n44-E.n14);G[1].set(E.n41+E.n11,E.n42+E.n12,E.n43+E.n13,E.n44+E.n14);G[2].set(E.n41+E.n21,E.n42+E.n22,E.n43+E.n23,E.n44+E.n24);G[3].set(E.n41-E.n21,E.n42-E.n22,E.n43-E.n23,E.n44-E.n24);G[4].set(E.n41-E.n31,E.n42-E.n32,E.n43-E.n33,E.n44-E.n34);G[5].set(E.n41+E.n31,E.n42+
+E.n32,E.n43+E.n33,E.n44+E.n34);for(k=0;k<6;k++)fa=G[k],fa.divideScalar(Math.sqrt(fa.x*fa.x+fa.y*fa.y+fa.z*fa.z));fa=this.projectObjects(f,g,!0);f=0;for(k=fa.length;f<k;f++)if(C=fa[f].object,C.visible)if(ia=C.matrixWorld,na=C.matrixRotationWorld,ca=C.materials,oa=C.overdraw,m=0,C instanceof THREE.Mesh){L=C.geometry;Z=L.vertices;V=L.faces;L=L.faceVertexUvs;K=0;for(da=Z.length;K<da;K++)h=b(),h.positionWorld.copy(Z[K].position),ia.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),
+E.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>T&&h.positionScreen.z<$;Z=0;for(K=V.length;Z<K;Z++){da=V[Z];if(da instanceof THREE.Face3)if(aa=p[da.a],ha=p[da.b],la=p[da.c],aa.visible&&ha.visible&&la.visible&&(C.doubleSided||C.flipSided!=(la.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(la.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<
+0))ea=n[o]=n[o]||new THREE.RenderableFace3,o++,t=ea,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(la);else continue;else if(da instanceof THREE.Face4)if(aa=p[da.a],ha=p[da.b],la=p[da.c],ea=p[da.d],aa.visible&&ha.visible&&la.visible&&ea.visible&&(C.doubleSided||C.flipSided!=((ea.positionScreen.x-aa.positionScreen.x)*(ha.positionScreen.y-aa.positionScreen.y)-(ea.positionScreen.y-aa.positionScreen.y)*(ha.positionScreen.x-aa.positionScreen.x)<0||(ha.positionScreen.x-la.positionScreen.x)*(ea.positionScreen.y-
+la.positionScreen.y)-(ha.positionScreen.y-la.positionScreen.y)*(ea.positionScreen.x-la.positionScreen.x)<0)))ga=u[v]=u[v]||new THREE.RenderableFace4,v++,t=ga,t.v1.copy(aa),t.v2.copy(ha),t.v3.copy(la),t.v4.copy(ea);else continue;t.normalWorld.copy(da.normal);na.multiplyVector3(t.normalWorld);t.centroidWorld.copy(da.centroid);ia.multiplyVector3(t.centroidWorld);t.centroidScreen.copy(t.centroidWorld);E.multiplyVector3(t.centroidScreen);la=da.vertexNormals;aa=0;for(ha=la.length;aa<ha;aa++)ea=t.vertexNormalsWorld[aa],
+ea.copy(la[aa]),na.multiplyVector3(ea);aa=0;for(ha=L.length;aa<ha;aa++)if(ga=L[aa][Z]){la=0;for(ea=ga.length;la<ea;la++)t.uvs[aa][la]=ga[la]}t.meshMaterials=ca;t.faceMaterials=da.materials;t.overdraw=oa;t.z=t.centroidScreen.z;J.push(t)}}else if(C instanceof THREE.Line){X.multiply(E,ia);Z=C.geometry.vertices;aa=b();aa.positionScreen.copy(Z[0].position);X.multiplyVector4(aa.positionScreen);K=1;for(da=Z.length;K<da;K++)if(aa=b(),aa.positionScreen.copy(Z[K].position),X.multiplyVector4(aa.positionScreen),
+ha=p[m-2],H.copy(aa.positionScreen),M.copy(ha.positionScreen),e(H,M))H.multiplyScalar(1/H.w),M.multiplyScalar(1/M.w),ia=B[w]=B[w]||new THREE.RenderableLine,w++,y=ia,y.v1.positionScreen.copy(H),y.v2.positionScreen.copy(M),y.z=Math.max(H.z,M.z),y.materials=C.materials,J.push(y)}else if(C instanceof THREE.Particle&&(F.set(C.matrixWorld.n14,C.matrixWorld.n24,C.matrixWorld.n34,1),E.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))ia=A[I]=A[I]||new THREE.RenderableParticle,I++,x=ia,x.x=F.x/F.w,x.y=F.y/F.w,x.z=
+F.z,x.rotation=C.rotation.z,x.scale.x=C.scale.x*Math.abs(x.x-(F.x+g.projectionMatrix.n11)/(F.w+g.projectionMatrix.n14)),x.scale.y=C.scale.y*Math.abs(x.y-(F.y+g.projectionMatrix.n22)/(F.w+g.projectionMatrix.n24)),x.materials=C.materials,J.push(x);j&&J.sort(c);return J}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var p,t,o,n,v,u,y,w;b=c.projectScene(e,f);p=0;for(t=b.length;p<t;p++)if(v=b[p],v instanceof THREE.RenderableParticle){y=v.x*g+g;w=v.y*j+j;o=0;for(n=v.material.length;o<n;o++)if(u=v.material[o],u instanceof THREE.ParticleDOMMaterial)u=u.domElement,u.style.left=y+"px",u.style.top=w+"px"}}};
-THREE.CanvasRenderer=function(b){function c(b){if(x!=b)y.globalAlpha=x=b}function e(b){if(I!=b){switch(b){case THREE.NormalBlending:y.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:y.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:y.globalCompositeOperation="darker"}I=b}}function f(b){if(B!=b.hex)B=b.hex,y.strokeStyle="#"+j(B.toString(16))}function g(b){if(J!=b.hex)J=b.hex,y.fillStyle="#"+j(J.toString(16))}function j(b){for(;b.length<6;)b="0"+b;return b}
-var h=this,m=null,p=new THREE.Projector,b=b||{},t=b.canvas!==void 0?b.canvas:document.createElement("canvas"),o,n,v,u,y=t.getContext("2d"),w=new THREE.Color(0),C=0,x=1,I=0,B=null,J=null,F=null,A=null,X=null,G,H,L,O,P=new THREE.RenderableVertex,N=new THREE.RenderableVertex,Q,S,$,k,K,da,Z,aa,ha,la,fa,pa,D=new THREE.Color(0),ea=new THREE.Color(0),ca=new THREE.Color(0),ja=new THREE.Color(0),na=new THREE.Color(0),V,U,ga,ka,sa,xa,Aa,Ia,Ba,Pa,W=new THREE.Rectangle,ia=new THREE.Rectangle,qa=new THREE.Rectangle,
-ta=!1,ua=new THREE.Color,wa=new THREE.Color,Da=new THREE.Color,ya=new THREE.Color,ra=new THREE.Vector3,Ea,Y,R,va,T,za,b=16;Ea=document.createElement("canvas");Ea.width=Ea.height=2;Y=Ea.getContext("2d");Y.fillStyle="rgba(0,0,0,1)";Y.fillRect(0,0,2,2);R=Y.getImageData(0,0,2,2);va=R.data;T=document.createElement("canvas");T.width=T.height=b;za=T.getContext("2d");za.translate(-b/2,-b/2);za.scale(b,b);b--;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};
-this.setSize=function(b,e){o=b;n=e;v=o/2;u=n/2;t.width=o;t.height=n;W.set(-v,-u,v,u);ia.set(-v,-u,v,u);x=1;I=0;X=A=F=J=B=null};this.setClearColor=function(b,e){w=b;C=e;ia.set(-v,-u,v,u)};this.setClearColorHex=function(b,e){w.setHex(b);C=e;ia.set(-v,-u,v,u)};this.clear=function(){y.setTransform(1,0,0,-1,v,u);if(!ia.isEmpty())ia.inflate(1),ia.minSelf(W),C==0?y.clearRect(ia.getX(),ia.getY(),ia.getWidth(),ia.getHeight()):(e(THREE.NormalBlending),c(1),J="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+
-","+Math.floor(w.b*255)+","+C+")",y.fillStyle=J,y.fillRect(ia.getX(),ia.getY(),ia.getWidth(),ia.getHeight())),ia.empty()};this.render=function(b,j){function t(b){var e,c,f,h=b.lights;wa.setRGB(0,0,0);Da.setRGB(0,0,0);ya.setRGB(0,0,0);b=0;for(e=h.length;b<e;b++)c=h[b],f=c.color,c instanceof THREE.AmbientLight?(wa.r+=f.r,wa.g+=f.g,wa.b+=f.b):c instanceof THREE.DirectionalLight?(Da.r+=f.r,Da.g+=f.g,Da.b+=f.b):c instanceof THREE.PointLight&&(ya.r+=f.r,ya.g+=f.g,ya.b+=f.b)}function o(b,e,c,f){var h,g,
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-Qa(ma.normalWorld.x),D.g=Qa(ma.normalWorld.y),D.b=Qa(ma.normalWorld.z),D.updateHex(),I(Q,S,$,k,K,da,Z,aa),n.wireframe?Ja(D,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):J(D);else if(n instanceof THREE.MeshDepthMaterial)V=j.near,U=j.far,ea.r=ea.g=ea.b=1-Na(b.positionScreen.z,V,U),ca.r=ca.g=ca.b=1-Na(f.positionScreen.z,V,U),ja.r=ja.g=ja.b=1-Na(m.positionScreen.z,V,U),na.r=na.g=na.b=1-Na(g.positionScreen.z,V,U),ga=Sa(ea,ca,ja,na),B(Q,S,$,k,Z,aa),Ga(Q,S,$,k,Z,aa,ga,0,0,1,0,0,1),B(ha,la,
-K,da,fa,pa),Ga(ha,la,K,da,fa,pa,ga,1,0,1,1,0,1)}function B(b,e,c,f,h,g){y.beginPath();y.moveTo(b,e);y.lineTo(c,f);y.lineTo(h,g);y.lineTo(b,e);y.closePath()}function I(b,e,c,f,h,g,k,j){y.beginPath();y.moveTo(b,e);y.lineTo(c,f);y.lineTo(h,g);y.lineTo(k,j);y.lineTo(b,e);y.closePath()}function Ja(b,e,c,h){if(F!=e)y.lineWidth=F=e;if(A!=c)y.lineCap=A=c;if(X!=h)y.lineJoin=X=h;f(b);y.stroke();qa.inflate(e*2)}function J(b){g(b);y.fill()}function Ga(b,e,c,f,h,g,k,j,m,p,n,t,ma){var o,u;o=k.width-1;u=k.height-
+e(g.blending);y.beginPath();y.moveTo(b.positionScreen.x,b.positionScreen.y);y.lineTo(h.positionScreen.x,h.positionScreen.y);y.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(F!=b)y.lineWidth=F=b;b=g.linecap;if(E!=b)y.lineCap=E=b;b=g.linejoin;if(X!=b)y.lineJoin=X=b;f(g.color);y.stroke();qa.inflate(g.linewidth*2)}}function B(b,f,g,m,p,t,ma,n,u){h.data.vertices+=3;h.data.faces++;c(n.opacity);e(n.blending);R=b.positionScreen.x;T=b.positionScreen.y;$=f.positionScreen.x;k=f.positionScreen.y;
+K=g.positionScreen.x;da=g.positionScreen.y;A(R,T,$,k,K,da);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(ka=ma.uvs[0],Ga(R,T,$,k,K,da,n.map.image,ka[m].u,ka[m].v,ka[p].u,ka[p].v,ka[t].u,ka[t].v));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=j.matrixWorldInverse,ra.copy(ma.vertexNormalsWorld[0]),sa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,xa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ma.vertexNormalsWorld[1]),
+Aa=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Ia=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,ra.copy(ma.vertexNormalsWorld[2]),Ba=(ra.x*b.n11+ra.y*b.n12+ra.z*b.n13)*0.5+0.5,Pa=-(ra.x*b.n21+ra.y*b.n22+ra.z*b.n23)*0.5+0.5,Ga(R,T,$,k,K,da,n.envMap.image,sa,xa,Aa,Ia,Ba,Pa)}else n.wireframe?Ja(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):J(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&!n.wireframe&&(n.map.mapping instanceof THREE.UVMapping&&(ka=ma.uvs[0],Ga(R,T,
+$,k,K,da,n.map.image,ka[m].u,ka[m].v,ka[p].u,ka[p].v,ka[t].u,ka[t].v)),e(THREE.SubtractiveBlending)),ta?!n.wireframe&&n.shading==THREE.SmoothShading&&ma.vertexNormalsWorld.length==3?(ia.r=na.r=ca.r=wa.r,ia.g=na.g=ca.g=wa.g,ia.b=na.b=ca.b=wa.b,o(u,ma.v1.positionWorld,ma.vertexNormalsWorld[0],ia),o(u,ma.v2.positionWorld,ma.vertexNormalsWorld[1],na),o(u,ma.v3.positionWorld,ma.vertexNormalsWorld[2],ca),oa.r=(na.r+ca.r)*0.5,oa.g=(na.g+ca.g)*0.5,oa.b=(na.b+ca.b)*0.5,ga=Sa(ia,na,ca,oa),Ga(R,T,$,k,K,da,ga,
+0,0,1,0,0,1)):(ua.r=wa.r,ua.g=wa.g,ua.b=wa.b,o(u,ma.centroidWorld,ma.normalWorld,ua),C.r=Math.max(0,Math.min(n.color.r*ua.r,1)),C.g=Math.max(0,Math.min(n.color.g*ua.g,1)),C.b=Math.max(0,Math.min(n.color.b*ua.b,1)),C.updateHex(),n.wireframe?Ja(C,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):J(C)):n.wireframe?Ja(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):J(n.color);else if(n instanceof THREE.MeshDepthMaterial)L=j.near,V=j.far,ia.r=ia.g=ia.b=1-Na(b.positionScreen.z,
+L,V),na.r=na.g=na.b=1-Na(f.positionScreen.z,L,V),ca.r=ca.g=ca.b=1-Na(g.positionScreen.z,L,V),oa.r=(na.r+ca.r)*0.5,oa.g=(na.g+ca.g)*0.5,oa.b=(na.b+ca.b)*0.5,ga=Sa(ia,na,ca,oa),Ga(R,T,$,k,K,da,ga,0,0,1,0,0,1);else if(n instanceof THREE.MeshNormalMaterial)C.r=Qa(ma.normalWorld.x),C.g=Qa(ma.normalWorld.y),C.b=Qa(ma.normalWorld.z),C.updateHex(),n.wireframe?Ja(C,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):J(C)}function w(b,f,g,m,p,t,ma,n,u){h.data.vertices+=4;h.data.faces++;c(n.opacity);
+e(n.blending);if(n.map||n.envMap)B(b,f,m,0,1,3,ma,n,u),B(p,g,t,1,2,3,ma,n,u);else if(R=b.positionScreen.x,T=b.positionScreen.y,$=f.positionScreen.x,k=f.positionScreen.y,K=g.positionScreen.x,da=g.positionScreen.y,Z=m.positionScreen.x,aa=m.positionScreen.y,ha=p.positionScreen.x,la=p.positionScreen.y,ea=t.positionScreen.x,fa=t.positionScreen.y,n instanceof THREE.MeshBasicMaterial)I(R,T,$,k,K,da,Z,aa),n.wireframe?Ja(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):J(n.color);else if(n instanceof
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+m.z*p.__farMinusNear),F.setRGB(M,M,M)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));p.wireframe?R.setAttribute("style","fill: none; stroke: #"+j(F.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):R.setAttribute("style","fill: #"+j(F.hex.toString(16))+"; fill-opacity: "+p.opacity);t.appendChild(R)}function e(e,c,k,m,
+p,n,o){h.data.vertices+=4;h.data.faces++;R=f(T++);R.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?F.hex=n.color.hex:n instanceof THREE.MeshLambertMaterial?J?(E.r=X.r,E.g=X.g,E.b=X.b,b(o,p,E),F.r=Math.max(0,Math.min(n.color.r*E.r,1)),F.g=Math.max(0,Math.min(n.color.g*E.g,1)),F.b=Math.max(0,Math.min(n.color.b*
+E.b,1)),F.updateHex()):F.hex=n.color.hex:n instanceof THREE.MeshDepthMaterial?(M=1-n.__2near/(n.__farPlusNear-p.z*n.__farMinusNear),F.setRGB(M,M,M)):n instanceof THREE.MeshNormalMaterial&&F.setRGB(g(p.normalWorld.x),g(p.normalWorld.y),g(p.normalWorld.z));n.wireframe?R.setAttribute("style","fill: none; stroke: #"+j(F.hex.toString(16))+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):R.setAttribute("style",
+"fill: #"+j(F.hex.toString(16))+"; fill-opacity: "+n.opacity);t.appendChild(R)}function f(b){Q[b]==null&&(Q[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),k==0&&Q[b].setAttribute("shape-rendering","crispEdges"));return Q[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function j(b){for(;b.length<6;)b="0"+b;return b}var h=this,m=null,p=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,n,v,u,y,w,B,x,I=new THREE.Rectangle,A=new THREE.Rectangle,J=
+!1,F=new THREE.Color(16777215),E=new THREE.Color(16777215),X=new THREE.Color(0),G=new THREE.Color(0),H=new THREE.Color(0),M,P=new THREE.Vector3,Q=[],O=[],R,T,$,k=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":k=1;break;case "low":k=0}};this.setSize=function(b,e){o=b;n=e;v=o/2;u=n/2;t.setAttribute("viewBox",-v+" "+-u+" "+o+" "+n);t.setAttribute("width",o);t.setAttribute("height",n);I.set(-v,-u,
+v,u)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(b,f){var g,n,o,F,E,M,C,P;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;m=p.projectScene(b,f,this.sortElements);$=T=0;if(J=b.lights.length>0){C=b.lights;X.setRGB(0,0,0);G.setRGB(0,0,0);H.setRGB(0,0,0);g=0;for(n=C.length;g<n;g++)o=C[g],F=o.color,o instanceof THREE.AmbientLight?(X.r+=F.r,X.g+=F.g,X.b+=F.b):o instanceof THREE.DirectionalLight?(G.r+=F.r,G.g+=F.g,G.b+=F.b):o instanceof
+THREE.PointLight&&(H.r+=F.r,H.g+=F.g,H.b+=F.b)}g=0;for(n=m.length;g<n;g++)if(C=m[g],A.empty(),C instanceof THREE.RenderableParticle){y=C;y.x*=v;y.y*=-u;o=0;for(F=C.materials.length;o<F;)o++}else if(C instanceof THREE.RenderableLine){if(y=C.v1,w=C.v2,y.positionScreen.x*=v,y.positionScreen.y*=-u,w.positionScreen.x*=v,w.positionScreen.y*=-u,A.addPoint(y.positionScreen.x,y.positionScreen.y),A.addPoint(w.positionScreen.x,w.positionScreen.y),I.instersects(A)){o=0;for(F=C.materials.length;o<F;)if((P=C.materials[o++])&&
+P.opacity!=0){E=y;M=w;var Q=$++;O[Q]==null&&(O[Q]=document.createElementNS("http://www.w3.org/2000/svg","line"),k==0&&O[Q].setAttribute("shape-rendering","crispEdges"));R=O[Q];R.setAttribute("x1",E.positionScreen.x);R.setAttribute("y1",E.positionScreen.y);R.setAttribute("x2",M.positionScreen.x);R.setAttribute("y2",M.positionScreen.y);P instanceof THREE.LineBasicMaterial&&(R.setAttribute("style","fill: none; stroke: ##"+j(P.color.hex.toString(16))+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+
+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin),t.appendChild(R))}}}else if(C instanceof THREE.RenderableFace3){if(y=C.v1,w=C.v2,B=C.v3,y.positionScreen.x*=v,y.positionScreen.y*=-u,w.positionScreen.x*=v,w.positionScreen.y*=-u,B.positionScreen.x*=v,B.positionScreen.y*=-u,A.addPoint(y.positionScreen.x,y.positionScreen.y),A.addPoint(w.positionScreen.x,w.positionScreen.y),A.addPoint(B.positionScreen.x,B.positionScreen.y),I.instersects(A)){o=0;for(F=C.meshMaterials.length;o<
+F;)if(P=C.meshMaterials[o++],P instanceof THREE.MeshFaceMaterial){E=0;for(M=C.faceMaterials.length;E<M;)(P=C.faceMaterials[E++])&&P.opacity!=0&&c(y,w,B,C,P,b)}else P&&P.opacity!=0&&c(y,w,B,C,P,b)}}else if(C instanceof THREE.RenderableFace4&&(y=C.v1,w=C.v2,B=C.v3,x=C.v4,y.positionScreen.x*=v,y.positionScreen.y*=-u,w.positionScreen.x*=v,w.positionScreen.y*=-u,B.positionScreen.x*=v,B.positionScreen.y*=-u,x.positionScreen.x*=v,x.positionScreen.y*=-u,A.addPoint(y.positionScreen.x,y.positionScreen.y),A.addPoint(w.positionScreen.x,
+w.positionScreen.y),A.addPoint(B.positionScreen.x,B.positionScreen.y),A.addPoint(x.positionScreen.x,x.positionScreen.y),I.instersects(A))){o=0;for(F=C.meshMaterials.length;o<F;)if(P=C.meshMaterials[o++],P instanceof THREE.MeshFaceMaterial){E=0;for(M=C.faceMaterials.length;E<M;)(P=C.faceMaterials[E++])&&P.opacity!=0&&e(y,w,B,x,C,P,b)}else P&&P.opacity!=0&&e(y,w,B,x,C,P,b)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
@@ -225,20 +225,20 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\
 THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
 THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},depthRGBA:{uniforms:{},fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}",
 vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")}};
-THREE.WebGLRenderer=function(b){function c(b,e,c){var f,h,g,j=b.vertices,m=j.length,p=b.colors,n=p.length,t=b.__vertexArray,o=b.__colorArray,u=b.__sortArray,v=b.__dirtyVertices,y=b.__dirtyColors,x=b.__webglCustomAttributes,C,w;if(x)for(C in x)x[C].offset=0;if(c.sortParticles){ka.multiplySelf(c.matrixWorld);for(f=0;f<m;f++)h=j[f].position,Aa.copy(h),ka.multiplyVector3(Aa),u[f]=[Aa.z,f];u.sort(function(b,e){return e[0]-b[0]});for(f=0;f<m;f++)h=j[u[f][1]].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;
-for(f=0;f<n;f++)g=f*3,color=p[u[f][1]],o[g]=color.r,o[g+1]=color.g,o[g+2]=color.b;if(x)for(C in x){f=x[C];p=f.value.length;for(g=0;g<p;g++){index=u[g][1];n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")w=f.value[index];f.size===2?(f.array[n]=w.x,f.array[n+1]=w.y):f.size===3?f.type==="c"?(f.array[n]=w.r,f.array[n+1]=w.g,f.array[n+2]=w.b):(f.array[n]=w.x,f.array[n+1]=w.y,f.array[n+2]=w.z):(f.array[n]=
-w.x,f.array[n+1]=w.y,f.array[n+2]=w.z,f.array[n+3]=w.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<m;f++)h=j[f].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;if(y)for(f=0;f<n;f++)color=p[f],g=f*3,o[g]=color.r,o[g+1]=color.g,o[g+2]=color.b;if(x)for(C in x)if(f=x[C],f.__original.needsUpdate){p=f.value.length;for(g=0;g<p;g++){n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")w=f.value[g];f.size===2?(f.array[n]=
-w.x,f.array[n+1]=w.y):f.size===3?f.type==="c"?(f.array[n]=w.r,f.array[n+1]=w.g,f.array[n+2]=w.b):(f.array[n]=w.x,f.array[n+1]=w.y,f.array[n+2]=w.z):(f.array[n]=w.x,f.array[n+1]=w.y,f.array[n+2]=w.z,f.array[n+3]=w.w)}f.offset+=f.size}}}if(v||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,t,e);if(y||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,o,e);if(x)for(C in x)if(f=x[C],f.__original.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
+THREE.WebGLRenderer=function(b){function c(b,e,c){var f,h,g,j=b.vertices,m=j.length,p=b.colors,n=p.length,t=b.__vertexArray,o=b.__colorArray,u=b.__sortArray,v=b.__dirtyVertices,y=b.__dirtyColors,x=b.__webglCustomAttributes,B,w;if(x)for(B in x)x[B].offset=0;if(c.sortParticles){ka.multiplySelf(c.matrixWorld);for(f=0;f<m;f++)h=j[f].position,Aa.copy(h),ka.multiplyVector3(Aa),u[f]=[Aa.z,f];u.sort(function(b,e){return e[0]-b[0]});for(f=0;f<m;f++)h=j[u[f][1]].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;
+for(f=0;f<n;f++)g=f*3,color=p[u[f][1]],o[g]=color.r,o[g+1]=color.g,o[g+2]=color.b;if(x)for(B in x){f=x[B];p=f.value.length;for(g=0;g<p;g++){index=u[g][1];n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")w=f.value[index];f.size===2?(f.array[n]=w.x,f.array[n+1]=w.y):f.size===3?f.type==="c"?(f.array[n]=w.r,f.array[n+1]=w.g,f.array[n+2]=w.b):(f.array[n]=w.x,f.array[n+1]=w.y,f.array[n+2]=w.z):(f.array[n]=
+w.x,f.array[n+1]=w.y,f.array[n+2]=w.z,f.array[n+3]=w.w)}f.offset+=f.size}}}else{if(v)for(f=0;f<m;f++)h=j[f].position,g=f*3,t[g]=h.x,t[g+1]=h.y,t[g+2]=h.z;if(y)for(f=0;f<n;f++)color=p[f],g=f*3,o[g]=color.r,o[g+1]=color.g,o[g+2]=color.b;if(x)for(B in x)if(f=x[B],f.__original.needsUpdate){p=f.value.length;for(g=0;g<p;g++){n=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[n]=f.value[g]}else{if(f.boundTo===void 0||f.boundTo==="vertices")w=f.value[g];f.size===2?(f.array[n]=
+w.x,f.array[n+1]=w.y):f.size===3?f.type==="c"?(f.array[n]=w.r,f.array[n+1]=w.g,f.array[n+2]=w.b):(f.array[n]=w.x,f.array[n+1]=w.y,f.array[n+2]=w.z):(f.array[n]=w.x,f.array[n+1]=w.y,f.array[n+2]=w.z,f.array[n+3]=w.w)}f.offset+=f.size}}}if(v||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,t,e);if(y||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,o,e);if(x)for(B in x)if(f=x[B],f.__original.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
 f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,e)}function e(b,e,c,f,g){f.program||$.initMaterial(f,e,c,g);if(f.morphTargets&&!g.__webglMorphTargetInfluences){g.__webglMorphTargetInfluences=new Float32Array($.maxMorphTargets);for(var h=0,j=this.maxMorphTargets;h<j;h++)g.__webglMorphTargetInfluences[h]=0}var h=f.program,j=h.uniforms,m=f.uniforms;h!=da&&(k.useProgram(h),da=h);k.uniformMatrix4fv(j.projectionMatrix,!1,sa);if(c&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||
-f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(m.fogColor.value=c.color,c instanceof THREE.Fog)m.fogNear.value=c.near,m.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)m.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var n,p,t,o=0,u=0,v=0,y,x,w,C=Ia,B=C.directional.colors,F=C.directional.positions,G=C.point.colors,I=C.point.positions,A=C.point.distances,
-V=0,E=0,c=p=w=0;for(n=e.length;c<n;c++)if(p=e[c],t=p.color,y=p.position,x=p.intensity,w=p.distance,p instanceof THREE.AmbientLight)o+=t.r,u+=t.g,v+=t.b;else if(p instanceof THREE.DirectionalLight)w=V*3,B[w]=t.r*x,B[w+1]=t.g*x,B[w+2]=t.b*x,F[w]=y.x,F[w+1]=y.y,F[w+2]=y.z,V+=1;else if(p instanceof THREE.SpotLight)w=V*3,B[w]=t.r*x,B[w+1]=t.g*x,B[w+2]=t.b*x,t=1/y.length(),F[w]=y.x*t,F[w+1]=y.y*t,F[w+2]=y.z*t,V+=1;else if(p instanceof THREE.PointLight)p=E*3,G[p]=t.r*x,G[p+1]=t.g*x,G[p+2]=t.b*x,I[p]=y.x,
-I[p+1]=y.y,I[p+2]=y.z,A[E]=w,E+=1;for(c=V*3;c<B.length;c++)B[c]=0;for(c=E*3;c<G.length;c++)G[c]=0;C.point.length=E;C.directional.length=V;C.ambient[0]=o;C.ambient[1]=u;C.ambient[2]=v;c=Ia;m.enableLighting.value=c.directional.length+c.point.length;m.ambientLightColor.value=c.ambient;m.directionalLightColor.value=c.directional.colors;m.directionalLightDirection.value=c.directional.positions;m.pointLightColor.value=c.point.colors;m.pointLightPosition.value=c.point.positions;m.pointLightDistance.value=
+f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(m.fogColor.value=c.color,c instanceof THREE.Fog)m.fogNear.value=c.near,m.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)m.fogDensity.value=c.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var n,p,t,o=0,u=0,v=0,y,x,w,B=Ia,A=B.directional.colors,F=B.directional.positions,G=B.point.colors,I=B.point.positions,E=B.point.distances,
+L=0,D=0,c=p=w=0;for(n=e.length;c<n;c++)if(p=e[c],t=p.color,y=p.position,x=p.intensity,w=p.distance,p instanceof THREE.AmbientLight)o+=t.r,u+=t.g,v+=t.b;else if(p instanceof THREE.DirectionalLight)w=L*3,A[w]=t.r*x,A[w+1]=t.g*x,A[w+2]=t.b*x,F[w]=y.x,F[w+1]=y.y,F[w+2]=y.z,L+=1;else if(p instanceof THREE.SpotLight)w=L*3,A[w]=t.r*x,A[w+1]=t.g*x,A[w+2]=t.b*x,t=1/y.length(),F[w]=y.x*t,F[w+1]=y.y*t,F[w+2]=y.z*t,L+=1;else if(p instanceof THREE.PointLight)p=D*3,G[p]=t.r*x,G[p+1]=t.g*x,G[p+2]=t.b*x,I[p]=y.x,
+I[p+1]=y.y,I[p+2]=y.z,E[D]=w,D+=1;for(c=L*3;c<A.length;c++)A[c]=0;for(c=D*3;c<G.length;c++)G[c]=0;B.point.length=D;B.directional.length=L;B.ambient[0]=o;B.ambient[1]=u;B.ambient[2]=v;c=Ia;m.enableLighting.value=c.directional.length+c.point.length;m.ambientLightColor.value=c.ambient;m.directionalLightColor.value=c.directional.colors;m.directionalLightDirection.value=c.directional.positions;m.pointLightColor.value=c.point.colors;m.pointLightPosition.value=c.point.positions;m.pointLightDistance.value=
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-c=R.attributes;k.useProgram(R.program);da=R.program;pa=fa=-1;va||(k.enableVertexAttribArray(R.attributes.vertex),k.enableVertexAttribArray(R.attributes.uv),va=!0);k.uniform1i(w.occlusionMap,0);k.uniform1i(w.map,1);k.bindBuffer(k.ARRAY_BUFFER,R.vertexBuffer);k.vertexAttribPointer(c.vertex,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,R.elementBuffer);k.disable(k.CULL_FACE);k.depthMask(!1);k.activeTexture(k.TEXTURE0);k.bindTexture(k.TEXTURE_2D,
-R.occlusionTexture);k.activeTexture(k.TEXTURE1);for(f=0;f<h;f++)if(c=b.__webglLensFlares[f].object,n.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(n),e.projectionMatrix.multiplyVector3(n),y[0]=n.x,y[1]=n.y,y[2]=n.z,x[0]=y[0]*t+t,x[1]=y[1]*o+o,R.hasVertexTexture||x[0]>0&&x[0]<V&&x[1]>0&&x[1]<U){k.bindTexture(k.TEXTURE_2D,R.tempTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGB,x[0]-8,x[1]-8,16,16,0);k.uniform1i(w.renderType,0);k.uniform2fv(w.scale,v);k.uniform3fv(w.screenPosition,
-y);k.disable(k.BLEND);k.enable(k.DEPTH_TEST);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.bindTexture(k.TEXTURE_2D,R.occlusionTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGBA,x[0]-8,x[1]-8,16,16,0);k.uniform1i(w.renderType,1);k.disable(k.DEPTH_TEST);k.bindTexture(k.TEXTURE_2D,R.tempTexture);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);c.positionScreen.x=y[0];c.positionScreen.y=y[1];c.positionScreen.z=y[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();k.uniform1i(w.renderType,
-2);k.enable(k.BLEND);g=0;for(j=c.lensFlares.length;g<j;g++)if(m=c.lensFlares[g],m.opacity>0.0010&&m.scale>0.0010)y[0]=m.x,y[1]=m.y,y[2]=m.z,u=m.size*m.scale/U,v[0]=u*p,v[1]=u,k.uniform3fv(w.screenPosition,y),k.uniform2fv(w.scale,v),k.uniform1f(w.rotation,m.rotation),k.uniform1f(w.opacity,m.opacity),H(m.blending),O(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(aa)}function I(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,
-b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function B(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)if(f.attributes[e].needsUpdate)return!0;return!1}function J(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)f.attributes[e].needsUpdate=!1}function F(b){var e,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;
-for(e in f.geometryGroups)if(h=f.geometryGroups[e],g=B(h),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||g){g=h;var j=b,m=k.DYNAMIC_DRAW;if(g.__inittedArrays){var n=void 0,p=void 0,t=void 0,o=void 0,u=t=void 0,v=void 0,y=void 0,x=void 0,w=void 0,C=void 0,F=void 0,G=void 0,I=void 0,A=void 0,V=void 0,H=void 0,U=void 0,E=o=x=o=y=v=void 0,D=void 0,z=D=E=v=void 0,L=void 0,O=z=D=E=t=t=u=x=o=z=D=E=L=z=D=E=L=z=D=E=void 0,K=
-0,ga=0,aa=0,X=0,P=0,R=0,N=0,T=0,ka=0,M=0,Q=0,D=E=0,S=g.__vertexArray,$=g.__uvArray,da=g.__uv2Array,la=g.__normalArray,W=g.__tangentArray,Z=g.__colorArray,Y=g.__skinVertexAArray,fa=g.__skinVertexBArray,ea=g.__skinIndexArray,ca=g.__skinWeightArray,pa=g.__morphTargetsArrays,ja=g.__webglCustomAttributes,z=void 0,ha=g.__faceArray,sa=g.__lineArray,na=g.__needsSmoothNormals,C=g.__vertexColorType,w=g.__uvType,F=g.__normalType,ia=j.geometry,qa=ia.__dirtyVertices,ra=ia.__dirtyElements,xa=ia.__dirtyUvs,ta=ia.__dirtyNormals,
-ua=ia.__dirtyTangents,wa=ia.__dirtyColors,Aa=ia.__dirtyMorphTargets,va=ia.vertices,Ba=g.faces,Da=ia.faces,Ia=ia.faceVertexUvs[0],Ea=ia.faceVertexUvs[1],ya=ia.skinVerticesA,za=ia.skinVerticesB,Oa=ia.skinIndices,Ha=ia.skinWeights,Ma=j instanceof THREE.ShadowVolume?ia.edgeFaces:void 0,Fa=ia.morphTargets;if(ja)for(O in ja)ja[O].offset=0,ja[O].offsetSrc=0;n=0;for(p=Ba.length;n<p;n++)if(t=Ba[n],o=Da[t],Ia&&(G=Ia[t]),Ea&&(I=Ea[t]),t=o.vertexNormals,u=o.normal,v=o.vertexColors,y=o.color,x=o.vertexTangents,
-o instanceof THREE.Face3){if(qa)A=va[o.a].position,V=va[o.b].position,H=va[o.c].position,S[ga]=A.x,S[ga+1]=A.y,S[ga+2]=A.z,S[ga+3]=V.x,S[ga+4]=V.y,S[ga+5]=V.z,S[ga+6]=H.x,S[ga+7]=H.y,S[ga+8]=H.z,ga+=9;if(ja)for(O in ja)if(z=ja[O],z.__original.needsUpdate)E=z.offset,D=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[E+0]=z.value[o.a],z.array[E+1]=z.value[o.b],z.array[E+2]=z.value[o.c]):z.boundTo==="faces"?(z.array[E+0]=z.value[D],z.array[E+1]=z.value[D],z.array[E+2]=z.value[D],
-z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[E+0]=z.value[D+0],z.array[E+1]=z.value[D+1],z.array[E+2]=z.value[D+2],z.offsetSrc+=3),z.offset+=3):(z.boundTo===void 0||z.boundTo==="vertices"?(A=z.value[o.a],V=z.value[o.b],H=z.value[o.c]):z.boundTo==="faces"?(A=z.value[D],V=z.value[D],H=z.value[D],z.offsetSrc++):z.boundTo==="faceVertices"&&(A=z.value[D+0],V=z.value[D+1],H=z.value[D+2],z.offsetSrc+=3),z.size===2?(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=V.x,z.array[E+3]=V.y,z.array[E+4]=H.x,
-z.array[E+5]=H.y,z.offset+=6):z.size===3?(z.type==="c"?(z.array[E+0]=A.r,z.array[E+1]=A.g,z.array[E+2]=A.b,z.array[E+3]=V.r,z.array[E+4]=V.g,z.array[E+5]=V.b,z.array[E+6]=H.r,z.array[E+7]=H.g,z.array[E+8]=H.b):(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=A.z,z.array[E+3]=V.x,z.array[E+4]=V.y,z.array[E+5]=V.z,z.array[E+6]=H.x,z.array[E+7]=H.y,z.array[E+8]=H.z),z.offset+=9):(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=A.z,z.array[E+3]=A.w,z.array[E+4]=V.x,z.array[E+5]=V.y,z.array[E+6]=V.z,z.array[E+
-7]=V.w,z.array[E+8]=H.x,z.array[E+9]=H.y,z.array[E+10]=H.z,z.array[E+11]=H.w,z.offset+=12));if(Aa){E=0;for(D=Fa.length;E<D;E++)A=Fa[E].vertices[o.a].position,V=Fa[E].vertices[o.b].position,H=Fa[E].vertices[o.c].position,z=pa[E],z[Q+0]=A.x,z[Q+1]=A.y,z[Q+2]=A.z,z[Q+3]=V.x,z[Q+4]=V.y,z[Q+5]=V.z,z[Q+6]=H.x,z[Q+7]=H.y,z[Q+8]=H.z;Q+=9}if(Ha.length)E=Ha[o.a],D=Ha[o.b],z=Ha[o.c],ca[M]=E.x,ca[M+1]=E.y,ca[M+2]=E.z,ca[M+3]=E.w,ca[M+4]=D.x,ca[M+5]=D.y,ca[M+6]=D.z,ca[M+7]=D.w,ca[M+8]=z.x,ca[M+9]=z.y,ca[M+10]=
-z.z,ca[M+11]=z.w,E=Oa[o.a],D=Oa[o.b],z=Oa[o.c],ea[M]=E.x,ea[M+1]=E.y,ea[M+2]=E.z,ea[M+3]=E.w,ea[M+4]=D.x,ea[M+5]=D.y,ea[M+6]=D.z,ea[M+7]=D.w,ea[M+8]=z.x,ea[M+9]=z.y,ea[M+10]=z.z,ea[M+11]=z.w,E=ya[o.a],D=ya[o.b],z=ya[o.c],Y[M]=E.x,Y[M+1]=E.y,Y[M+2]=E.z,Y[M+3]=1,Y[M+4]=D.x,Y[M+5]=D.y,Y[M+6]=D.z,Y[M+7]=1,Y[M+8]=z.x,Y[M+9]=z.y,Y[M+10]=z.z,Y[M+11]=1,E=za[o.a],D=za[o.b],z=za[o.c],fa[M]=E.x,fa[M+1]=E.y,fa[M+2]=E.z,fa[M+3]=1,fa[M+4]=D.x,fa[M+5]=D.y,fa[M+6]=D.z,fa[M+7]=1,fa[M+8]=z.x,fa[M+9]=z.y,fa[M+10]=z.z,
-fa[M+11]=1,M+=12;if(wa&&C)v.length==3&&C==THREE.VertexColors?(o=v[0],E=v[1],D=v[2]):D=E=o=y,Z[ka]=o.r,Z[ka+1]=o.g,Z[ka+2]=o.b,Z[ka+3]=E.r,Z[ka+4]=E.g,Z[ka+5]=E.b,Z[ka+6]=D.r,Z[ka+7]=D.g,Z[ka+8]=D.b,ka+=9;if(ua&&ia.hasTangents)v=x[0],y=x[1],o=x[2],W[N]=v.x,W[N+1]=v.y,W[N+2]=v.z,W[N+3]=v.w,W[N+4]=y.x,W[N+5]=y.y,W[N+6]=y.z,W[N+7]=y.w,W[N+8]=o.x,W[N+9]=o.y,W[N+10]=o.z,W[N+11]=o.w,N+=12;if(ta&&F)if(t.length==3&&na)for(x=0;x<3;x++)u=t[x],la[R]=u.x,la[R+1]=u.y,la[R+2]=u.z,R+=3;else for(x=0;x<3;x++)la[R]=
-u.x,la[R+1]=u.y,la[R+2]=u.z,R+=3;if(xa&&G!==void 0&&w)for(x=0;x<3;x++)t=G[x],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&I!==void 0&&w)for(x=0;x<3;x++)t=I[x],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ha[P]=K,ha[P+1]=K+1,ha[P+2]=K+2,P+=3,sa[T]=K,sa[T+1]=K+1,sa[T+2]=K,sa[T+3]=K+2,sa[T+4]=K+1,sa[T+5]=K+2,T+=6,K+=3)}else if(o instanceof THREE.Face4){if(qa)A=va[o.a].position,V=va[o.b].position,H=va[o.c].position,U=va[o.d].position,S[ga]=A.x,S[ga+1]=A.y,S[ga+2]=A.z,S[ga+3]=V.x,S[ga+4]=V.y,S[ga+5]=V.z,S[ga+6]=H.x,S[ga+7]=
-H.y,S[ga+8]=H.z,S[ga+9]=U.x,S[ga+10]=U.y,S[ga+11]=U.z,ga+=12;if(ja)for(O in ja)if(z=ja[O],z.__original.needsUpdate)E=z.offset,D=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[E+0]=z.value[o.a],z.array[E+1]=z.value[o.b],z.array[E+2]=z.value[o.c],z.array[E+3]=z.value[o.d]):z.boundTo==="faces"?(z.array[E+0]=z.value[D],z.array[E+1]=z.value[D],z.array[E+2]=z.value[D],z.array[E+3]=z.value[D],z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[E+0]=z.value[D+0],z.array[E+1]=
-z.value[D+1],z.array[E+2]=z.value[D+2],z.array[E+3]=z.value[D+3],z.offsetSrc+=4),z.offset+=4):(z.boundTo===void 0||z.boundTo==="vertices"?(A=z.value[o.a],V=z.value[o.b],H=z.value[o.c],U=z.value[o.d]):z.boundTo==="faces"?(A=z.value[D],V=z.value[D],H=z.value[D],U=z.value[D],z.offsetSrc++):z.boundTo==="faceVertices"&&(A=z.value[D+0],V=z.value[D+1],H=z.value[D+2],U=z.value[D+3],z.offsetSrc+=4),z.size===2?(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=V.x,z.array[E+3]=V.y,z.array[E+4]=H.x,z.array[E+5]=
-H.y,z.array[E+6]=U.x,z.array[E+7]=U.y,z.offset+=8):z.size===3?(z.type==="c"?(z.array[E+0]=A.r,z.array[E+1]=A.g,z.array[E+2]=A.b,z.array[E+3]=V.r,z.array[E+4]=V.g,z.array[E+5]=V.b,z.array[E+6]=H.r,z.array[E+7]=H.g,z.array[E+8]=H.b,z.array[E+9]=U.r,z.array[E+10]=U.g,z.array[E+11]=U.b):(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=A.z,z.array[E+3]=V.x,z.array[E+4]=V.y,z.array[E+5]=V.z,z.array[E+6]=H.x,z.array[E+7]=H.y,z.array[E+8]=H.z,z.array[E+9]=U.x,z.array[E+10]=U.y,z.array[E+11]=U.z),z.offset+=
-12):(z.array[E+0]=A.x,z.array[E+1]=A.y,z.array[E+2]=A.z,z.array[E+3]=A.w,z.array[E+4]=V.x,z.array[E+5]=V.y,z.array[E+6]=V.z,z.array[E+7]=V.w,z.array[E+8]=H.x,z.array[E+9]=H.y,z.array[E+10]=H.z,z.array[E+11]=H.w,z.array[E+12]=U.x,z.array[E+13]=U.y,z.array[E+14]=U.z,z.array[E+15]=U.w,z.offset+=16));if(Aa){E=0;for(D=Fa.length;E<D;E++)A=Fa[E].vertices[o.a].position,V=Fa[E].vertices[o.b].position,H=Fa[E].vertices[o.c].position,U=Fa[E].vertices[o.d].position,z=pa[E],z[Q+0]=A.x,z[Q+1]=A.y,z[Q+2]=A.z,z[Q+
-3]=V.x,z[Q+4]=V.y,z[Q+5]=V.z,z[Q+6]=H.x,z[Q+7]=H.y,z[Q+8]=H.z,z[Q+9]=U.x,z[Q+10]=U.y,z[Q+11]=U.z;Q+=12}if(Ha.length)E=Ha[o.a],D=Ha[o.b],z=Ha[o.c],L=Ha[o.d],ca[M]=E.x,ca[M+1]=E.y,ca[M+2]=E.z,ca[M+3]=E.w,ca[M+4]=D.x,ca[M+5]=D.y,ca[M+6]=D.z,ca[M+7]=D.w,ca[M+8]=z.x,ca[M+9]=z.y,ca[M+10]=z.z,ca[M+11]=z.w,ca[M+12]=L.x,ca[M+13]=L.y,ca[M+14]=L.z,ca[M+15]=L.w,E=Oa[o.a],D=Oa[o.b],z=Oa[o.c],L=Oa[o.d],ea[M]=E.x,ea[M+1]=E.y,ea[M+2]=E.z,ea[M+3]=E.w,ea[M+4]=D.x,ea[M+5]=D.y,ea[M+6]=D.z,ea[M+7]=D.w,ea[M+8]=z.x,ea[M+
-9]=z.y,ea[M+10]=z.z,ea[M+11]=z.w,ea[M+12]=L.x,ea[M+13]=L.y,ea[M+14]=L.z,ea[M+15]=L.w,E=ya[o.a],D=ya[o.b],z=ya[o.c],L=ya[o.d],Y[M]=E.x,Y[M+1]=E.y,Y[M+2]=E.z,Y[M+3]=1,Y[M+4]=D.x,Y[M+5]=D.y,Y[M+6]=D.z,Y[M+7]=1,Y[M+8]=z.x,Y[M+9]=z.y,Y[M+10]=z.z,Y[M+11]=1,Y[M+12]=L.x,Y[M+13]=L.y,Y[M+14]=L.z,Y[M+15]=1,E=za[o.a],D=za[o.b],z=za[o.c],o=za[o.d],fa[M]=E.x,fa[M+1]=E.y,fa[M+2]=E.z,fa[M+3]=1,fa[M+4]=D.x,fa[M+5]=D.y,fa[M+6]=D.z,fa[M+7]=1,fa[M+8]=z.x,fa[M+9]=z.y,fa[M+10]=z.z,fa[M+11]=1,fa[M+12]=o.x,fa[M+13]=o.y,
-fa[M+14]=o.z,fa[M+15]=1,M+=16;if(wa&&C)v.length==4&&C==THREE.VertexColors?(o=v[0],E=v[1],D=v[2],v=v[3]):v=D=E=o=y,Z[ka]=o.r,Z[ka+1]=o.g,Z[ka+2]=o.b,Z[ka+3]=E.r,Z[ka+4]=E.g,Z[ka+5]=E.b,Z[ka+6]=D.r,Z[ka+7]=D.g,Z[ka+8]=D.b,Z[ka+9]=v.r,Z[ka+10]=v.g,Z[ka+11]=v.b,ka+=12;if(ua&&ia.hasTangents)v=x[0],y=x[1],o=x[2],x=x[3],W[N]=v.x,W[N+1]=v.y,W[N+2]=v.z,W[N+3]=v.w,W[N+4]=y.x,W[N+5]=y.y,W[N+6]=y.z,W[N+7]=y.w,W[N+8]=o.x,W[N+9]=o.y,W[N+10]=o.z,W[N+11]=o.w,W[N+12]=x.x,W[N+13]=x.y,W[N+14]=x.z,W[N+15]=x.w,N+=16;
-if(ta&&F)if(t.length==4&&na)for(x=0;x<4;x++)u=t[x],la[R]=u.x,la[R+1]=u.y,la[R+2]=u.z,R+=3;else for(x=0;x<4;x++)la[R]=u.x,la[R+1]=u.y,la[R+2]=u.z,R+=3;if(xa&&G!==void 0&&w)for(x=0;x<4;x++)t=G[x],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&I!==void 0&&w)for(x=0;x<4;x++)t=I[x],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ha[P]=K,ha[P+1]=K+1,ha[P+2]=K+3,ha[P+3]=K+1,ha[P+4]=K+2,ha[P+5]=K+3,P+=6,sa[T]=K,sa[T+1]=K+1,sa[T+2]=K,sa[T+3]=K+3,sa[T+4]=K+1,sa[T+5]=K+2,sa[T+6]=K+2,sa[T+7]=K+3,T+=8,K+=4)}if(Ma){n=0;for(p=Ma.length;n<
-p;n++)ha[P]=Ma[n].a,ha[P+1]=Ma[n].b,ha[P+2]=Ma[n].c,ha[P+3]=Ma[n].a,ha[P+4]=Ma[n].c,ha[P+5]=Ma[n].d,P+=6}qa&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,S,m));if(ja)for(O in ja)z=ja[O],z.__original.needsUpdate&&(k.bindBuffer(k.ARRAY_BUFFER,z.buffer),k.bufferData(k.ARRAY_BUFFER,z.array,m));if(Aa){E=0;for(D=Fa.length;E<D;E++)k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[E]),k.bufferData(k.ARRAY_BUFFER,pa[E],m)}wa&&ka>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglColorBuffer),
-k.bufferData(k.ARRAY_BUFFER,Z,m));ta&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,la,m));ua&&ia.hasTangents&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,W,m));xa&&aa>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,$,m));xa&&X>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,da,m));ra&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,
-ha,m),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,sa,m));M>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,Y,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,fa,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,ea,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,ca,m));j.dynamic||(delete g.__inittedArrays,
+k.KEEP,k.KEEP);k.disable(k.DEPTH_TEST);fa=ea=-1;da=Y.program;k.useProgram(Y.program);k.uniformMatrix4fv(Y.projectionLocation,!1,sa);k.uniform1f(Y.darknessLocation,Y.darkness);k.bindBuffer(k.ARRAY_BUFFER,Y.vertexBuffer);k.vertexAttribPointer(Y.vertexLocation,3,k.FLOAT,!1,0,0);k.enableVertexAttribArray(Y.vertexLocation);k.blendFunc(k.ONE,k.ONE_MINUS_SRC_ALPHA);k.blendEquation(k.FUNC_ADD);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Y.elementBuffer);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.disable(k.STENCIL_TEST);
+k.enable(k.DEPTH_TEST);k.depthMask(aa)}function B(b,e){var c,f,h;c=U.attributes;var g=U.uniforms,j=V/L,m,n=[],p=L*0.5,t=V*0.5,o=!0;k.useProgram(U.program);da=U.program;fa=ea=-1;za||(k.enableVertexAttribArray(U.attributes.position),k.enableVertexAttribArray(U.attributes.uv),za=!0);k.disable(k.CULL_FACE);k.enable(k.BLEND);k.depthMask(!0);k.bindBuffer(k.ARRAY_BUFFER,U.vertexBuffer);k.vertexAttribPointer(c.position,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+U.elementBuffer);k.uniformMatrix4fv(g.projectionMatrix,!1,sa);k.activeTexture(k.TEXTURE0);k.uniform1i(g.map,0);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(u);c=0;for(f=b.__webglSprites.length;c<f;c++)h=b.__webglSprites[c],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?
+(k.uniform1i(g.useScreenCoordinates,1),k.uniform3f(g.screenPosition,(h.position.x-p)/p,(t-h.position.y)/t,Math.max(0,Math.min(1,h.position.z)))):(k.uniform1i(g.useScreenCoordinates,0),k.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),k.uniformMatrix4fv(g.modelViewMatrix,!1,h._modelViewMatrixArray)),m=h.map.image.width/(h.scaleByViewport?V:1),n[0]=m*j*h.scale.x,n[1]=m*h.scale.y,k.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),k.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),k.uniform2f(g.alignment,
+h.alignment.x,h.alignment.y),k.uniform1f(g.opacity,h.opacity),k.uniform1f(g.rotation,h.rotation),k.uniform2fv(g.scale,n),h.mergeWith3D&&!o?(k.enable(k.DEPTH_TEST),o=!0):!h.mergeWith3D&&o&&(k.disable(k.DEPTH_TEST),o=!1),H(h.blending),P(h.map,0),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0));k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(aa)}function x(b,e){var c,f,h=b.__webglLensFlares.length,g,j,m,n=new THREE.Vector3,p=V/L,t=L*0.5,o=V*0.5,u=16/V,v=[u*p,u],y=[1,1,0],x=[1,1],w=S.uniforms;
+c=S.attributes;k.useProgram(S.program);da=S.program;fa=ea=-1;va||(k.enableVertexAttribArray(S.attributes.vertex),k.enableVertexAttribArray(S.attributes.uv),va=!0);k.uniform1i(w.occlusionMap,0);k.uniform1i(w.map,1);k.bindBuffer(k.ARRAY_BUFFER,S.vertexBuffer);k.vertexAttribPointer(c.vertex,2,k.FLOAT,!1,16,0);k.vertexAttribPointer(c.uv,2,k.FLOAT,!1,16,8);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,S.elementBuffer);k.disable(k.CULL_FACE);k.depthMask(!1);k.activeTexture(k.TEXTURE0);k.bindTexture(k.TEXTURE_2D,
+S.occlusionTexture);k.activeTexture(k.TEXTURE1);for(f=0;f<h;f++)if(c=b.__webglLensFlares[f].object,n.set(c.matrixWorld.n14,c.matrixWorld.n24,c.matrixWorld.n34),e.matrixWorldInverse.multiplyVector3(n),e.projectionMatrix.multiplyVector3(n),y[0]=n.x,y[1]=n.y,y[2]=n.z,x[0]=y[0]*t+t,x[1]=y[1]*o+o,S.hasVertexTexture||x[0]>0&&x[0]<L&&x[1]>0&&x[1]<V){k.bindTexture(k.TEXTURE_2D,S.tempTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGB,x[0]-8,x[1]-8,16,16,0);k.uniform1i(w.renderType,0);k.uniform2fv(w.scale,v);k.uniform3fv(w.screenPosition,
+y);k.disable(k.BLEND);k.enable(k.DEPTH_TEST);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);k.bindTexture(k.TEXTURE_2D,S.occlusionTexture);k.copyTexImage2D(k.TEXTURE_2D,0,k.RGBA,x[0]-8,x[1]-8,16,16,0);k.uniform1i(w.renderType,1);k.disable(k.DEPTH_TEST);k.bindTexture(k.TEXTURE_2D,S.tempTexture);k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0);c.positionScreen.x=y[0];c.positionScreen.y=y[1];c.positionScreen.z=y[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();k.uniform1i(w.renderType,
+2);k.enable(k.BLEND);g=0;for(j=c.lensFlares.length;g<j;g++)if(m=c.lensFlares[g],m.opacity>0.0010&&m.scale>0.0010)y[0]=m.x,y[1]=m.y,y[2]=m.z,u=m.size*m.scale/V,v[0]=u*p,v[1]=u,k.uniform3fv(w.screenPosition,y),k.uniform2fv(w.scale,v),k.uniform1f(w.rotation,m.rotation),k.uniform1f(w.opacity,m.opacity),H(m.blending),P(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(aa)}function I(b,e,c){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,
+b.matrixWorld,b._modelViewMatrixArray);c&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function A(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)if(f.attributes[e].needsUpdate)return!0;return!1}function J(b){var e,c,f,h;h=b.__materials;b=0;for(c=h.length;b<c;b++)if(f=h[b],f.attributes)for(e in f.attributes)f.attributes[e].needsUpdate=!1}function F(b){var e,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;
+for(e in f.geometryGroups)if(h=f.geometryGroups[e],g=A(h),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||g){g=h;var j=b,m=k.DYNAMIC_DRAW;if(g.__inittedArrays){var n=void 0,p=void 0,t=void 0,o=void 0,u=t=void 0,v=void 0,y=void 0,x=void 0,w=void 0,B=void 0,F=void 0,G=void 0,I=void 0,L=void 0,E=void 0,H=void 0,V=void 0,D=o=x=o=y=v=void 0,C=void 0,z=C=D=v=void 0,M=void 0,P=z=C=D=t=t=u=x=o=z=C=D=M=z=C=D=M=z=C=D=void 0,K=
+0,ga=0,aa=0,X=0,Q=0,S=0,O=0,U=0,ka=0,N=0,R=0,C=D=0,T=g.__vertexArray,$=g.__uvArray,da=g.__uv2Array,la=g.__normalArray,W=g.__tangentArray,Z=g.__colorArray,Y=g.__skinVertexAArray,ea=g.__skinVertexBArray,ca=g.__skinIndexArray,fa=g.__skinWeightArray,na=g.__morphTargetsArrays,ha=g.__webglCustomAttributes,z=void 0,ia=g.__faceArray,sa=g.__lineArray,oa=g.__needsSmoothNormals,B=g.__vertexColorType,w=g.__uvType,F=g.__normalType,ja=j.geometry,qa=ja.__dirtyVertices,ra=ja.__dirtyElements,xa=ja.__dirtyUvs,ta=ja.__dirtyNormals,
+ua=ja.__dirtyTangents,wa=ja.__dirtyColors,Aa=ja.__dirtyMorphTargets,va=ja.vertices,Ba=g.faces,Da=ja.faces,Ia=ja.faceVertexUvs[0],Ea=ja.faceVertexUvs[1],ya=ja.skinVerticesA,za=ja.skinVerticesB,Oa=ja.skinIndices,Ha=ja.skinWeights,Ma=j instanceof THREE.ShadowVolume?ja.edgeFaces:void 0,Fa=ja.morphTargets;if(ha)for(P in ha)ha[P].offset=0,ha[P].offsetSrc=0;n=0;for(p=Ba.length;n<p;n++)if(t=Ba[n],o=Da[t],Ia&&(G=Ia[t]),Ea&&(I=Ea[t]),t=o.vertexNormals,u=o.normal,v=o.vertexColors,y=o.color,x=o.vertexTangents,
+o instanceof THREE.Face3){if(qa)L=va[o.a].position,E=va[o.b].position,H=va[o.c].position,T[ga]=L.x,T[ga+1]=L.y,T[ga+2]=L.z,T[ga+3]=E.x,T[ga+4]=E.y,T[ga+5]=E.z,T[ga+6]=H.x,T[ga+7]=H.y,T[ga+8]=H.z,ga+=9;if(ha)for(P in ha)if(z=ha[P],z.__original.needsUpdate)D=z.offset,C=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[D+0]=z.value[o.a],z.array[D+1]=z.value[o.b],z.array[D+2]=z.value[o.c]):z.boundTo==="faces"?(z.array[D+0]=z.value[C],z.array[D+1]=z.value[C],z.array[D+2]=z.value[C],
+z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[D+0]=z.value[C+0],z.array[D+1]=z.value[C+1],z.array[D+2]=z.value[C+2],z.offsetSrc+=3),z.offset+=3):(z.boundTo===void 0||z.boundTo==="vertices"?(L=z.value[o.a],E=z.value[o.b],H=z.value[o.c]):z.boundTo==="faces"?(L=z.value[C],E=z.value[C],H=z.value[C],z.offsetSrc++):z.boundTo==="faceVertices"&&(L=z.value[C+0],E=z.value[C+1],H=z.value[C+2],z.offsetSrc+=3),z.size===2?(z.array[D+0]=L.x,z.array[D+1]=L.y,z.array[D+2]=E.x,z.array[D+3]=E.y,z.array[D+4]=H.x,
+z.array[D+5]=H.y,z.offset+=6):z.size===3?(z.type==="c"?(z.array[D+0]=L.r,z.array[D+1]=L.g,z.array[D+2]=L.b,z.array[D+3]=E.r,z.array[D+4]=E.g,z.array[D+5]=E.b,z.array[D+6]=H.r,z.array[D+7]=H.g,z.array[D+8]=H.b):(z.array[D+0]=L.x,z.array[D+1]=L.y,z.array[D+2]=L.z,z.array[D+3]=E.x,z.array[D+4]=E.y,z.array[D+5]=E.z,z.array[D+6]=H.x,z.array[D+7]=H.y,z.array[D+8]=H.z),z.offset+=9):(z.array[D+0]=L.x,z.array[D+1]=L.y,z.array[D+2]=L.z,z.array[D+3]=L.w,z.array[D+4]=E.x,z.array[D+5]=E.y,z.array[D+6]=E.z,z.array[D+
+7]=E.w,z.array[D+8]=H.x,z.array[D+9]=H.y,z.array[D+10]=H.z,z.array[D+11]=H.w,z.offset+=12));if(Aa){D=0;for(C=Fa.length;D<C;D++)L=Fa[D].vertices[o.a].position,E=Fa[D].vertices[o.b].position,H=Fa[D].vertices[o.c].position,z=na[D],z[R+0]=L.x,z[R+1]=L.y,z[R+2]=L.z,z[R+3]=E.x,z[R+4]=E.y,z[R+5]=E.z,z[R+6]=H.x,z[R+7]=H.y,z[R+8]=H.z;R+=9}if(Ha.length)D=Ha[o.a],C=Ha[o.b],z=Ha[o.c],fa[N]=D.x,fa[N+1]=D.y,fa[N+2]=D.z,fa[N+3]=D.w,fa[N+4]=C.x,fa[N+5]=C.y,fa[N+6]=C.z,fa[N+7]=C.w,fa[N+8]=z.x,fa[N+9]=z.y,fa[N+10]=
+z.z,fa[N+11]=z.w,D=Oa[o.a],C=Oa[o.b],z=Oa[o.c],ca[N]=D.x,ca[N+1]=D.y,ca[N+2]=D.z,ca[N+3]=D.w,ca[N+4]=C.x,ca[N+5]=C.y,ca[N+6]=C.z,ca[N+7]=C.w,ca[N+8]=z.x,ca[N+9]=z.y,ca[N+10]=z.z,ca[N+11]=z.w,D=ya[o.a],C=ya[o.b],z=ya[o.c],Y[N]=D.x,Y[N+1]=D.y,Y[N+2]=D.z,Y[N+3]=1,Y[N+4]=C.x,Y[N+5]=C.y,Y[N+6]=C.z,Y[N+7]=1,Y[N+8]=z.x,Y[N+9]=z.y,Y[N+10]=z.z,Y[N+11]=1,D=za[o.a],C=za[o.b],z=za[o.c],ea[N]=D.x,ea[N+1]=D.y,ea[N+2]=D.z,ea[N+3]=1,ea[N+4]=C.x,ea[N+5]=C.y,ea[N+6]=C.z,ea[N+7]=1,ea[N+8]=z.x,ea[N+9]=z.y,ea[N+10]=z.z,
+ea[N+11]=1,N+=12;if(wa&&B)v.length==3&&B==THREE.VertexColors?(o=v[0],D=v[1],C=v[2]):C=D=o=y,Z[ka]=o.r,Z[ka+1]=o.g,Z[ka+2]=o.b,Z[ka+3]=D.r,Z[ka+4]=D.g,Z[ka+5]=D.b,Z[ka+6]=C.r,Z[ka+7]=C.g,Z[ka+8]=C.b,ka+=9;if(ua&&ja.hasTangents)v=x[0],y=x[1],o=x[2],W[O]=v.x,W[O+1]=v.y,W[O+2]=v.z,W[O+3]=v.w,W[O+4]=y.x,W[O+5]=y.y,W[O+6]=y.z,W[O+7]=y.w,W[O+8]=o.x,W[O+9]=o.y,W[O+10]=o.z,W[O+11]=o.w,O+=12;if(ta&&F)if(t.length==3&&oa)for(x=0;x<3;x++)u=t[x],la[S]=u.x,la[S+1]=u.y,la[S+2]=u.z,S+=3;else for(x=0;x<3;x++)la[S]=
+u.x,la[S+1]=u.y,la[S+2]=u.z,S+=3;if(xa&&G!==void 0&&w)for(x=0;x<3;x++)t=G[x],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&I!==void 0&&w)for(x=0;x<3;x++)t=I[x],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ia[Q]=K,ia[Q+1]=K+1,ia[Q+2]=K+2,Q+=3,sa[U]=K,sa[U+1]=K+1,sa[U+2]=K,sa[U+3]=K+2,sa[U+4]=K+1,sa[U+5]=K+2,U+=6,K+=3)}else if(o instanceof THREE.Face4){if(qa)L=va[o.a].position,E=va[o.b].position,H=va[o.c].position,V=va[o.d].position,T[ga]=L.x,T[ga+1]=L.y,T[ga+2]=L.z,T[ga+3]=E.x,T[ga+4]=E.y,T[ga+5]=E.z,T[ga+6]=H.x,T[ga+7]=
+H.y,T[ga+8]=H.z,T[ga+9]=V.x,T[ga+10]=V.y,T[ga+11]=V.z,ga+=12;if(ha)for(P in ha)if(z=ha[P],z.__original.needsUpdate)D=z.offset,C=z.offsetSrc,z.size===1?(z.boundTo===void 0||z.boundTo==="vertices"?(z.array[D+0]=z.value[o.a],z.array[D+1]=z.value[o.b],z.array[D+2]=z.value[o.c],z.array[D+3]=z.value[o.d]):z.boundTo==="faces"?(z.array[D+0]=z.value[C],z.array[D+1]=z.value[C],z.array[D+2]=z.value[C],z.array[D+3]=z.value[C],z.offsetSrc++):z.boundTo==="faceVertices"&&(z.array[D+0]=z.value[C+0],z.array[D+1]=
+z.value[C+1],z.array[D+2]=z.value[C+2],z.array[D+3]=z.value[C+3],z.offsetSrc+=4),z.offset+=4):(z.boundTo===void 0||z.boundTo==="vertices"?(L=z.value[o.a],E=z.value[o.b],H=z.value[o.c],V=z.value[o.d]):z.boundTo==="faces"?(L=z.value[C],E=z.value[C],H=z.value[C],V=z.value[C],z.offsetSrc++):z.boundTo==="faceVertices"&&(L=z.value[C+0],E=z.value[C+1],H=z.value[C+2],V=z.value[C+3],z.offsetSrc+=4),z.size===2?(z.array[D+0]=L.x,z.array[D+1]=L.y,z.array[D+2]=E.x,z.array[D+3]=E.y,z.array[D+4]=H.x,z.array[D+5]=
+H.y,z.array[D+6]=V.x,z.array[D+7]=V.y,z.offset+=8):z.size===3?(z.type==="c"?(z.array[D+0]=L.r,z.array[D+1]=L.g,z.array[D+2]=L.b,z.array[D+3]=E.r,z.array[D+4]=E.g,z.array[D+5]=E.b,z.array[D+6]=H.r,z.array[D+7]=H.g,z.array[D+8]=H.b,z.array[D+9]=V.r,z.array[D+10]=V.g,z.array[D+11]=V.b):(z.array[D+0]=L.x,z.array[D+1]=L.y,z.array[D+2]=L.z,z.array[D+3]=E.x,z.array[D+4]=E.y,z.array[D+5]=E.z,z.array[D+6]=H.x,z.array[D+7]=H.y,z.array[D+8]=H.z,z.array[D+9]=V.x,z.array[D+10]=V.y,z.array[D+11]=V.z),z.offset+=
+12):(z.array[D+0]=L.x,z.array[D+1]=L.y,z.array[D+2]=L.z,z.array[D+3]=L.w,z.array[D+4]=E.x,z.array[D+5]=E.y,z.array[D+6]=E.z,z.array[D+7]=E.w,z.array[D+8]=H.x,z.array[D+9]=H.y,z.array[D+10]=H.z,z.array[D+11]=H.w,z.array[D+12]=V.x,z.array[D+13]=V.y,z.array[D+14]=V.z,z.array[D+15]=V.w,z.offset+=16));if(Aa){D=0;for(C=Fa.length;D<C;D++)L=Fa[D].vertices[o.a].position,E=Fa[D].vertices[o.b].position,H=Fa[D].vertices[o.c].position,V=Fa[D].vertices[o.d].position,z=na[D],z[R+0]=L.x,z[R+1]=L.y,z[R+2]=L.z,z[R+
+3]=E.x,z[R+4]=E.y,z[R+5]=E.z,z[R+6]=H.x,z[R+7]=H.y,z[R+8]=H.z,z[R+9]=V.x,z[R+10]=V.y,z[R+11]=V.z;R+=12}if(Ha.length)D=Ha[o.a],C=Ha[o.b],z=Ha[o.c],M=Ha[o.d],fa[N]=D.x,fa[N+1]=D.y,fa[N+2]=D.z,fa[N+3]=D.w,fa[N+4]=C.x,fa[N+5]=C.y,fa[N+6]=C.z,fa[N+7]=C.w,fa[N+8]=z.x,fa[N+9]=z.y,fa[N+10]=z.z,fa[N+11]=z.w,fa[N+12]=M.x,fa[N+13]=M.y,fa[N+14]=M.z,fa[N+15]=M.w,D=Oa[o.a],C=Oa[o.b],z=Oa[o.c],M=Oa[o.d],ca[N]=D.x,ca[N+1]=D.y,ca[N+2]=D.z,ca[N+3]=D.w,ca[N+4]=C.x,ca[N+5]=C.y,ca[N+6]=C.z,ca[N+7]=C.w,ca[N+8]=z.x,ca[N+
+9]=z.y,ca[N+10]=z.z,ca[N+11]=z.w,ca[N+12]=M.x,ca[N+13]=M.y,ca[N+14]=M.z,ca[N+15]=M.w,D=ya[o.a],C=ya[o.b],z=ya[o.c],M=ya[o.d],Y[N]=D.x,Y[N+1]=D.y,Y[N+2]=D.z,Y[N+3]=1,Y[N+4]=C.x,Y[N+5]=C.y,Y[N+6]=C.z,Y[N+7]=1,Y[N+8]=z.x,Y[N+9]=z.y,Y[N+10]=z.z,Y[N+11]=1,Y[N+12]=M.x,Y[N+13]=M.y,Y[N+14]=M.z,Y[N+15]=1,D=za[o.a],C=za[o.b],z=za[o.c],o=za[o.d],ea[N]=D.x,ea[N+1]=D.y,ea[N+2]=D.z,ea[N+3]=1,ea[N+4]=C.x,ea[N+5]=C.y,ea[N+6]=C.z,ea[N+7]=1,ea[N+8]=z.x,ea[N+9]=z.y,ea[N+10]=z.z,ea[N+11]=1,ea[N+12]=o.x,ea[N+13]=o.y,
+ea[N+14]=o.z,ea[N+15]=1,N+=16;if(wa&&B)v.length==4&&B==THREE.VertexColors?(o=v[0],D=v[1],C=v[2],v=v[3]):v=C=D=o=y,Z[ka]=o.r,Z[ka+1]=o.g,Z[ka+2]=o.b,Z[ka+3]=D.r,Z[ka+4]=D.g,Z[ka+5]=D.b,Z[ka+6]=C.r,Z[ka+7]=C.g,Z[ka+8]=C.b,Z[ka+9]=v.r,Z[ka+10]=v.g,Z[ka+11]=v.b,ka+=12;if(ua&&ja.hasTangents)v=x[0],y=x[1],o=x[2],x=x[3],W[O]=v.x,W[O+1]=v.y,W[O+2]=v.z,W[O+3]=v.w,W[O+4]=y.x,W[O+5]=y.y,W[O+6]=y.z,W[O+7]=y.w,W[O+8]=o.x,W[O+9]=o.y,W[O+10]=o.z,W[O+11]=o.w,W[O+12]=x.x,W[O+13]=x.y,W[O+14]=x.z,W[O+15]=x.w,O+=16;
+if(ta&&F)if(t.length==4&&oa)for(x=0;x<4;x++)u=t[x],la[S]=u.x,la[S+1]=u.y,la[S+2]=u.z,S+=3;else for(x=0;x<4;x++)la[S]=u.x,la[S+1]=u.y,la[S+2]=u.z,S+=3;if(xa&&G!==void 0&&w)for(x=0;x<4;x++)t=G[x],$[aa]=t.u,$[aa+1]=t.v,aa+=2;if(xa&&I!==void 0&&w)for(x=0;x<4;x++)t=I[x],da[X]=t.u,da[X+1]=t.v,X+=2;ra&&(ia[Q]=K,ia[Q+1]=K+1,ia[Q+2]=K+3,ia[Q+3]=K+1,ia[Q+4]=K+2,ia[Q+5]=K+3,Q+=6,sa[U]=K,sa[U+1]=K+1,sa[U+2]=K,sa[U+3]=K+3,sa[U+4]=K+1,sa[U+5]=K+2,sa[U+6]=K+2,sa[U+7]=K+3,U+=8,K+=4)}if(Ma){n=0;for(p=Ma.length;n<
+p;n++)ia[Q]=Ma[n].a,ia[Q+1]=Ma[n].b,ia[Q+2]=Ma[n].c,ia[Q+3]=Ma[n].a,ia[Q+4]=Ma[n].c,ia[Q+5]=Ma[n].d,Q+=6}qa&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,T,m));if(ha)for(P in ha)z=ha[P],z.__original.needsUpdate&&(k.bindBuffer(k.ARRAY_BUFFER,z.buffer),k.bufferData(k.ARRAY_BUFFER,z.array,m));if(Aa){D=0;for(C=Fa.length;D<C;D++)k.bindBuffer(k.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[D]),k.bufferData(k.ARRAY_BUFFER,na[D],m)}wa&&ka>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglColorBuffer),
+k.bufferData(k.ARRAY_BUFFER,Z,m));ta&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,la,m));ua&&ja.hasTangents&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,W,m));xa&&aa>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,$,m));xa&&X>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,da,m));ra&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,
+ia,m),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,sa,m));N>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,Y,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,ea,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,ca,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,fa,m));j.dynamic||(delete g.__inittedArrays,
 delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;J(h)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||
-f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;w=b.vertices;g=b.colors;C=w.length;j=g.length;F=b.__vertexArray;m=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(n=0;n<C;n++)p=w[n].position,h=n*3,F[h]=p.x,F[h+1]=p.y,F[h+2]=p.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,F,e)}if(G){for(n=0;n<j;n++)color=g[n],h=n*3,m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=
-!1}else if(b instanceof THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;w=b.vertices;g=b.colors;C=w.length;j=g.length;F=b.__vertexArray;m=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(n=0;n<C;n++)p=w[n].position,h=n*3,F[h]=p.x,F[h+1]=p.y,F[h+2]=p.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,F,e)}if(G){for(n=0;n<j;n++)color=g[n],h=n*3,m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);
-k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,g=B(f),(f.__dirtyVertices||f.__dirtyColors||b.sortParticles||g)&&c(f,k.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1,J(f)}function A(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function X(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}var c,f,h,g,j,k,m,n,o={},p=b.morphTargets!==
+f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;w=b.vertices;g=b.colors;B=w.length;j=g.length;F=b.__vertexArray;m=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(n=0;n<B;n++)p=w[n].position,h=n*3,F[h]=p.x,F[h+1]=p.y,F[h+2]=p.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,F,e)}if(G){for(n=0;n<j;n++)color=g[n],h=n*3,m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=
+!1}else if(b instanceof THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;w=b.vertices;g=b.colors;B=w.length;j=g.length;F=b.__vertexArray;m=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(n=0;n<B;n++)p=w[n].position,h=n*3,F[h]=p.x,F[h+1]=p.y,F[h+2]=p.z;k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,F,e)}if(G){for(n=0;n<j;n++)color=g[n],h=n*3,m[h]=color.r,m[h+1]=color.g,m[h+2]=color.b;k.bindBuffer(k.ARRAY_BUFFER,b.__webglColorBuffer);
+k.bufferData(k.ARRAY_BUFFER,m,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,g=A(f),(f.__dirtyVertices||f.__dirtyColors||b.sortParticles||g)&&c(f,k.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1,J(f)}function E(b,e){var c;for(c=b.length-1;c>=0;c--)b[c].object==e&&b.splice(c,1)}function X(b){function e(b){var h=[];c=0;for(f=b.length;c<f;c++)b[c]==void 0?h.push("undefined"):h.push(b[c].id);return h.join("_")}var c,f,h,g,j,k,m,n,o={},p=b.morphTargets!==
 void 0?b.morphTargets.length:0;b.geometryGroups={};h=0;for(g=b.faces.length;h<g;h++)j=b.faces[h],k=j.materials,m=e(k),o[m]==void 0&&(o[m]={hash:m,counter:0}),n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:p}),j=j instanceof THREE.Face3?3:4,b.geometryGroups[n].vertices+j>65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:p})),
-b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function G(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function H(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,
-k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}fa=b}}function L(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,S(e.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,S(e.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,S(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,S(e.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,
-k.TEXTURE_MAG_FILTER,Q(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,Q(e.minFilter)))}function O(b,e){if(b.needsUpdate)b.__webglInit?(k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image)):(b.__webglTexture=k.createTexture(),k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image),b.__webglInit=!0),L(k.TEXTURE_2D,b,b.image),k.bindTexture(k.TEXTURE_2D,null),b.needsUpdate=!1;k.activeTexture(k.TEXTURE0+
-e);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function P(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,S(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,S(b.wrapT));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,
-S(b.magFilter));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,S(b.minFilter));k.texImage2D(k.TEXTURE_2D,0,S(b.format),b.width,b.height,0,S(b.format),S(b.type),null);k.bindRenderbuffer(k.RENDERBUFFER,b.__webglRenderbuffer);k.bindFramebuffer(k.FRAMEBUFFER,b.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,k.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,
+b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function G(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function H(b){if(b!=ea){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,
+k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}ea=b}}function M(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,T(e.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,T(e.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,T(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,T(e.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,
+k.TEXTURE_MAG_FILTER,R(e.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,R(e.minFilter)))}function P(b,e){if(b.needsUpdate)b.__webglInit?(k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image)):(b.__webglTexture=k.createTexture(),k.bindTexture(k.TEXTURE_2D,b.__webglTexture),k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image),b.__webglInit=!0),M(k.TEXTURE_2D,b,b.image),k.bindTexture(k.TEXTURE_2D,null),b.needsUpdate=!1;k.activeTexture(k.TEXTURE0+
+e);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function Q(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,T(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,T(b.wrapT));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,
+T(b.magFilter));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,T(b.minFilter));k.texImage2D(k.TEXTURE_2D,0,T(b.format),b.width,b.height,0,T(b.format),T(b.type),null);k.bindRenderbuffer(k.RENDERBUFFER,b.__webglRenderbuffer);k.bindFramebuffer(k.FRAMEBUFFER,b.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,k.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,
 k.DEPTH_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height);k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null,
-c=V,b=U);e!=Z&&(k.bindFramebuffer(k.FRAMEBUFFER,e),k.viewport(ja,na,c,b),Z=e)}function N(b,e){var c;b=="fragment"?c=k.createShader(k.FRAGMENT_SHADER):b=="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,e);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(e),null;return c}function Q(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}
-function S(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;
+c=L,b=V);e!=Z&&(k.bindFramebuffer(k.FRAMEBUFFER,e),k.viewport(ca,oa,c,b),Z=e)}function O(b,e){var c;b=="fragment"?c=k.createShader(k.FRAGMENT_SHADER):b=="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,e);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(e),null;return c}function R(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}
+function T(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;
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+Pa=b.stencil!==void 0?b.stencil:!0,W=b.antialias!==void 0?b.antialias:!1,ja=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),qa=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=Ba;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=
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-THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));k.linkProgram(R.program);R.attributes={};R.uniforms={};R.attributes.vertex=k.getAttribLocation(R.program,"position");R.attributes.uv=k.getAttribLocation(R.program,"UV");R.uniforms.renderType=k.getUniformLocation(R.program,"renderType");R.uniforms.map=k.getUniformLocation(R.program,"map");R.uniforms.occlusionMap=k.getUniformLocation(R.program,"occlusionMap");R.uniforms.opacity=k.getUniformLocation(R.program,"opacity");R.uniforms.scale=k.getUniformLocation(R.program,
-"scale");R.uniforms.rotation=k.getUniformLocation(R.program,"rotation");R.uniforms.screenPosition=k.getUniformLocation(R.program,"screenPosition");var va=!1,T={};T.vertices=new Float32Array(16);T.faces=new Uint16Array(6);W=0;T.vertices[W++]=-1;T.vertices[W++]=-1;T.vertices[W++]=0;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=-1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=1;T.vertices[W++]=0;T.vertices[W++]=-1;T.vertices[W++]=1;T.vertices[W++]=0;W=
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-"alignment");T.uniforms.map=k.getUniformLocation(T.program,"map");T.uniforms.opacity=k.getUniformLocation(T.program,"opacity");T.uniforms.useScreenCoordinates=k.getUniformLocation(T.program,"useScreenCoordinates");T.uniforms.affectedByDistance=k.getUniformLocation(T.program,"affectedByDistance");T.uniforms.screenPosition=k.getUniformLocation(T.program,"screenPosition");T.uniforms.modelViewMatrix=k.getUniformLocation(T.program,"modelViewMatrix");T.uniforms.projectionMatrix=k.getUniformLocation(T.program,
-"projectionMatrix");var za=!1;this.setSize=function(b,e){Ba.width=b;Ba.height=e;this.setViewport(0,0,Ba.width,Ba.height)};this.setViewport=function(b,e,c,f){ja=b;na=e;V=c;U=f;k.viewport(ja,na,V,U)};this.setScissor=function(b,e,c,f){k.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){aa=b;k.depthMask(b)};this.setClearColorHex=function(b,e){ia.setHex(b);qa=e;k.clearColor(ia.r,ia.g,ia.b,qa)};this.setClearColor=
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 m++;m+p<=4?n=p:(n=Math.ceil(4*p/(m+p)),m=4-n);g={directional:n,point:m};m=p=0;for(n=e.length;m<n;m++)o=e[m],o instanceof THREE.SpotLight&&o.castShadow&&p++;var t=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)t=f.bones.length;var u;a:{n=b.fragmentShader;o=b.vertexShader;var m=b.uniforms,e=b.attributes,c={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:c,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
 maxDirLights:g.directional,maxPointLights:g.point,maxBones:t,shadowMapEnabled:this.shadowMapEnabled&&f.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:p},v,f=[];j?f.push(j):(f.push(n),f.push(o));for(v in c)f.push(v),f.push(c[v]);j=f.join();v=0;for(f=K.length;v<f;v++)if(K[v].code==j){u=K[v].program;break a}v=k.createProgram();f=[Ea?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+
 c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
 g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.fog?"#define USE_FOG":"",c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+
-c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");k.attachShader(v,N("fragment",g+n));k.attachShader(v,N("vertex",f+o));k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");v.uniforms={};v.attributes={};var x,f=["viewMatrix","modelViewMatrix",
+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");k.attachShader(v,O("fragment",g+n));k.attachShader(v,O("vertex",f+o));k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");v.uniforms={};v.attributes={};var x,f=["viewMatrix","modelViewMatrix",
 "projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(x in m)f.push(x);x=f;f=0;for(m=x.length;f<m;f++)n=x[f],v.uniforms[n]=k.getUniformLocation(v,n);f=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(x=0;x<c.maxMorphTargets;x++)f.push("morphTarget"+x);for(u in e)f.push(u);u=f;x=0;for(e=u.length;x<e;x++)c=u[x],v.attributes[c]=k.getAttribLocation(v,c);K.push({program:v,
 code:j});u=v}b.program=u;u=b.program.attributes;u.position>=0&&k.enableVertexAttribArray(u.position);u.color>=0&&k.enableVertexAttribArray(u.color);u.normal>=0&&k.enableVertexAttribArray(u.normal);u.tangent>=0&&k.enableVertexAttribArray(u.tangent);b.skinning&&u.skinVertexA>=0&&u.skinVertexB>=0&&u.skinIndex>=0&&u.skinWeight>=0&&(k.enableVertexAttribArray(u.skinVertexA),k.enableVertexAttribArray(u.skinVertexB),k.enableVertexAttribArray(u.skinIndex),k.enableVertexAttribArray(u.skinWeight));if(b.attributes)for(h in b.attributes)u[h]!==
 void 0&&u[h]>=0&&k.enableVertexAttribArray(u[h]);if(b.morphTargets)b.numSupportedMorphTargets=0,u.morphTarget0>=0&&(k.enableVertexAttribArray(u.morphTarget0),b.numSupportedMorphTargets++),u.morphTarget1>=0&&(k.enableVertexAttribArray(u.morphTarget1),b.numSupportedMorphTargets++),u.morphTarget2>=0&&(k.enableVertexAttribArray(u.morphTarget2),b.numSupportedMorphTargets++),u.morphTarget3>=0&&(k.enableVertexAttribArray(u.morphTarget3),b.numSupportedMorphTargets++),u.morphTarget4>=0&&(k.enableVertexAttribArray(u.morphTarget4),
-b.numSupportedMorphTargets++),u.morphTarget5>=0&&(k.enableVertexAttribArray(u.morphTarget5),b.numSupportedMorphTargets++),u.morphTarget6>=0&&(k.enableVertexAttribArray(u.morphTarget6),b.numSupportedMorphTargets++),u.morphTarget7>=0&&(k.enableVertexAttribArray(u.morphTarget7),b.numSupportedMorphTargets++)};this.render=function(b,c,o,B){var A,V,F,D,G,J,U,K,L=b.lights,ga=b.fog;this.shadowMapEnabled&&y(b,c);$.data.vertices=0;$.data.faces=0;$.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
-!1,c);c.matrixWorldInverse.flattenToArray(xa);c.projectionMatrix.flattenToArray(sa);ka.multiply(c.projectionMatrix,c.matrixWorldInverse);p(ka);this.initWebGLObjects(b);P(o);(this.autoClear||B)&&this.clear();G=b.__webglObjects.length;for(B=0;B<G;B++)if(A=b.__webglObjects[B],U=A.object,U.visible)if(!(U instanceof THREE.Mesh)||t(U)){if(U.matrixWorld.flattenToArray(U._objectMatrixArray),I(U,c,!0),v(A),A.render=!0,this.sortObjects)A.object.renderDepth?A.z=A.object.renderDepth:(Aa.copy(U.position),ka.multiplyVector3(Aa),
-A.z=Aa.z)}else A.render=!1;else A.render=!1;this.sortObjects&&b.__webglObjects.sort(u);J=b.__webglObjectsImmediate.length;for(B=0;B<J;B++)A=b.__webglObjectsImmediate[B],U=A.object,U.visible&&(U.matrixAutoUpdate&&U.matrixWorld.flattenToArray(U._objectMatrixArray),I(U,c,!0),n(A));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);H(b.overrideMaterial.blending);for(B=0;B<G;B++)if(A=b.__webglObjects[B],A.render)U=A.object,K=A.buffer,j(U),f(c,L,ga,b.overrideMaterial,K,U);for(B=0;B<J;B++)A=b.__webglObjectsImmediate[B],
-U=A.object,U.visible&&(j(U),V=e(c,L,ga,b.overrideMaterial,U),U.render(function(c){g(c,V,b.overrideMaterial.shading)}))}else{H(THREE.NormalBlending);for(B=0;B<G;B++)if(A=b.__webglObjects[B],A.render){U=A.object;K=A.buffer;F=A.opaque;j(U);for(A=0;A<F.count;A++)D=F.list[A],h(D.depthTest),m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),f(c,L,ga,D,K,U)}for(B=0;B<J;B++)if(A=b.__webglObjectsImmediate[B],U=A.object,U.visible){F=A.opaque;j(U);for(A=0;A<F.count;A++)D=F.list[A],h(D.depthTest),
-m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),V=e(c,L,ga,D,U),U.render(function(b){g(b,V,D.shading)})}for(B=0;B<G;B++)if(A=b.__webglObjects[B],A.render){U=A.object;K=A.buffer;F=A.transparent;j(U);for(A=0;A<F.count;A++)D=F.list[A],H(D.blending),h(D.depthTest),m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),f(c,L,ga,D,K,U)}for(B=0;B<J;B++)if(A=b.__webglObjectsImmediate[B],U=A.object,U.visible){F=A.transparent;j(U);for(A=0;A<F.count;A++)D=F.list[A],H(D.blending),h(D.depthTest),
-m(D.polygonOffset,D.polygonOffsetFactor,D.polygonOffsetUnits),V=e(c,L,ga,D,U),U.render(function(b){g(b,V,D.shading)})}}b.__webglSprites.length&&C(b,c);Pa&&b.__webglShadowVolumes.length&&b.lights.length&&w(b);b.__webglLensFlares.length&&x(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&(k.bindTexture(k.TEXTURE_2D,o.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],
+b.numSupportedMorphTargets++),u.morphTarget5>=0&&(k.enableVertexAttribArray(u.morphTarget5),b.numSupportedMorphTargets++),u.morphTarget6>=0&&(k.enableVertexAttribArray(u.morphTarget6),b.numSupportedMorphTargets++),u.morphTarget7>=0&&(k.enableVertexAttribArray(u.morphTarget7),b.numSupportedMorphTargets++)};this.render=function(b,c,o,L){var A,E,F,C,G,J,V,K,M=b.lights,ga=b.fog;this.shadowMapEnabled&&y(b,c);$.data.vertices=0;$.data.faces=0;$.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0,
+!1,c);c.matrixWorldInverse.flattenToArray(xa);c.projectionMatrix.flattenToArray(sa);ka.multiply(c.projectionMatrix,c.matrixWorldInverse);p(ka);this.initWebGLObjects(b);Q(o);(this.autoClear||L)&&this.clear();G=b.__webglObjects.length;for(L=0;L<G;L++)if(A=b.__webglObjects[L],V=A.object,V.visible)if(!(V instanceof THREE.Mesh)||t(V)){if(V.matrixWorld.flattenToArray(V._objectMatrixArray),I(V,c,!0),v(A),A.render=!0,this.sortObjects)A.object.renderDepth?A.z=A.object.renderDepth:(Aa.copy(V.position),ka.multiplyVector3(Aa),
+A.z=Aa.z)}else A.render=!1;else A.render=!1;this.sortObjects&&b.__webglObjects.sort(u);J=b.__webglObjectsImmediate.length;for(L=0;L<J;L++)A=b.__webglObjectsImmediate[L],V=A.object,V.visible&&(V.matrixAutoUpdate&&V.matrixWorld.flattenToArray(V._objectMatrixArray),I(V,c,!0),n(A));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);H(b.overrideMaterial.blending);for(L=0;L<G;L++)if(A=b.__webglObjects[L],A.render)V=A.object,K=A.buffer,j(V),f(c,M,ga,b.overrideMaterial,K,V);for(L=0;L<J;L++)A=b.__webglObjectsImmediate[L],
+V=A.object,V.visible&&(j(V),E=e(c,M,ga,b.overrideMaterial,V),V.render(function(c){g(c,E,b.overrideMaterial.shading)}))}else{H(THREE.NormalBlending);for(L=0;L<G;L++)if(A=b.__webglObjects[L],A.render){V=A.object;K=A.buffer;F=A.opaque;j(V);for(A=0;A<F.count;A++)C=F.list[A],h(C.depthTest),m(C.polygonOffset,C.polygonOffsetFactor,C.polygonOffsetUnits),f(c,M,ga,C,K,V)}for(L=0;L<J;L++)if(A=b.__webglObjectsImmediate[L],V=A.object,V.visible){F=A.opaque;j(V);for(A=0;A<F.count;A++)C=F.list[A],h(C.depthTest),
+m(C.polygonOffset,C.polygonOffsetFactor,C.polygonOffsetUnits),E=e(c,M,ga,C,V),V.render(function(b){g(b,E,C.shading)})}for(L=0;L<G;L++)if(A=b.__webglObjects[L],A.render){V=A.object;K=A.buffer;F=A.transparent;j(V);for(A=0;A<F.count;A++)C=F.list[A],H(C.blending),h(C.depthTest),m(C.polygonOffset,C.polygonOffsetFactor,C.polygonOffsetUnits),f(c,M,ga,C,K,V)}for(L=0;L<J;L++)if(A=b.__webglObjectsImmediate[L],V=A.object,V.visible){F=A.transparent;j(V);for(A=0;A<F.count;A++)C=F.list[A],H(C.blending),h(C.depthTest),
+m(C.polygonOffset,C.polygonOffsetFactor,C.polygonOffsetUnits),E=e(c,M,ga,C,V),V.render(function(b){g(b,E,C.shading)})}}b.__webglSprites.length&&B(b,c);Pa&&b.__webglShadowVolumes.length&&b.lights.length&&w(b);b.__webglLensFlares.length&&x(b,c);o&&o.minFilter!==THREE.NearestFilter&&o.minFilter!==THREE.LinearFilter&&(k.bindTexture(k.TEXTURE_2D,o.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],
 b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var c=b.__objectsAdded[0],e=b,f=void 0,h=void 0,g=void 0;if(c._modelViewMatrix==void 0)c._modelViewMatrix=new THREE.Matrix4,c._normalMatrixArray=new Float32Array(9),c._modelViewMatrixArray=new Float32Array(16),c._objectMatrixArray=new Float32Array(16),c.matrixWorld.flattenToArray(c._objectMatrixArray);if(c instanceof THREE.Mesh)for(f in h=c.geometry,h.geometryGroups==void 0&&
 X(h),h.geometryGroups){g=h.geometryGroups[f];if(!g.__webglVertexBuffer){var j=g;j.__webglVertexBuffer=k.createBuffer();j.__webglNormalBuffer=k.createBuffer();j.__webglTangentBuffer=k.createBuffer();j.__webglColorBuffer=k.createBuffer();j.__webglUVBuffer=k.createBuffer();j.__webglUV2Buffer=k.createBuffer();j.__webglSkinVertexABuffer=k.createBuffer();j.__webglSkinVertexBBuffer=k.createBuffer();j.__webglSkinIndicesBuffer=k.createBuffer();j.__webglSkinWeightsBuffer=k.createBuffer();j.__webglFaceBuffer=
-k.createBuffer();j.__webglLineBuffer=k.createBuffer();if(j.numMorphTargets){var m=void 0,n=void 0;j.__webglMorphTargetsBuffers=[];m=0;for(n=j.numMorphTargets;m<n;m++)j.__webglMorphTargetsBuffers.push(k.createBuffer())}for(var j=g,m=c,o=void 0,p=void 0,t=void 0,u=t=void 0,v=void 0,x=void 0,y=x=n=0,w=t=p=void 0,C=w=p=o=void 0,t=void 0,u=m.geometry,v=u.faces,w=j.faces,o=0,p=w.length;o<p;o++)t=w[o],t=v[t],t instanceof THREE.Face3?(n+=3,x+=1,y+=3):t instanceof THREE.Face4&&(n+=4,x+=2,y+=4);for(var o=j,
-p=m,B=w=v=void 0,D=void 0,B=void 0,t=[],v=0,w=p.materials.length;v<w;v++)if(B=p.materials[v],B instanceof THREE.MeshFaceMaterial){B=0;for(l=o.materials.length;B<l;B++)(D=o.materials[B])&&t.push(D)}else(D=B)&&t.push(D);o=t;j.__materials=o;a:{v=p=void 0;w=o.length;for(p=0;p<w;p++)if(v=o[p],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){p=!0;break a}p=!1}a:{w=v=void 0;t=o.length;for(v=0;v<t;v++)if(w=o[v],!(w instanceof THREE.MeshBasicMaterial&&!w.envMap||w instanceof THREE.MeshDepthMaterial)){w=
-w&&w.shading!=void 0&&w.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}w=!1}a:{t=v=void 0;B=o.length;for(v=0;v<B;v++)if(t=o[v],t.vertexColors){t=t.vertexColors;break a}t=!1}j.__vertexArray=new Float32Array(n*3);if(w)j.__normalArray=new Float32Array(n*3);if(u.hasTangents)j.__tangentArray=new Float32Array(n*4);if(t)j.__colorArray=new Float32Array(n*3);if(p){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>
+k.createBuffer();j.__webglLineBuffer=k.createBuffer();if(j.numMorphTargets){var m=void 0,n=void 0;j.__webglMorphTargetsBuffers=[];m=0;for(n=j.numMorphTargets;m<n;m++)j.__webglMorphTargetsBuffers.push(k.createBuffer())}for(var j=g,m=c,o=void 0,p=void 0,t=void 0,u=t=void 0,v=void 0,x=void 0,y=x=n=0,w=t=p=void 0,B=w=p=o=void 0,t=void 0,u=m.geometry,v=u.faces,w=j.faces,o=0,p=w.length;o<p;o++)t=w[o],t=v[t],t instanceof THREE.Face3?(n+=3,x+=1,y+=3):t instanceof THREE.Face4&&(n+=4,x+=2,y+=4);for(var o=j,
+p=m,A=w=v=void 0,L=void 0,A=void 0,t=[],v=0,w=p.materials.length;v<w;v++)if(A=p.materials[v],A instanceof THREE.MeshFaceMaterial){A=0;for(l=o.materials.length;A<l;A++)(L=o.materials[A])&&t.push(L)}else(L=A)&&t.push(L);o=t;j.__materials=o;a:{v=p=void 0;w=o.length;for(p=0;p<w;p++)if(v=o[p],v.map||v.lightMap||v instanceof THREE.MeshShaderMaterial){p=!0;break a}p=!1}a:{w=v=void 0;t=o.length;for(v=0;v<t;v++)if(w=o[v],!(w instanceof THREE.MeshBasicMaterial&&!w.envMap||w instanceof THREE.MeshDepthMaterial)){w=
+w&&w.shading!=void 0&&w.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}w=!1}a:{t=v=void 0;A=o.length;for(v=0;v<A;v++)if(t=o[v],t.vertexColors){t=t.vertexColors;break a}t=!1}j.__vertexArray=new Float32Array(n*3);if(w)j.__normalArray=new Float32Array(n*3);if(u.hasTangents)j.__tangentArray=new Float32Array(n*4);if(t)j.__colorArray=new Float32Array(n*3);if(p){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>
 1)j.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(y*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];u=0;for(v=j.numMorphTargets;u<v;u++)j.__morphTargetsArrays.push(new Float32Array(n*
-3))}j.__needsSmoothNormals=w==THREE.SmoothShading;j.__uvType=p;j.__vertexColorType=t;j.__normalType=w;j.__webglFaceCount=x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);j.__webglLineCount=y*2;u=0;for(v=o.length;u<v;u++)if(p=o[u],p.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in p.attributes){t=p.attributes[a];w={};for(C in t)w[C]=t[C];if(!w.__webglInitialized||w.createUniqueBuffers)w.__webglInitialized=!0,x=1,w.type==="v2"?x=2:w.type==="v3"?x=3:w.type===
+3))}j.__needsSmoothNormals=w==THREE.SmoothShading;j.__uvType=p;j.__vertexColorType=t;j.__normalType=w;j.__webglFaceCount=x*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0);j.__webglLineCount=y*2;u=0;for(v=o.length;u<v;u++)if(p=o[u],p.attributes){if(j.__webglCustomAttributes===void 0)j.__webglCustomAttributes={};for(a in p.attributes){t=p.attributes[a];w={};for(B in t)w[B]=t[B];if(!w.__webglInitialized||w.createUniqueBuffers)w.__webglInitialized=!0,x=1,w.type==="v2"?x=2:w.type==="v3"?x=3:w.type===
 "v4"?x=4:w.type==="c"&&(x=3),w.size=x,w.array=new Float32Array(n*x),w.buffer=k.createBuffer(),w.buffer.belongsToAttribute=a,t.needsUpdate=!0,w.__original=t;j.__webglCustomAttributes[a]=w}}j.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=!0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}c instanceof THREE.ShadowVolume?G(e.__webglShadowVolumes,g,c):G(e.__webglObjects,g,c)}else if(c instanceof THREE.LensFlare)G(e.__webglLensFlares,void 0,
 c);else if(c instanceof THREE.Ribbon){h=c.geometry;if(!h.__webglVertexBuffer)f=h,f.__webglVertexBuffer=k.createBuffer(),f.__webglColorBuffer=k.createBuffer(),f=h,g=f.vertices.length,f.__vertexArray=new Float32Array(g*3),f.__colorArray=new Float32Array(g*3),f.__webglVertexCount=g,h.__dirtyVertices=!0,h.__dirtyColors=!0;G(e.__webglObjects,h,c)}else if(c instanceof THREE.Line){h=c.geometry;if(!h.__webglVertexBuffer)f=h,f.__webglVertexBuffer=k.createBuffer(),f.__webglColorBuffer=k.createBuffer(),f=h,
 g=f.vertices.length,f.__vertexArray=new Float32Array(g*3),f.__colorArray=new Float32Array(g*3),f.__webglLineCount=g,h.__dirtyVertices=!0,h.__dirtyColors=!0;G(e.__webglObjects,h,c)}else if(c instanceof THREE.ParticleSystem){h=c.geometry;if(!h.__webglVertexBuffer){f=h;f.__webglVertexBuffer=k.createBuffer();f.__webglColorBuffer=k.createBuffer();f=h;g=c;j=f.vertices.length;f.__vertexArray=new Float32Array(j*3);f.__colorArray=new Float32Array(j*3);f.__sortArray=[];f.__webglParticleCount=j;f.__materials=
-g.materials;C=n=m=void 0;m=0;for(n=g.materials.length;m<n;m++)if(C=g.materials[m],C.attributes){if(f.__webglCustomAttributes===void 0)f.__webglCustomAttributes={};for(a in C.attributes){originalAttribute=C.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=
+g.materials;B=n=m=void 0;m=0;for(n=g.materials.length;m<n;m++)if(B=g.materials[m],B.attributes){if(f.__webglCustomAttributes===void 0)f.__webglCustomAttributes={};for(a in B.attributes){originalAttribute=B.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=
 4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(j*size),attribute.buffer=k.createBuffer(),attribute.buffer.belongsToAttribute=a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;f.__webglCustomAttributes[a]=attribute}}h.__dirtyVertices=!0;h.__dirtyColors=!0}G(e.__webglObjects,h,c)}else THREE.MarchingCubes!==void 0&&c instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}}):
-c instanceof THREE.Sprite&&e.__webglSprites.push(c);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){e=b.__objectsRemoved[0];c=b;if(e instanceof THREE.ShadowVolume)A(c.__webglShadowVolumes,e);else if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)A(c.__webglObjects,e);else if(e instanceof THREE.Sprite){c=c.__webglSprites;h=void 0;for(h=c.length-1;h>=0;h--)c[h]==e&&c.splice(h,1)}else e instanceof THREE.LensFlare?A(c.__webglLensFlares,
-e):e instanceof THREE.MarchingCubes&&A(c.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}c=0;for(e=b.__webglObjects.length;c<e;c++)F(b.__webglObjects[c].object,b);c=0;for(e=b.__webglShadowVolumes.length;c<e;c++)F(b.__webglShadowVolumes[c].object,b);c=0;for(e=b.__webglLensFlares.length;c<e;c++)F(b.__webglLensFlares[c].object,b)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW),b=="back"?k.cullFace(k.BACK):b=="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),
+c instanceof THREE.Sprite&&e.__webglSprites.push(c);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){e=b.__objectsRemoved[0];c=b;if(e instanceof THREE.ShadowVolume)E(c.__webglShadowVolumes,e);else if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)E(c.__webglObjects,e);else if(e instanceof THREE.Sprite){c=c.__webglSprites;h=void 0;for(h=c.length-1;h>=0;h--)c[h]==e&&c.splice(h,1)}else e instanceof THREE.LensFlare?E(c.__webglLensFlares,
+e):e instanceof THREE.MarchingCubes&&E(c.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}c=0;for(e=b.__webglObjects.length;c<e;c++)F(b.__webglObjects[c].object,b);c=0;for(e=b.__webglShadowVolumes.length;c<e;c++)F(b.__webglShadowVolumes[c].object,b);c=0;for(e=b.__webglLensFlares.length;c<e;c++)F(b.__webglLensFlares[c].object,b)};this.setFaceCulling=function(b,c){b?(!c||c=="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW),b=="back"?k.cullFace(k.BACK):b=="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),
 k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.supportsVertexTextures=function(){return Ea}};
 THREE.WebGLRenderTarget=function(b,c,e){this.width=b;this.height=c;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
 THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
@@ -425,12 +425,12 @@ this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVec
 this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
 document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this,
 this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
-THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Matrix4,p=!1,t=1,o=0,n=0,v=0,u=0,y=0,w=window.innerWidth/2,C=window.innerHeight/2;this.update=
+THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Matrix4,p=!1,t=1,o=0,n=0,v=0,u=0,y=0,w=window.innerWidth/2,B=window.innerHeight/2;this.update=
 function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*y));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*n);this.translateY(b*v);p&&(this.roll+=this.rollSpeed*this.delta*t);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
 else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);j.set(0,1,0);g.cross(j,h).normalize();j.cross(h,g).normalize();this.matrix.n11=g.x;this.matrix.n12=j.x;this.matrix.n13=h.x;this.matrix.n21=g.y;this.matrix.n22=j.y;this.matrix.n23=h.y;this.matrix.n31=g.z;this.matrix.n32=j.z;this.matrix.n33=h.z;m.identity();m.n11=Math.cos(this.roll);m.n12=-Math.sin(this.roll);m.n21=Math.sin(this.roll);m.n22=Math.cos(this.roll);this.matrix.multiplySelf(m);
 this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(b){this.position.x+=this.matrix.n11*b;this.position.y+=this.matrix.n21*b;this.position.z+=this.matrix.n31*b};this.translateY=function(b){this.position.x+=this.matrix.n12*b;this.position.y+=this.matrix.n22*b;this.position.z+=this.matrix.n32*b};this.translateZ=function(b){this.position.x-=this.matrix.n13*b;this.position.y-=
 this.matrix.n23*b;this.position.z-=this.matrix.n33*b};this.rotateHorizontally=function(b){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(b);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(b){j.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);j.multiplyScalar(b);this.forward.addSelf(j);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",
-function(b){u=(b.clientX-w)/window.innerWidth;y=(b.clientY-C)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=1;break;case 2:o=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=0;break;case 2:o=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:o=1;break;case 37:case 65:n=-1;break;
+function(b){u=(b.clientX-w)/window.innerWidth;y=(b.clientY-B)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=1;break;case 2:o=-1}},!1);this.domElement.addEventListener("mouseup",function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:o=0;break;case 2:o=0}},!1);this.domElement.addEventListener("keydown",function(b){switch(b.keyCode){case 38:case 87:o=1;break;case 37:case 65:n=-1;break;
 case 40:case 83:o=-1;break;case 39:case 68:n=1;break;case 81:p=!0;t=1;break;case 69:p=!0;t=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(b){switch(b.keyCode){case 38:case 87:o=0;break;case 37:case 65:n=0;break;case 40:case 83:o=0;break;case 39:case 68:n=0;break;case 81:p=!1;break;case 69:p=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
 THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
 THREE.TrackballCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}b=b||{};THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.domElement=b.domElement||document;this.screen=b.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=b.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=b.rotateSpeed||1;this.zoomSpeed=b.zoomSpeed||1.2;this.panSpeed=b.panSpeed||0.3;this.noZoom=b.noZoom||!1;this.noPan=b.noPan||
@@ -461,7 +461,7 @@ THREE.Path.prototype.splineThru=function(b){var c=Array.prototype.slice.call(arg
 THREE.Path.prototype.arc=function(b,c,e,f,g,j){var h=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(b,c,e,f,g,j));this.actions.push({action:THREE.PathActions.ARC,args:h})};THREE.Path.prototype.getSpacedPoints=function(b,c){b||(b=40);for(var e=[],f=0;f<b;f++)e.push(this.getPoint(f/b));c&&e.push(e[0]);return e};
 THREE.Path.prototype.getPoints=function(b,c){var b=b||12,e=[],f,g,j,h,m,p,t,o,n,v,u,y,w;f=0;for(g=this.actions.length;f<g;f++)switch(j=this.actions[f],h=j.action,j=j.args,h){case THREE.PathActions.LINE_TO:e.push(new THREE.Vector2(j[0],j[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:m=j[2];p=j[3];n=j[0];v=j[1];e.length>0?(h=e[e.length-1],u=h.x,y=h.y):(h=this.actions[f-1].args,u=h[h.length-2],y=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b2(w,u,n,m),w=THREE.Shape.Utils.b2(w,y,v,
 p),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.BEZIER_CURVE_TO:m=j[4];p=j[5];n=j[0];v=j[1];t=j[2];o=j[3];e.length>0?(h=e[e.length-1],u=h.x,y=h.y):(h=this.actions[f-1].args,u=h[h.length-2],y=h[h.length-1]);for(h=1;h<=b;h++)w=h/b,j=THREE.Shape.Utils.b3(w,u,n,t,m),w=THREE.Shape.Utils.b3(w,y,v,o,p),e.push(new THREE.Vector2(j,w));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];w=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h);
-for(h=1;h<=w;h++)e.push(j.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;m=j[0];p=j[1];t=j[2];n=j[3];w=j[4];v=!!j[5];o=h[h.length-2];u=h[h.length-1];h.length==0&&(o=u=0);y=w-n;var C=b*2;for(h=1;h<=C;h++)w=h/C,v||(w=1-w),w=n+w*y,j=o+m+t*Math.cos(w),w=u+p+t*Math.sin(w),e.push(new THREE.Vector2(j,w))}c&&e.push(e[0]);return e};
+for(h=1;h<=w;h++)e.push(j.getPointAt(h/w));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;m=j[0];p=j[1];t=j[2];n=j[3];w=j[4];v=!!j[5];o=h[h.length-2];u=h[h.length-1];h.length==0&&(o=u=0);y=w-n;var B=b*2;for(h=1;h<=B;h++)w=h/B,v||(w=1-w),w=n+w*y,j=o+m+t*Math.cos(w),w=u+p+t*Math.sin(w),e.push(new THREE.Vector2(j,w))}c&&e.push(e[0]);return e};
 THREE.Path.prototype.getBoundingBox=function(){var b=this.getPoints(),c,e,f,g;c=e=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var j,h,m,p;p=new THREE.Vector2;h=0;for(m=b.length;h<m;h++){j=b[h];if(j.x>c)c=j.x;else if(j.x<f)f=j.x;if(j.y>e)e=j.y;else if(j.y<e)g=j.y;p.addSelf(j.x,j.y)}return{minX:f,minY:g,maxX:c,maxY:e,centroid:p.divideScalar(m)}};
 THREE.Path.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.sums,b=0;b<e.length;){if(e[b]>=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.Path.prototype.getLength=function(){var b=[],c=0,e,f=this.curves.length;for(e=0;e<f;e++)c+=this.curves[e].getLength(),b.push(c);this.sums=b;return c};THREE.Path.prototype.createPointsGeometry=function(b){return this.createGeometry(this.getPoints(b,!0))};
 THREE.Path.prototype.createSpacedPointsGeometry=function(b){return this.createGeometry(this.getSpacedPoints(b,!0))};THREE.Path.prototype.createGeometry=function(b){for(var c=new THREE.Geometry,e=0;e<b.length;e++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(b[e].x,b[e].y,0)));return c};
@@ -472,27 +472,28 @@ this.getPoints();b=0;for(e=f.length;b<e;b++)g=f[b],c.beginPath(),c.arc(g.x,g.y,1
 THREE.Path.prototype.toShapes=function(){var b,c,e,f,g=[],j=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)e=this.actions[b],f=e.args,e=e.action,e==THREE.PathActions.MOVE_TO&&j.actions.length!=0&&(g.push(j),j=new THREE.Path),j[e].apply(j,f);j.actions.length!=0&&g.push(j);if(g.length==0)return[];var h,j=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h&&j.push(h),h=new THREE.Shape,h.actions=f.actions,h.curves=
 f.curves):h.holes.push(f);j.push(h)}else{h=new THREE.Shape;b=0;for(c=g.length;b<c;b++)f=g[b],THREE.Shape.Utils.isClockWise(f.getPoints())?(h.actions=f.actions,h.curves=f.curves,j.push(h),h=new THREE.Shape):h.holes.push(f)}return j};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)};
 THREE.Shape.prototype.getPointsHoles=function(){var b,c=this.holes.length,e=[];for(b=0;b<c;b++)e[b]=this.holes[b].getPoints();return e};THREE.Shape.prototype.getSpacedPointsHoles=function(){var b,c=this.holes.length,e=[];for(b=0;b<c;b++)e[b]=this.holes[b].getSpacedPoints();return e};THREE.Shape.prototype.extractAllPoints=function(){return{shape:this.getPoints(),holes:this.getPointsHoles()}};THREE.Shape.prototype.extractAllSpacedPoints=function(){return{shape:this.getSpacedPoints(),holes:this.getSpacedPointsHoles()}};
-THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,j,h,m,p,t,o,n,v,u,y=[];for(p=0;p<c.length;p++){t=c[p];f=f.concat(t);j=Number.POSITIVE_INFINITY;for(g=0;g<t.length;g++){v=t[g];u=[];for(n=0;n<e.length;n++)o=e[n],o=v.distanceToSquared(o),u.push(o),o<j&&(j=o,h=g,m=n)}g=m-1>=0?m-1:e.length-1;j=h-1>=0?h-1:t.length-1;var w=[t[h],e[m],e[g]];n=THREE.FontUtils.Triangulate.area(w);var C=[t[h],t[j],e[m]];v=THREE.FontUtils.Triangulate.area(C);u=m;o=h;m+=1;h+=-1;m<0&&(m+=e.length);m%=
-e.length;h<0&&(h+=t.length);h%=t.length;g=m-1>=0?m-1:e.length-1;j=h-1>=0?h-1:t.length-1;w=[t[h],e[m],e[g]];w=THREE.FontUtils.Triangulate.area(w);C=[t[h],t[j],e[m]];C=THREE.FontUtils.Triangulate.area(C);n+v>w+C&&(m=u,h=o,m<0&&(m+=e.length),m%=e.length,h<0&&(h+=t.length),h%=t.length,g=m-1>=0?m-1:e.length-1,j=h-1>=0?h-1:t.length-1);n=e.slice(0,m);v=e.slice(m);u=t.slice(h);o=t.slice(0,h);j=[t[h],t[j],e[m]];y.push([t[h],e[m],e[g]]);y.push(j);e=n.concat(u).concat(o).concat(v)}return{shape:e,isolatedPts:y,
+THREE.Shape.Utils={removeHoles:function(b,c){var e=b.concat(),f=e.concat(),g,j,h,m,p,t,o,n,v,u,y=[];for(p=0;p<c.length;p++){t=c[p];f=f.concat(t);j=Number.POSITIVE_INFINITY;for(g=0;g<t.length;g++){v=t[g];u=[];for(n=0;n<e.length;n++)o=e[n],o=v.distanceToSquared(o),u.push(o),o<j&&(j=o,h=g,m=n)}g=m-1>=0?m-1:e.length-1;j=h-1>=0?h-1:t.length-1;var w=[t[h],e[m],e[g]];n=THREE.FontUtils.Triangulate.area(w);var B=[t[h],t[j],e[m]];v=THREE.FontUtils.Triangulate.area(B);u=m;o=h;m+=1;h+=-1;m<0&&(m+=e.length);m%=
+e.length;h<0&&(h+=t.length);h%=t.length;g=m-1>=0?m-1:e.length-1;j=h-1>=0?h-1:t.length-1;w=[t[h],e[m],e[g]];w=THREE.FontUtils.Triangulate.area(w);B=[t[h],t[j],e[m]];B=THREE.FontUtils.Triangulate.area(B);n+v>w+B&&(m=u,h=o,m<0&&(m+=e.length),m%=e.length,h<0&&(h+=t.length),h%=t.length,g=m-1>=0?m-1:e.length-1,j=h-1>=0?h-1:t.length-1);n=e.slice(0,m);v=e.slice(m);u=t.slice(h);o=t.slice(0,h);j=[t[h],t[j],e[m]];y.push([t[h],e[m],e[g]]);y.push(j);e=n.concat(u).concat(o).concat(v)}return{shape:e,isolatedPts:y,
 allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,m,p;for(j=0;j<e.length;j++){p=e[j];for(h=0;h<3;h++)for(m=0;m<f.length;m++)f[m].equals(p[h])&&(p[h]=m)}for(j=0;j<g.length;j++){p=g[j];for(h=0;h<3;h++)for(m=0;m<f.length;m++)f[m].equals(p[h])&&(p[h]=m)}return e.concat(g)},isClockWise:function(b){return THREE.FontUtils.Triangulate.area(b)<0},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,
 c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)}};THREE.TextPath=function(b,c){THREE.Path.call(this);this.parameters=c||{};this.set(b)};
 THREE.TextPath.prototype.set=function(b,c){this.text=b;var c=c||this.parameters,e=c.curveSegments!==void 0?c.curveSegments:4,f=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",j=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=e;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=j};
 THREE.TextPath.prototype.toShapes=function(){for(var b=THREE.FontUtils.drawText(this.text).paths,c=[],e=0,f=b.length;e<f;e++)c=c.concat(b[e].toShapes());return c};
-THREE.CubeGeometry=function(b,c,e,f,g,j,h,m,p){function t(b,c,e,h,m,n,p,t){var u,v,w=f||1,y=g||1,P=m/2,N=n/2,Q=o.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",y=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=j||1;var S=w+1,$=y+1;m/=w;var k=n/y;for(v=0;v<$;v++)for(n=0;n<S;n++){var K=new THREE.Vector3;K[b]=(n*m-P)*e;K[c]=(v*k-N)*h;K[u]=p;o.vertices.push(new THREE.Vertex(K))}for(v=0;v<y;v++)for(n=0;n<w;n++)o.faces.push(new THREE.Face4(n+S*v+
-Q,n+S*(v+1)+Q,n+1+S*(v+1)+Q,n+1+S*v+Q,null,null,t)),o.faceVertexUvs[0].push([new THREE.UV(n/w,v/y),new THREE.UV(n/w,(v+1)/y),new THREE.UV((n+1)/w,(v+1)/y),new THREE.UV((n+1)/w,v/y)])}THREE.Geometry.call(this);var o=this,n=b/2,v=c/2,u=e/2,m=m?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(p!=void 0)for(var w in p)this.sides[w]!=void 0&&(this.sides[w]=
+THREE.CubeGeometry=function(b,c,e,f,g,j,h,m,p){function t(b,c,e,h,m,n,p,t){var u,v,w=f||1,y=g||1,Q=m/2,O=n/2,R=o.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",y=j||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=j||1;var T=w+1,$=y+1;m/=w;var k=n/y;for(v=0;v<$;v++)for(n=0;n<T;n++){var K=new THREE.Vector3;K[b]=(n*m-Q)*e;K[c]=(v*k-O)*h;K[u]=p;o.vertices.push(new THREE.Vertex(K))}for(v=0;v<y;v++)for(n=0;n<w;n++)o.faces.push(new THREE.Face4(n+T*v+
+R,n+T*(v+1)+R,n+1+T*(v+1)+R,n+1+T*v+R,null,null,t)),o.faceVertexUvs[0].push([new THREE.UV(n/w,v/y),new THREE.UV(n/w,(v+1)/y),new THREE.UV((n+1)/w,(v+1)/y),new THREE.UV((n+1)/w,v/y)])}THREE.Geometry.call(this);var o=this,n=b/2,v=c/2,u=e/2,m=m?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(p!=void 0)for(var w in p)this.sides[w]!=void 0&&(this.sides[w]=
 p[w]);this.sides.px&&t("z","y",1*m,-1,e,c,-n,this.materials[0]);this.sides.nx&&t("z","y",-1*m,-1,e,c,n,this.materials[1]);this.sides.py&&t("x","z",1*m,1,b,e,v,this.materials[2]);this.sides.ny&&t("x","z",1*m,-1,b,e,-v,this.materials[3]);this.sides.pz&&t("x","y",1*m,-1,b,c,u,this.materials[4]);this.sides.nz&&t("x","y",-1*m,-1,b,c,-u,this.materials[5]);(function(){for(var b=[],c=[],e=0,f=o.vertices.length;e<f;e++){for(var h=o.vertices[e],g=!1,j=0,m=b.length;j<m;j++){var n=b[j];if(h.position.x==n.position.x&&
 h.position.y==n.position.y&&h.position.z==n.position.z){c[e]=j;g=!0;break}}if(!g)c[e]=b.length,b.push(new THREE.Vertex(h.position.clone()))}e=0;for(f=o.faces.length;e<f;e++)h=o.faces[e],h.a=c[h.a],h.b=c[h.b],h.c=c[h.c],h.d=c[h.d];o.vertices=b})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CylinderGeometry=function(b,c,e,f,g,j){function h(b,c,e){m.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}THREE.Geometry.call(this);var m=this,p,t=Math.PI*2,o=f/2;for(p=0;p<b;p++)h(Math.sin(t*p/b)*c,Math.cos(t*p/b)*c,-o);for(p=0;p<b;p++)h(Math.sin(t*p/b)*e,Math.cos(t*p/b)*e,o);for(p=0;p<b;p++)m.faces.push(new THREE.Face4(p,p+b,b+(p+1)%b,(p+1)%b));if(e>0){h(0,0,-o-(j||0));for(p=b;p<b+b/2;p++)m.faces.push(new THREE.Face4(2*b,(2*p-2*b)%b,(2*p-2*b+1)%b,(2*p-2*b+2)%b))}if(c>0){h(0,0,o+
 (g||0));for(p=b+b/2;p<2*b;p++)m.faces.push(new THREE.Face4(2*b+1,(2*p-2*b+2)%b+b,(2*p-2*b+1)%b+b,(2*p-2*b)%b+b))}p=0;for(b=this.faces.length;p<b;p++){var c=[],e=this.faces[p],g=this.vertices[e.a],j=this.vertices[e.b],o=this.vertices[e.c],n=this.vertices[e.d];c.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/t,0.5+g.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(j.position.x,j.position.y)/t,0.5+j.position.z/f));c.push(new THREE.UV(0.5+Math.atan2(o.position.x,o.position.y)/t,0.5+o.position.z/
 f));e instanceof THREE.Face4&&c.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/t,0.5+n.position.z/f));this.faceVertexUvs[0].push(c)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(b,c){if(typeof b!="undefined"){THREE.Geometry.call(this);var b=b instanceof Array?b:[b],e,f=b.length,g;for(e=0;e<f;e++)g=b[e],this.addShape(g,c)}};
 THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
-THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f,h,g,j,k;f=new THREE.Vector2(b.x-c.x,b.y-c.y);h=new THREE.Vector2(b.x-e.x,b.y-e.y);f=f.normalize();h=h.normalize();g=new THREE.Vector2(-f.y,f.x);j=new THREE.Vector2(h.y,-h.x);h=b.clone().addSelf(g);k=b.clone().addSelf(j);if(h.equals(k))return j;h=c.clone().addSelf(g);k=e.clone().addSelf(j);g=f.dot(j);j=k.clone().subSelf(h).dot(j);g==0&&
-(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g=j/g;if(g<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.clone().multiplyScalar(g).addSelf(h).subSelf(b)}function g(b){for(G=b.length;--G>=0;){Z=G;aa=G-1;aa<0&&(aa=b.length-1);for(var c=0,c=0;c<v+o*2;c++){var e=Q*c,f=Q*(c+1),h=ha+Z+e,e=ha+aa+e,g=ha+
-aa+f,f=ha+Z+f;h+=J;e+=J;g+=J;f+=J;B.faces.push(new THREE.Face4(h,e,g,f))}}}function j(b,c,e){B.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=J;c+=J;e+=J;B.faces.push(new THREE.Face3(b,c,e))}var m=c.amount!==void 0?c.amount:100,p=c.bevelThickness!==void 0?c.bevelThickness:6,t=c.bevelSize!==void 0?c.bevelSize:p-2,o=c.bevelSegments!==void 0?c.bevelSegments:3,n=c.bevelEnabled!==void 0?c.bevelEnabled:!0,v=c.steps!==void 0?c.steps:1,u=c.path!==void 0?c.path:null,y,w=!1;
-if(u)y=u.getPoints(),v=y.length,w=!0,n=!1;n||(t=p=o=0);var C,x,I,B=this,J=this.vertices.length,u=b.extractAllPoints(),F=u.shape,u=u.holes,A=!THREE.Shape.Utils.isClockWise(F);if(A){F=F.reverse();x=0;for(I=u.length;x<I;x++)C=u[x],THREE.Shape.Utils.isClockWise(C)&&(u[x]=C.reverse());A=!1}var A=THREE.Shape.Utils.triangulateShape(F,u),X=F;x=0;for(I=u.length;x<I;x++)C=u[x],F=F.concat(C);var G,H,L,O,P,N,Q=F.length,S=A.length,$=[];G=0;H=X.length;Z=H-1;for(aa=G+1;G<H;G++,Z++,aa++)Z==H&&(Z=0),aa==H&&(aa=0),
-$[G]=f(X[G],X[Z],X[aa]);var k=[],K,da=$.concat();x=0;for(I=u.length;x<I;x++){C=u[x];K=[];G=0;H=C.length;Z=H-1;for(aa=G+1;G<H;G++,Z++,aa++)Z==H&&(Z=0),aa==H&&(aa=0),K[G]=f(C[G],C[Z],C[aa]);k.push(K);da=da.concat(K)}for(L=0;L<o;L++){O=L/o;P=p*(1-O);O=t*Math.sin(O*Math.PI/2);G=0;for(H=X.length;G<H;G++)N=e(X[G],$[G],O),j(N.x,N.y,-P);x=0;for(I=u.length;x<I;x++){C=u[x];K=k[x];G=0;for(H=C.length;G<H;G++)N=e(C[G],K[G],O),j(N.x,N.y,-P)}}O=t;for(G=0;G<Q;G++)N=n?e(F[G],da[G],O):F[G],w?j(N.x,N.y+y[0].y,y[0].x):
-j(N.x,N.y,0);for(L=1;L<=v;L++)for(G=0;G<Q;G++)N=n?e(F[G],da[G],O):F[G],w?j(N.x,N.y+y[L-1].y,y[L-1].x):j(N.x,N.y,m/v*L);for(L=o-1;L>=0;L--){O=L/o;P=p*(1-O);O=t*Math.sin(O*Math.PI/2);G=0;for(H=X.length;G<H;G++)N=e(X[G],$[G],O),j(N.x,N.y,m+P);x=0;for(I=u.length;x<I;x++){C=u[x];K=k[x];G=0;for(H=C.length;G<H;G++)N=e(C[G],K[G],O),w?j(N.x,N.y+y[v-1].y,y[v-1].x+P):j(N.x,N.y,m+P)}}if(n){p=Q*0;for(G=0;G<S;G++)m=A[G],h(m[2]+p,m[1]+p,m[0]+p);p=Q*(v+o*2);for(G=0;G<S;G++)m=A[G],h(m[0]+p,m[1]+p,m[2]+p)}else{for(G=
-0;G<S;G++)m=A[G],h(m[2],m[1],m[0]);for(G=0;G<S;G++)m=A[G],h(m[0]+Q*v,m[1]+Q*v,m[2]+Q*v)}var Z,aa,ha=0;g(X);ha+=X.length;x=0;for(I=u.length;x<I;x++)C=u[x],g(C),ha+=C.length;this.computeCentroids();this.computeFaceNormals()};
+THREE.ExtrudeGeometry.prototype.addShape=function(b,c){function e(b,c,e){c||console.log("die");return c.clone().multiplyScalar(e).addSelf(b)}function f(b,c,e){var f=THREE.ExtrudeGeometry.__v1,h=THREE.ExtrudeGeometry.__v2,g=THREE.ExtrudeGeometry.__v3,j=THREE.ExtrudeGeometry.__v4,k=THREE.ExtrudeGeometry.__v5,m=THREE.ExtrudeGeometry.__v6;f.set(b.x-c.x,b.y-c.y);h.set(b.x-e.x,b.y-e.y);f=f.normalize();h=h.normalize();g.set(-f.y,f.x);j.set(h.y,-h.x);k.copy(b).addSelf(g);m.copy(b).addSelf(j);if(k.equals(m))return j.clone();
+k.copy(c).addSelf(g);m.copy(e).addSelf(j);g=f.dot(j);j=m.subSelf(k).dot(j);g==0&&(console.log("Either infinite or no solutions!"),j==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));j/=g;if(j<0)return c=Math.atan2(c.y-b.y,c.x-b.x),b=Math.atan2(e.y-b.y,e.x-b.x),c>b&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(G=b.length;--G>=0;){Z=G;aa=G-1;aa<0&&(aa=b.length-
+1);for(var c=0,c=0;c<v+o*2;c++){var e=R*c,f=R*(c+1),h=ha+Z+e,e=ha+aa+e,g=ha+aa+f,f=ha+Z+f;h+=J;e+=J;g+=J;f+=J;A.faces.push(new THREE.Face4(h,e,g,f))}}}function j(b,c,e){A.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function h(b,c,e){b+=J;c+=J;e+=J;A.faces.push(new THREE.Face3(b,c,e))}var m=c.amount!==void 0?c.amount:100,p=c.bevelThickness!==void 0?c.bevelThickness:6,t=c.bevelSize!==void 0?c.bevelSize:p-2,o=c.bevelSegments!==void 0?c.bevelSegments:3,n=c.bevelEnabled!==void 0?c.bevelEnabled:
+!0,v=c.steps!==void 0?c.steps:1,u=c.path!==void 0?c.path:null,y,w=!1;if(u)y=u.getPoints(),v=y.length,w=!0,n=!1;n||(t=p=o=0);var B,x,I,A=this,J=this.vertices.length,u=b.extractAllPoints(),F=u.shape,u=u.holes,E=!THREE.Shape.Utils.isClockWise(F);if(E){F=F.reverse();x=0;for(I=u.length;x<I;x++)B=u[x],THREE.Shape.Utils.isClockWise(B)&&(u[x]=B.reverse());E=!1}var E=THREE.Shape.Utils.triangulateShape(F,u),X=F;x=0;for(I=u.length;x<I;x++)B=u[x],F=F.concat(B);var G,H,M,P,Q,O,R=F.length,T=E.length,$=[];G=0;H=
+X.length;Z=H-1;for(aa=G+1;G<H;G++,Z++,aa++)Z==H&&(Z=0),aa==H&&(aa=0),$[G]=f(X[G],X[Z],X[aa]);var k=[],K,da=$.concat();x=0;for(I=u.length;x<I;x++){B=u[x];K=[];G=0;H=B.length;Z=H-1;for(aa=G+1;G<H;G++,Z++,aa++)Z==H&&(Z=0),aa==H&&(aa=0),K[G]=f(B[G],B[Z],B[aa]);k.push(K);da=da.concat(K)}for(M=0;M<o;M++){P=M/o;Q=p*(1-P);P=t*Math.sin(P*Math.PI/2);G=0;for(H=X.length;G<H;G++)O=e(X[G],$[G],P),j(O.x,O.y,-Q);x=0;for(I=u.length;x<I;x++){B=u[x];K=k[x];G=0;for(H=B.length;G<H;G++)O=e(B[G],K[G],P),j(O.x,O.y,-Q)}}P=
+t;for(G=0;G<R;G++)O=n?e(F[G],da[G],P):F[G],w?j(O.x,O.y+y[0].y,y[0].x):j(O.x,O.y,0);for(M=1;M<=v;M++)for(G=0;G<R;G++)O=n?e(F[G],da[G],P):F[G],w?j(O.x,O.y+y[M-1].y,y[M-1].x):j(O.x,O.y,m/v*M);for(M=o-1;M>=0;M--){P=M/o;Q=p*(1-P);P=t*Math.sin(P*Math.PI/2);G=0;for(H=X.length;G<H;G++)O=e(X[G],$[G],P),j(O.x,O.y,m+Q);x=0;for(I=u.length;x<I;x++){B=u[x];K=k[x];G=0;for(H=B.length;G<H;G++)O=e(B[G],K[G],P),w?j(O.x,O.y+y[v-1].y,y[v-1].x+Q):j(O.x,O.y,m+Q)}}if(n){p=R*0;for(G=0;G<T;G++)m=E[G],h(m[2]+p,m[1]+p,m[0]+
+p);p=R*(v+o*2);for(G=0;G<T;G++)m=E[G],h(m[0]+p,m[1]+p,m[2]+p)}else{for(G=0;G<T;G++)m=E[G],h(m[2],m[1],m[0]);for(G=0;G<T;G++)m=E[G],h(m[0]+R*v,m[1]+R*v,m[2]+R*v)}var Z,aa,ha=0;g(X);ha+=X.length;x=0;for(I=u.length;x<I;x++)B=u[x],g(B),ha+=B.length;this.computeCentroids();this.computeFaceNormals()};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
+THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.IcosahedronGeometry=function(b){function c(b,c,e){var f=Math.sqrt(b*b+c*c+e*e);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(b/f,c/f,e/f)))-1}function e(b,c,e,f){f.faces.push(new THREE.Face3(b,c,e))}function f(b,e){var f=g.vertices[b].position,h=g.vertices[e].position;return c((f.x+h.x)/2,(f.y+h.y)/2,(f.z+h.z)/2)}var g=this,j=new THREE.Geometry,h;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,
 -b);c(0,1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);e(0,11,5,j);e(0,5,1,j);e(0,1,7,j);e(0,7,10,j);e(0,10,11,j);e(1,5,9,j);e(5,11,4,j);e(11,10,2,j);e(10,7,6,j);e(7,1,8,j);e(3,9,4,j);e(3,4,2,j);e(3,2,6,j);e(3,6,8,j);e(3,8,9,j);e(4,9,5,j);e(2,4,11,j);e(6,2,10,j);e(8,6,7,j);e(9,8,1,j);for(b=0;b<this.subdivisions;b++){h=new THREE.Geometry;for(var m in j.faces){var p=f(j.faces[m].a,j.faces[m].b),t=f(j.faces[m].b,j.faces[m].c),o=f(j.faces[m].c,j.faces[m].a);e(j.faces[m].a,p,o,h);e(j.faces[m].b,t,p,h);
 e(j.faces[m].c,o,t,h);e(p,t,o,h)}j.faces=h.faces}g.faces=j.faces;delete j;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
@@ -501,15 +502,15 @@ for(m=0;m<f.length-1;m++)this.faces.push(new THREE.Face4(g[m],g[m+1],f[m+1],f[m]
 THREE.PlaneGeometry=function(b,c,e,f){THREE.Geometry.call(this);var g,j=b/2,h=c/2,e=e||1,f=f||1,m=e+1,p=f+1;b/=e;var t=c/f;for(g=0;g<p;g++)for(c=0;c<m;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-j,-(g*t-h),0)));for(g=0;g<f;g++)for(c=0;c<e;c++)this.faces.push(new THREE.Face4(c+m*g,c+m*(g+1),c+1+m*(g+1),c+1+m*g)),this.faceVertexUvs[0].push([new THREE.UV(c/e,g/f),new THREE.UV(c/e,(g+1)/f),new THREE.UV((c+1)/e,(g+1)/f),new THREE.UV((c+1)/e,g/f)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
 THREE.SphereGeometry=function(b,c,e){THREE.Geometry.call(this);for(var b=b||50,f,g=Math.PI,j=Math.max(3,c||8),h=Math.max(2,e||6),c=[],e=0;e<h+1;e++){f=e/h;var m=b*Math.cos(f*g),p=b*Math.sin(f*g),t=[],o=0;for(f=0;f<j;f++){var n=2*f/j,v=p*Math.sin(n*g),n=p*Math.cos(n*g);(e==0||e==h)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,m,v)))-1);t.push(o)}c.push(t)}for(var u,y,w,g=c.length,e=0;e<g;e++)if(j=c[e].length,e>0)for(f=0;f<j;f++){t=f==j-1;h=c[e][t?0:f+1];m=c[e][t?j-1:f];p=c[e-1][t?
-j-1:f];t=c[e-1][t?0:f+1];v=e/(g-1);u=(e-1)/(g-1);y=(f+1)/j;var n=f/j,o=new THREE.UV(1-y,v),v=new THREE.UV(1-n,v),n=new THREE.UV(1-n,u),C=new THREE.UV(1-y,u);e<c.length-1&&(u=this.vertices[h].position.clone(),y=this.vertices[m].position.clone(),w=this.vertices[p].position.clone(),u.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,m,p,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([o,v,n]));e>1&&(u=
-this.vertices[h].position.clone(),y=this.vertices[p].position.clone(),w=this.vertices[t].position.clone(),u.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,p,t,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([o,n,C]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
+j-1:f];t=c[e-1][t?0:f+1];v=e/(g-1);u=(e-1)/(g-1);y=(f+1)/j;var n=f/j,o=new THREE.UV(1-y,v),v=new THREE.UV(1-n,v),n=new THREE.UV(1-n,u),B=new THREE.UV(1-y,u);e<c.length-1&&(u=this.vertices[h].position.clone(),y=this.vertices[m].position.clone(),w=this.vertices[p].position.clone(),u.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,m,p,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([o,v,n]));e>1&&(u=
+this.vertices[h].position.clone(),y=this.vertices[p].position.clone(),w=this.vertices[t].position.clone(),u.normalize(),y.normalize(),w.normalize(),this.faces.push(new THREE.Face3(h,p,t,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([o,n,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry;
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c=
-this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b<j;b++){var m=new THREE.Path,m=this.extractGlyphPoints(g[b],c,e,f,m);f+=m.offset;h.push(m.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,g){var j=[],h,m,p,t,o,n,v,u,y,w,C=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(C){if(C.o){c=C._cachedOutline||(C._cachedOutline=C.o.split(" "));p=c.length;for(b=0;b<p;)switch(m=c[b++],m){case "m":m=c[b++]*e+f;t=c[b++]*e;j.push(new THREE.Vector2(m,
+this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b<j;b++){var m=new THREE.Path,m=this.extractGlyphPoints(g[b],c,e,f,m);f+=m.offset;h.push(m.path)}return{paths:h,offset:f/2}},extractGlyphPoints:function(b,c,e,f,g){var j=[],h,m,p,t,o,n,v,u,y,w,B=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(B){if(B.o){c=B._cachedOutline||(B._cachedOutline=B.o.split(" "));p=c.length;for(b=0;b<p;)switch(m=c[b++],m){case "m":m=c[b++]*e+f;t=c[b++]*e;j.push(new THREE.Vector2(m,
 t));g.moveTo(m,t);break;case "l":m=c[b++]*e+f;t=c[b++]*e;j.push(new THREE.Vector2(m,t));g.lineTo(m,t);break;case "q":m=c[b++]*e+f;t=c[b++]*e;v=c[b++]*e+f;u=c[b++]*e;g.quadraticCurveTo(v,u,m,t);if(h=j[j.length-1]){o=h.x;n=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++){var x=h/divisions,I=THREE.Shape.Utils.b2(x,o,v,m),x=THREE.Shape.Utils.b2(x,n,u,t);j.push(new THREE.Vector2(I,x))}}break;case "b":if(m=c[b++]*e+f,t=c[b++]*e,v=c[b++]*e+f,u=c[b++]*-e,y=c[b++]*e+f,w=c[b++]*-e,g.bezierCurveTo(m,t,
-v,u,y,w),h=j[j.length-1]){o=h.x;n=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)x=h/divisions,I=THREE.Shape.Utils.b3(x,o,v,y,m),x=THREE.Shape.Utils.b3(x,n,u,w,t),j.push(new THREE.Vector2(I,x))}}}return{offset:C.ha*e,points:j,path:g}}}};
-(function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],m=[],p,t,o;if(c(b)>0)for(t=0;t<g;t++)h[t]=t;else for(t=0;t<g;t++)h[t]=g-1-t;var n=2*g;for(t=g-1;g>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return j}p=t;g<=p&&(p=0);t=p+1;g<=t&&(t=0);o=t+1;g<=o&&(o=0);var v;a:{v=b;var u=p,y=t,w=o,C=g,x=h,I=void 0,B=void 0,J=void 0,
-F=void 0,A=void 0,X=void 0,G=void 0,H=void 0,L=void 0,B=v[x[u]].x,J=v[x[u]].y,F=v[x[y]].x,A=v[x[y]].y,X=v[x[w]].x,G=v[x[w]].y;if(1.0E-10>(F-B)*(G-J)-(A-J)*(X-B))v=!1;else{for(I=0;I<C;I++)if(!(I==u||I==y||I==w)){var H=v[x[I]].x,L=v[x[I]].y,O=void 0,P=void 0,N=void 0,Q=void 0,S=void 0,$=void 0,k=void 0,K=void 0,da=void 0,Z=void 0,aa=void 0,ha=void 0,O=N=S=void 0,O=X-F,P=G-A,N=B-X,Q=J-G,S=F-B,$=A-J,k=H-B,K=L-J,da=H-F,Z=L-A,aa=H-X,ha=L-G,O=O*Z-P*da,S=S*K-$*k,N=N*ha-Q*aa;if(O>=0&&N>=0&&S>=0){v=!1;break a}}v=
+v,u,y,w),h=j[j.length-1]){o=h.x;n=h.y;h=1;for(divisions=this.divisions;h<=divisions;h++)x=h/divisions,I=THREE.Shape.Utils.b3(x,o,v,y,m),x=THREE.Shape.Utils.b3(x,n,u,w,t),j.push(new THREE.Vector2(I,x))}}}return{offset:B.ha*e,points:j,path:g}}}};
+(function(b){var c=function(b){for(var c=b.length,g=0,j=c-1,h=0;h<c;j=h++)g+=b[j].x*b[h].y-b[h].x*b[j].y;return g*0.5};b.Triangulate=function(b,f){var g=b.length;if(g<3)return null;var j=[],h=[],m=[],p,t,o;if(c(b)>0)for(t=0;t<g;t++)h[t]=t;else for(t=0;t<g;t++)h[t]=g-1-t;var n=2*g;for(t=g-1;g>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return j}p=t;g<=p&&(p=0);t=p+1;g<=t&&(t=0);o=t+1;g<=o&&(o=0);var v;a:{v=b;var u=p,y=t,w=o,B=g,x=h,I=void 0,A=void 0,J=void 0,
+F=void 0,E=void 0,X=void 0,G=void 0,H=void 0,M=void 0,A=v[x[u]].x,J=v[x[u]].y,F=v[x[y]].x,E=v[x[y]].y,X=v[x[w]].x,G=v[x[w]].y;if(1.0E-10>(F-A)*(G-J)-(E-J)*(X-A))v=!1;else{for(I=0;I<B;I++)if(!(I==u||I==y||I==w)){var H=v[x[I]].x,M=v[x[I]].y,P=void 0,Q=void 0,O=void 0,R=void 0,T=void 0,$=void 0,k=void 0,K=void 0,da=void 0,Z=void 0,aa=void 0,ha=void 0,P=O=T=void 0,P=X-F,Q=G-E,O=A-X,R=J-G,T=F-A,$=E-J,k=H-A,K=M-J,da=H-F,Z=M-E,aa=H-X,ha=M-G,P=P*Z-Q*da,T=T*K-$*k,O=O*ha-R*aa;if(P>=0&&O>=0&&T>=0){v=!1;break a}}v=
 !0}}if(v){j.push([b[h[p]],b[h[t]],b[h[o]]]);m.push([h[p],h[t],h[o]]);p=t;for(o=t+1;o<g;p++,o++)h[p]=h[o];g--;n=2*g}}if(f)return m;return j};b.Triangulate.area=c;return b})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(b,c,e,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=c||40;this.segmentsR=e||8;this.segmentsT=f||6;b=[];for(c=0;c<=this.segmentsR;++c)for(e=0;e<=this.segmentsT;++e){var f=e/this.segmentsT*2*Math.PI,g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([e/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(e=
 1;e<=this.segmentsT;++e){var f=(this.segmentsT+1)*c+e,g=(this.segmentsT+1)*c+e-1,j=(this.segmentsT+1)*(c-1)+e-1,h=(this.segmentsT+1)*(c-1)+e;this.faces.push(new THREE.Face4(f,g,j,h));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[j][0],b[j][1]),new THREE.UV(b[h][0],b[h][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
@@ -527,53 +528,53 @@ else if(b.DbgColor)h.color=b.DbgColor;if(b.colorSpecular)h.specular=j(b.colorSpe
 b.mapSpecular&&c&&g(h,"specularMap",b.mapSpecular,b.mapSpecularRepeat,b.mapSpecularOffset,b.mapSpecularWrap);if(b.mapNormal){var t=THREE.ShaderUtils.lib.normal,o=THREE.UniformsUtils.clone(t.uniforms),n=h.color;m=h.specular;p=h.ambient;var v=h.shininess;o.tNormal.texture=h.normalMap;if(b.mapNormalFactor)o.uNormalScale.value=b.mapNormalFactor;if(h.map)o.tDiffuse.texture=h.map,o.enableDiffuse.value=!0;if(h.specularMap)o.tSpecular.texture=h.specularMap,o.enableSpecular.value=!0;if(h.lightMap)o.tAO.texture=
 h.lightMap,o.enableAO.value=!0;o.uDiffuseColor.value.setHex(n);o.uSpecularColor.value.setHex(m);o.uAmbientColor.value.setHex(p);o.uShininess.value=v;if(h.opacity)o.uOpacity.value=h.opacity;h=new THREE.MeshShaderMaterial({fragmentShader:t.fragmentShader,vertexShader:t.vertexShader,uniforms:o,lights:!0,fog:!0})}else h=new THREE[m](h);return h}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
 THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(b){var c=this,e=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(e),b=new Worker(e);b.onmessage=function(b){c.createModel(b.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
-THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,g,p,t,o,n,v,u,y,w,C,x,I,B,J=b.faces;n=b.vertices;var F=b.normals,A=b.colors,X=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&X++;for(e=0;e<X;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];t=0;for(o=n.length;t<o;)v=new THREE.Vertex,v.position.x=n[t++]*c,v.position.y=
-n[t++]*c,v.position.z=n[t++]*c,f.vertices.push(v);t=0;for(o=J.length;t<o;){c=J[t++];n=c&1;p=c&2;e=c&4;g=c&8;u=c&16;v=c&32;w=c&64;c&=128;n?(C=new THREE.Face4,C.a=J[t++],C.b=J[t++],C.c=J[t++],C.d=J[t++],n=4):(C=new THREE.Face3,C.a=J[t++],C.b=J[t++],C.c=J[t++],n=3);if(p)p=J[t++],C.materials=f.materials[p];p=f.faces.length;if(e)for(e=0;e<X;e++)x=b.uvs[e],y=J[t++],B=x[y*2],y=x[y*2+1],f.faceUvs[e][p]=new THREE.UV(B,y);if(g)for(e=0;e<X;e++){x=b.uvs[e];I=[];for(g=0;g<n;g++)y=J[t++],B=x[y*2],y=x[y*2+1],I[g]=
-new THREE.UV(B,y);f.faceVertexUvs[e][p]=I}if(u)u=J[t++]*3,g=new THREE.Vector3,g.x=F[u++],g.y=F[u++],g.z=F[u],C.normal=g;if(v)for(e=0;e<n;e++)u=J[t++]*3,g=new THREE.Vector3,g.x=F[u++],g.y=F[u++],g.z=F[u],C.vertexNormals.push(g);if(w)v=J[t++],v=new THREE.Color(A[v]),C.color=v;if(c)for(e=0;e<n;e++)v=J[t++],v=new THREE.Color(A[v]),C.vertexColors.push(v);f.faces.push(C)}}})(g);(function(){var c,e,g,p;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],p=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
+THREE.JSONLoader.prototype.createModel=function(b,c,e){var f=new THREE.Geometry,g=b.scale!==void 0?1/b.scale:1;this.init_materials(f,b.materials,e);(function(c){if(b.version===void 0||b.version!=2)console.error("Deprecated file format.");else{var e,g,p,t,o,n,v,u,y,w,B,x,I,A,J=b.faces;n=b.vertices;var F=b.normals,E=b.colors,X=0;for(e=0;e<b.uvs.length;e++)b.uvs[e].length&&X++;for(e=0;e<X;e++)f.faceUvs[e]=[],f.faceVertexUvs[e]=[];t=0;for(o=n.length;t<o;)v=new THREE.Vertex,v.position.x=n[t++]*c,v.position.y=
+n[t++]*c,v.position.z=n[t++]*c,f.vertices.push(v);t=0;for(o=J.length;t<o;){c=J[t++];n=c&1;p=c&2;e=c&4;g=c&8;u=c&16;v=c&32;w=c&64;c&=128;n?(B=new THREE.Face4,B.a=J[t++],B.b=J[t++],B.c=J[t++],B.d=J[t++],n=4):(B=new THREE.Face3,B.a=J[t++],B.b=J[t++],B.c=J[t++],n=3);if(p)p=J[t++],B.materials=f.materials[p];p=f.faces.length;if(e)for(e=0;e<X;e++)x=b.uvs[e],y=J[t++],A=x[y*2],y=x[y*2+1],f.faceUvs[e][p]=new THREE.UV(A,y);if(g)for(e=0;e<X;e++){x=b.uvs[e];I=[];for(g=0;g<n;g++)y=J[t++],A=x[y*2],y=x[y*2+1],I[g]=
+new THREE.UV(A,y);f.faceVertexUvs[e][p]=I}if(u)u=J[t++]*3,g=new THREE.Vector3,g.x=F[u++],g.y=F[u++],g.z=F[u],B.normal=g;if(v)for(e=0;e<n;e++)u=J[t++]*3,g=new THREE.Vector3,g.x=F[u++],g.y=F[u++],g.z=F[u],B.vertexNormals.push(g);if(w)v=J[t++],v=new THREE.Color(E[v]),B.color=v;if(c)for(e=0;e<n;e++)v=J[t++],v=new THREE.Color(E[v]),B.vertexColors.push(v);f.faces.push(B)}}})(g);(function(){var c,e,g,p;if(b.skinWeights){c=0;for(e=b.skinWeights.length;c<e;c+=2)g=b.skinWeights[c],p=b.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
 p,0,0))}if(b.skinIndices){c=0;for(e=b.skinIndices.length;c<e;c+=2)g=b.skinIndices[c],p=b.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,p,0,0))}f.bones=b.bones;f.animation=b.animation})();(function(c){if(b.morphTargets!==void 0){var e,g,p,t,o,n,v,u,y;e=0;for(g=b.morphTargets.length;e<g;e++){f.morphTargets[e]={};f.morphTargets[e].name=b.morphTargets[e].name;f.morphTargets[e].vertices=[];u=f.morphTargets[e].vertices;y=b.morphTargets[e].vertices;p=0;for(t=y.length;p<t;p+=3)o=y[p]*c,n=y[p+1]*
 c,v=y[p+2]*c,u.push(new THREE.Vertex(new THREE.Vector3(o,n,v)))}}if(b.morphColors!==void 0){e=0;for(g=b.morphColors.length;e<g;e++){f.morphColors[e]={};f.morphColors[e].name=b.morphColors[e].name;f.morphColors[e].colors=[];t=f.morphColors[e].colors;o=b.morphColors[e].colors;c=0;for(p=o.length;c<p;c+=3)n=new THREE.Color(16755200),n.setRGB(o[c],o[c+1],o[c+2]),t.push(n)}}})(g);(function(){if(b.edges!==void 0){var c,e,g;for(c=0;c<b.edges.length;c+=2)e=b.edges[c],g=b.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[e],
 f.vertices[g],e,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
 THREE.BinaryLoader.prototype={load:function(b){var c=b.model,e=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c),b=(new Date).getTime(),c=new Worker(c),j=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.BinaryLoader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,e,g,f,j)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};
 c.postMessage(b)},loadAjaxBuffers:function(b,c,e,f,g,j){var h=new XMLHttpRequest,m=f+"/"+b,p=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,e,g,c):alert("Couldn't load ["+m+"] ["+h.status+"]"):h.readyState==3?j&&(p==0&&(p=h.getResponseHeader("Content-Length")),j({total:p,loaded:h.responseText.length})):h.readyState==2&&(p=h.getResponseHeader("Content-Length"))};h.open("GET",m,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
 h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(b,c,e,f){var g=function(c){function e(b,c){var f=o(b,c),g=o(b,c+1),h=o(b,c+2),j=o(b,c+3),k=(j<<1&255|h>>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=o(b,c),f=o(b,c+1),h=o(b,c+2);return(o(b,c+3)<<24)+(h<<16)+(f<<8)+e}function p(b,c){var e=o(b,c);return(o(b,c+1)<<8)+e}function t(b,c){var e=o(b,c);return e>127?e-256:e}function o(b,
-c){return b.charCodeAt(c)&255}function n(c){var e,f,h;e=g(b,c);f=g(b,c+A);h=g(b,c+X);c=p(b,c+G);THREE.BinaryLoader.prototype.f3(x,e,f,h,c)}function v(c){var e,f,h,j,k,n;e=g(b,c);f=g(b,c+A);h=g(b,c+X);j=p(b,c+G);k=g(b,c+H);n=g(b,c+L);c=g(b,c+O);THREE.BinaryLoader.prototype.f3n(x,J,e,f,h,j,k,n,c)}function u(c){var e,f,h,j;e=g(b,c);f=g(b,c+P);h=g(b,c+N);j=g(b,c+Q);c=p(b,c+S);THREE.BinaryLoader.prototype.f4(x,e,f,h,j,c)}function y(c){var e,f,h,j,n,o,t,u;e=g(b,c);f=g(b,c+P);h=g(b,c+N);j=g(b,c+Q);n=p(b,
-c+S);o=g(b,c+$);t=g(b,c+k);u=g(b,c+K);c=g(b,c+da);THREE.BinaryLoader.prototype.f4n(x,J,e,f,h,j,n,o,t,u,c)}function w(c){var e,f;e=g(b,c);f=g(b,c+Z);c=g(b,c+aa);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[c*2],F[c*2+1])}function C(c){var e,f,h;e=g(b,c);f=g(b,c+ha);h=g(b,c+la);c=g(b,c+fa);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[h*2],F[h*2+1],F[c*2],F[c*2+1])}var x=this,I=0,B,J=[],F=[],A,X,G,H,L,O,P,N,Q,S,$,k,K,da,
-Z,aa,ha,la,fa,pa,D,ea,ca,ja,na;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,f,c);B={signature:b.substr(I,8),header_bytes:o(b,I+8),vertex_coordinate_bytes:o(b,I+9),normal_coordinate_bytes:o(b,I+10),uv_coordinate_bytes:o(b,I+11),vertex_index_bytes:o(b,I+12),normal_index_bytes:o(b,I+13),uv_index_bytes:o(b,I+14),material_index_bytes:o(b,I+15),nvertices:g(b,I+16),nnormals:g(b,I+16+4),nuvs:g(b,I+16+8),ntri_flat:g(b,I+16+12),ntri_smooth:g(b,I+16+16),ntri_flat_uv:g(b,I+16+20),ntri_smooth_uv:g(b,
-I+16+24),nquad_flat:g(b,I+16+28),nquad_smooth:g(b,I+16+32),nquad_flat_uv:g(b,I+16+36),nquad_smooth_uv:g(b,I+16+40)};I+=B.header_bytes;A=B.vertex_index_bytes;X=B.vertex_index_bytes*2;G=B.vertex_index_bytes*3;H=B.vertex_index_bytes*3+B.material_index_bytes;L=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;O=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;P=B.vertex_index_bytes;N=B.vertex_index_bytes*2;Q=B.vertex_index_bytes*3;S=B.vertex_index_bytes*4;$=B.vertex_index_bytes*
-4+B.material_index_bytes;k=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;K=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;da=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;Z=B.uv_index_bytes;aa=B.uv_index_bytes*2;ha=B.uv_index_bytes;la=B.uv_index_bytes*2;fa=B.uv_index_bytes*3;c=B.vertex_index_bytes*3+B.material_index_bytes;na=B.vertex_index_bytes*4+B.material_index_bytes;pa=B.ntri_flat*c;D=B.ntri_smooth*(c+B.normal_index_bytes*3);ea=
-B.ntri_flat_uv*(c+B.uv_index_bytes*3);ca=B.ntri_smooth_uv*(c+B.normal_index_bytes*3+B.uv_index_bytes*3);ja=B.nquad_flat*na;c=B.nquad_smooth*(na+B.normal_index_bytes*4);na=B.nquad_flat_uv*(na+B.uv_index_bytes*4);I+=function(c){for(var f,g,j,k=B.vertex_coordinate_bytes*3,m=c+B.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+B.vertex_coordinate_bytes),j=e(b,c+B.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,f,g,j);return B.nvertices*k}(I);I+=function(c){for(var e,f,g,h=B.normal_coordinate_bytes*3,
-j=c+B.nnormals*h;c<j;c+=h)e=t(b,c),f=t(b,c+B.normal_coordinate_bytes),g=t(b,c+B.normal_coordinate_bytes*2),J.push(e/127,f/127,g/127);return B.nnormals*h}(I);I+=function(c){for(var f,g,j=B.uv_coordinate_bytes*2,k=c+B.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+B.uv_coordinate_bytes),F.push(f,g);return B.nuvs*j}(I);pa=I+pa;D=pa+D;ea=D+ea;ca=ea+ca;ja=ca+ja;c=ja+c;na=c+na;(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes,f=e+B.uv_index_bytes*3,g=b+B.ntri_flat_uv*f;for(c=b;c<g;c+=f)n(c),w(c+e);return g-
-b})(D);(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,f=e+B.uv_index_bytes*3,g=b+B.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),w(c+e);return g-b})(ea);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes,f=e+B.uv_index_bytes*4,g=b+B.nquad_flat_uv*f;for(c=b;c<g;c+=f)u(c),C(c+e);return g-b})(c);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*4,f=e+B.uv_index_bytes*4,g=b+B.nquad_smooth_uv*f;for(c=b;c<g;c+=f)y(c),
-C(c+e);return g-b})(na);(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes,f=b+B.ntri_flat*e;for(c=b;c<f;c+=e)n(c);return f-b})(I);(function(b){var c,e=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*3,f=b+B.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})(pa);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes,f=b+B.nquad_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(ca);(function(b){var c,e=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*
-4,f=b+B.nquad_smooth*e;for(c=b;c<f;c+=e)y(c);return f-b})(ja);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,j){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[j]))},
-f3n:function(b,c,e,f,g,j,h,m,p){var j=b.materials[j],t=c[m*3],o=c[m*3+1],m=c[m*3+2],n=c[p*3],v=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(t,o,m),new THREE.Vector3(n,v,p)],null,j))},f4n:function(b,c,e,f,g,j,h,m,p,t,o){var h=b.materials[h],n=c[p*3],v=c[p*3+1],p=c[p*3+2],u=c[t*3],y=c[t*3+1],t=c[t*3+2],w=c[o*3],C=c[o*3+1],o=c[o*3+2];b.faces.push(new THREE.Face4(e,f,g,j,[new THREE.Vector3(c[m*3],c[m*3+1],c[m*3+2]),new THREE.Vector3(n,
-v,p),new THREE.Vector3(u,y,t),new THREE.Vector3(w,C,o)],null,h))},uv3:function(b,c,e,f,g,j,h){var m=[];m.push(new THREE.UV(c,e));m.push(new THREE.UV(f,g));m.push(new THREE.UV(j,h));b.push(m)},uv4:function(b,c,e,f,g,j,h,m,p){var t=[];t.push(new THREE.UV(c,e));t.push(new THREE.UV(f,g));t.push(new THREE.UV(j,h));t.push(new THREE.UV(m,p));b.push(t)}};
+c){return b.charCodeAt(c)&255}function n(c){var e,f,h;e=g(b,c);f=g(b,c+E);h=g(b,c+X);c=p(b,c+G);THREE.BinaryLoader.prototype.f3(x,e,f,h,c)}function v(c){var e,f,h,j,k,n;e=g(b,c);f=g(b,c+E);h=g(b,c+X);j=p(b,c+G);k=g(b,c+H);n=g(b,c+M);c=g(b,c+P);THREE.BinaryLoader.prototype.f3n(x,J,e,f,h,j,k,n,c)}function u(c){var e,f,h,j;e=g(b,c);f=g(b,c+Q);h=g(b,c+O);j=g(b,c+R);c=p(b,c+T);THREE.BinaryLoader.prototype.f4(x,e,f,h,j,c)}function y(c){var e,f,h,j,n,o,t,u;e=g(b,c);f=g(b,c+Q);h=g(b,c+O);j=g(b,c+R);n=p(b,
+c+T);o=g(b,c+$);t=g(b,c+k);u=g(b,c+K);c=g(b,c+da);THREE.BinaryLoader.prototype.f4n(x,J,e,f,h,j,n,o,t,u,c)}function w(c){var e,f;e=g(b,c);f=g(b,c+Z);c=g(b,c+aa);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[c*2],F[c*2+1])}function B(c){var e,f,h;e=g(b,c);f=g(b,c+ha);h=g(b,c+la);c=g(b,c+ea);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[h*2],F[h*2+1],F[c*2],F[c*2+1])}var x=this,I=0,A,J=[],F=[],E,X,G,H,M,P,Q,O,R,T,$,k,K,da,
+Z,aa,ha,la,ea,fa,C,ia,na,ca,oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,f,c);A={signature:b.substr(I,8),header_bytes:o(b,I+8),vertex_coordinate_bytes:o(b,I+9),normal_coordinate_bytes:o(b,I+10),uv_coordinate_bytes:o(b,I+11),vertex_index_bytes:o(b,I+12),normal_index_bytes:o(b,I+13),uv_index_bytes:o(b,I+14),material_index_bytes:o(b,I+15),nvertices:g(b,I+16),nnormals:g(b,I+16+4),nuvs:g(b,I+16+8),ntri_flat:g(b,I+16+12),ntri_smooth:g(b,I+16+16),ntri_flat_uv:g(b,I+16+20),ntri_smooth_uv:g(b,
+I+16+24),nquad_flat:g(b,I+16+28),nquad_smooth:g(b,I+16+32),nquad_flat_uv:g(b,I+16+36),nquad_smooth_uv:g(b,I+16+40)};I+=A.header_bytes;E=A.vertex_index_bytes;X=A.vertex_index_bytes*2;G=A.vertex_index_bytes*3;H=A.vertex_index_bytes*3+A.material_index_bytes;M=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;P=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;Q=A.vertex_index_bytes;O=A.vertex_index_bytes*2;R=A.vertex_index_bytes*3;T=A.vertex_index_bytes*4;$=A.vertex_index_bytes*
+4+A.material_index_bytes;k=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;K=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;da=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;Z=A.uv_index_bytes;aa=A.uv_index_bytes*2;ha=A.uv_index_bytes;la=A.uv_index_bytes*2;ea=A.uv_index_bytes*3;c=A.vertex_index_bytes*3+A.material_index_bytes;oa=A.vertex_index_bytes*4+A.material_index_bytes;fa=A.ntri_flat*c;C=A.ntri_smooth*(c+A.normal_index_bytes*3);ia=
+A.ntri_flat_uv*(c+A.uv_index_bytes*3);na=A.ntri_smooth_uv*(c+A.normal_index_bytes*3+A.uv_index_bytes*3);ca=A.nquad_flat*oa;c=A.nquad_smooth*(oa+A.normal_index_bytes*4);oa=A.nquad_flat_uv*(oa+A.uv_index_bytes*4);I+=function(c){for(var f,g,j,k=A.vertex_coordinate_bytes*3,m=c+A.nvertices*k;c<m;c+=k)f=e(b,c),g=e(b,c+A.vertex_coordinate_bytes),j=e(b,c+A.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,f,g,j);return A.nvertices*k}(I);I+=function(c){for(var e,f,g,h=A.normal_coordinate_bytes*3,
+j=c+A.nnormals*h;c<j;c+=h)e=t(b,c),f=t(b,c+A.normal_coordinate_bytes),g=t(b,c+A.normal_coordinate_bytes*2),J.push(e/127,f/127,g/127);return A.nnormals*h}(I);I+=function(c){for(var f,g,j=A.uv_coordinate_bytes*2,k=c+A.nuvs*j;c<k;c+=j)f=e(b,c),g=e(b,c+A.uv_coordinate_bytes),F.push(f,g);return A.nuvs*j}(I);fa=I+fa;C=fa+C;ia=C+ia;na=ia+na;ca=na+ca;c=ca+c;oa=c+oa;(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=e+A.uv_index_bytes*3,g=b+A.ntri_flat_uv*f;for(c=b;c<g;c+=f)n(c),w(c+e);return g-
+b})(C);(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=e+A.uv_index_bytes*3,g=b+A.ntri_smooth_uv*f;for(c=b;c<g;c+=f)v(c),w(c+e);return g-b})(ia);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=e+A.uv_index_bytes*4,g=b+A.nquad_flat_uv*f;for(c=b;c<g;c+=f)u(c),B(c+e);return g-b})(c);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,f=e+A.uv_index_bytes*4,g=b+A.nquad_smooth_uv*f;for(c=b;c<g;c+=f)y(c),
+B(c+e);return g-b})(oa);(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes,f=b+A.ntri_flat*e;for(c=b;c<f;c+=e)n(c);return f-b})(I);(function(b){var c,e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,f=b+A.ntri_smooth*e;for(c=b;c<f;c+=e)v(c);return f-b})(fa);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes,f=b+A.nquad_flat*e;for(c=b;c<f;c+=e)u(c);return f-b})(na);(function(b){var c,e=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*
+4,f=b+A.nquad_smooth*e;for(c=b;c<f;c+=e)y(c);return f-b})(ca);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(e))},v:function(b,c,e,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,e,f)))},f3:function(b,c,e,f,g){b.faces.push(new THREE.Face3(c,e,f,null,null,b.materials[g]))},f4:function(b,c,e,f,g,j){b.faces.push(new THREE.Face4(c,e,f,g,null,null,b.materials[j]))},
+f3n:function(b,c,e,f,g,j,h,m,p){var j=b.materials[j],t=c[m*3],o=c[m*3+1],m=c[m*3+2],n=c[p*3],v=c[p*3+1],p=c[p*3+2];b.faces.push(new THREE.Face3(e,f,g,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(t,o,m),new THREE.Vector3(n,v,p)],null,j))},f4n:function(b,c,e,f,g,j,h,m,p,t,o){var h=b.materials[h],n=c[p*3],v=c[p*3+1],p=c[p*3+2],u=c[t*3],y=c[t*3+1],t=c[t*3+2],w=c[o*3],B=c[o*3+1],o=c[o*3+2];b.faces.push(new THREE.Face4(e,f,g,j,[new THREE.Vector3(c[m*3],c[m*3+1],c[m*3+2]),new THREE.Vector3(n,
+v,p),new THREE.Vector3(u,y,t),new THREE.Vector3(w,B,o)],null,h))},uv3:function(b,c,e,f,g,j,h){var m=[];m.push(new THREE.UV(c,e));m.push(new THREE.UV(f,g));m.push(new THREE.UV(j,h));b.push(m)},uv4:function(b,c,e,f,g,j,h,m,p){var t=[];t.push(new THREE.UV(c,e));t.push(new THREE.UV(f,g));t.push(new THREE.UV(j,h));t.push(new THREE.UV(m,p));b.push(t)}};
 THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function m(){for(u in P.objects)if(!K.objects[u])if(I=P.objects[u],I.geometry!==void 0){if(A=K.geometries[I.geometry]){var b=!1;L=[];for(Z=0;Z<I.materials.length;Z++)L[Z]=K.materials[I.materials[Z]],b=L[Z]instanceof THREE.MeshShaderMaterial;b&&A.computeTangents();B=I.position;r=I.rotation;
-q=I.quaternion;s=I.scale;q=0;L.length==0&&(L[0]=new THREE.MeshFaceMaterial);L.length>1&&(L=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(A,L);object.name=u;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=I.visible;K.scene.addObject(object);K.objects[u]=object;I.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),K.scene.collisions.colliders.push(b));
-if(I.castsShadow)b=new THREE.ShadowVolume(A),K.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},K.triggers[object.name]=b)}}else B=I.position,r=I.rotation,q=I.quaternion,s=I.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
-s[1],s[2]),object.visible=I.visible!==void 0?I.visible:!1,K.scene.addObject(object),K.objects[u]=object,K.empties[u]=object,I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},K.triggers[object.name]=b)}function p(b){return function(c){K.geometries[b]=c;m();Q-=1;e.onLoadComplete();o()}}function t(b){return function(c){K.geometries[b]=c}}function o(){e.callbackProgress({totalModels:$,totalTextures:k,loadedModels:$-Q,loadedTextures:k-S},K);e.onLoadProgress();Q==0&&S==0&&c(K)}var n,
-v,u,y,w,C,x,I,B,J,F,A,X,G,H,L,O,P,N,Q,S,$,k,K;P=b.data;H=new THREE.BinaryLoader;N=new THREE.JSONLoader;S=Q=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in P.objects)if(I=P.objects[u],I.meshCollider){b=!0;break}if(b)K.scene.collisions=new THREE.CollisionSystem;if(P.transform){b=P.transform.position;J=P.transform.rotation;var da=P.transform.scale;b&&K.scene.position.set(b[0],b[1],b[2]);J&&K.scene.rotation.set(J[0],
-J[1],J[2]);da&&K.scene.scale.set(da[0],da[1],da[2]);(b||J||da)&&K.scene.updateMatrix()}b=function(){S-=1;o();e.onLoadComplete()};for(w in P.cameras){J=P.cameras[w];if(J.type=="perspective")X=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho")X=new THREE.Camera,X.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far);B=J.position;J=J.target;X.position.set(B[0],B[1],B[2]);X.target.position.set(J[0],J[1],J[2]);K.cameras[w]=X}for(y in P.lights)w=P.lights[y],
-X=w.color!==void 0?w.color:16777215,J=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(B=w.direction,O=new THREE.DirectionalLight(X,J),O.position.set(B[0],B[1],B[2]),O.position.normalize()):w.type=="point"?(B=w.position,d=w.distance,O=new THREE.PointLight(X,J,d),O.position.set(B[0],B[1],B[2])):w.type=="ambient"&&(O=new THREE.AmbientLight(X)),K.scene.addLight(O),K.lights[y]=O;for(C in P.fogs)y=P.fogs[C],y.type=="linear"?G=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(G=new THREE.FogExp2(0,
-y.density)),J=y.color,G.color.setRGB(J[0],J[1],J[2]),K.fogs[C]=G;if(K.cameras&&P.defaults.camera)K.currentCamera=K.cameras[P.defaults.camera];if(K.fogs&&P.defaults.fog)K.scene.fog=K.fogs[P.defaults.fog];J=P.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(J[0],J[1],J[2]);K.bgColorAlpha=P.defaults.bgalpha;for(n in P.geometries)if(C=P.geometries[n],C.type=="bin_mesh"||C.type=="ascii_mesh")Q+=1,e.onLoadStart();$=Q;for(n in P.geometries)C=P.geometries[n],C.type=="cube"?(A=new THREE.CubeGeometry(C.width,
-C.height,C.depth,C.segmentsWidth,C.segmentsHeight,C.segmentsDepth,null,C.flipped,C.sides),K.geometries[n]=A):C.type=="plane"?(A=new THREE.PlaneGeometry(C.width,C.height,C.segmentsWidth,C.segmentsHeight),K.geometries[n]=A):C.type=="sphere"?(A=new THREE.SphereGeometry(C.radius,C.segmentsWidth,C.segmentsHeight),K.geometries[n]=A):C.type=="cylinder"?(A=new THREE.CylinderGeometry(C.numSegs,C.topRad,C.botRad,C.height,C.topOffset,C.botOffset),K.geometries[n]=A):C.type=="torus"?(A=new THREE.TorusGeometry(C.radius,
-C.tube,C.segmentsR,C.segmentsT),K.geometries[n]=A):C.type=="icosahedron"?(A=new THREE.IcosahedronGeometry(C.subdivisions),K.geometries[n]=A):C.type=="bin_mesh"?H.load({model:f(C.url,P.urlBaseType),callback:p(n)}):C.type=="ascii_mesh"?N.load({model:f(C.url,P.urlBaseType),callback:p(n)}):C.type=="embedded_mesh"&&(C=P.embeds[C.id])&&N.createModel(C,t(n),"");for(x in P.textures)if(n=P.textures[x],n.url instanceof Array){S+=n.url.length;for(H=0;H<n.url.length;H++)e.onLoadStart()}else S+=1,e.onLoadStart();
-k=S;for(x in P.textures){n=P.textures[x];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){H=[];for(var Z=0;Z<n.url.length;Z++)H[Z]=f(n.url[Z],P.urlBaseType);H=THREE.ImageUtils.loadTextureCube(H,n.mapping,b)}else{H=THREE.ImageUtils.loadTexture(f(n.url,P.urlBaseType),n.mapping,b);if(THREE[n.minFilter]!=void 0)H.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)H.magFilter=THREE[n.magFilter];if(n.repeat){H.repeat.set(n.repeat[0],n.repeat[1]);
-if(n.repeat[0]!=1)H.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)H.wrapT=THREE.RepeatWrapping}n.offset&&H.offset.set(n.offset[0],n.offset[1]);if(n.wrap){N={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(N[n.wrap[0]]!==void 0)H.wrapS=N[n.wrap[0]];if(N[n.wrap[1]]!==void 0)H.wrapT=N[n.wrap[1]]}}K.textures[x]=H}for(v in P.materials){x=P.materials[v];for(F in x.parameters)if(F=="envMap"||F=="map"||F=="lightMap")x.parameters[F]=K.textures[x.parameters[F]];else if(F=="shading")x.parameters[F]=
+THREE.SceneLoader.prototype={load:function(b,c){var e=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(b){function f(b,c){return c=="relativeToHTML"?b:g+"/"+b}function m(){for(u in Q.objects)if(!K.objects[u])if(I=Q.objects[u],I.geometry!==void 0){if(E=K.geometries[I.geometry]){var b=!1;M=[];for(Z=0;Z<I.materials.length;Z++)M[Z]=K.materials[I.materials[Z]],b=M[Z]instanceof THREE.MeshShaderMaterial;b&&E.computeTangents();A=I.position;r=I.rotation;
+q=I.quaternion;s=I.scale;q=0;M.length==0&&(M[0]=new THREE.MeshFaceMaterial);M.length>1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(E,M);object.name=u;object.position.set(A[0],A[1],A[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=I.visible;K.scene.addObject(object);K.objects[u]=object;I.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),K.scene.collisions.colliders.push(b));
+if(I.castsShadow)b=new THREE.ShadowVolume(E),K.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},K.triggers[object.name]=b)}}else A=I.position,r=I.rotation,q=I.quaternion,s=I.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(A[0],A[1],A[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
+s[1],s[2]),object.visible=I.visible!==void 0?I.visible:!1,K.scene.addObject(object),K.objects[u]=object,K.empties[u]=object,I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},K.triggers[object.name]=b)}function p(b){return function(c){K.geometries[b]=c;m();R-=1;e.onLoadComplete();o()}}function t(b){return function(c){K.geometries[b]=c}}function o(){e.callbackProgress({totalModels:$,totalTextures:k,loadedModels:$-R,loadedTextures:k-T},K);e.onLoadProgress();R==0&&T==0&&c(K)}var n,
+v,u,y,w,B,x,I,A,J,F,E,X,G,H,M,P,Q,O,R,T,$,k,K;Q=b.data;H=new THREE.BinaryLoader;O=new THREE.JSONLoader;T=R=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in Q.objects)if(I=Q.objects[u],I.meshCollider){b=!0;break}if(b)K.scene.collisions=new THREE.CollisionSystem;if(Q.transform){b=Q.transform.position;J=Q.transform.rotation;var da=Q.transform.scale;b&&K.scene.position.set(b[0],b[1],b[2]);J&&K.scene.rotation.set(J[0],
+J[1],J[2]);da&&K.scene.scale.set(da[0],da[1],da[2]);(b||J||da)&&K.scene.updateMatrix()}b=function(){T-=1;o();e.onLoadComplete()};for(w in Q.cameras){J=Q.cameras[w];if(J.type=="perspective")X=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho")X=new THREE.Camera,X.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far);A=J.position;J=J.target;X.position.set(A[0],A[1],A[2]);X.target.position.set(J[0],J[1],J[2]);K.cameras[w]=X}for(y in Q.lights)w=Q.lights[y],
+X=w.color!==void 0?w.color:16777215,J=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(A=w.direction,P=new THREE.DirectionalLight(X,J),P.position.set(A[0],A[1],A[2]),P.position.normalize()):w.type=="point"?(A=w.position,d=w.distance,P=new THREE.PointLight(X,J,d),P.position.set(A[0],A[1],A[2])):w.type=="ambient"&&(P=new THREE.AmbientLight(X)),K.scene.addLight(P),K.lights[y]=P;for(B in Q.fogs)y=Q.fogs[B],y.type=="linear"?G=new THREE.Fog(0,y.near,y.far):y.type=="exp2"&&(G=new THREE.FogExp2(0,
+y.density)),J=y.color,G.color.setRGB(J[0],J[1],J[2]),K.fogs[B]=G;if(K.cameras&&Q.defaults.camera)K.currentCamera=K.cameras[Q.defaults.camera];if(K.fogs&&Q.defaults.fog)K.scene.fog=K.fogs[Q.defaults.fog];J=Q.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(J[0],J[1],J[2]);K.bgColorAlpha=Q.defaults.bgalpha;for(n in Q.geometries)if(B=Q.geometries[n],B.type=="bin_mesh"||B.type=="ascii_mesh")R+=1,e.onLoadStart();$=R;for(n in Q.geometries)B=Q.geometries[n],B.type=="cube"?(E=new THREE.CubeGeometry(B.width,
+B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),K.geometries[n]=E):B.type=="plane"?(E=new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),K.geometries[n]=E):B.type=="sphere"?(E=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),K.geometries[n]=E):B.type=="cylinder"?(E=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),K.geometries[n]=E):B.type=="torus"?(E=new THREE.TorusGeometry(B.radius,
+B.tube,B.segmentsR,B.segmentsT),K.geometries[n]=E):B.type=="icosahedron"?(E=new THREE.IcosahedronGeometry(B.subdivisions),K.geometries[n]=E):B.type=="bin_mesh"?H.load({model:f(B.url,Q.urlBaseType),callback:p(n)}):B.type=="ascii_mesh"?O.load({model:f(B.url,Q.urlBaseType),callback:p(n)}):B.type=="embedded_mesh"&&(B=Q.embeds[B.id])&&O.createModel(B,t(n),"");for(x in Q.textures)if(n=Q.textures[x],n.url instanceof Array){T+=n.url.length;for(H=0;H<n.url.length;H++)e.onLoadStart()}else T+=1,e.onLoadStart();
+k=T;for(x in Q.textures){n=Q.textures[x];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){H=[];for(var Z=0;Z<n.url.length;Z++)H[Z]=f(n.url[Z],Q.urlBaseType);H=THREE.ImageUtils.loadTextureCube(H,n.mapping,b)}else{H=THREE.ImageUtils.loadTexture(f(n.url,Q.urlBaseType),n.mapping,b);if(THREE[n.minFilter]!=void 0)H.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)H.magFilter=THREE[n.magFilter];if(n.repeat){H.repeat.set(n.repeat[0],n.repeat[1]);
+if(n.repeat[0]!=1)H.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)H.wrapT=THREE.RepeatWrapping}n.offset&&H.offset.set(n.offset[0],n.offset[1]);if(n.wrap){O={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(O[n.wrap[0]]!==void 0)H.wrapS=O[n.wrap[0]];if(O[n.wrap[1]]!==void 0)H.wrapT=O[n.wrap[1]]}}K.textures[x]=H}for(v in Q.materials){x=Q.materials[v];for(F in x.parameters)if(F=="envMap"||F=="map"||F=="lightMap")x.parameters[F]=K.textures[x.parameters[F]];else if(F=="shading")x.parameters[F]=
 x.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")x.parameters[F]=THREE[x.parameters[F]]?THREE[x.parameters[F]]:THREE.NormalBlending;else if(F=="combine")x.parameters[F]=x.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(F=="vertexColors")if(x.parameters[F]=="face")x.parameters[F]=THREE.FaceColors;else if(x.parameters[F])x.parameters[F]=THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=
-!0;if(x.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(n.uniforms);H=x.parameters.color;N=x.parameters.specular;C=x.parameters.ambient;G=x.parameters.shininess;b.tNormal.texture=K.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)b.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map)b.tDiffuse.texture=x.parameters.map,b.enableDiffuse.value=!0;if(x.parameters.lightMap)b.tAO.texture=x.parameters.lightMap,b.enableAO.value=!0;if(x.parameters.specularMap)b.tSpecular.texture=
-K.textures[x.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(H);b.uSpecularColor.value.setHex(N);b.uAmbientColor.value.setHex(C);b.uShininess.value=G;if(x.parameters.opacity)b.uOpacity.value=x.parameters.opacity;x=new THREE.MeshShaderMaterial({fragmentShader:n.fragmentShader,vertexShader:n.vertexShader,uniforms:b,lights:!0,fog:!0})}else x=new THREE[x.type](x.parameters);K.materials[v]=x}m();e.callbackSync(K)}}};
+!0;if(x.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;b=THREE.UniformsUtils.clone(n.uniforms);H=x.parameters.color;O=x.parameters.specular;B=x.parameters.ambient;G=x.parameters.shininess;b.tNormal.texture=K.textures[x.parameters.normalMap];if(x.parameters.normalMapFactor)b.uNormalScale.value=x.parameters.normalMapFactor;if(x.parameters.map)b.tDiffuse.texture=x.parameters.map,b.enableDiffuse.value=!0;if(x.parameters.lightMap)b.tAO.texture=x.parameters.lightMap,b.enableAO.value=!0;if(x.parameters.specularMap)b.tSpecular.texture=
+K.textures[x.parameters.specularMap],b.enableSpecular.value=!0;b.uDiffuseColor.value.setHex(H);b.uSpecularColor.value.setHex(O);b.uAmbientColor.value.setHex(B);b.uShininess.value=G;if(x.parameters.opacity)b.uOpacity.value=x.parameters.opacity;x=new THREE.MeshShaderMaterial({fragmentShader:n.fragmentShader,vertexShader:n.vertexShader,uniforms:b,lights:!0,fog:!0})}else x=new THREE[x.type](x.parameters);K.materials[v]=x}m();e.callbackSync(K)}}};
 THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,c,g){return b+(c-b)*g};this.VIntX=function(b,c,g,j,h,m,p,t,o,n){h=(h-o)/(n-o);o=this.normal_cache;c[j]=m+h*this.delta;c[j+1]=p;c[j+2]=t;g[j]=this.lerp(o[b],o[b+3],h);g[j+1]=this.lerp(o[b+1],o[b+4],h);g[j+2]=this.lerp(o[b+2],o[b+5],h)};this.VIntY=function(b,c,g,j,h,m,p,t,o,n){h=(h-o)/(n-o);o=this.normal_cache;c[j]=m;c[j+1]=p+h*this.delta;c[j+
 2]=t;c=b+this.yd*3;g[j]=this.lerp(o[b],o[c],h);g[j+1]=this.lerp(o[b+1],o[c+1],h);g[j+2]=this.lerp(o[b+2],o[c+2],h)};this.VIntZ=function(b,c,g,j,h,m,p,t,o,n){h=(h-o)/(n-o);o=this.normal_cache;c[j]=m;c[j+1]=p;c[j+2]=t+h*this.delta;c=b+this.zd*3;g[j]=this.lerp(o[b],o[c],h);g[j+1]=this.lerp(o[b+1],o[c+1],h);g[j+2]=this.lerp(o[b+2],o[c+2],h)};this.compNorm=function(b){var c=b*3;this.normal_cache[c]==0&&(this.normal_cache[c]=this.field[b-1]-this.field[b+1],this.normal_cache[c+1]=this.field[b-this.yd]-this.field[b+
-this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,j,h,m){var p=j+1,t=j+this.yd,o=j+this.zd,n=p+this.yd,v=p+this.zd,u=j+this.yd+this.zd,y=p+this.yd+this.zd,w=0,C=this.field[j],x=this.field[p],I=this.field[t],B=this.field[n],J=this.field[o],F=this.field[v],A=this.field[u],X=this.field[y];C<h&&(w|=1);x<h&&(w|=2);I<h&&(w|=8);B<h&&(w|=4);J<h&&(w|=16);F<h&&(w|=32);A<h&&(w|=128);X<h&&(w|=64);var G=THREE.edgeTable[w];if(G==0)return 0;var H=this.delta,
-L=b+H,O=c+H,H=g+H;G&1&&(this.compNorm(j),this.compNorm(p),this.VIntX(j*3,this.vlist,this.nlist,0,h,b,c,g,C,x));G&2&&(this.compNorm(p),this.compNorm(n),this.VIntY(p*3,this.vlist,this.nlist,3,h,L,c,g,x,B));G&4&&(this.compNorm(t),this.compNorm(n),this.VIntX(t*3,this.vlist,this.nlist,6,h,b,O,g,I,B));G&8&&(this.compNorm(j),this.compNorm(t),this.VIntY(j*3,this.vlist,this.nlist,9,h,b,c,g,C,I));G&16&&(this.compNorm(o),this.compNorm(v),this.VIntX(o*3,this.vlist,this.nlist,12,h,b,c,H,J,F));G&32&&(this.compNorm(v),
-this.compNorm(y),this.VIntY(v*3,this.vlist,this.nlist,15,h,L,c,H,F,X));G&64&&(this.compNorm(u),this.compNorm(y),this.VIntX(u*3,this.vlist,this.nlist,18,h,b,O,H,A,X));G&128&&(this.compNorm(o),this.compNorm(u),this.VIntY(o*3,this.vlist,this.nlist,21,h,b,c,H,J,A));G&256&&(this.compNorm(j),this.compNorm(o),this.VIntZ(j*3,this.vlist,this.nlist,24,h,b,c,g,C,J));G&512&&(this.compNorm(p),this.compNorm(v),this.VIntZ(p*3,this.vlist,this.nlist,27,h,L,c,g,x,F));G&1024&&(this.compNorm(n),this.compNorm(y),this.VIntZ(n*
-3,this.vlist,this.nlist,30,h,L,O,g,B,X));G&2048&&(this.compNorm(t),this.compNorm(u),this.VIntZ(t*3,this.vlist,this.nlist,33,h,b,O,g,I,A));w<<=4;for(h=j=0;THREE.triTable[w+h]!=-1;)b=w+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],m),h+=3,j++;return j};this.posnormtriv=function(b,c,g,j,h,m){var p=this.count*3;this.positionArray[p]=b[g];this.positionArray[p+1]=b[g+1];this.positionArray[p+2]=b[g+2];this.positionArray[p+3]=b[j];this.positionArray[p+
+this.yd],this.normal_cache[c+2]=this.field[b-this.zd]-this.field[b+this.zd])};this.polygonize=function(b,c,g,j,h,m){var p=j+1,t=j+this.yd,o=j+this.zd,n=p+this.yd,v=p+this.zd,u=j+this.yd+this.zd,y=p+this.yd+this.zd,w=0,B=this.field[j],x=this.field[p],I=this.field[t],A=this.field[n],J=this.field[o],F=this.field[v],E=this.field[u],X=this.field[y];B<h&&(w|=1);x<h&&(w|=2);I<h&&(w|=8);A<h&&(w|=4);J<h&&(w|=16);F<h&&(w|=32);E<h&&(w|=128);X<h&&(w|=64);var G=THREE.edgeTable[w];if(G==0)return 0;var H=this.delta,
+M=b+H,P=c+H,H=g+H;G&1&&(this.compNorm(j),this.compNorm(p),this.VIntX(j*3,this.vlist,this.nlist,0,h,b,c,g,B,x));G&2&&(this.compNorm(p),this.compNorm(n),this.VIntY(p*3,this.vlist,this.nlist,3,h,M,c,g,x,A));G&4&&(this.compNorm(t),this.compNorm(n),this.VIntX(t*3,this.vlist,this.nlist,6,h,b,P,g,I,A));G&8&&(this.compNorm(j),this.compNorm(t),this.VIntY(j*3,this.vlist,this.nlist,9,h,b,c,g,B,I));G&16&&(this.compNorm(o),this.compNorm(v),this.VIntX(o*3,this.vlist,this.nlist,12,h,b,c,H,J,F));G&32&&(this.compNorm(v),
+this.compNorm(y),this.VIntY(v*3,this.vlist,this.nlist,15,h,M,c,H,F,X));G&64&&(this.compNorm(u),this.compNorm(y),this.VIntX(u*3,this.vlist,this.nlist,18,h,b,P,H,E,X));G&128&&(this.compNorm(o),this.compNorm(u),this.VIntY(o*3,this.vlist,this.nlist,21,h,b,c,H,J,E));G&256&&(this.compNorm(j),this.compNorm(o),this.VIntZ(j*3,this.vlist,this.nlist,24,h,b,c,g,B,J));G&512&&(this.compNorm(p),this.compNorm(v),this.VIntZ(p*3,this.vlist,this.nlist,27,h,M,c,g,x,F));G&1024&&(this.compNorm(n),this.compNorm(y),this.VIntZ(n*
+3,this.vlist,this.nlist,30,h,M,P,g,A,X));G&2048&&(this.compNorm(t),this.compNorm(u),this.VIntZ(t*3,this.vlist,this.nlist,33,h,b,P,g,I,E));w<<=4;for(h=j=0;THREE.triTable[w+h]!=-1;)b=w+h,c=b+1,g=b+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[c],3*THREE.triTable[g],m),h+=3,j++;return j};this.posnormtriv=function(b,c,g,j,h,m){var p=this.count*3;this.positionArray[p]=b[g];this.positionArray[p+1]=b[g+1];this.positionArray[p+2]=b[g+2];this.positionArray[p+3]=b[j];this.positionArray[p+
 4]=b[j+1];this.positionArray[p+5]=b[j+2];this.positionArray[p+6]=b[h];this.positionArray[p+7]=b[h+1];this.positionArray[p+8]=b[h+2];this.normalArray[p]=c[g];this.normalArray[p+1]=c[g+1];this.normalArray[p+2]=c[g+2];this.normalArray[p+3]=c[j];this.normalArray[p+4]=c[j+1];this.normalArray[p+5]=c[j+2];this.normalArray[p+6]=c[h];this.normalArray[p+7]=c[h+1];this.normalArray[p+8]=c[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&m(this)};this.begin=function(){this.count=0;
 this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;b(this)}};this.addBall=function(b,c,g,j,h){var m=this.size*Math.sqrt(j/h),p=g*this.size,t=c*this.size,o=b*this.size,n=Math.floor(p-m);n<1&&(n=1);p=Math.floor(p+m);p>this.size-1&&(p=this.size-1);var v=Math.floor(t-m);v<1&&(v=1);t=Math.floor(t+m);t>this.size-1&&(t=this.size-1);var u=Math.floor(o-m);u<1&&(u=1);m=Math.floor(o+m);m>this.size-1&&(m=this.size-
-1);for(var y,w,C,x,I,B;n<p;n++){o=this.size2*n;w=n/this.size-g;I=w*w;for(w=v;w<t;w++){C=o+this.size*w;y=w/this.size-c;B=y*y;for(y=u;y<m;y++)x=y/this.size-b,x=j/(1.0E-6+x*x+B+I)-h,x>0&&(this.field[C+y]+=x)}}};this.addPlaneX=function(b,c){var g,j,h,m,p,t=this.size,o=this.yd,n=this.zd,v=this.field,u=t*Math.sqrt(b/c);u>t&&(u=t);for(g=0;g<u;g++)if(j=g/t,j*=j,m=b/(1.0E-4+j)-c,m>0)for(j=0;j<t;j++){p=g+j*o;for(h=0;h<t;h++)v[n*h+p]+=m}};this.addPlaneY=function(b,c){var g,j,h,m,p,t,o=this.size,n=this.yd,v=
+1);for(var y,w,B,x,I,A;n<p;n++){o=this.size2*n;w=n/this.size-g;I=w*w;for(w=v;w<t;w++){B=o+this.size*w;y=w/this.size-c;A=y*y;for(y=u;y<m;y++)x=y/this.size-b,x=j/(1.0E-6+x*x+A+I)-h,x>0&&(this.field[B+y]+=x)}}};this.addPlaneX=function(b,c){var g,j,h,m,p,t=this.size,o=this.yd,n=this.zd,v=this.field,u=t*Math.sqrt(b/c);u>t&&(u=t);for(g=0;g<u;g++)if(j=g/t,j*=j,m=b/(1.0E-4+j)-c,m>0)for(j=0;j<t;j++){p=g+j*o;for(h=0;h<t;h++)v[n*h+p]+=m}};this.addPlaneY=function(b,c){var g,j,h,m,p,t,o=this.size,n=this.yd,v=
 this.zd,u=this.field,y=o*Math.sqrt(b/c);y>o&&(y=o);for(j=0;j<y;j++)if(g=j/o,g*=g,m=b/(1.0E-4+g)-c,m>0){p=j*n;for(g=0;g<o;g++){t=p+g;for(h=0;h<o;h++)u[v*h+t]+=m}}};this.addPlaneZ=function(b,c){var g,j,h,m,p,t;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/c);dist>size&&(dist=size);for(h=0;h<dist;h++)if(g=h/size,g*=g,m=b/(1.0E-4+g)-c,m>0){p=zd*h;for(j=0;j<size;j++){t=p+j*yd;for(g=0;g<size;g++)field[t+g]+=m}}};this.reset=function(){var b;for(b=0;b<this.size3;b++)this.normal_cache[b*
 3]=0,this.field[b]=0};this.render=function(b){this.begin();var c,g,j,h,m,p,t,o,n,v=this.size-2;for(h=1;h<v;h++){n=this.size2*h;t=(h-this.halfsize)/this.halfsize;for(j=1;j<v;j++){o=n+this.size*j;p=(j-this.halfsize)/this.halfsize;for(g=1;g<v;g++)m=(g-this.halfsize)/this.halfsize,c=o+g,this.polygonize(m,p,t,c,this.isolation,b)}}this.end(b)};this.generateGeometry=function(){var b=0,c=new THREE.Geometry,g=[];this.render(function(j){var h,m,p,t,o,n,v,u;for(h=0;h<j.count;h++)v=h*3,o=v+1,u=v+2,m=j.positionArray[v],
 p=j.positionArray[o],t=j.positionArray[u],n=new THREE.Vector3(m,p,t),m=j.normalArray[v],p=j.normalArray[o],t=j.normalArray[u],v=new THREE.Vector3(m,p,t),v.normalize(),o=new THREE.Vertex(n),c.vertices.push(o),g.push(v);nfaces=j.count/3;for(h=0;h<nfaces;h++)v=(b+h)*3,o=v+1,u=v+2,n=g[v],m=g[o],p=g[u],v=new THREE.Face3(v,o,u,[n,m,p]),c.faces.push(v);b+=nfaces;j.count=0});return c};this.init(b)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
@@ -621,7 +622,7 @@ THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionU
 THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))};
 if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,m=new THREE.Matrix4,p,t,o;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.Camera(53,1,1,1E4);u.position.z=
 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
-var y=new THREE.Scene;y.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);n.width=b;n.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(p!==e.aspect||t!==e.near||o!==e.fov){p=e.aspect;t=e.near;o=e.fov;var x=e.projectionMatrix.clone(),I=125/30*0.5,B=I*t/125,J=t*Math.tan(o*Math.PI/360),F;h.n14=I;m.n14=-I;I=-J*p+B;F=J*p+B;x.n11=2*t/(F-I);x.n13=(F+I)/(F-I);g.projectionMatrix=x.clone();I=-J*p-B;F=J*p-B;x.n11=2*t/(F-I);
+var y=new THREE.Scene;y.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);n.width=b;n.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(p!==e.aspect||t!==e.near||o!==e.fov){p=e.aspect;t=e.near;o=e.fov;var x=e.projectionMatrix.clone(),I=125/30*0.5,A=I*t/125,J=t*Math.tan(o*Math.PI/360),F;h.n14=I;m.n14=-I;I=-J*p+A;F=J*p+A;x.n11=2*t/(F-I);x.n13=(F+I)/(F-I);g.projectionMatrix=x.clone();I=-J*p-A;F=J*p-A;x.n11=2*t/(F-I);
 x.n13=(F+I)/(F-I);j.projectionMatrix=x.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(m);g.update(null,!0);g.position.copy(e.position);g.near=t;g.far=e.far;f.call(c,b,g,n,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=t;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,y,u)}};
 if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far;
 h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);m.projectionMatrix=h.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,m,!1)}};

+ 65 - 217
build/custom/ThreeExtras.js

@@ -1,9 +1,8 @@
 // ThreeExtras.js r42 - http://github.com/mrdoob/three.js
 THREE.ColorUtils={adjustHSV:function(a,b,c,e){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.ColorUtils.clamp(f.h+b,0,1);f.s=THREE.ColorUtils.clamp(f.s+c,0,1);f.v=THREE.ColorUtils.clamp(f.v+e,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,f=a.b,h=Math.max(Math.max(c,e),f),g=Math.min(Math.min(c,e),f);if(g==h)g=c=0;else{var j=h-g,g=j/h,c=c==h?(e-f)/j:e==h?2+(f-c)/j:4+(c-e)/j;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=h;return b},
 clamp:function(a,b,c){return a<b?b:a>c?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-<<<<<<< HEAD
-THREE.GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,f=c?b.geometry:b,h=a.vertices,g=f.vertices,j=a.faces,k=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var m=0,n=g.length;m<n;m++){var p=new THREE.Vertex(g[m].position.clone());c&&b.matrix.multiplyVector3(p.position);h.push(p)}m=0;for(n=k.length;m<n;m++){var g=k[m],o,x,w=g.vertexNormals,p=g.vertexColors;g instanceof THREE.Face3?o=new THREE.Face3(g.a+e,g.b+e,g.c+
-e):g instanceof THREE.Face4&&(o=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));o.normal.copy(g.normal);c=0;for(h=w.length;c<h;c++)x=w[c],o.vertexNormals.push(x.clone());o.color.copy(g.color);c=0;for(h=p.length;c<h;c++)x=p[c],o.vertexColors.push(x.clone());o.materials=g.materials.slice();o.centroid.copy(g.centroid);j.push(o)}m=0;for(n=f.length;m<n;m++){e=f[m];j=[];c=0;for(h=e.length;c<h;c++)j.push(new THREE.UV(e[c].u,e[c].v));l.push(j)}},clone:function(a){var b=new THREE.Geometry,c,e=a.vertices,f=a.faces,
+THREE.GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,f=c?b.geometry:b,h=a.vertices,g=f.vertices,j=a.faces,k=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var m=0,n=g.length;m<n;m++){var p=new THREE.Vertex(g[m].position.clone());c&&b.matrix.multiplyVector3(p.position);h.push(p)}m=0;for(n=k.length;m<n;m++){var g=k[m],o,x,v=g.vertexNormals,p=g.vertexColors;g instanceof THREE.Face3?o=new THREE.Face3(g.a+e,g.b+e,g.c+
+e):g instanceof THREE.Face4&&(o=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));o.normal.copy(g.normal);c=0;for(h=v.length;c<h;c++)x=v[c],o.vertexNormals.push(x.clone());o.color.copy(g.color);c=0;for(h=p.length;c<h;c++)x=p[c],o.vertexColors.push(x.clone());o.materials=g.materials.slice();o.centroid.copy(g.centroid);j.push(o)}m=0;for(n=f.length;m<n;m++){e=f[m];j=[];c=0;for(h=e.length;c<h;c++)j.push(new THREE.UV(e[c].u,e[c].v));l.push(j)}},clone:function(a){var b=new THREE.Geometry,c,e=a.vertices,f=a.faces,
 h=a.faceVertexUvs[0],a=0;for(c=e.length;a<c;a++){var g=new THREE.Vertex(e[a].position.clone());b.vertices.push(g)}a=0;for(c=f.length;a<c;a++){var j=f[a],k,l,m=j.vertexNormals,n=j.vertexColors;j instanceof THREE.Face3?k=new THREE.Face3(j.a,j.b,j.c):j instanceof THREE.Face4&&(k=new THREE.Face4(j.a,j.b,j.c,j.d));k.normal.copy(j.normal);e=0;for(g=m.length;e<g;e++)l=m[e],k.vertexNormals.push(l.clone());k.color.copy(j.color);e=0;for(g=n.length;e<g;e++)l=n[e],k.vertexColors.push(l.clone());k.materials=j.materials.slice();
 k.centroid.copy(j.centroid);b.faces.push(k)}a=0;for(c=h.length;a<c;a++){f=h[a];k=[];e=0;for(g=f.length;e<g;e++)k.push(new THREE.UV(f[e].u,f[e].v));b.faceVertexUvs[0].push(k)}return b},randomPointInTriangle:function(a,b,c){var e,f,h,g=new THREE.Vector3,j=THREE.GeometryUtils.__v1;e=Math.random();f=Math.random();e+f>1&&(e=1-e,f=1-f);h=1-e-f;g.copy(a);g.multiplyScalar(e);j.copy(b);j.multiplyScalar(f);g.addSelf(j);j.copy(c);j.multiplyScalar(h);g.addSelf(j);return g},randomPointInFace:function(a,b,c){var e,
 f,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,f=b.vertices[a.b].position,h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;f=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position,g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(e,f,b),g=THREE.GeometryUtils.triangleArea(f,h,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(e,
@@ -12,14 +11,6 @@ g[e.c].position,e._area=THREE.GeometryUtils.triangleArea(m,n,p);else if(e instan
 f.sub(a,b);e=f.length();f.sub(a,c);a=f.length();f.sub(b,c);c=f.length();b=0.5*(e+a+c);return Math.sqrt(b*(b-e)*(b-a)*(b-c))}};THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={loadTexture:function(a,b,c){var e=new Image,f=new THREE.Texture(e,b);e.onload=function(){f.needsUpdate=!0;c&&c(this)};e.crossOrigin="";e.src=a;return f},loadTextureCube:function(a,b,c){var e,f=[],h=new THREE.Texture(f,b),b=f.loadCount=0;for(e=a.length;b<e;++b)f[b]=new Image,f[b].onload=function(){f.loadCount+=1;if(f.loadCount==6)h.needsUpdate=!0;c&&c(this)},f[b].crossOrigin="",f[b].src=a[b];return h}};
 THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,e,f=a.children.length;for(e=0;e<f;e++)c=a.children[e],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
-=======
-THREE.GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,f=a.vertices.length,g=c?b.geometry:b,h=a.vertices,e=g.vertices,j=a.faces,k=g.faces,l=a.faceVertexUvs[0],g=g.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var m=0,n=e.length;m<n;m++){var p=new THREE.Vertex(e[m].position.clone());c&&b.matrix.multiplyVector3(p.position);h.push(p)}m=0;for(n=k.length;m<n;m++){var e=k[m],o,x,v=e.vertexNormals,p=e.vertexColors;e instanceof THREE.Face3?o=new THREE.Face3(e.a+f,e.b+f,e.c+
-f):e instanceof THREE.Face4&&(o=new THREE.Face4(e.a+f,e.b+f,e.c+f,e.d+f));o.normal.copy(e.normal);c=0;for(h=v.length;c<h;c++)x=v[c],o.vertexNormals.push(x.clone());o.color.copy(e.color);c=0;for(h=p.length;c<h;c++)x=p[c],o.vertexColors.push(x.clone());o.materials=e.materials.slice();o.centroid.copy(e.centroid);j.push(o)}m=0;for(n=g.length;m<n;m++){f=g[m];j=[];c=0;for(h=f.length;c<h;c++)j.push(new THREE.UV(f[c].u,f[c].v));l.push(j)}},clone:function(a){var b=new THREE.Geometry,c,f=a.vertices,g=a.faces,
-h=a.faceVertexUvs[0],a=0;for(c=f.length;a<c;a++){var e=new THREE.Vertex(f[a].position.clone());b.vertices.push(e)}a=0;for(c=g.length;a<c;a++){var j=g[a],k,l,m=j.vertexNormals,n=j.vertexColors;j instanceof THREE.Face3?k=new THREE.Face3(j.a,j.b,j.c):j instanceof THREE.Face4&&(k=new THREE.Face4(j.a,j.b,j.c,j.d));k.normal.copy(j.normal);f=0;for(e=m.length;f<e;f++)l=m[f],k.vertexNormals.push(l.clone());k.color.copy(j.color);f=0;for(e=n.length;f<e;f++)l=n[f],k.vertexColors.push(l.clone());k.materials=j.materials.slice();
-k.centroid.copy(j.centroid);b.faces.push(k)}a=0;for(c=h.length;a<c;a++){g=h[a];k=[];f=0;for(e=g.length;f<e;f++)k.push(new THREE.UV(g[f].u,g[f].v));b.faceVertexUvs[0].push(k)}return b}};
-THREE.ImageUtils={loadTexture:function(a,b,c){var f=new Image,g=new THREE.Texture(f,b);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.crossOrigin="";f.src=a;return g},loadTextureCube:function(a,b,c){var f,g=[],h=new THREE.Texture(g,b),b=g.loadCount=0;for(f=a.length;b<f;++b)g[b]=new Image,g[b].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)},g[b].crossOrigin="",g[b].src=a[b];return h}};
-THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,f,g=a.children.length;for(f=0;f<g;f++)c=a.children[f],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
->>>>>>> remotes/zz85/experimental
 if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
 normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",
 value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
@@ -39,25 +30,14 @@ THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=
 THREE.Bone?f.skinMatrix:f.matrix;var h=f.animationCache.prevKey;f=f.animationCache.nextKey;h.pos=this.data.hierarchy[c].keys[0];h.rot=this.data.hierarchy[c].keys[0];h.scl=this.data.hierarchy[c].keys[0];f.pos=this.getNextKeyWith("pos",c,1);f.rot=this.getNextKeyWith("rot",c,1);f.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
-<<<<<<< HEAD
 THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,e,f,h,g,j,k,l,m=this.data.JIT.hierarchy,n,p;this.currentTime+=a*this.timeScale;p=this.currentTime;n=this.currentTime%=this.data.length;l=parseInt(Math.min(n*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,x=this.hierarchy.length;o<x;o++)if(a=this.hierarchy[o],k=a.animationCache,this.JITCompile&&m[o][l]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=m[o][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
-!1):(a.matrix=m[o][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var w=0;w<3;w++){c=b[w];g=k.prevKey[c];j=k.nextKey[c];if(j.time<=p){if(n<p)if(this.loop){g=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<n;)g=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do g=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
+!1):(a.matrix=m[o][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var v=0;v<3;v++){c=b[v];g=k.prevKey[c];j=k.nextKey[c];if(j.time<=p){if(n<p)if(this.loop){g=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<n;)g=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do g=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
 n)}k.prevKey[c]=g;k.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(n-g.time)/(j.time-g.time);f=g[c];h=j[c];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+o),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
 this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c===
 "rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&m[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;o<this.hierarchy.length;o++)m[o][l]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],e=[],f,h,g,j,k,l;f=(a.length-1)*b;h=Math.floor(f);f-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>a.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];j=a[c[1]];k=a[c[2]];l=a[c[3]];c=f*f;g=f*c;e[0]=this.interpolate(h[0],j[0],k[0],l[0],f,c,g);e[1]=this.interpolate(h[1],j[1],k[1],l[1],f,c,g);e[2]=this.interpolate(h[2],j[2],k[2],l[2],f,c,g);return e};
 THREE.Animation.prototype.interpolate=function(a,b,c,e,f,h,g){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*g+(-3*(b-c)-2*a-e)*h+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<e.length-1?c:e.length-1:c%=e.length;c<e.length;c++)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var e=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]};
-=======
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,f,g,h,e,j,k,l,m=this.data.JIT.hierarchy,n,p;this.currentTime+=a*this.timeScale;p=this.currentTime;n=this.currentTime%=this.data.length;l=parseInt(Math.min(n*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,x=this.hierarchy.length;o<x;o++)if(a=this.hierarchy[o],k=a.animationCache,this.JITCompile&&m[o][l]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=m[o][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
-!1):(a.matrix=m[o][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var v=0;v<3;v++){c=b[v];e=k.prevKey[c];j=k.nextKey[c];if(j.time<=p){if(n<p)if(this.loop){e=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<n;)e=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do e=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
-n)}k.prevKey[c]=e;k.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;f=(n-e.time)/(j.time-e.time);g=e[c];h=j[c];if(f<0||f>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+o),f=f<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=g[0]+(h[0]-g[0])*f,c.y=g[1]+(h[1]-g[1])*f,c.z=g[2]+(h[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
-this.getPrevKeyWith("pos",o,e.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),c.x=g[0],c.y=g[1],c.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,f,0)}else if(c===
-"rot")THREE.Quaternion.slerp(g,h,a.quaternion,f);else if(c==="scl")c=a.scale,c.x=g[0]+(h[0]-g[0])*f,c.y=g[1]+(h[1]-g[1])*f,c.z=g[2]+(h[2]-g[2])*f}}if(this.JITCompile&&m[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;o<this.hierarchy.length;o++)m[o][l]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],f=[],g,h,e,j,k,l;g=(a.length-1)*b;h=Math.floor(g);g-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>a.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];j=a[c[1]];k=a[c[2]];l=a[c[3]];c=g*g;e=g*c;f[0]=this.interpolate(h[0],j[0],k[0],l[0],g,c,e);f[1]=this.interpolate(h[1],j[1],k[1],l[1],g,c,e);f[2]=this.interpolate(h[2],j[2],k[2],l[2],g,c,e);return f};
-THREE.Animation.prototype.interpolate=function(a,b,c,f,g,h,e){a=(c-a)*0.5;f=(f-b)*0.5;return(2*(b-c)+a+f)*e+(-3*(b-c)-2*a-f)*h+a*g+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var f=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<f.length-1?c:f.length-1:c%=f.length;c<f.length;c++)if(f[c][a]!==void 0)return f[c];return this.data.hierarchy[b].keys[0]};
-THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var f=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][a]!==void 0)return f[c];return this.data.hierarchy[b].keys[f.length-1]};
->>>>>>> remotes/zz85/experimental
 THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
 a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!==
 void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault();
@@ -88,21 +68,12 @@ this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVec
 this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
 document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this,
 this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
-<<<<<<< HEAD
-THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var f=new THREE.Vector3,h=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,k=!1,l=1,m=0,n=0,p=0,o=0,x=0,w=window.innerWidth/2,u=window.innerHeight/2;this.update=
-=======
-THREE.RollCamera=function(a,b,c,f){THREE.Camera.call(this,a,b,c,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,e=new THREE.Vector3,j=new THREE.Matrix4,k=!1,l=1,m=0,n=0,p=0,o=0,x=0,v=window.innerWidth/2,w=window.innerHeight/2;this.update=
->>>>>>> remotes/zz85/experimental
+THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var f=new THREE.Vector3,h=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,k=!1,l=1,m=0,n=0,p=0,o=0,x=0,v=window.innerWidth/2,w=window.innerHeight/2;this.update=
 function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*x));a=this.delta*this.movementSpeed;this.translateZ(a*(m>0||this.autoForward&&!(m<0)?1:m));this.translateX(a*n);this.translateY(a*p);k&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
 else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);h.set(0,1,0);f.cross(h,g).normalize();h.cross(g,f).normalize();this.matrix.n11=f.x;this.matrix.n12=h.x;this.matrix.n13=g.x;this.matrix.n21=f.y;this.matrix.n22=h.y;this.matrix.n23=g.y;this.matrix.n31=f.z;this.matrix.n32=h.z;this.matrix.n33=g.z;j.identity();j.n11=Math.cos(this.roll);j.n12=-Math.sin(this.roll);j.n21=Math.sin(this.roll);j.n22=Math.cos(this.roll);this.matrix.multiplySelf(j);
 this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(a){this.position.x+=this.matrix.n11*a;this.position.y+=this.matrix.n21*a;this.position.z+=this.matrix.n31*a};this.translateY=function(a){this.position.x+=this.matrix.n12*a;this.position.y+=this.matrix.n22*a;this.position.z+=this.matrix.n32*a};this.translateZ=function(a){this.position.x-=this.matrix.n13*a;this.position.y-=
-<<<<<<< HEAD
 this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){f.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);f.multiplyScalar(a);this.forward.subSelf(f);this.forward.normalize()};this.rotateVertically=function(a){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(a);this.forward.addSelf(h);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
-function(a){o=(a.clientX-w)/window.innerWidth;x=(a.clientY-u)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:m=1;break;case 2:m=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:m=0;break;case 2:m=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:m=1;break;case 37:case 65:n=-1;break;
-=======
-this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(a);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(a){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(a);this.forward.addSelf(h);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
 function(a){o=(a.clientX-v)/window.innerWidth;x=(a.clientY-w)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:m=1;break;case 2:m=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:m=0;break;case 2:m=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:m=1;break;case 37:case 65:n=-1;break;
->>>>>>> remotes/zz85/experimental
 case 40:case 83:m=-1;break;case 39:case 68:n=1;break;case 81:k=!0;l=1;break;case 69:k=!0;l=-1;break;case 82:p=1;break;case 70:p=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:m=0;break;case 37:case 65:n=0;break;case 40:case 83:m=0;break;case 39:case 68:n=0;break;case 81:k=!1;break;case 69:k=!1;break;case 82:p=0;break;case 70:p=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
 THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
 THREE.TrackballCamera=function(a){function b(a,c){return function(){c.apply(a,arguments)}}a=a||{};THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.domElement=a.domElement||document;this.screen=a.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=a.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=a.rotateSpeed||1;this.zoomSpeed=a.zoomSpeed||1.2;this.panSpeed=a.panSpeed||0.3;this.noZoom=a.noZoom||!1;this.noPan=a.noPan||
@@ -130,41 +101,42 @@ THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(argum
 THREE.Path.prototype.quadraticCurveTo=function(a,b,c,e){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.QuadraticBezierCurve(h[h.length-2],h[h.length-1],a,b,c,e);this.curves.push(h);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:f,curve:h})};
 THREE.Path.prototype.bezierCurveTo=function(a,b,c,e,f,h){var g=Array.prototype.slice.call(arguments),j=this.actions[this.actions.length-1].args,j=new THREE.CubicBezierCurve(j[j.length-2],j[j.length-1],a,b,c,e,f,h);this.curves.push(j);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g,curve:j})};
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])],c=c.concat(a),c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b,curve:c})};
-<<<<<<< HEAD
 THREE.Path.prototype.arc=function(a,b,c,e,f,h){var g=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,e,f,h));this.actions.push({action:THREE.PathActions.ARC,args:g})};THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],e=0;e<a;e++)c.push(this.getPoint(e/a));b&&c.push(c[0]);return c};
-THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],e,f,h,g,j,k,l,m,n,p,o,x,w;e=0;for(f=this.actions.length;e<f;e++)switch(h=this.actions[e],g=h.action,h=h.args,g){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(h[0],h[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:j=h[2];k=h[3];n=h[0];p=h[1];c.length>0?(g=c[c.length-1],o=g.x,x=g.y):(g=this.actions[e-1].args,o=g[g.length-2],x=g[g.length-1]);for(g=1;g<=a;g++)w=g/a,h=THREE.Shape.Utils.b2(w,o,n,j),w=THREE.Shape.Utils.b2(w,x,p,
-k),c.push(new THREE.Vector2(h,w));break;case THREE.PathActions.BEZIER_CURVE_TO:j=h[4];k=h[5];n=h[0];p=h[1];l=h[2];m=h[3];c.length>0?(g=c[c.length-1],o=g.x,x=g.y):(g=this.actions[e-1].args,o=g[g.length-2],x=g[g.length-1]);for(g=1;g<=a;g++)w=g/a,h=THREE.Shape.Utils.b3(w,o,n,l,j),w=THREE.Shape.Utils.b3(w,x,p,m,k),c.push(new THREE.Vector2(h,w));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[e-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];w=a*h[0].length;g=g.concat(h[0]);h=new THREE.SplineCurve(g);
-for(g=1;g<=w;g++)c.push(h.getPointAt(g/w));break;case THREE.PathActions.ARC:g=this.actions[e-1].args;j=h[0];k=h[1];l=h[2];n=h[3];w=h[4];p=!!h[5];m=g[g.length-2];o=g[g.length-1];g.length==0&&(m=o=0);x=w-n;var u=a*2;for(g=1;g<=u;g++)w=g/u,p||(w=1-w),w=n+w*x,h=m+j+l*Math.cos(w),w=o+k+l*Math.sin(w),c.push(new THREE.Vector2(h,w))}b&&c.push(c[0]);return c};
-THREE.Path.prototype.getMinAndMax=function(){var a=this.getPoints(),b,c,e,f;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,g,j;g=0;for(j=a.length;g<j;g++){h=a[g];if(h.x>b)b=h.x;else if(h.x<e)e=h.x;if(h.y>c)c=h.y;else if(h.y<c)f=h.y}return{minX:e,minY:f,maxX:b,maxY:c}};THREE.Path.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.sums,a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};
-THREE.Path.prototype.getLength=function(){var a=[],b=0,c,e=this.curves.length;for(c=0;c<e;c++)b+=this.curves[c].getLength(),a.push(b);this.sums=a;return b};THREE.Path.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};THREE.Path.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};
-THREE.Path.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vertex(new THREE.Vector3(a[c].x,a[c].y,0)));return b};
-THREE.Path.prototype.transform=function(a){a=new THREE.Path;a.moveTo(0,0);a.quadraticCurveTo(100,20,140,80);console.log(a.cacheArcLengths());var b=this.getMinAndMax(),c=this.getPoints(),e,f,h,g,j,k;e=0;for(f=c.length;e<f;e++)h=c[e],g=h.x,j=h.y,k=g/b.maxX,g=a.getPoint(k),j=a.getNormalVector(k).multiplyScalar(j),h.x=g.x+j.x,h.y=g.y+j.y;return c};
+THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],e,f,h,g,j,k,l,m,n,p,o,x,v;e=0;for(f=this.actions.length;e<f;e++)switch(h=this.actions[e],g=h.action,h=h.args,g){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(h[0],h[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:j=h[2];k=h[3];n=h[0];p=h[1];c.length>0?(g=c[c.length-1],o=g.x,x=g.y):(g=this.actions[e-1].args,o=g[g.length-2],x=g[g.length-1]);for(g=1;g<=a;g++)v=g/a,h=THREE.Shape.Utils.b2(v,o,n,j),v=THREE.Shape.Utils.b2(v,x,p,
+k),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:j=h[4];k=h[5];n=h[0];p=h[1];l=h[2];m=h[3];c.length>0?(g=c[c.length-1],o=g.x,x=g.y):(g=this.actions[e-1].args,o=g[g.length-2],x=g[g.length-1]);for(g=1;g<=a;g++)v=g/a,h=THREE.Shape.Utils.b3(v,o,n,l,j),v=THREE.Shape.Utils.b3(v,x,p,m,k),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[e-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];v=a*h[0].length;g=g.concat(h[0]);h=new THREE.SplineCurve(g);
+for(g=1;g<=v;g++)c.push(h.getPointAt(g/v));break;case THREE.PathActions.ARC:g=this.actions[e-1].args;j=h[0];k=h[1];l=h[2];n=h[3];v=h[4];p=!!h[5];m=g[g.length-2];o=g[g.length-1];g.length==0&&(m=o=0);x=v-n;var w=a*2;for(g=1;g<=w;g++)v=g/w,p||(v=1-v),v=n+v*x,h=m+j+l*Math.cos(v),v=o+k+l*Math.sin(v),c.push(new THREE.Vector2(h,v))}b&&c.push(c[0]);return c};
+THREE.Path.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,e,f;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,g,j,k;k=new THREE.Vector2;g=0;for(j=a.length;g<j;g++){h=a[g];if(h.x>b)b=h.x;else if(h.x<e)e=h.x;if(h.y>c)c=h.y;else if(h.y<c)f=h.y;k.addSelf(h.x,h.y)}return{minX:e,minY:f,maxX:b,maxY:c,centroid:k.divideScalar(j)}};
+THREE.Path.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.sums,a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.Path.prototype.getLength=function(){var a=[],b=0,c,e=this.curves.length;for(c=0;c<e;c++)b+=this.curves[c].getLength(),a.push(b);this.sums=a;return b};THREE.Path.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
+THREE.Path.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.Path.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vertex(new THREE.Vector3(a[c].x,a[c].y,0)));return b};
+THREE.Path.prototype.transform=function(a){a=new THREE.Path;a.moveTo(0,0);a.quadraticCurveTo(100,20,140,80);console.log(a.cacheArcLengths());var b=this.getBoundingBox(),c=this.getPoints(),e,f,h,g,j,k;e=0;for(f=c.length;e<f;e++)h=c[e],g=h.x,j=h.y,k=g/b.maxX,g=a.getPoint(k),j=a.getNormalVector(k).multiplyScalar(j),h.x=g.x+j.x,h.y=g.y+j.y;return c};
 THREE.Path.prototype.nltransform=function(a,b,c,e,f,h){var g=this.getPoints(),j,k,l,m,n;j=0;for(k=g.length;j<k;j++)l=g[j],m=l.x,n=l.y,l.x=a*m+b*n+c,l.y=e*n+f*m+h;return g};
-THREE.Path.prototype.debug=function(a){var b=this.getMinAndMax();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,e,f,a=0;for(c=this.actions.length;a<c;a++)e=this.actions[a],f=e.args,e=e.action,e!=THREE.PathActions.CSPLINE_THRU&&b[e].apply(b,f);b.stroke();b.closePath();b.strokeStyle="red";e=this.getPoints();
-a=0;for(c=e.length;a<c;a++)f=e[a],b.beginPath(),b.arc(f.x,f.y,1.5,0,Math.PI*2,!1),b.stroke(),b.closePath()};
+THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,e,f,a=0;for(c=this.actions.length;a<c;a++)e=this.actions[a],f=e.args,e=e.action,e!=THREE.PathActions.CSPLINE_THRU&&b[e].apply(b,f);b.stroke();b.closePath();b.strokeStyle="red";e=
+this.getPoints();a=0;for(c=e.length;a<c;a++)f=e[a],b.beginPath(),b.arc(f.x,f.y,1.5,0,Math.PI*2,!1),b.stroke(),b.closePath()};
 THREE.Path.prototype.toShapes=function(){var a,b,c,e,f=[],h=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],e=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&h.actions.length!=0&&(f.push(h),h=new THREE.Path),h[c].apply(h,e);h.actions.length!=0&&f.push(h);if(f.length==0)return[];var g,h=[];if(THREE.Shape.Utils.isClockWise(f[0].getPoints())){a=0;for(b=f.length;a<b;a++)e=f[a],THREE.Shape.Utils.isClockWise(e.getPoints())?(g&&h.push(g),g=new THREE.Shape,g.actions=e.actions,g.curves=
 e.curves):g.holes.push(e);h.push(g)}else{g=new THREE.Shape;a=0;for(b=f.length;a<b;a++)e=f[a],THREE.Shape.Utils.isClockWise(e.getPoints())?(g.actions=e.actions,g.curves=e.curves,h.push(g),g=new THREE.Shape):g.holes.push(e)}return h};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.getPointsHoles=function(){var a,b=this.holes.length,c=[];for(a=0;a<b;a++)c[a]=this.holes[a].getPoints();return c};THREE.Shape.prototype.getSpacedPointsHoles=function(){var a,b=this.holes.length,c=[];for(a=0;a<b;a++)c[a]=this.holes[a].getSpacedPoints();return c};THREE.Shape.prototype.extractAllPoints=function(){return{shape:this.getPoints(),holes:this.getPointsHoles()}};THREE.Shape.prototype.extractAllSpacedPoints=function(){return{shape:this.getSpacedPoints(),holes:this.getSpacedPointsHoles()}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),e=c.concat(),f,h,g,j,k,l,m,n,p,o,x=[];for(k=0;k<b.length;k++){l=b[k];e=e.concat(l);h=Number.POSITIVE_INFINITY;for(f=0;f<l.length;f++){p=l[f];o=[];for(n=0;n<c.length;n++)m=c[n],m=p.distanceTo(m),o.push(m),m<h&&(h=m,g=f,j=n)}f=j-1>=0?j-1:c.length-1;h=g-1>=0?g-1:l.length-1;var w=[l[g],c[j],c[f]];n=THREE.FontUtils.Triangulate.area(w);var u=[l[g],l[h],c[j]];p=THREE.FontUtils.Triangulate.area(u);o=j;m=g;j+=1;g+=-1;j<0&&(j+=c.length);j%=c.length;
-g<0&&(g+=l.length);g%=l.length;f=j-1>=0?j-1:c.length-1;h=g-1>=0?g-1:l.length-1;w=[l[g],c[j],c[f]];w=THREE.FontUtils.Triangulate.area(w);u=[l[g],l[h],c[j]];u=THREE.FontUtils.Triangulate.area(u);n+p>w+u&&(j=o,g=m,j<0&&(j+=c.length),j%=c.length,g<0&&(g+=l.length),g%=l.length,f=j-1>=0?j-1:c.length-1,h=g-1>=0?g-1:l.length-1);n=c.slice(0,j);p=c.slice(j);o=l.slice(g);m=l.slice(0,g);h=[l[g],l[h],c[j]];x.push([l[g],c[j],c[f]]);x.push(h);c=n.concat(o).concat(m).concat(p)}return{shape:c,isolatedPts:x,allpoints:e}},
-triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,g,j,k;for(h=0;h<c.length;h++){k=c[h];for(g=0;g<3;g++)for(j=0;j<e.length;j++)e[j].equals(k[g])&&(k[g]=j)}for(h=0;h<f.length;h++){k=f[h];for(g=0;g<3;g++)for(j=0;j<e.length;j++)e[j].equals(k[g])&&(k[g]=j)}return c.concat(f)},isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*
-(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,e){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,e)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,e,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,e)+this.b3p3(a,f)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),e=c.concat(),f,h,g,j,k,l,m,n,p,o,x=[];for(k=0;k<b.length;k++){l=b[k];e=e.concat(l);h=Number.POSITIVE_INFINITY;for(f=0;f<l.length;f++){p=l[f];o=[];for(n=0;n<c.length;n++)m=c[n],m=p.distanceToSquared(m),o.push(m),m<h&&(h=m,g=f,j=n)}f=j-1>=0?j-1:c.length-1;h=g-1>=0?g-1:l.length-1;var v=[l[g],c[j],c[f]];n=THREE.FontUtils.Triangulate.area(v);var w=[l[g],l[h],c[j]];p=THREE.FontUtils.Triangulate.area(w);o=j;m=g;j+=1;g+=-1;j<0&&(j+=c.length);j%=
+c.length;g<0&&(g+=l.length);g%=l.length;f=j-1>=0?j-1:c.length-1;h=g-1>=0?g-1:l.length-1;v=[l[g],c[j],c[f]];v=THREE.FontUtils.Triangulate.area(v);w=[l[g],l[h],c[j]];w=THREE.FontUtils.Triangulate.area(w);n+p>v+w&&(j=o,g=m,j<0&&(j+=c.length),j%=c.length,g<0&&(g+=l.length),g%=l.length,f=j-1>=0?j-1:c.length-1,h=g-1>=0?g-1:l.length-1);n=c.slice(0,j);p=c.slice(j);o=l.slice(g);m=l.slice(0,g);h=[l[g],l[h],c[j]];x.push([l[g],c[j],c[f]]);x.push(h);c=n.concat(o).concat(m).concat(p)}return{shape:c,isolatedPts:x,
+allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,g,j,k;for(h=0;h<c.length;h++){k=c[h];for(g=0;g<3;g++)for(j=0;j<e.length;j++)e[j].equals(k[g])&&(k[g]=j)}for(h=0;h<f.length;h++){k=f[h];for(g=0;g<3;g++)for(j=0;j<e.length;j++)e[j].equals(k[g])&&(k[g]=j)}return c.concat(f)},isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,
+b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,e){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,e)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,e,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,e)+this.b3p3(a,f)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};
 THREE.TextPath.prototype.set=function(a,b){this.text=a;var b=b||this.parameters,c=b.curveSegments!==void 0?b.curveSegments:4,e=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",h=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=e;THREE.FontUtils.weight=f;THREE.FontUtils.style=h};
 THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,e=a.length;c<e;c++)b=b.concat(a[c].toShapes());return b};
-THREE.CubeGeometry=function(a,b,c,e,f,h,g,j,k){function l(a,c,b,g,j,k,l,n){var o,p,x=e||1,w=f||1,E=j/2,L=k/2,H=m.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",w=h||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",x=h||1;var I=x+1,O=w+1;j/=x;var Q=k/w;for(p=0;p<O;p++)for(k=0;k<I;k++){var C=new THREE.Vector3;C[a]=(k*j-E)*b;C[c]=(p*Q-L)*g;C[o]=l;m.vertices.push(new THREE.Vertex(C))}for(p=0;p<w;p++)for(k=0;k<x;k++)m.faces.push(new THREE.Face4(k+I*p+
-H,k+I*(p+1)+H,k+1+I*(p+1)+H,k+1+I*p+H,null,null,n)),m.faceVertexUvs[0].push([new THREE.UV(k/x,p/w),new THREE.UV(k/x,(p+1)/w),new THREE.UV((k+1)/x,(p+1)/w),new THREE.UV((k+1)/x,p/w)])}THREE.Geometry.call(this);var m=this,n=a/2,p=b/2,o=c/2,j=j?-1:1;if(g!==void 0)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=void 0)for(var w in k)this.sides[w]!=void 0&&(this.sides[w]=
-k[w]);this.sides.px&&l("z","y",1*j,-1,c,b,-n,this.materials[0]);this.sides.nx&&l("z","y",-1*j,-1,c,b,n,this.materials[1]);this.sides.py&&l("x","z",1*j,1,a,c,p,this.materials[2]);this.sides.ny&&l("x","z",1*j,-1,a,c,-p,this.materials[3]);this.sides.pz&&l("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&l("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=m.vertices.length;b<e;b++){for(var g=m.vertices[b],h=!1,f=0,j=a.length;f<j;f++){var k=a[f];if(g.position.x==k.position.x&&
+THREE.CubeGeometry=function(a,b,c,e,f,h,g,j,k){function l(a,c,b,g,j,k,l,n){var o,p,x=e||1,v=f||1,E=j/2,F=k/2,L=m.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",v=h||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",x=h||1;var M=x+1,O=v+1;j/=x;var Q=k/v;for(p=0;p<O;p++)for(k=0;k<M;k++){var C=new THREE.Vector3;C[a]=(k*j-E)*b;C[c]=(p*Q-F)*g;C[o]=l;m.vertices.push(new THREE.Vertex(C))}for(p=0;p<v;p++)for(k=0;k<x;k++)m.faces.push(new THREE.Face4(k+M*p+
+L,k+M*(p+1)+L,k+1+M*(p+1)+L,k+1+M*p+L,null,null,n)),m.faceVertexUvs[0].push([new THREE.UV(k/x,p/v),new THREE.UV(k/x,(p+1)/v),new THREE.UV((k+1)/x,(p+1)/v),new THREE.UV((k+1)/x,p/v)])}THREE.Geometry.call(this);var m=this,n=a/2,p=b/2,o=c/2,j=j?-1:1;if(g!==void 0)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=void 0)for(var v in k)this.sides[v]!=void 0&&(this.sides[v]=
+k[v]);this.sides.px&&l("z","y",1*j,-1,c,b,-n,this.materials[0]);this.sides.nx&&l("z","y",-1*j,-1,c,b,n,this.materials[1]);this.sides.py&&l("x","z",1*j,1,a,c,p,this.materials[2]);this.sides.ny&&l("x","z",1*j,-1,a,c,-p,this.materials[3]);this.sides.pz&&l("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&l("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=m.vertices.length;b<e;b++){for(var g=m.vertices[b],h=!1,f=0,j=a.length;f<j;f++){var k=a[f];if(g.position.x==k.position.x&&
 g.position.y==k.position.y&&g.position.z==k.position.z){c[b]=f;h=!0;break}}if(!h)c[b]=a.length,a.push(new THREE.Vertex(g.position.clone()))}b=0;for(e=m.faces.length;b<e;b++)g=m.faces[b],g.a=c[g.a],g.b=c[g.b],g.c=c[g.c],g.d=c[g.d];m.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CylinderGeometry=function(a,b,c,e,f,h){function g(a,c,b){j.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}THREE.Geometry.call(this);var j=this,k,l=Math.PI*2,m=e/2;for(k=0;k<a;k++)g(Math.sin(l*k/a)*b,Math.cos(l*k/a)*b,-m);for(k=0;k<a;k++)g(Math.sin(l*k/a)*c,Math.cos(l*k/a)*c,m);for(k=0;k<a;k++)j.faces.push(new THREE.Face4(k,k+a,a+(k+1)%a,(k+1)%a));if(c>0){g(0,0,-m-(h||0));for(k=a;k<a+a/2;k++)j.faces.push(new THREE.Face4(2*a,(2*k-2*a)%a,(2*k-2*a+1)%a,(2*k-2*a+2)%a))}if(b>0){g(0,0,m+
 (f||0));for(k=a+a/2;k<2*a;k++)j.faces.push(new THREE.Face4(2*a+1,(2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a))}k=0;for(a=this.faces.length;k<a;k++){var b=[],c=this.faces[k],f=this.vertices[c.a],h=this.vertices[c.b],m=this.vertices[c.c],n=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/l,0.5+f.position.z/e));b.push(new THREE.UV(0.5+Math.atan2(h.position.x,h.position.y)/l,0.5+h.position.z/e));b.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/l,0.5+m.position.z/
 e));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/l,0.5+n.position.z/e));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(a,b){if(typeof a!="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,e=a.length,f;for(c=0;c<e;c++)f=a[c],this.addShape(f,b)}};
 THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
-THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,c,b){return a.clone().addSelf(c.clone().multiplyScalar(b))}function e(a,c,b){c=Math.atan2(c.y-a.y,c.x-a.x);a=Math.atan2(b.y-a.y,b.x-a.x);c>a&&(a+=Math.PI*2);anglec=(c+a)/2;return(new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec))).normalize()}function f(a){for(z=a.length;--z>=0;){M=z;N=z-1;N<0&&(N=a.length-1);for(var c=0,c=0;c<p+m*2;c++){var b=I*c,e=I*(c+1),g=R+M+b,b=R+N+b,h=R+N+e,e=R+M+e;g+=A;b+=A;h+=A;e+=A;t.faces.push(new THREE.Face4(g,
-b,h,e))}}}function h(a,c,b){t.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}function g(a,c,b){a+=A;c+=A;b+=A;t.faces.push(new THREE.Face3(a,c,b))}var j=b.amount!==void 0?b.amount:100,k=b.bevelThickness!==void 0?b.bevelThickness:6,l=b.bevelSize!==void 0?b.bevelSize:k-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:!0;n||(l=k=m=0);var p=b.steps!==void 0?b.steps:1,o=b.path!==void 0?b.path:null,x,w=!1;if(o)x=o.getPoints(),p=x.length,w=!0;var u,v,y,t=
-this,A=this.vertices.length,o=a.extractAllPoints(),B=o.shape,o=o.holes,G=!THREE.Shape.Utils.isClockWise(B);if(G){B=B.reverse();v=0;for(y=o.length;v<y;v++)u=o[v],THREE.Shape.Utils.isClockWise(u)&&(o[v]=u.reverse());G=!1}var G=THREE.Shape.Utils.triangulateShape(B,o),F=B;v=0;for(y=o.length;v<y;v++)u=o[v],B=B.concat(u);var z,D,J=new THREE.Vector2;z=0;for(D=F.length;z<D;z++)J.addSelf(F[z]);J.divideScalar(F.length);v=0;for(y=o.length;v<y;v++){J=new THREE.Vector2;u=o[v];z=0;for(D=u.length;z<D;z++)J.addSelf(u[z]);
-J.divideScalar(u.length)}var K,E,L,H,I=B.length,J=G.length,O=[];z=0;D=F.length;M=D-1;for(N=z+1;z<D;z++,M++,N++)M==D&&(M=0),N==D&&(N=0),O[z]=e(F[z],F[M],F[N]);var Q=[],C,P=O.concat();v=0;for(y=o.length;v<y;v++){u=o[v];C=[];z=0;D=u.length;M=D-1;for(N=z+1;z<D;z++,M++,N++)M==D&&(M=0),N==D&&(N=0),C[z]=e(u[z],u[M],u[N]);Q.push(C);P=P.concat(C)}for(K=0;K<m;K++){u=K/m;L=k*(1-u);E=l*Math.sin(u*Math.PI/2);z=0;for(D=F.length;z<D;z++)H=c(F[z],O[z],E),h(H.x,H.y,-L);v=0;for(y=o.length;v<y;v++){u=o[v];C=Q[v];z=
-0;for(D=u.length;z<D;z++)H=c(u[z],C[z],E),h(H.x,H.y,-L)}}E=l;for(z=0;z<I;z++)H=c(B[z],P[z],E),w?h(H.x,H.y+x[0].y,x[0].x):h(H.x,H.y,0);for(u=1;u<=p;u++)for(z=0;z<I;z++)H=c(B[z],P[z],E),w?h(H.x,H.y+x[u-1].y,x[u-1].x):h(H.x,H.y,j/p*u);for(K=m-1;K>=0;K--){u=K/m;L=k*(1-u);E=l*Math.sin(u*Math.PI/2);z=0;for(D=F.length;z<D;z++)H=c(F[z],O[z],E),h(H.x,H.y,j+L);v=0;for(y=o.length;v<y;v++){u=o[v];C=Q[v];z=0;for(D=u.length;z<D;z++)H=c(u[z],C[z],E),w?h(H.x,H.y+x[p-1].y,x[p-1].x+L):h(H.x,H.y,j+L)}}if(n){k=I*0;for(z=
-0;z<J;z++)j=G[z],g(j[2]+k,j[1]+k,j[0]+k);k=I*(p+m*2);for(z=0;z<J;z++)j=G[z],g(j[0]+k,j[1]+k,j[2]+k)}else{for(z=0;z<J;z++)j=G[z],g(j[2],j[1],j[0]);for(z=0;z<J;z++)j=G[z],g(j[0]+I*p,j[1]+I*p,j[2]+I*p)}var M,N,R=0;f(F);R+=F.length;v=0;for(y=o.length;v<y;v++)u=o[v],f(u),R+=u.length;this.computeCentroids();this.computeFaceNormals()};
+THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,c,b){c||console.log("die");return c.clone().multiplyScalar(b).addSelf(a)}function e(a,c,b){var e=THREE.ExtrudeGeometry.__v1,g=THREE.ExtrudeGeometry.__v2,h=THREE.ExtrudeGeometry.__v3,f=THREE.ExtrudeGeometry.__v4,j=THREE.ExtrudeGeometry.__v5,k=THREE.ExtrudeGeometry.__v6;e.set(a.x-c.x,a.y-c.y);g.set(a.x-b.x,a.y-b.y);e=e.normalize();g=g.normalize();h.set(-e.y,e.x);f.set(g.y,-g.x);j.copy(a).addSelf(h);k.copy(a).addSelf(f);if(j.equals(k))return f.clone();
+j.copy(c).addSelf(h);k.copy(b).addSelf(f);h=e.dot(f);f=k.subSelf(j).dot(f);h==0&&(console.log("Either infinite or no solutions!"),f==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));f/=h;if(f<0)return c=Math.atan2(c.y-a.y,c.x-a.x),a=Math.atan2(b.y-a.y,b.x-a.x),c>a&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(f).addSelf(j).subSelf(a).clone()}function f(a){for(z=a.length;--z>=0;){K=z;N=z-1;N<0&&(N=a.length-
+1);for(var c=0,c=0;c<p+m*2;c++){var b=L*c,e=L*(c+1),g=R+K+b,b=R+N+b,h=R+N+e,e=R+K+e;g+=A;b+=A;h+=A;e+=A;t.faces.push(new THREE.Face4(g,b,h,e))}}}function h(a,c,b){t.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}function g(a,c,b){a+=A;c+=A;b+=A;t.faces.push(new THREE.Face3(a,c,b))}var j=b.amount!==void 0?b.amount:100,k=b.bevelThickness!==void 0?b.bevelThickness:6,l=b.bevelSize!==void 0?b.bevelSize:k-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:
+!0,p=b.steps!==void 0?b.steps:1,o=b.path!==void 0?b.path:null,x,v=!1;if(o)x=o.getPoints(),p=x.length,v=!0,n=!1;n||(l=k=m=0);var w,u,y,t=this,A=this.vertices.length,o=a.extractAllPoints(),B=o.shape,o=o.holes,G=!THREE.Shape.Utils.isClockWise(B);if(G){B=B.reverse();u=0;for(y=o.length;u<y;u++)w=o[u],THREE.Shape.Utils.isClockWise(w)&&(o[u]=w.reverse());G=!1}var G=THREE.Shape.Utils.triangulateShape(B,o),H=B;u=0;for(y=o.length;u<y;u++)w=o[u],B=B.concat(w);var z,D,J,I,E,F,L=B.length,M=G.length,O=[];z=0;D=
+H.length;K=D-1;for(N=z+1;z<D;z++,K++,N++)K==D&&(K=0),N==D&&(N=0),O[z]=e(H[z],H[K],H[N]);var Q=[],C,P=O.concat();u=0;for(y=o.length;u<y;u++){w=o[u];C=[];z=0;D=w.length;K=D-1;for(N=z+1;z<D;z++,K++,N++)K==D&&(K=0),N==D&&(N=0),C[z]=e(w[z],w[K],w[N]);Q.push(C);P=P.concat(C)}for(J=0;J<m;J++){I=J/m;E=k*(1-I);I=l*Math.sin(I*Math.PI/2);z=0;for(D=H.length;z<D;z++)F=c(H[z],O[z],I),h(F.x,F.y,-E);u=0;for(y=o.length;u<y;u++){w=o[u];C=Q[u];z=0;for(D=w.length;z<D;z++)F=c(w[z],C[z],I),h(F.x,F.y,-E)}}I=l;for(z=0;z<
+L;z++)F=n?c(B[z],P[z],I):B[z],v?h(F.x,F.y+x[0].y,x[0].x):h(F.x,F.y,0);for(J=1;J<=p;J++)for(z=0;z<L;z++)F=n?c(B[z],P[z],I):B[z],v?h(F.x,F.y+x[J-1].y,x[J-1].x):h(F.x,F.y,j/p*J);for(J=m-1;J>=0;J--){I=J/m;E=k*(1-I);I=l*Math.sin(I*Math.PI/2);z=0;for(D=H.length;z<D;z++)F=c(H[z],O[z],I),h(F.x,F.y,j+E);u=0;for(y=o.length;u<y;u++){w=o[u];C=Q[u];z=0;for(D=w.length;z<D;z++)F=c(w[z],C[z],I),v?h(F.x,F.y+x[p-1].y,x[p-1].x+E):h(F.x,F.y,j+E)}}if(n){k=L*0;for(z=0;z<M;z++)j=G[z],g(j[2]+k,j[1]+k,j[0]+k);k=L*(p+m*2);
+for(z=0;z<M;z++)j=G[z],g(j[0]+k,j[1]+k,j[2]+k)}else{for(z=0;z<M;z++)j=G[z],g(j[2],j[1],j[0]);for(z=0;z<M;z++)j=G[z],g(j[0]+L*p,j[1]+L*p,j[2]+L*p)}var K,N,R=0;f(H);R+=H.length;u=0;for(y=o.length;u<y;u++)w=o[u],f(w),R+=w.length;this.computeCentroids();this.computeFaceNormals()};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
+THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.IcosahedronGeometry=function(a){function b(a,c,b){var e=Math.sqrt(a*a+c*c+b*b);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,c/e,b/e)))-1}function c(a,c,b,e){e.faces.push(new THREE.Face3(a,c,b))}function e(a,c){var e=f.vertices[a].position,g=f.vertices[c].position;return b((e.x+g.x)/2,(e.y+g.y)/2,(e.z+g.z)/2)}var f=this,h=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,
 -a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var j in h.faces){var k=e(h.faces[j].a,h.faces[j].b),l=e(h.faces[j].b,h.faces[j].c),m=e(h.faces[j].c,h.faces[j].a);c(h.faces[j].a,k,m,g);c(h.faces[j].b,l,k,g);
 c(h.faces[j].c,m,l,g);c(k,l,m,g)}h.faces=g.faces}f.faces=h.faces;delete h;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
@@ -172,83 +144,25 @@ THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;t
 for(j=0;j<e.length-1;j++)this.faces.push(new THREE.Face4(f[j],f[j+1],e[j+1],e[j])),this.faceVertexUvs[0].push([new THREE.UV(1-k/this.angle,j/a.length),new THREE.UV(1-k/this.angle,(j+1)/a.length),new THREE.UV(1-(k-b)/this.angle,(j+1)/a.length),new THREE.UV(1-(k-b)/this.angle,j/a.length)]);e=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,e){THREE.Geometry.call(this);var f,h=a/2,g=b/2,c=c||1,e=e||1,j=c+1,k=e+1;a/=c;var l=b/e;for(f=0;f<k;f++)for(b=0;b<j;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-h,-(f*l-g),0)));for(f=0;f<e;f++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+j*f,b+j*(f+1),b+1+j*(f+1),b+1+j*f)),this.faceVertexUvs[0].push([new THREE.UV(b/c,f/e),new THREE.UV(b/c,(f+1)/e),new THREE.UV((b+1)/c,(f+1)/e),new THREE.UV((b+1)/c,f/e)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,f=Math.PI,h=Math.max(3,b||8),g=Math.max(2,c||6),b=[],c=0;c<g+1;c++){e=c/g;var j=a*Math.cos(e*f),k=a*Math.sin(e*f),l=[],m=0;for(e=0;e<h;e++){var n=2*e/h,p=k*Math.sin(n*f),n=k*Math.cos(n*f);(c==0||c==g)&&e>0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,j,p)))-1);l.push(m)}b.push(l)}for(var o,x,w,f=b.length,c=0;c<f;c++)if(h=b[c].length,c>0)for(e=0;e<h;e++){l=e==h-1;g=b[c][l?0:e+1];j=b[c][l?h-1:e];k=b[c-1][l?
-h-1:e];l=b[c-1][l?0:e+1];p=c/(f-1);o=(c-1)/(f-1);x=(e+1)/h;var n=e/h,m=new THREE.UV(1-x,p),p=new THREE.UV(1-n,p),n=new THREE.UV(1-n,o),u=new THREE.UV(1-x,o);c<b.length-1&&(o=this.vertices[g].position.clone(),x=this.vertices[j].position.clone(),w=this.vertices[k].position.clone(),o.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(g,j,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([m,p,n]));c>1&&(o=
-this.vertices[g].position.clone(),x=this.vertices[k].position.clone(),w=this.vertices[l].position.clone(),o.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(g,k,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([m,n,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
+THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,f=Math.PI,h=Math.max(3,b||8),g=Math.max(2,c||6),b=[],c=0;c<g+1;c++){e=c/g;var j=a*Math.cos(e*f),k=a*Math.sin(e*f),l=[],m=0;for(e=0;e<h;e++){var n=2*e/h,p=k*Math.sin(n*f),n=k*Math.cos(n*f);(c==0||c==g)&&e>0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,j,p)))-1);l.push(m)}b.push(l)}for(var o,x,v,f=b.length,c=0;c<f;c++)if(h=b[c].length,c>0)for(e=0;e<h;e++){l=e==h-1;g=b[c][l?0:e+1];j=b[c][l?h-1:e];k=b[c-1][l?
+h-1:e];l=b[c-1][l?0:e+1];p=c/(f-1);o=(c-1)/(f-1);x=(e+1)/h;var n=e/h,m=new THREE.UV(1-x,p),p=new THREE.UV(1-n,p),n=new THREE.UV(1-n,o),w=new THREE.UV(1-x,o);c<b.length-1&&(o=this.vertices[g].position.clone(),x=this.vertices[j].position.clone(),v=this.vertices[k].position.clone(),o.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,j,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([m,p,n]));c>1&&(o=
+this.vertices[g].position.clone(),x=this.vertices[k].position.clone(),v=this.vertices[l].position.clone(),o.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,k,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([m,n,w]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
 THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=
-this.getFace(),c=this.size/b.resolution,e=0,f=String(a).split(""),h=f.length,g=[],a=0;a<h;a++){var j=new THREE.Path,j=this.extractGlyphPoints(f[a],b,c,e,j);e+=j.offset;g.push(j.path)}return{paths:g,offset:e/2}},extractGlyphPoints:function(a,b,c,e,f){var h=[],g,j,k,l,m,n,p,o,x,w,u=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));k=b.length;for(a=0;a<k;)switch(j=b[a++],j){case "m":j=b[a++]*c+e;l=b[a++]*c;h.push(new THREE.Vector2(j,
-l));f.moveTo(j,l);break;case "l":j=b[a++]*c+e;l=b[a++]*c;h.push(new THREE.Vector2(j,l));f.lineTo(j,l);break;case "q":j=b[a++]*c+e;l=b[a++]*c;p=b[a++]*c+e;o=b[a++]*c;f.quadraticCurveTo(p,o,j,l);if(g=h[h.length-1]){m=g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++){var v=g/divisions,y=THREE.Shape.Utils.b2(v,m,p,j),v=THREE.Shape.Utils.b2(v,n,o,l);h.push(new THREE.Vector2(y,v))}}break;case "b":if(j=b[a++]*c+e,l=b[a++]*c,p=b[a++]*c+e,o=b[a++]*-c,x=b[a++]*c+e,w=b[a++]*-c,f.bezierCurveTo(j,l,
-p,o,x,w),g=h[h.length-1]){m=g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++)v=g/divisions,y=THREE.Shape.Utils.b3(v,m,p,x,j),v=THREE.Shape.Utils.b3(v,n,o,w,l),h.push(new THREE.Vector2(y,v))}}}return{offset:u.ha*c,points:h,path:f}}}};
-(function(a){var b=function(a){for(var b=a.length,f=0,h=b-1,g=0;g<b;h=g++)f+=a[h].x*a[g].y-a[g].x*a[h].y;return f*0.5};a.Triangulate=function(a,e){var f=a.length;if(f<3)return null;var h=[],g=[],j=[],k,l,m;if(b(a)>0)for(l=0;l<f;l++)g[l]=l;else for(l=0;l<f;l++)g[l]=f-1-l;var n=2*f;for(l=f-1;f>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return j;return h}k=l;f<=k&&(k=0);l=k+1;f<=l&&(l=0);m=l+1;f<=m&&(m=0);var p;a:{p=a;var o=k,x=l,w=m,u=f,v=g,y=void 0,t=void 0,A=void 0,
-B=void 0,G=void 0,F=void 0,z=void 0,D=void 0,J=void 0,t=p[v[o]].x,A=p[v[o]].y,B=p[v[x]].x,G=p[v[x]].y,F=p[v[w]].x,z=p[v[w]].y;if(1.0E-10>(B-t)*(z-A)-(G-A)*(F-t))p=!1;else{for(y=0;y<u;y++)if(!(y==o||y==x||y==w)){var D=p[v[y]].x,J=p[v[y]].y,K=void 0,E=void 0,L=void 0,H=void 0,I=void 0,O=void 0,Q=void 0,C=void 0,P=void 0,M=void 0,N=void 0,R=void 0,K=L=I=void 0,K=F-B,E=z-G,L=t-F,H=A-z,I=B-t,O=G-A,Q=D-t,C=J-A,P=D-B,M=J-G,N=D-F,R=J-z,K=K*M-E*P,I=I*C-O*Q,L=L*R-H*N;if(K>=0&&L>=0&&I>=0){p=!1;break a}}p=!0}}if(p){h.push([a[g[k]],
+this.getFace(),c=this.size/b.resolution,e=0,f=String(a).split(""),h=f.length,g=[],a=0;a<h;a++){var j=new THREE.Path,j=this.extractGlyphPoints(f[a],b,c,e,j);e+=j.offset;g.push(j.path)}return{paths:g,offset:e/2}},extractGlyphPoints:function(a,b,c,e,f){var h=[],g,j,k,l,m,n,p,o,x,v,w=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(w){if(w.o){b=w._cachedOutline||(w._cachedOutline=w.o.split(" "));k=b.length;for(a=0;a<k;)switch(j=b[a++],j){case "m":j=b[a++]*c+e;l=b[a++]*c;h.push(new THREE.Vector2(j,
+l));f.moveTo(j,l);break;case "l":j=b[a++]*c+e;l=b[a++]*c;h.push(new THREE.Vector2(j,l));f.lineTo(j,l);break;case "q":j=b[a++]*c+e;l=b[a++]*c;p=b[a++]*c+e;o=b[a++]*c;f.quadraticCurveTo(p,o,j,l);if(g=h[h.length-1]){m=g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++){var u=g/divisions,y=THREE.Shape.Utils.b2(u,m,p,j),u=THREE.Shape.Utils.b2(u,n,o,l);h.push(new THREE.Vector2(y,u))}}break;case "b":if(j=b[a++]*c+e,l=b[a++]*c,p=b[a++]*c+e,o=b[a++]*-c,x=b[a++]*c+e,v=b[a++]*-c,f.bezierCurveTo(j,l,
+p,o,x,v),g=h[h.length-1]){m=g.x;n=g.y;g=1;for(divisions=this.divisions;g<=divisions;g++)u=g/divisions,y=THREE.Shape.Utils.b3(u,m,p,x,j),u=THREE.Shape.Utils.b3(u,n,o,v,l),h.push(new THREE.Vector2(y,u))}}}return{offset:w.ha*c,points:h,path:f}}}};
+(function(a){var b=function(a){for(var b=a.length,f=0,h=b-1,g=0;g<b;h=g++)f+=a[h].x*a[g].y-a[g].x*a[h].y;return f*0.5};a.Triangulate=function(a,e){var f=a.length;if(f<3)return null;var h=[],g=[],j=[],k,l,m;if(b(a)>0)for(l=0;l<f;l++)g[l]=l;else for(l=0;l<f;l++)g[l]=f-1-l;var n=2*f;for(l=f-1;f>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return j;return h}k=l;f<=k&&(k=0);l=k+1;f<=l&&(l=0);m=l+1;f<=m&&(m=0);var p;a:{p=a;var o=k,x=l,v=m,w=f,u=g,y=void 0,t=void 0,A=void 0,
+B=void 0,G=void 0,H=void 0,z=void 0,D=void 0,J=void 0,t=p[u[o]].x,A=p[u[o]].y,B=p[u[x]].x,G=p[u[x]].y,H=p[u[v]].x,z=p[u[v]].y;if(1.0E-10>(B-t)*(z-A)-(G-A)*(H-t))p=!1;else{for(y=0;y<w;y++)if(!(y==o||y==x||y==v)){var D=p[u[y]].x,J=p[u[y]].y,I=void 0,E=void 0,F=void 0,L=void 0,M=void 0,O=void 0,Q=void 0,C=void 0,P=void 0,K=void 0,N=void 0,R=void 0,I=F=M=void 0,I=H-B,E=z-G,F=t-H,L=A-z,M=B-t,O=G-A,Q=D-t,C=J-A,P=D-B,K=J-G,N=D-H,R=J-z,I=I*K-E*P,M=M*C-O*Q,F=F*R-L*N;if(I>=0&&F>=0&&M>=0){p=!1;break a}}p=!0}}if(p){h.push([a[g[k]],
 a[g[l]],a[g[m]]]);j.push([g[k],g[l],g[m]]);k=l;for(m=l+1;m<f;k++,m++)g[k]=g[m];f--;n=2*f}}if(e)return j;return h};a.Triangulate.area=b;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,b,c,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=e||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var e=c/this.segmentsT*2*Math.PI,f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
 1;c<=this.segmentsT;++c){var e=(this.segmentsT+1)*b+c,f=(this.segmentsT+1)*b+c-1,h=(this.segmentsT+1)*(b-1)+c-1,g=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(e,f,h,g));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
-=======
-THREE.Path.prototype.arc=function(a,b,c,f,g,h){var e=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,f,g,h));this.actions.push({action:THREE.PathActions.ARC,args:e})};THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],f=0;f<a;f++)c.push(this.getPoint(f/a));b&&c.push(c[0]);return c};
-THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],f,g,h,e,j,k,l,m,n,p,o,x,v;f=0;for(g=this.actions.length;f<g;f++)switch(h=this.actions[f],e=h.action,h=h.args,e){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(h[0],h[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:j=h[2];k=h[3];n=h[0];p=h[1];c.length>0?(e=c[c.length-1],o=e.x,x=e.y):(e=this.actions[f-1].args,o=e[e.length-2],x=e[e.length-1]);for(e=1;e<=a;e++)v=e/a,h=THREE.Shape.Utils.b2(v,o,n,j),v=THREE.Shape.Utils.b2(v,x,p,
-k),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:j=h[4];k=h[5];n=h[0];p=h[1];l=h[2];m=h[3];c.length>0?(e=c[c.length-1],o=e.x,x=e.y):(e=this.actions[f-1].args,o=e[e.length-2],x=e[e.length-1]);for(e=1;e<=a;e++)v=e/a,h=THREE.Shape.Utils.b3(v,o,n,l,j),v=THREE.Shape.Utils.b3(v,x,p,m,k),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:e=this.actions[f-1].args;e=[new THREE.Vector2(e[e.length-2],e[e.length-1])];v=a*h[0].length;e=e.concat(h[0]);h=new THREE.SplineCurve(e);
-for(e=1;e<=v;e++)c.push(h.getPointAt(e/v));break;case THREE.PathActions.ARC:e=this.actions[f-1].args;j=h[0];k=h[1];l=h[2];n=h[3];v=h[4];p=!!h[5];m=e[e.length-2];o=e[e.length-1];e.length==0&&(m=o=0);x=v-n;var w=a*2;for(e=1;e<=w;e++)v=e/w,p||(v=1-v),v=n+v*x,h=m+j+l*Math.cos(v),v=o+k+l*Math.sin(v),c.push(new THREE.Vector2(h,v))}b&&c.push(c[0]);return c};
-THREE.Path.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,f,g;b=c=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var h,e,j,k;k=new THREE.Vector2;e=0;for(j=a.length;e<j;e++){h=a[e];if(h.x>b)b=h.x;else if(h.x<f)f=h.x;if(h.y>c)c=h.y;else if(h.y<c)g=h.y;k.addSelf(h.x,h.y)}return{minX:f,minY:g,maxX:b,maxY:c,centroid:k.divideScalar(j)}};
-THREE.Path.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.sums,a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.Path.prototype.getLength=function(){var a=[],b=0,c,f=this.curves.length;for(c=0;c<f;c++)b+=this.curves[c].getLength(),a.push(b);this.sums=a;return b};THREE.Path.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
-THREE.Path.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.Path.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vertex(new THREE.Vector3(a[c].x,a[c].y,0)));return b};
-THREE.Path.prototype.transform=function(a){a=new THREE.Path;a.moveTo(0,0);a.quadraticCurveTo(100,20,140,80);console.log(a.cacheArcLengths());var b=this.getBoundingBox(),c=this.getPoints(),f,g,h,e,j,k;f=0;for(g=c.length;f<g;f++)h=c[f],e=h.x,j=h.y,k=e/b.maxX,e=a.getPoint(k),j=a.getNormalVector(k).multiplyScalar(j),h.x=e.x+j.x,h.y=e.y+j.y;return c};
-THREE.Path.prototype.nltransform=function(a,b,c,f,g,h){var e=this.getPoints(),j,k,l,m,n;j=0;for(k=e.length;j<k;j++)l=e[j],m=l.x,n=l.y,l.x=a*m+b*n+c,l.y=f*n+g*m+h;return e};
-THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,f,g,a=0;for(c=this.actions.length;a<c;a++)f=this.actions[a],g=f.args,f=f.action,f!=THREE.PathActions.CSPLINE_THRU&&b[f].apply(b,g);b.stroke();b.closePath();b.strokeStyle="red";f=
-this.getPoints();a=0;for(c=f.length;a<c;a++)g=f[a],b.beginPath(),b.arc(g.x,g.y,1.5,0,Math.PI*2,!1),b.stroke(),b.closePath()};
-THREE.Path.prototype.toShapes=function(){var a,b,c,f,g=[],h=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],f=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&h.actions.length!=0&&(g.push(h),h=new THREE.Path),h[c].apply(h,f);h.actions.length!=0&&g.push(h);if(g.length==0)return[];var e,h=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){a=0;for(b=g.length;a<b;a++)f=g[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(e&&h.push(e),e=new THREE.Shape,e.actions=f.actions,e.curves=
-f.curves):e.holes.push(f);h.push(e)}else{e=new THREE.Shape;a=0;for(b=g.length;a<b;a++)f=g[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(e.actions=f.actions,e.curves=f.curves,h.push(e),e=new THREE.Shape):e.holes.push(f)}return h};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
-THREE.Shape.prototype.getPointsHoles=function(){var a,b=this.holes.length,c=[];for(a=0;a<b;a++)c[a]=this.holes[a].getPoints();return c};THREE.Shape.prototype.getSpacedPointsHoles=function(){var a,b=this.holes.length,c=[];for(a=0;a<b;a++)c[a]=this.holes[a].getSpacedPoints();return c};THREE.Shape.prototype.extractAllPoints=function(){return{shape:this.getPoints(),holes:this.getPointsHoles()}};THREE.Shape.prototype.extractAllSpacedPoints=function(){return{shape:this.getSpacedPoints(),holes:this.getSpacedPointsHoles()}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),f=c.concat(),g,h,e,j,k,l,m,n,p,o,x=[];for(k=0;k<b.length;k++){l=b[k];f=f.concat(l);h=Number.POSITIVE_INFINITY;for(g=0;g<l.length;g++){p=l[g];o=[];for(n=0;n<c.length;n++)m=c[n],m=p.distanceToSquared(m),o.push(m),m<h&&(h=m,e=g,j=n)}g=j-1>=0?j-1:c.length-1;h=e-1>=0?e-1:l.length-1;var v=[l[e],c[j],c[g]];n=THREE.FontUtils.Triangulate.area(v);var w=[l[e],l[h],c[j]];p=THREE.FontUtils.Triangulate.area(w);o=j;m=e;j+=1;e+=-1;j<0&&(j+=c.length);j%=
-c.length;e<0&&(e+=l.length);e%=l.length;g=j-1>=0?j-1:c.length-1;h=e-1>=0?e-1:l.length-1;v=[l[e],c[j],c[g]];v=THREE.FontUtils.Triangulate.area(v);w=[l[e],l[h],c[j]];w=THREE.FontUtils.Triangulate.area(w);n+p>v+w&&(j=o,e=m,j<0&&(j+=c.length),j%=c.length,e<0&&(e+=l.length),e%=l.length,g=j-1>=0?j-1:c.length-1,h=e-1>=0?e-1:l.length-1);n=c.slice(0,j);p=c.slice(j);o=l.slice(e);m=l.slice(0,e);h=[l[e],l[h],c[j]];x.push([l[e],c[j],c[g]]);x.push(h);c=n.concat(o).concat(m).concat(p)}return{shape:c,isolatedPts:x,
-allpoints:f}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),f=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,e,j,k;for(h=0;h<c.length;h++){k=c[h];for(e=0;e<3;e++)for(j=0;j<f.length;j++)f[j].equals(k[e])&&(k[e]=j)}for(h=0;h<g.length;h++){k=g[h];for(e=0;e<3;e++)for(j=0;j<f.length;j++)f[j].equals(k[e])&&(k[e]=j)}return c.concat(g)},isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,
-b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,f){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,f)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,f,g){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,f)+this.b3p3(a,g)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};
-THREE.TextPath.prototype.set=function(a,b){this.text=a;var b=b||this.parameters,c=b.curveSegments!==void 0?b.curveSegments:4,f=b.font!==void 0?b.font:"helvetiker",g=b.weight!==void 0?b.weight:"normal",h=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=f;THREE.FontUtils.weight=g;THREE.FontUtils.style=h};
-THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,f=a.length;c<f;c++)b=b.concat(a[c].toShapes());return b};
-THREE.CubeGeometry=function(a,b,c,f,g,h,e,j,k){function l(a,c,b,e,j,k,l,n){var o,p,x=f||1,v=g||1,E=j/2,F=k/2,L=m.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",v=h||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",x=h||1;var M=x+1,O=v+1;j/=x;var Q=k/v;for(p=0;p<O;p++)for(k=0;k<M;k++){var C=new THREE.Vector3;C[a]=(k*j-E)*b;C[c]=(p*Q-F)*e;C[o]=l;m.vertices.push(new THREE.Vertex(C))}for(p=0;p<v;p++)for(k=0;k<x;k++)m.faces.push(new THREE.Face4(k+M*p+
-L,k+M*(p+1)+L,k+1+M*(p+1)+L,k+1+M*p+L,null,null,n)),m.faceVertexUvs[0].push([new THREE.UV(k/x,p/v),new THREE.UV(k/x,(p+1)/v),new THREE.UV((k+1)/x,(p+1)/v),new THREE.UV((k+1)/x,p/v)])}THREE.Geometry.call(this);var m=this,n=a/2,p=b/2,o=c/2,j=j?-1:1;if(e!==void 0)if(e instanceof Array)this.materials=e;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([e])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=void 0)for(var v in k)this.sides[v]!=void 0&&(this.sides[v]=
-k[v]);this.sides.px&&l("z","y",1*j,-1,c,b,-n,this.materials[0]);this.sides.nx&&l("z","y",-1*j,-1,c,b,n,this.materials[1]);this.sides.py&&l("x","z",1*j,1,a,c,p,this.materials[2]);this.sides.ny&&l("x","z",1*j,-1,a,c,-p,this.materials[3]);this.sides.pz&&l("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&l("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=m.vertices.length;b<e;b++){for(var f=m.vertices[b],h=!1,g=0,j=a.length;g<j;g++){var k=a[g];if(f.position.x==k.position.x&&
-f.position.y==k.position.y&&f.position.z==k.position.z){c[b]=g;h=!0;break}}if(!h)c[b]=a.length,a.push(new THREE.Vertex(f.position.clone()))}b=0;for(e=m.faces.length;b<e;b++)f=m.faces[b],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];m.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
-THREE.CylinderGeometry=function(a,b,c,f,g,h){function e(a,c,b){j.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}THREE.Geometry.call(this);var j=this,k,l=Math.PI*2,m=f/2;for(k=0;k<a;k++)e(Math.sin(l*k/a)*b,Math.cos(l*k/a)*b,-m);for(k=0;k<a;k++)e(Math.sin(l*k/a)*c,Math.cos(l*k/a)*c,m);for(k=0;k<a;k++)j.faces.push(new THREE.Face4(k,k+a,a+(k+1)%a,(k+1)%a));if(c>0){e(0,0,-m-(h||0));for(k=a;k<a+a/2;k++)j.faces.push(new THREE.Face4(2*a,(2*k-2*a)%a,(2*k-2*a+1)%a,(2*k-2*a+2)%a))}if(b>0){e(0,0,m+
-(g||0));for(k=a+a/2;k<2*a;k++)j.faces.push(new THREE.Face4(2*a+1,(2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a))}k=0;for(a=this.faces.length;k<a;k++){var b=[],c=this.faces[k],g=this.vertices[c.a],h=this.vertices[c.b],m=this.vertices[c.c],n=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/l,0.5+g.position.z/f));b.push(new THREE.UV(0.5+Math.atan2(h.position.x,h.position.y)/l,0.5+h.position.z/f));b.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/l,0.5+m.position.z/
-f));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/l,0.5+n.position.z/f));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(a,b){if(typeof a!="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,f=a.length,g;for(c=0;c<f;c++)g=a[c],this.addShape(g,b)}};
-THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
-THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,c,b){c||console.log("die");return c.clone().multiplyScalar(b).addSelf(a)}function f(a,c,b){var e,f,h,g,j;e=new THREE.Vector2(a.x-c.x,a.y-c.y);f=new THREE.Vector2(a.x-b.x,a.y-b.y);e=e.normalize();f=f.normalize();h=new THREE.Vector2(-e.y,e.x);g=new THREE.Vector2(f.y,-f.x);f=a.clone().addSelf(h);j=a.clone().addSelf(g);if(f.equals(j))return g;f=c.clone().addSelf(h);j=b.clone().addSelf(g);h=e.dot(g);g=j.clone().subSelf(f).dot(g);h==0&&
-(console.log("Either infinite or no solutions!"),g==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));h=g/h;if(h<0)return c=Math.atan2(c.y-a.y,c.x-a.x),a=Math.atan2(b.y-a.y,b.x-a.x),c>a&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.clone().multiplyScalar(h).addSelf(f).subSelf(a)}function g(a){for(z=a.length;--z>=0;){K=z;N=z-1;N<0&&(N=a.length-1);for(var c=0,c=0;c<p+m*2;c++){var b=L*c,e=L*(c+1),f=R+K+b,b=R+N+b,h=R+N+e,e=R+
-K+e;f+=A;b+=A;h+=A;e+=A;t.faces.push(new THREE.Face4(f,b,h,e))}}}function h(a,c,b){t.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}function e(a,c,b){a+=A;c+=A;b+=A;t.faces.push(new THREE.Face3(a,c,b))}var j=b.amount!==void 0?b.amount:100,k=b.bevelThickness!==void 0?b.bevelThickness:6,l=b.bevelSize!==void 0?b.bevelSize:k-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:!0,p=b.steps!==void 0?b.steps:1,o=b.path!==void 0?b.path:null,x,v=!1;if(o)x=o.getPoints(),
-p=x.length,v=!0,n=!1;n||(l=k=m=0);var w,u,y,t=this,A=this.vertices.length,o=a.extractAllPoints(),B=o.shape,o=o.holes,G=!THREE.Shape.Utils.isClockWise(B);if(G){B=B.reverse();u=0;for(y=o.length;u<y;u++)w=o[u],THREE.Shape.Utils.isClockWise(w)&&(o[u]=w.reverse());G=!1}var G=THREE.Shape.Utils.triangulateShape(B,o),H=B;u=0;for(y=o.length;u<y;u++)w=o[u],B=B.concat(w);var z,D,J,I,E,F,L=B.length,M=G.length,O=[];z=0;D=H.length;K=D-1;for(N=z+1;z<D;z++,K++,N++)K==D&&(K=0),N==D&&(N=0),O[z]=f(H[z],H[K],H[N]);var Q=
-[],C,P=O.concat();u=0;for(y=o.length;u<y;u++){w=o[u];C=[];z=0;D=w.length;K=D-1;for(N=z+1;z<D;z++,K++,N++)K==D&&(K=0),N==D&&(N=0),C[z]=f(w[z],w[K],w[N]);Q.push(C);P=P.concat(C)}for(J=0;J<m;J++){I=J/m;E=k*(1-I);I=l*Math.sin(I*Math.PI/2);z=0;for(D=H.length;z<D;z++)F=c(H[z],O[z],I),h(F.x,F.y,-E);u=0;for(y=o.length;u<y;u++){w=o[u];C=Q[u];z=0;for(D=w.length;z<D;z++)F=c(w[z],C[z],I),h(F.x,F.y,-E)}}I=l;for(z=0;z<L;z++)F=n?c(B[z],P[z],I):B[z],v?h(F.x,F.y+x[0].y,x[0].x):h(F.x,F.y,0);for(J=1;J<=p;J++)for(z=
-0;z<L;z++)F=n?c(B[z],P[z],I):B[z],v?h(F.x,F.y+x[J-1].y,x[J-1].x):h(F.x,F.y,j/p*J);for(J=m-1;J>=0;J--){I=J/m;E=k*(1-I);I=l*Math.sin(I*Math.PI/2);z=0;for(D=H.length;z<D;z++)F=c(H[z],O[z],I),h(F.x,F.y,j+E);u=0;for(y=o.length;u<y;u++){w=o[u];C=Q[u];z=0;for(D=w.length;z<D;z++)F=c(w[z],C[z],I),v?h(F.x,F.y+x[p-1].y,x[p-1].x+E):h(F.x,F.y,j+E)}}if(n){k=L*0;for(z=0;z<M;z++)j=G[z],e(j[2]+k,j[1]+k,j[0]+k);k=L*(p+m*2);for(z=0;z<M;z++)j=G[z],e(j[0]+k,j[1]+k,j[2]+k)}else{for(z=0;z<M;z++)j=G[z],e(j[2],j[1],j[0]);
-for(z=0;z<M;z++)j=G[z],e(j[0]+L*p,j[1]+L*p,j[2]+L*p)}var K,N,R=0;g(H);R+=H.length;u=0;for(y=o.length;u<y;u++)w=o[u],g(w),R+=w.length;this.computeCentroids();this.computeFaceNormals()};
-THREE.IcosahedronGeometry=function(a){function b(a,c,b){var e=Math.sqrt(a*a+c*c+b*b);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,c/e,b/e)))-1}function c(a,c,b,e){e.faces.push(new THREE.Face3(a,c,b))}function f(a,c){var e=g.vertices[a].position,f=g.vertices[c].position;return b((e.x+f.x)/2,(e.y+f.y)/2,(e.z+f.z)/2)}var g=this,h=new THREE.Geometry,e;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,
--a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(a=0;a<this.subdivisions;a++){e=new THREE.Geometry;for(var j in h.faces){var k=f(h.faces[j].a,h.faces[j].b),l=f(h.faces[j].b,h.faces[j].c),m=f(h.faces[j].c,h.faces[j].a);c(h.faces[j].a,k,m,e);c(h.faces[j].b,l,k,e);
-c(h.faces[j].c,m,l,e);c(k,l,m,e)}h.faces=e.faces}g.faces=h.faces;delete h;delete e;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
-THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],f=[],g=[],h=[],e=(new THREE.Matrix4).setRotationZ(b),j=0;j<a.length;j++)this.vertices.push(new THREE.Vertex(a[j])),c[j]=a[j].clone(),f[j]=this.vertices.length-1;for(var k=0;k<=this.angle+0.0010;k+=b){for(j=0;j<c.length;j++)k<this.angle?(c[j]=e.multiplyVector3(c[j].clone()),this.vertices.push(new THREE.Vertex(c[j])),g[j]=this.vertices.length-1):g=h;k==0&&(h=f);
-for(j=0;j<f.length-1;j++)this.faces.push(new THREE.Face4(g[j],g[j+1],f[j+1],f[j])),this.faceVertexUvs[0].push([new THREE.UV(1-k/this.angle,j/a.length),new THREE.UV(1-k/this.angle,(j+1)/a.length),new THREE.UV(1-(k-b)/this.angle,(j+1)/a.length),new THREE.UV(1-(k-b)/this.angle,j/a.length)]);f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
-THREE.PlaneGeometry=function(a,b,c,f){THREE.Geometry.call(this);var g,h=a/2,e=b/2,c=c||1,f=f||1,j=c+1,k=f+1;a/=c;var l=b/f;for(g=0;g<k;g++)for(b=0;b<j;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-h,-(g*l-e),0)));for(g=0;g<f;g++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+j*g,b+j*(g+1),b+1+j*(g+1),b+1+j*g)),this.faceVertexUvs[0].push([new THREE.UV(b/c,g/f),new THREE.UV(b/c,(g+1)/f),new THREE.UV((b+1)/c,(g+1)/f),new THREE.UV((b+1)/c,g/f)]);this.computeCentroids();this.computeFaceNormals()};
-THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,f,g=Math.PI,h=Math.max(3,b||8),e=Math.max(2,c||6),b=[],c=0;c<e+1;c++){f=c/e;var j=a*Math.cos(f*g),k=a*Math.sin(f*g),l=[],m=0;for(f=0;f<h;f++){var n=2*f/h,p=k*Math.sin(n*g),n=k*Math.cos(n*g);(c==0||c==e)&&f>0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,j,p)))-1);l.push(m)}b.push(l)}for(var o,x,v,g=b.length,c=0;c<g;c++)if(h=b[c].length,c>0)for(f=0;f<h;f++){l=f==h-1;e=b[c][l?0:f+1];j=b[c][l?h-1:f];k=b[c-1][l?
-h-1:f];l=b[c-1][l?0:f+1];p=c/(g-1);o=(c-1)/(g-1);x=(f+1)/h;var n=f/h,m=new THREE.UV(1-x,p),p=new THREE.UV(1-n,p),n=new THREE.UV(1-n,o),w=new THREE.UV(1-x,o);c<b.length-1&&(o=this.vertices[e].position.clone(),x=this.vertices[j].position.clone(),v=this.vertices[k].position.clone(),o.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(e,j,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([m,p,n]));c>1&&(o=
-this.vertices[e].position.clone(),x=this.vertices[k].position.clone(),v=this.vertices[l].position.clone(),o.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(e,k,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([m,n,w]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
-THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
-THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=
-this.getFace(),c=this.size/b.resolution,f=0,g=String(a).split(""),h=g.length,e=[],a=0;a<h;a++){var j=new THREE.Path,j=this.extractGlyphPoints(g[a],b,c,f,j);f+=j.offset;e.push(j.path)}return{paths:e,offset:f/2}},extractGlyphPoints:function(a,b,c,f,g){var h=[],e,j,k,l,m,n,p,o,x,v,w=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(w){if(w.o){b=w._cachedOutline||(w._cachedOutline=w.o.split(" "));k=b.length;for(a=0;a<k;)switch(j=b[a++],j){case "m":j=b[a++]*c+f;l=b[a++]*c;h.push(new THREE.Vector2(j,
-l));g.moveTo(j,l);break;case "l":j=b[a++]*c+f;l=b[a++]*c;h.push(new THREE.Vector2(j,l));g.lineTo(j,l);break;case "q":j=b[a++]*c+f;l=b[a++]*c;p=b[a++]*c+f;o=b[a++]*c;g.quadraticCurveTo(p,o,j,l);if(e=h[h.length-1]){m=e.x;n=e.y;e=1;for(divisions=this.divisions;e<=divisions;e++){var u=e/divisions,y=THREE.Shape.Utils.b2(u,m,p,j),u=THREE.Shape.Utils.b2(u,n,o,l);h.push(new THREE.Vector2(y,u))}}break;case "b":if(j=b[a++]*c+f,l=b[a++]*c,p=b[a++]*c+f,o=b[a++]*-c,x=b[a++]*c+f,v=b[a++]*-c,g.bezierCurveTo(j,l,
-p,o,x,v),e=h[h.length-1]){m=e.x;n=e.y;e=1;for(divisions=this.divisions;e<=divisions;e++)u=e/divisions,y=THREE.Shape.Utils.b3(u,m,p,x,j),u=THREE.Shape.Utils.b3(u,n,o,v,l),h.push(new THREE.Vector2(y,u))}}}return{offset:w.ha*c,points:h,path:g}}}};
-(function(a){var b=function(a){for(var b=a.length,g=0,h=b-1,e=0;e<b;h=e++)g+=a[h].x*a[e].y-a[e].x*a[h].y;return g*0.5};a.Triangulate=function(a,f){var g=a.length;if(g<3)return null;var h=[],e=[],j=[],k,l,m;if(b(a)>0)for(l=0;l<g;l++)e[l]=l;else for(l=0;l<g;l++)e[l]=g-1-l;var n=2*g;for(l=g-1;g>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return j;return h}k=l;g<=k&&(k=0);l=k+1;g<=l&&(l=0);m=l+1;g<=m&&(m=0);var p;a:{p=a;var o=k,x=l,v=m,w=g,u=e,y=void 0,t=void 0,A=void 0,
-B=void 0,G=void 0,H=void 0,z=void 0,D=void 0,J=void 0,t=p[u[o]].x,A=p[u[o]].y,B=p[u[x]].x,G=p[u[x]].y,H=p[u[v]].x,z=p[u[v]].y;if(1.0E-10>(B-t)*(z-A)-(G-A)*(H-t))p=!1;else{for(y=0;y<w;y++)if(!(y==o||y==x||y==v)){var D=p[u[y]].x,J=p[u[y]].y,I=void 0,E=void 0,F=void 0,L=void 0,M=void 0,O=void 0,Q=void 0,C=void 0,P=void 0,K=void 0,N=void 0,R=void 0,I=F=M=void 0,I=H-B,E=z-G,F=t-H,L=A-z,M=B-t,O=G-A,Q=D-t,C=J-A,P=D-B,K=J-G,N=D-H,R=J-z,I=I*K-E*P,M=M*C-O*Q,F=F*R-L*N;if(I>=0&&F>=0&&M>=0){p=!1;break a}}p=!0}}if(p){h.push([a[e[k]],
-a[e[l]],a[e[m]]]);j.push([e[k],e[l],e[m]]);k=l;for(m=l+1;m<g;k++,m++)e[k]=e[m];g--;n=2*g}}if(f)return j;return h};a.Triangulate.area=b;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
-THREE.TorusGeometry=function(a,b,c,f){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=f||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var f=c/this.segmentsT*2*Math.PI,g=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
-1;c<=this.segmentsT;++c){var f=(this.segmentsT+1)*b+c,g=(this.segmentsT+1)*b+c-1,h=(this.segmentsT+1)*(b-1)+c-1,e=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(f,g,h,e));this.faceVertexUvs[0].push([new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[e][0],a[e][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
->>>>>>> remotes/zz85/experimental
 THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
 THREE.TorusKnotGeometry=function(a,b,c,e,f,h,g){function j(a,c,b,e,g,h){c=b/e*a;b=Math.cos(c);return new THREE.Vector3(g*(2+b)*0.5*Math.cos(a),g*(2+b)*Math.sin(a)*0.5,h*g*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=e||8;this.p=f||2;this.q=h||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;e=new THREE.Vector3;h=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<
 this.segmentsT;++b){var k=a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,f=j(k,g,this.q,this.p,this.radius,this.heightScale),k=j(k+0.01,g,this.q,this.p,this.radius,this.heightScale);c.x=k.x-f.x;c.y=k.y-f.y;c.z=k.z-f.z;e.x=k.x+f.x;e.y=k.y+f.y;e.z=k.z+f.z;h.cross(c,e);e.cross(h,c);h.normalize();e.normalize();k=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=k*e.x+g*h.x;f.y+=k*e.y+g*h.y;f.z+=k*e.z+g*h.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,
 f.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,h=(b+1)%this.segmentsT,f=this.grid[a][b],c=this.grid[e][b],e=this.grid[e][h],h=this.grid[a][h],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),l=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),m=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(f,c,e,h));this.faceVertexUvs[0].push([g,k,l,m])}this.computeCentroids();
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 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
-<<<<<<< HEAD
 this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],c)]},hasNormals:function(a){var b,c,e=a.materials.length;for(c=0;c<e;c++)if(b=a.materials[c][0],b instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function e(a,b){var e=
 new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),e=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.src=b}function f(a,c,g,h,f,j){var k=document.createElement("canvas");a[c]=new THREE.Texture(k);a[c].sourceFile=g;if(h){a[c].repeat.set(h[0],h[1]);if(h[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(h[1]!=
 1)a[c].wrapT=THREE.RepeatWrapping}f&&a[c].offset.set(f[0],f[1]);if(j){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[j[0]]!==void 0)a[c].wrapS=h[j[0]];if(h[j[1]]!==void 0)a[c].wrapT=h[j[1]]}e(a[c],b+"/"+g)}function h(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var g,j,k;j="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?j="MeshPhongMaterial":a.shading=="Basic"&&(j="MeshBasicMaterial"));
@@ -257,86 +171,28 @@ else if(a.DbgColor)g.color=a.DbgColor;if(a.colorSpecular)g.specular=h(a.colorSpe
 a.mapSpecular&&b&&f(g,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var l=THREE.ShaderUtils.lib.normal,m=THREE.UniformsUtils.clone(l.uniforms),n=g.color;j=g.specular;k=g.ambient;var p=g.shininess;m.tNormal.texture=g.normalMap;if(a.mapNormalFactor)m.uNormalScale.value=a.mapNormalFactor;if(g.map)m.tDiffuse.texture=g.map,m.enableDiffuse.value=!0;if(g.specularMap)m.tSpecular.texture=g.specularMap,m.enableSpecular.value=!0;if(g.lightMap)m.tAO.texture=
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-THREE.JSONLoader.prototype.createModel=function(a,b,c){var e=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.init_materials(e,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,f,k,l,m,n,p,o,x,w,u,v,y,t,A=a.faces;n=a.vertices;var B=a.normals,G=a.colors,F=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&F++;for(b=0;b<F;b++)e.faceUvs[b]=[],e.faceVertexUvs[b]=[];l=0;for(m=n.length;l<m;)p=new THREE.Vertex,p.position.x=n[l++]*c,p.position.y=
-n[l++]*c,p.position.z=n[l++]*c,e.vertices.push(p);l=0;for(m=A.length;l<m;){c=A[l++];n=c&1;k=c&2;b=c&4;f=c&8;o=c&16;p=c&32;w=c&64;c&=128;n?(u=new THREE.Face4,u.a=A[l++],u.b=A[l++],u.c=A[l++],u.d=A[l++],n=4):(u=new THREE.Face3,u.a=A[l++],u.b=A[l++],u.c=A[l++],n=3);if(k)k=A[l++],u.materials=e.materials[k];k=e.faces.length;if(b)for(b=0;b<F;b++)v=a.uvs[b],x=A[l++],t=v[x*2],x=v[x*2+1],e.faceUvs[b][k]=new THREE.UV(t,x);if(f)for(b=0;b<F;b++){v=a.uvs[b];y=[];for(f=0;f<n;f++)x=A[l++],t=v[x*2],x=v[x*2+1],y[f]=
-new THREE.UV(t,x);e.faceVertexUvs[b][k]=y}if(o)o=A[l++]*3,f=new THREE.Vector3,f.x=B[o++],f.y=B[o++],f.z=B[o],u.normal=f;if(p)for(b=0;b<n;b++)o=A[l++]*3,f=new THREE.Vector3,f.x=B[o++],f.y=B[o++],f.z=B[o],u.vertexNormals.push(f);if(w)p=A[l++],p=new THREE.Color(G[p]),u.color=p;if(c)for(b=0;b<n;b++)p=A[l++],p=new THREE.Color(G[p]),u.vertexColors.push(p);e.faces.push(u)}}})(f);(function(){var c,b,f,k;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)f=a.skinWeights[c],k=a.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(f,
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var e=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.init_materials(e,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,f,k,l,m,n,p,o,x,v,w,u,y,t,A=a.faces;n=a.vertices;var B=a.normals,G=a.colors,H=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&H++;for(b=0;b<H;b++)e.faceUvs[b]=[],e.faceVertexUvs[b]=[];l=0;for(m=n.length;l<m;)p=new THREE.Vertex,p.position.x=n[l++]*c,p.position.y=
+n[l++]*c,p.position.z=n[l++]*c,e.vertices.push(p);l=0;for(m=A.length;l<m;){c=A[l++];n=c&1;k=c&2;b=c&4;f=c&8;o=c&16;p=c&32;v=c&64;c&=128;n?(w=new THREE.Face4,w.a=A[l++],w.b=A[l++],w.c=A[l++],w.d=A[l++],n=4):(w=new THREE.Face3,w.a=A[l++],w.b=A[l++],w.c=A[l++],n=3);if(k)k=A[l++],w.materials=e.materials[k];k=e.faces.length;if(b)for(b=0;b<H;b++)u=a.uvs[b],x=A[l++],t=u[x*2],x=u[x*2+1],e.faceUvs[b][k]=new THREE.UV(t,x);if(f)for(b=0;b<H;b++){u=a.uvs[b];y=[];for(f=0;f<n;f++)x=A[l++],t=u[x*2],x=u[x*2+1],y[f]=
+new THREE.UV(t,x);e.faceVertexUvs[b][k]=y}if(o)o=A[l++]*3,f=new THREE.Vector3,f.x=B[o++],f.y=B[o++],f.z=B[o],w.normal=f;if(p)for(b=0;b<n;b++)o=A[l++]*3,f=new THREE.Vector3,f.x=B[o++],f.y=B[o++],f.z=B[o],w.vertexNormals.push(f);if(v)p=A[l++],p=new THREE.Color(G[p]),w.color=p;if(c)for(b=0;b<n;b++)p=A[l++],p=new THREE.Color(G[p]),w.vertexColors.push(p);e.faces.push(w)}}})(f);(function(){var c,b,f,k;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)f=a.skinWeights[c],k=a.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(f,
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 THREE.BinaryLoader.prototype={load:function(a){var b=a.model,c=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),h=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,f,e,h)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
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-c+I);m=f(a,c+O);n=f(a,c+Q);o=f(a,c+C);c=f(a,c+P);THREE.BinaryLoader.prototype.f4n(v,A,b,e,g,h,l,m,n,o,c)}function w(c){var b,e;b=f(a,c);e=f(a,c+M);c=f(a,c+N);THREE.BinaryLoader.prototype.uv3(v.faceVertexUvs[0],B[b*2],B[b*2+1],B[e*2],B[e*2+1],B[c*2],B[c*2+1])}function u(c){var b,e,g;b=f(a,c);e=f(a,c+R);g=f(a,c+Y);c=f(a,c+Z);THREE.BinaryLoader.prototype.uv4(v.faceVertexUvs[0],B[b*2],B[b*2+1],B[e*2],B[e*2+1],B[g*2],B[g*2+1],B[c*2],B[c*2+1])}var v=this,y=0,t,A=[],B=[],G,F,z,D,J,K,E,L,H,I,O,Q,C,P,M,N,
-R,Y,Z,T,U,V,W,X,S;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,e,c);t={signature:a.substr(y,8),header_bytes:m(a,y+8),vertex_coordinate_bytes:m(a,y+9),normal_coordinate_bytes:m(a,y+10),uv_coordinate_bytes:m(a,y+11),vertex_index_bytes:m(a,y+12),normal_index_bytes:m(a,y+13),uv_index_bytes:m(a,y+14),material_index_bytes:m(a,y+15),nvertices:f(a,y+16),nnormals:f(a,y+16+4),nuvs:f(a,y+16+8),ntri_flat:f(a,y+16+12),ntri_smooth:f(a,y+16+16),ntri_flat_uv:f(a,y+16+20),ntri_smooth_uv:f(a,y+
-16+24),nquad_flat:f(a,y+16+28),nquad_smooth:f(a,y+16+32),nquad_flat_uv:f(a,y+16+36),nquad_smooth_uv:f(a,y+16+40)};y+=t.header_bytes;G=t.vertex_index_bytes;F=t.vertex_index_bytes*2;z=t.vertex_index_bytes*3;D=t.vertex_index_bytes*3+t.material_index_bytes;J=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;K=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;E=t.vertex_index_bytes;L=t.vertex_index_bytes*2;H=t.vertex_index_bytes*3;I=t.vertex_index_bytes*4;O=t.vertex_index_bytes*
-4+t.material_index_bytes;Q=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;C=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;P=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;M=t.uv_index_bytes;N=t.uv_index_bytes*2;R=t.uv_index_bytes;Y=t.uv_index_bytes*2;Z=t.uv_index_bytes*3;c=t.vertex_index_bytes*3+t.material_index_bytes;S=t.vertex_index_bytes*4+t.material_index_bytes;T=t.ntri_flat*c;U=t.ntri_smooth*(c+t.normal_index_bytes*3);V=t.ntri_flat_uv*
-(c+t.uv_index_bytes*3);W=t.ntri_smooth_uv*(c+t.normal_index_bytes*3+t.uv_index_bytes*3);X=t.nquad_flat*S;c=t.nquad_smooth*(S+t.normal_index_bytes*4);S=t.nquad_flat_uv*(S+t.uv_index_bytes*4);y+=function(c){for(var e,f,h,j=t.vertex_coordinate_bytes*3,k=c+t.nvertices*j;c<k;c+=j)e=b(a,c),f=b(a,c+t.vertex_coordinate_bytes),h=b(a,c+t.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(v,e,f,h);return t.nvertices*j}(y);y+=function(c){for(var b,e,f,g=t.normal_coordinate_bytes*3,h=c+t.nnormals*g;c<h;c+=
-g)b=l(a,c),e=l(a,c+t.normal_coordinate_bytes),f=l(a,c+t.normal_coordinate_bytes*2),A.push(b/127,e/127,f/127);return t.nnormals*g}(y);y+=function(c){for(var e,f,h=t.uv_coordinate_bytes*2,j=c+t.nuvs*h;c<j;c+=h)e=b(a,c),f=b(a,c+t.uv_coordinate_bytes),B.push(e,f);return t.nuvs*h}(y);T=y+T;U=T+U;V=U+V;W=V+W;X=W+X;c=X+c;S=c+S;(function(a){var c,b=t.vertex_index_bytes*3+t.material_index_bytes,e=b+t.uv_index_bytes*3,f=a+t.ntri_flat_uv*e;for(c=a;c<f;c+=e)n(c),w(c+b);return f-a})(U);(function(a){var c,b=t.vertex_index_bytes*
-3+t.material_index_bytes+t.normal_index_bytes*3,e=b+t.uv_index_bytes*3,f=a+t.ntri_smooth_uv*e;for(c=a;c<f;c+=e)p(c),w(c+b);return f-a})(V);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes,e=b+t.uv_index_bytes*4,f=a+t.nquad_flat_uv*e;for(c=a;c<f;c+=e)o(c),u(c+b);return f-a})(c);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,e=b+t.uv_index_bytes*4,f=a+t.nquad_smooth_uv*e;for(c=a;c<f;c+=e)x(c),u(c+b);return f-a})(S);(function(a){var c,b=t.vertex_index_bytes*
+c){return a.charCodeAt(c)&255}function n(c){var b,e,g;b=f(a,c);e=f(a,c+G);g=f(a,c+H);c=k(a,c+z);THREE.BinaryLoader.prototype.f3(u,b,e,g,c)}function p(c){var b,e,g,h,l,m;b=f(a,c);e=f(a,c+G);g=f(a,c+H);h=k(a,c+z);l=f(a,c+D);m=f(a,c+J);c=f(a,c+I);THREE.BinaryLoader.prototype.f3n(u,A,b,e,g,h,l,m,c)}function o(c){var b,e,g,h;b=f(a,c);e=f(a,c+E);g=f(a,c+F);h=f(a,c+L);c=k(a,c+M);THREE.BinaryLoader.prototype.f4(u,b,e,g,h,c)}function x(c){var b,e,g,h,l,m,n,o;b=f(a,c);e=f(a,c+E);g=f(a,c+F);h=f(a,c+L);l=k(a,
+c+M);m=f(a,c+O);n=f(a,c+Q);o=f(a,c+C);c=f(a,c+P);THREE.BinaryLoader.prototype.f4n(u,A,b,e,g,h,l,m,n,o,c)}function v(c){var b,e;b=f(a,c);e=f(a,c+K);c=f(a,c+N);THREE.BinaryLoader.prototype.uv3(u.faceVertexUvs[0],B[b*2],B[b*2+1],B[e*2],B[e*2+1],B[c*2],B[c*2+1])}function w(c){var b,e,g;b=f(a,c);e=f(a,c+R);g=f(a,c+Y);c=f(a,c+Z);THREE.BinaryLoader.prototype.uv4(u.faceVertexUvs[0],B[b*2],B[b*2+1],B[e*2],B[e*2+1],B[g*2],B[g*2+1],B[c*2],B[c*2+1])}var u=this,y=0,t,A=[],B=[],G,H,z,D,J,I,E,F,L,M,O,Q,C,P,K,N,
+R,Y,Z,T,U,V,W,X,S;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,c);t={signature:a.substr(y,8),header_bytes:m(a,y+8),vertex_coordinate_bytes:m(a,y+9),normal_coordinate_bytes:m(a,y+10),uv_coordinate_bytes:m(a,y+11),vertex_index_bytes:m(a,y+12),normal_index_bytes:m(a,y+13),uv_index_bytes:m(a,y+14),material_index_bytes:m(a,y+15),nvertices:f(a,y+16),nnormals:f(a,y+16+4),nuvs:f(a,y+16+8),ntri_flat:f(a,y+16+12),ntri_smooth:f(a,y+16+16),ntri_flat_uv:f(a,y+16+20),ntri_smooth_uv:f(a,y+
+16+24),nquad_flat:f(a,y+16+28),nquad_smooth:f(a,y+16+32),nquad_flat_uv:f(a,y+16+36),nquad_smooth_uv:f(a,y+16+40)};y+=t.header_bytes;G=t.vertex_index_bytes;H=t.vertex_index_bytes*2;z=t.vertex_index_bytes*3;D=t.vertex_index_bytes*3+t.material_index_bytes;J=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;I=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;E=t.vertex_index_bytes;F=t.vertex_index_bytes*2;L=t.vertex_index_bytes*3;M=t.vertex_index_bytes*4;O=t.vertex_index_bytes*
+4+t.material_index_bytes;Q=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;C=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;P=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;K=t.uv_index_bytes;N=t.uv_index_bytes*2;R=t.uv_index_bytes;Y=t.uv_index_bytes*2;Z=t.uv_index_bytes*3;c=t.vertex_index_bytes*3+t.material_index_bytes;S=t.vertex_index_bytes*4+t.material_index_bytes;T=t.ntri_flat*c;U=t.ntri_smooth*(c+t.normal_index_bytes*3);V=t.ntri_flat_uv*
+(c+t.uv_index_bytes*3);W=t.ntri_smooth_uv*(c+t.normal_index_bytes*3+t.uv_index_bytes*3);X=t.nquad_flat*S;c=t.nquad_smooth*(S+t.normal_index_bytes*4);S=t.nquad_flat_uv*(S+t.uv_index_bytes*4);y+=function(c){for(var e,f,h,j=t.vertex_coordinate_bytes*3,k=c+t.nvertices*j;c<k;c+=j)e=b(a,c),f=b(a,c+t.vertex_coordinate_bytes),h=b(a,c+t.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(u,e,f,h);return t.nvertices*j}(y);y+=function(c){for(var b,e,f,g=t.normal_coordinate_bytes*3,h=c+t.nnormals*g;c<h;c+=
+g)b=l(a,c),e=l(a,c+t.normal_coordinate_bytes),f=l(a,c+t.normal_coordinate_bytes*2),A.push(b/127,e/127,f/127);return t.nnormals*g}(y);y+=function(c){for(var e,f,h=t.uv_coordinate_bytes*2,j=c+t.nuvs*h;c<j;c+=h)e=b(a,c),f=b(a,c+t.uv_coordinate_bytes),B.push(e,f);return t.nuvs*h}(y);T=y+T;U=T+U;V=U+V;W=V+W;X=W+X;c=X+c;S=c+S;(function(a){var c,b=t.vertex_index_bytes*3+t.material_index_bytes,e=b+t.uv_index_bytes*3,f=a+t.ntri_flat_uv*e;for(c=a;c<f;c+=e)n(c),v(c+b);return f-a})(U);(function(a){var c,b=t.vertex_index_bytes*
+3+t.material_index_bytes+t.normal_index_bytes*3,e=b+t.uv_index_bytes*3,f=a+t.ntri_smooth_uv*e;for(c=a;c<f;c+=e)p(c),v(c+b);return f-a})(V);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes,e=b+t.uv_index_bytes*4,f=a+t.nquad_flat_uv*e;for(c=a;c<f;c+=e)o(c),w(c+b);return f-a})(c);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,e=b+t.uv_index_bytes*4,f=a+t.nquad_smooth_uv*e;for(c=a;c<f;c+=e)x(c),w(c+b);return f-a})(S);(function(a){var c,b=t.vertex_index_bytes*
 3+t.material_index_bytes,e=a+t.ntri_flat*b;for(c=a;c<e;c+=b)n(c);return e-a})(y);(function(a){var c,b=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*3,e=a+t.ntri_smooth*b;for(c=a;c<e;c+=b)p(c);return e-a})(T);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes,e=a+t.nquad_flat*b;for(c=a;c<e;c+=b)o(c);return e-a})(W);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,e=a+t.nquad_smooth*b;for(c=a;c<e;c+=b)x(c);return e-a})(X);
 this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))},v:function(a,b,c,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))},f3:function(a,b,c,e,f){a.faces.push(new THREE.Face3(b,c,e,null,null,a.materials[f]))},f4:function(a,b,c,e,f,h){a.faces.push(new THREE.Face4(b,c,e,f,null,null,a.materials[h]))},f3n:function(a,b,c,e,f,h,g,j,k){var h=a.materials[h],l=b[j*
-3],m=b[j*3+1],j=b[j*3+2],n=b[k*3],p=b[k*3+1],k=b[k*3+2];a.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(l,m,j),new THREE.Vector3(n,p,k)],null,h))},f4n:function(a,b,c,e,f,h,g,j,k,l,m){var g=a.materials[g],n=b[k*3],p=b[k*3+1],k=b[k*3+2],o=b[l*3],x=b[l*3+1],l=b[l*3+2],w=b[m*3],u=b[m*3+1],m=b[m*3+2];a.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(n,p,k),new THREE.Vector3(o,x,l),new THREE.Vector3(w,u,
+3],m=b[j*3+1],j=b[j*3+2],n=b[k*3],p=b[k*3+1],k=b[k*3+2];a.faces.push(new THREE.Face3(c,e,f,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(l,m,j),new THREE.Vector3(n,p,k)],null,h))},f4n:function(a,b,c,e,f,h,g,j,k,l,m){var g=a.materials[g],n=b[k*3],p=b[k*3+1],k=b[k*3+2],o=b[l*3],x=b[l*3+1],l=b[l*3+2],v=b[m*3],w=b[m*3+1],m=b[m*3+2];a.faces.push(new THREE.Face4(c,e,f,h,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(n,p,k),new THREE.Vector3(o,x,l),new THREE.Vector3(v,w,
 m)],null,g))},uv3:function(a,b,c,e,f,h,g){var j=[];j.push(new THREE.UV(b,c));j.push(new THREE.UV(e,f));j.push(new THREE.UV(h,g));a.push(j)},uv4:function(a,b,c,e,f,h,g,j,k){var l=[];l.push(new THREE.UV(b,c));l.push(new THREE.UV(e,f));l.push(new THREE.UV(h,g));l.push(new THREE.UV(j,k));a.push(l)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(a,b){var c=this,e=new Worker(a);e.postMessage(0);var f=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,c){return c=="relativeToHTML"?a:f+"/"+a}function j(){for(o in E.objects)if(!C.objects[o])if(y=E.objects[o],y.geometry!==void 0){if(G=C.geometries[y.geometry]){var a=!1;J=[];for(M=0;M<y.materials.length;M++)J[M]=C.materials[y.materials[M]],a=J[M]instanceof THREE.MeshShaderMaterial;a&&G.computeTangents();t=y.position;r=y.rotation;
-q=y.quaternion;s=y.scale;q=0;J.length==0&&(J[0]=new THREE.MeshFaceMaterial);J.length>1&&(J=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,J);object.name=o;object.position.set(t[0],t[1],t[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;C.scene.addObject(object);C.objects[o]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),C.scene.collisions.colliders.push(a));
-if(y.castsShadow)a=new THREE.ShadowVolume(G),C.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},C.triggers[object.name]=a)}}else t=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(t[0],t[1],t[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
-s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,C.scene.addObject(object),C.objects[o]=object,C.empties[o]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},C.triggers[object.name]=a)}function k(a){return function(b){C.geometries[a]=b;j();H-=1;c.onLoadComplete();m()}}function l(a){return function(c){C.geometries[a]=c}}function m(){c.callbackProgress({totalModels:O,totalTextures:Q,loadedModels:O-H,loadedTextures:Q-I},C);c.onLoadProgress();H==0&&I==0&&b(C)}var n,
-p,o,x,w,u,v,y,t,A,B,G,F,z,D,J,K,E,L,H,I,O,Q,C;E=a.data;D=new THREE.BinaryLoader;L=new THREE.JSONLoader;I=H=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(o in E.objects)if(y=E.objects[o],y.meshCollider){a=!0;break}if(a)C.scene.collisions=new THREE.CollisionSystem;if(E.transform){a=E.transform.position;A=E.transform.rotation;var P=E.transform.scale;a&&C.scene.position.set(a[0],a[1],a[2]);A&&C.scene.rotation.set(A[0],
-A[1],A[2]);P&&C.scene.scale.set(P[0],P[1],P[2]);(a||A||P)&&C.scene.updateMatrix()}a=function(){I-=1;m();c.onLoadComplete()};for(w in E.cameras){A=E.cameras[w];if(A.type=="perspective")F=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")F=new THREE.Camera,F.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);t=A.position;A=A.target;F.position.set(t[0],t[1],t[2]);F.target.position.set(A[0],A[1],A[2]);C.cameras[w]=F}for(x in E.lights)w=E.lights[x],
-F=w.color!==void 0?w.color:16777215,A=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(t=w.direction,K=new THREE.DirectionalLight(F,A),K.position.set(t[0],t[1],t[2]),K.position.normalize()):w.type=="point"?(t=w.position,d=w.distance,K=new THREE.PointLight(F,A,d),K.position.set(t[0],t[1],t[2])):w.type=="ambient"&&(K=new THREE.AmbientLight(F)),C.scene.addLight(K),C.lights[x]=K;for(u in E.fogs)x=E.fogs[u],x.type=="linear"?z=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(z=new THREE.FogExp2(0,
-x.density)),A=x.color,z.color.setRGB(A[0],A[1],A[2]),C.fogs[u]=z;if(C.cameras&&E.defaults.camera)C.currentCamera=C.cameras[E.defaults.camera];if(C.fogs&&E.defaults.fog)C.scene.fog=C.fogs[E.defaults.fog];A=E.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(A[0],A[1],A[2]);C.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries)if(u=E.geometries[n],u.type=="bin_mesh"||u.type=="ascii_mesh")H+=1,c.onLoadStart();O=H;for(n in E.geometries)u=E.geometries[n],u.type=="cube"?(G=new THREE.CubeGeometry(u.width,
-u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),C.geometries[n]=G):u.type=="plane"?(G=new THREE.PlaneGeometry(u.width,u.height,u.segmentsWidth,u.segmentsHeight),C.geometries[n]=G):u.type=="sphere"?(G=new THREE.SphereGeometry(u.radius,u.segmentsWidth,u.segmentsHeight),C.geometries[n]=G):u.type=="cylinder"?(G=new THREE.CylinderGeometry(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),C.geometries[n]=G):u.type=="torus"?(G=new THREE.TorusGeometry(u.radius,
-u.tube,u.segmentsR,u.segmentsT),C.geometries[n]=G):u.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(u.subdivisions),C.geometries[n]=G):u.type=="bin_mesh"?D.load({model:e(u.url,E.urlBaseType),callback:k(n)}):u.type=="ascii_mesh"?L.load({model:e(u.url,E.urlBaseType),callback:k(n)}):u.type=="embedded_mesh"&&(u=E.embeds[u.id])&&L.createModel(u,l(n),"");for(v in E.textures)if(n=E.textures[v],n.url instanceof Array){I+=n.url.length;for(D=0;D<n.url.length;D++)c.onLoadStart()}else I+=1,c.onLoadStart();
-Q=I;for(v in E.textures){n=E.textures[v];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){D=[];for(var M=0;M<n.url.length;M++)D[M]=e(n.url[M],E.urlBaseType);D=THREE.ImageUtils.loadTextureCube(D,n.mapping,a)}else{D=THREE.ImageUtils.loadTexture(e(n.url,E.urlBaseType),n.mapping,a);if(THREE[n.minFilter]!=void 0)D.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)D.magFilter=THREE[n.magFilter];if(n.repeat){D.repeat.set(n.repeat[0],n.repeat[1]);
-if(n.repeat[0]!=1)D.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)D.wrapT=THREE.RepeatWrapping}n.offset&&D.offset.set(n.offset[0],n.offset[1]);if(n.wrap){L={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(L[n.wrap[0]]!==void 0)D.wrapS=L[n.wrap[0]];if(L[n.wrap[1]]!==void 0)D.wrapT=L[n.wrap[1]]}}C.textures[v]=D}for(p in E.materials){v=E.materials[p];for(B in v.parameters)if(B=="envMap"||B=="map"||B=="lightMap")v.parameters[B]=C.textures[v.parameters[B]];else if(B=="shading")v.parameters[B]=
-v.parameters[B]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(B=="blending")v.parameters[B]=THREE[v.parameters[B]]?THREE[v.parameters[B]]:THREE.NormalBlending;else if(B=="combine")v.parameters[B]=v.parameters[B]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(B=="vertexColors")if(v.parameters[B]=="face")v.parameters[B]=THREE.FaceColors;else if(v.parameters[B])v.parameters[B]=THREE.VertexColors;if(v.parameters.opacity!==void 0&&v.parameters.opacity<1)v.parameters.transparent=
-!0;if(v.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(n.uniforms);D=v.parameters.color;L=v.parameters.specular;u=v.parameters.ambient;z=v.parameters.shininess;a.tNormal.texture=C.textures[v.parameters.normalMap];if(v.parameters.normalMapFactor)a.uNormalScale.value=v.parameters.normalMapFactor;if(v.parameters.map)a.tDiffuse.texture=v.parameters.map,a.enableDiffuse.value=!0;if(v.parameters.lightMap)a.tAO.texture=v.parameters.lightMap,a.enableAO.value=!0;if(v.parameters.specularMap)a.tSpecular.texture=
-C.textures[v.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(D);a.uSpecularColor.value.setHex(L);a.uAmbientColor.value.setHex(u);a.uShininess.value=z;if(v.parameters.opacity)a.uOpacity.value=v.parameters.opacity;v=new THREE.MeshShaderMaterial({fragmentShader:n.fragmentShader,vertexShader:n.vertexShader,uniforms:a,lights:!0,fog:!0})}else v=new THREE[v.type](v.parameters);C.materials[p]=v}j();c.callbackSync(C)}}};
-THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,f){return a+(b-a)*f};this.VIntX=function(a,b,f,h,g,j,k,l,m,n){g=(g-m)/(n-m);m=this.normal_cache;b[h]=j+g*this.delta;b[h+1]=k;b[h+2]=l;f[h]=this.lerp(m[a],m[a+3],g);f[h+1]=this.lerp(m[a+1],m[a+4],g);f[h+2]=this.lerp(m[a+2],m[a+5],g)};this.VIntY=function(a,b,f,h,g,j,k,l,m,n){g=(g-m)/(n-m);m=this.normal_cache;b[h]=j;b[h+1]=k+g*this.delta;b[h+
-2]=l;b=a+this.yd*3;f[h]=this.lerp(m[a],m[b],g);f[h+1]=this.lerp(m[a+1],m[b+1],g);f[h+2]=this.lerp(m[a+2],m[b+2],g)};this.VIntZ=function(a,b,f,h,g,j,k,l,m,n){g=(g-m)/(n-m);m=this.normal_cache;b[h]=j;b[h+1]=k;b[h+2]=l+g*this.delta;b=a+this.zd*3;f[h]=this.lerp(m[a],m[b],g);f[h+1]=this.lerp(m[a+1],m[b+1],g);f[h+2]=this.lerp(m[a+2],m[b+2],g)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
-this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,f,h,g,j){var k=h+1,l=h+this.yd,m=h+this.zd,n=k+this.yd,p=k+this.zd,o=h+this.yd+this.zd,x=k+this.yd+this.zd,w=0,u=this.field[h],v=this.field[k],y=this.field[l],t=this.field[n],A=this.field[m],B=this.field[p],G=this.field[o],F=this.field[x];u<g&&(w|=1);v<g&&(w|=2);y<g&&(w|=8);t<g&&(w|=4);A<g&&(w|=16);B<g&&(w|=32);G<g&&(w|=128);F<g&&(w|=64);var z=THREE.edgeTable[w];if(z==0)return 0;var D=this.delta,
-J=a+D,K=b+D,D=f+D;z&1&&(this.compNorm(h),this.compNorm(k),this.VIntX(h*3,this.vlist,this.nlist,0,g,a,b,f,u,v));z&2&&(this.compNorm(k),this.compNorm(n),this.VIntY(k*3,this.vlist,this.nlist,3,g,J,b,f,v,t));z&4&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,6,g,a,K,f,y,t));z&8&&(this.compNorm(h),this.compNorm(l),this.VIntY(h*3,this.vlist,this.nlist,9,g,a,b,f,u,y));z&16&&(this.compNorm(m),this.compNorm(p),this.VIntX(m*3,this.vlist,this.nlist,12,g,a,b,D,A,B));z&32&&(this.compNorm(p),
-this.compNorm(x),this.VIntY(p*3,this.vlist,this.nlist,15,g,J,b,D,B,F));z&64&&(this.compNorm(o),this.compNorm(x),this.VIntX(o*3,this.vlist,this.nlist,18,g,a,K,D,G,F));z&128&&(this.compNorm(m),this.compNorm(o),this.VIntY(m*3,this.vlist,this.nlist,21,g,a,b,D,A,G));z&256&&(this.compNorm(h),this.compNorm(m),this.VIntZ(h*3,this.vlist,this.nlist,24,g,a,b,f,u,A));z&512&&(this.compNorm(k),this.compNorm(p),this.VIntZ(k*3,this.vlist,this.nlist,27,g,J,b,f,v,B));z&1024&&(this.compNorm(n),this.compNorm(x),this.VIntZ(n*
-3,this.vlist,this.nlist,30,g,J,K,f,t,F));z&2048&&(this.compNorm(l),this.compNorm(o),this.VIntZ(l*3,this.vlist,this.nlist,33,g,a,K,f,y,G));w<<=4;for(g=h=0;THREE.triTable[w+g]!=-1;)a=w+g,b=a+1,f=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[f],j),g+=3,h++;return h};this.posnormtriv=function(a,b,f,h,g,j){var k=this.count*3;this.positionArray[k]=a[f];this.positionArray[k+1]=a[f+1];this.positionArray[k+2]=a[f+2];this.positionArray[k+3]=a[h];this.positionArray[k+
-4]=a[h+1];this.positionArray[k+5]=a[h+2];this.positionArray[k+6]=a[g];this.positionArray[k+7]=a[g+1];this.positionArray[k+8]=a[g+2];this.normalArray[k]=b[f];this.normalArray[k+1]=b[f+1];this.normalArray[k+2]=b[f+2];this.normalArray[k+3]=b[h];this.normalArray[k+4]=b[h+1];this.normalArray[k+5]=b[h+2];this.normalArray[k+6]=b[g];this.normalArray[k+7]=b[g+1];this.normalArray[k+8]=b[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;
-this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,f,h,g){var j=this.size*Math.sqrt(h/g),k=f*this.size,l=b*this.size,m=a*this.size,n=Math.floor(k-j);n<1&&(n=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var p=Math.floor(l-j);p<1&&(p=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var o=Math.floor(m-j);o<1&&(o=1);j=Math.floor(m+j);j>this.size-1&&(j=this.size-
-1);for(var x,w,u,v,y,t;n<k;n++){m=this.size2*n;w=n/this.size-f;y=w*w;for(w=p;w<l;w++){u=m+this.size*w;x=w/this.size-b;t=x*x;for(x=o;x<j;x++)v=x/this.size-a,v=h/(1.0E-6+v*v+t+y)-g,v>0&&(this.field[u+x]+=v)}}};this.addPlaneX=function(a,b){var f,h,g,j,k,l=this.size,m=this.yd,n=this.zd,p=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(f=0;f<o;f++)if(h=f/l,h*=h,j=a/(1.0E-4+h)-b,j>0)for(h=0;h<l;h++){k=f+h*m;for(g=0;g<l;g++)p[n*g+k]+=j}};this.addPlaneY=function(a,b){var f,h,g,j,k,l,m=this.size,n=this.yd,p=
-this.zd,o=this.field,x=m*Math.sqrt(a/b);x>m&&(x=m);for(h=0;h<x;h++)if(f=h/m,f*=f,j=a/(1.0E-4+f)-b,j>0){k=h*n;for(f=0;f<m;f++){l=k+f;for(g=0;g<m;g++)o[p*g+l]+=j}}};this.addPlaneZ=function(a,b){var f,h,g,j,k,l;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(g=0;g<dist;g++)if(f=g/size,f*=f,j=a/(1.0E-4+f)-b,j>0){k=zd*g;for(h=0;h<size;h++){l=k+h*yd;for(f=0;f<size;f++)field[l+f]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
-3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,f,h,g,j,k,l,m,n,p=this.size-2;for(g=1;g<p;g++){n=this.size2*g;l=(g-this.halfsize)/this.halfsize;for(h=1;h<p;h++){m=n+this.size*h;k=(h-this.halfsize)/this.halfsize;for(f=1;f<p;f++)j=(f-this.halfsize)/this.halfsize,b=m+f,this.polygonize(j,k,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,f=[];this.render(function(h){var g,j,k,l,m,n,p,o;for(g=0;g<h.count;g++)p=g*3,m=p+1,o=p+2,j=h.positionArray[p],
-k=h.positionArray[m],l=h.positionArray[o],n=new THREE.Vector3(j,k,l),j=h.normalArray[p],k=h.normalArray[m],l=h.normalArray[o],p=new THREE.Vector3(j,k,l),p.normalize(),m=new THREE.Vertex(n),b.vertices.push(m),f.push(p);nfaces=h.count/3;for(g=0;g<nfaces;g++)p=(a+g)*3,m=p+1,o=p+2,n=f[p],j=f[m],k=f[o],p=new THREE.Face3(p,m,o,[n,j,k]),b.faces.push(p);a+=nfaces;h.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
-=======
-this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var f=0;f<b.length;++f)a.materials[f]=[THREE.Loader.prototype.createMaterial(b[f],c)]},hasNormals:function(a){var b,c,f=a.materials.length;for(c=0;c<f;c++)if(b=a.materials[c][0],b instanceof THREE.MeshShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function f(a,b){var e=
-new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),e=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.src=b}function g(a,c,e,h,g,j){var k=document.createElement("canvas");a[c]=new THREE.Texture(k);a[c].sourceFile=e;if(h){a[c].repeat.set(h[0],h[1]);if(h[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(h[1]!=
-1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(j){h={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(h[j[0]]!==void 0)a[c].wrapS=h[j[0]];if(h[j[1]]!==void 0)a[c].wrapT=h[j[1]]}f(a[c],b+"/"+e)}function h(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var e,j,k;j="MeshLambertMaterial";e={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?j="MeshPhongMaterial":a.shading=="Basic"&&(j="MeshBasicMaterial"));
-if(a.blending)if(a.blending=="Additive")e.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")e.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")e.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)e.transparent=a.transparent;if(a.depthTest!==void 0)e.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")e.vertexColors=THREE.FaceColors;else if(a.vertexColors)e.vertexColors=THREE.VertexColors;if(a.colorDiffuse)e.color=h(a.colorDiffuse);
-else if(a.DbgColor)e.color=a.DbgColor;if(a.colorSpecular)e.specular=h(a.colorSpecular);if(a.colorAmbient)e.ambient=h(a.colorAmbient);if(a.transparency)e.opacity=a.transparency;if(a.specularCoef)e.shininess=a.specularCoef;a.mapDiffuse&&b&&g(e,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&g(e,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&g(e,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
-a.mapSpecular&&b&&g(e,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var l=THREE.ShaderUtils.lib.normal,m=THREE.UniformsUtils.clone(l.uniforms),n=e.color;j=e.specular;k=e.ambient;var p=e.shininess;m.tNormal.texture=e.normalMap;if(a.mapNormalFactor)m.uNormalScale.value=a.mapNormalFactor;if(e.map)m.tDiffuse.texture=e.map,m.enableDiffuse.value=!0;if(e.specularMap)m.tSpecular.texture=e.specularMap,m.enableSpecular.value=!0;if(e.lightMap)m.tAO.texture=
-e.lightMap,m.enableAO.value=!0;m.uDiffuseColor.value.setHex(n);m.uSpecularColor.value.setHex(j);m.uAmbientColor.value.setHex(k);m.uShininess.value=p;if(e.opacity)m.uOpacity.value=e.opacity;e=new THREE.MeshShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:m,lights:!0,fog:!0})}else e=new THREE[j](e);return e}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;
-THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(a){var b=this,c=a.model,f=a.callback,g=a.texture_path?a.texture_path:this.extractUrlbase(c),a=new Worker(c);a.onmessage=function(a){b.createModel(a.data,f,g);b.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var f=new THREE.Geometry,g=a.scale!==void 0?1/a.scale:1;this.init_materials(f,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,g,k,l,m,n,p,o,x,v,w,u,y,t,A=a.faces;n=a.vertices;var B=a.normals,G=a.colors,H=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&H++;for(b=0;b<H;b++)f.faceUvs[b]=[],f.faceVertexUvs[b]=[];l=0;for(m=n.length;l<m;)p=new THREE.Vertex,p.position.x=n[l++]*c,p.position.y=
-n[l++]*c,p.position.z=n[l++]*c,f.vertices.push(p);l=0;for(m=A.length;l<m;){c=A[l++];n=c&1;k=c&2;b=c&4;g=c&8;o=c&16;p=c&32;v=c&64;c&=128;n?(w=new THREE.Face4,w.a=A[l++],w.b=A[l++],w.c=A[l++],w.d=A[l++],n=4):(w=new THREE.Face3,w.a=A[l++],w.b=A[l++],w.c=A[l++],n=3);if(k)k=A[l++],w.materials=f.materials[k];k=f.faces.length;if(b)for(b=0;b<H;b++)u=a.uvs[b],x=A[l++],t=u[x*2],x=u[x*2+1],f.faceUvs[b][k]=new THREE.UV(t,x);if(g)for(b=0;b<H;b++){u=a.uvs[b];y=[];for(g=0;g<n;g++)x=A[l++],t=u[x*2],x=u[x*2+1],y[g]=
-new THREE.UV(t,x);f.faceVertexUvs[b][k]=y}if(o)o=A[l++]*3,g=new THREE.Vector3,g.x=B[o++],g.y=B[o++],g.z=B[o],w.normal=g;if(p)for(b=0;b<n;b++)o=A[l++]*3,g=new THREE.Vector3,g.x=B[o++],g.y=B[o++],g.z=B[o],w.vertexNormals.push(g);if(v)p=A[l++],p=new THREE.Color(G[p]),w.color=p;if(c)for(b=0;b<n;b++)p=A[l++],p=new THREE.Color(G[p]),w.vertexColors.push(p);f.faces.push(w)}}})(g);(function(){var c,b,g,k;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)g=a.skinWeights[c],k=a.skinWeights[c+1],f.skinWeights.push(new THREE.Vector4(g,
-k,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)g=a.skinIndices[c],k=a.skinIndices[c+1],f.skinIndices.push(new THREE.Vector4(g,k,0,0))}f.bones=a.bones;f.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,g,k,l,m,n,p,o,x;b=0;for(g=a.morphTargets.length;b<g;b++){f.morphTargets[b]={};f.morphTargets[b].name=a.morphTargets[b].name;f.morphTargets[b].vertices=[];o=f.morphTargets[b].vertices;x=a.morphTargets[b].vertices;k=0;for(l=x.length;k<l;k+=3)m=x[k]*c,n=x[k+1]*
-c,p=x[k+2]*c,o.push(new THREE.Vertex(new THREE.Vector3(m,n,p)))}}if(a.morphColors!==void 0){b=0;for(g=a.morphColors.length;b<g;b++){f.morphColors[b]={};f.morphColors[b].name=a.morphColors[b].name;f.morphColors[b].colors=[];l=f.morphColors[b].colors;m=a.morphColors[b].colors;c=0;for(k=m.length;c<k;c+=3)n=new THREE.Color(16755200),n.setRGB(m[c],m[c+1],m[c+2]),l.push(n)}}})(g);(function(){if(a.edges!==void 0){var c,b,g;for(c=0;c<a.edges.length;c+=2)b=a.edges[c],g=a.edges[c+1],f.edges.push(new THREE.Edge(f.vertices[b],
-f.vertices[g],b,g))}})();f.computeCentroids();f.computeFaceNormals();this.hasNormals(f)&&f.computeTangents();b(f)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
-THREE.BinaryLoader.prototype={load:function(a){var b=a.model,c=a.callback,f=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),g=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),h=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,g,f,h)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
-b.postMessage(a)},loadAjaxBuffers:function(a,b,c,f,g,h){var e=new XMLHttpRequest,j=f+"/"+a,k=0;e.onreadystatechange=function(){e.readyState==4?e.status==200||e.status==0?THREE.BinaryLoader.prototype.createBinModel(e.responseText,c,g,b):alert("Couldn't load ["+j+"] ["+e.status+"]"):e.readyState==3?h&&(k==0&&(k=e.getResponseHeader("Content-Length")),h({total:k,loaded:e.responseText.length})):e.readyState==2&&(k=e.getResponseHeader("Content-Length"))};e.open("GET",j,!0);e.overrideMimeType("text/plain; charset=x-user-defined");
-e.setRequestHeader("Content-Type","text/plain");e.send(null)},createBinModel:function(a,b,c,f){var g=function(c){function b(a,c){var f=m(a,c),e=m(a,c+1),g=m(a,c+2),h=m(a,c+3),j=(h<<1&255|g>>7)-127;f|=(g&127)<<16|e<<8;if(f==0&&j==-127)return 0;return(1-2*(h>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,j)}function g(a,c){var b=m(a,c),f=m(a,c+1),e=m(a,c+2);return(m(a,c+3)<<24)+(e<<16)+(f<<8)+b}function k(a,c){var b=m(a,c);return(m(a,c+1)<<8)+b}function l(a,c){var b=m(a,c);return b>127?b-256:b}function m(a,
-c){return a.charCodeAt(c)&255}function n(c){var b,f,e;b=g(a,c);f=g(a,c+G);e=g(a,c+H);c=k(a,c+z);THREE.BinaryLoader.prototype.f3(u,b,f,e,c)}function p(c){var b,f,e,h,l,m;b=g(a,c);f=g(a,c+G);e=g(a,c+H);h=k(a,c+z);l=g(a,c+D);m=g(a,c+J);c=g(a,c+I);THREE.BinaryLoader.prototype.f3n(u,A,b,f,e,h,l,m,c)}function o(c){var b,f,e,h;b=g(a,c);f=g(a,c+E);e=g(a,c+F);h=g(a,c+L);c=k(a,c+M);THREE.BinaryLoader.prototype.f4(u,b,f,e,h,c)}function x(c){var b,f,e,h,l,m,n,o;b=g(a,c);f=g(a,c+E);e=g(a,c+F);h=g(a,c+L);l=k(a,
-c+M);m=g(a,c+O);n=g(a,c+Q);o=g(a,c+C);c=g(a,c+P);THREE.BinaryLoader.prototype.f4n(u,A,b,f,e,h,l,m,n,o,c)}function v(c){var b,f;b=g(a,c);f=g(a,c+K);c=g(a,c+N);THREE.BinaryLoader.prototype.uv3(u.faceVertexUvs[0],B[b*2],B[b*2+1],B[f*2],B[f*2+1],B[c*2],B[c*2+1])}function w(c){var b,f,e;b=g(a,c);f=g(a,c+R);e=g(a,c+Y);c=g(a,c+Z);THREE.BinaryLoader.prototype.uv4(u.faceVertexUvs[0],B[b*2],B[b*2+1],B[f*2],B[f*2+1],B[e*2],B[e*2+1],B[c*2],B[c*2+1])}var u=this,y=0,t,A=[],B=[],G,H,z,D,J,I,E,F,L,M,O,Q,C,P,K,N,
-R,Y,Z,T,U,V,W,X,S;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,f,c);t={signature:a.substr(y,8),header_bytes:m(a,y+8),vertex_coordinate_bytes:m(a,y+9),normal_coordinate_bytes:m(a,y+10),uv_coordinate_bytes:m(a,y+11),vertex_index_bytes:m(a,y+12),normal_index_bytes:m(a,y+13),uv_index_bytes:m(a,y+14),material_index_bytes:m(a,y+15),nvertices:g(a,y+16),nnormals:g(a,y+16+4),nuvs:g(a,y+16+8),ntri_flat:g(a,y+16+12),ntri_smooth:g(a,y+16+16),ntri_flat_uv:g(a,y+16+20),ntri_smooth_uv:g(a,y+
-16+24),nquad_flat:g(a,y+16+28),nquad_smooth:g(a,y+16+32),nquad_flat_uv:g(a,y+16+36),nquad_smooth_uv:g(a,y+16+40)};y+=t.header_bytes;G=t.vertex_index_bytes;H=t.vertex_index_bytes*2;z=t.vertex_index_bytes*3;D=t.vertex_index_bytes*3+t.material_index_bytes;J=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;I=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;E=t.vertex_index_bytes;F=t.vertex_index_bytes*2;L=t.vertex_index_bytes*3;M=t.vertex_index_bytes*4;O=t.vertex_index_bytes*
-4+t.material_index_bytes;Q=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;C=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;P=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;K=t.uv_index_bytes;N=t.uv_index_bytes*2;R=t.uv_index_bytes;Y=t.uv_index_bytes*2;Z=t.uv_index_bytes*3;c=t.vertex_index_bytes*3+t.material_index_bytes;S=t.vertex_index_bytes*4+t.material_index_bytes;T=t.ntri_flat*c;U=t.ntri_smooth*(c+t.normal_index_bytes*3);V=t.ntri_flat_uv*
-(c+t.uv_index_bytes*3);W=t.ntri_smooth_uv*(c+t.normal_index_bytes*3+t.uv_index_bytes*3);X=t.nquad_flat*S;c=t.nquad_smooth*(S+t.normal_index_bytes*4);S=t.nquad_flat_uv*(S+t.uv_index_bytes*4);y+=function(c){for(var f,g,h,j=t.vertex_coordinate_bytes*3,k=c+t.nvertices*j;c<k;c+=j)f=b(a,c),g=b(a,c+t.vertex_coordinate_bytes),h=b(a,c+t.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(u,f,g,h);return t.nvertices*j}(y);y+=function(c){for(var b,f,e,g=t.normal_coordinate_bytes*3,h=c+t.nnormals*g;c<h;c+=
-g)b=l(a,c),f=l(a,c+t.normal_coordinate_bytes),e=l(a,c+t.normal_coordinate_bytes*2),A.push(b/127,f/127,e/127);return t.nnormals*g}(y);y+=function(c){for(var f,g,h=t.uv_coordinate_bytes*2,j=c+t.nuvs*h;c<j;c+=h)f=b(a,c),g=b(a,c+t.uv_coordinate_bytes),B.push(f,g);return t.nuvs*h}(y);T=y+T;U=T+U;V=U+V;W=V+W;X=W+X;c=X+c;S=c+S;(function(a){var c,b=t.vertex_index_bytes*3+t.material_index_bytes,f=b+t.uv_index_bytes*3,e=a+t.ntri_flat_uv*f;for(c=a;c<e;c+=f)n(c),v(c+b);return e-a})(U);(function(a){var c,b=t.vertex_index_bytes*
-3+t.material_index_bytes+t.normal_index_bytes*3,f=b+t.uv_index_bytes*3,e=a+t.ntri_smooth_uv*f;for(c=a;c<e;c+=f)p(c),v(c+b);return e-a})(V);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes,f=b+t.uv_index_bytes*4,e=a+t.nquad_flat_uv*f;for(c=a;c<e;c+=f)o(c),w(c+b);return e-a})(c);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,f=b+t.uv_index_bytes*4,e=a+t.nquad_smooth_uv*f;for(c=a;c<e;c+=f)x(c),w(c+b);return e-a})(S);(function(a){var c,b=t.vertex_index_bytes*
-3+t.material_index_bytes,f=a+t.ntri_flat*b;for(c=a;c<f;c+=b)n(c);return f-a})(y);(function(a){var c,b=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*3,f=a+t.ntri_smooth*b;for(c=a;c<f;c+=b)p(c);return f-a})(T);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes,f=a+t.nquad_flat*b;for(c=a;c<f;c+=b)o(c);return f-a})(W);(function(a){var c,b=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,f=a+t.nquad_smooth*b;for(c=a;c<f;c+=b)x(c);return f-a})(X);
-this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g(c))},v:function(a,b,c,f){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,f)))},f3:function(a,b,c,f,g){a.faces.push(new THREE.Face3(b,c,f,null,null,a.materials[g]))},f4:function(a,b,c,f,g,h){a.faces.push(new THREE.Face4(b,c,f,g,null,null,a.materials[h]))},f3n:function(a,b,c,f,g,h,e,j,k){var h=a.materials[h],l=b[j*
-3],m=b[j*3+1],j=b[j*3+2],n=b[k*3],p=b[k*3+1],k=b[k*3+2];a.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(b[e*3],b[e*3+1],b[e*3+2]),new THREE.Vector3(l,m,j),new THREE.Vector3(n,p,k)],null,h))},f4n:function(a,b,c,f,g,h,e,j,k,l,m){var e=a.materials[e],n=b[k*3],p=b[k*3+1],k=b[k*3+2],o=b[l*3],x=b[l*3+1],l=b[l*3+2],v=b[m*3],w=b[m*3+1],m=b[m*3+2];a.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(n,p,k),new THREE.Vector3(o,x,l),new THREE.Vector3(v,w,
-m)],null,e))},uv3:function(a,b,c,f,g,h,e){var j=[];j.push(new THREE.UV(b,c));j.push(new THREE.UV(f,g));j.push(new THREE.UV(h,e));a.push(j)},uv4:function(a,b,c,f,g,h,e,j,k){var l=[];l.push(new THREE.UV(b,c));l.push(new THREE.UV(f,g));l.push(new THREE.UV(h,e));l.push(new THREE.UV(j,k));a.push(l)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(a,b){var c=this,f=new Worker(a);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);f.onmessage=function(a){function f(a,c){return c=="relativeToHTML"?a:g+"/"+a}function j(){for(o in E.objects)if(!C.objects[o])if(y=E.objects[o],y.geometry!==void 0){if(G=C.geometries[y.geometry]){var a=!1;J=[];for(K=0;K<y.materials.length;K++)J[K]=C.materials[y.materials[K]],a=J[K]instanceof THREE.MeshShaderMaterial;a&&G.computeTangents();t=y.position;r=y.rotation;
+THREE.SceneLoader.prototype={load:function(a,b){var c=this,e=new Worker(a);e.postMessage(0);var f=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,c){return c=="relativeToHTML"?a:f+"/"+a}function j(){for(o in E.objects)if(!C.objects[o])if(y=E.objects[o],y.geometry!==void 0){if(G=C.geometries[y.geometry]){var a=!1;J=[];for(K=0;K<y.materials.length;K++)J[K]=C.materials[y.materials[K]],a=J[K]instanceof THREE.MeshShaderMaterial;a&&G.computeTangents();t=y.position;r=y.rotation;
 q=y.quaternion;s=y.scale;q=0;J.length==0&&(J[0]=new THREE.MeshFaceMaterial);J.length>1&&(J=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,J);object.name=o;object.position.set(t[0],t[1],t[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;C.scene.addObject(object);C.objects[o]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),C.scene.collisions.colliders.push(a));
 if(y.castsShadow)a=new THREE.ShadowVolume(G),C.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},C.triggers[object.name]=a)}}else t=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(t[0],t[1],t[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
 s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,C.scene.addObject(object),C.objects[o]=object,C.empties[o]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},C.triggers[object.name]=a)}function k(a){return function(b){C.geometries[a]=b;j();L-=1;c.onLoadComplete();m()}}function l(a){return function(c){C.geometries[a]=c}}function m(){c.callbackProgress({totalModels:O,totalTextures:Q,loadedModels:O-L,loadedTextures:Q-M},C);c.onLoadProgress();L==0&&M==0&&b(C)}var n,
@@ -345,26 +201,25 @@ A[1],A[2]);P&&C.scene.scale.set(P[0],P[1],P[2]);(a||A||P)&&C.scene.updateMatrix(
 H=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(t=v.direction,I=new THREE.DirectionalLight(H,A),I.position.set(t[0],t[1],t[2]),I.position.normalize()):v.type=="point"?(t=v.position,d=v.distance,I=new THREE.PointLight(H,A,d),I.position.set(t[0],t[1],t[2])):v.type=="ambient"&&(I=new THREE.AmbientLight(H)),C.scene.addLight(I),C.lights[x]=I;for(w in E.fogs)x=E.fogs[w],x.type=="linear"?z=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(z=new THREE.FogExp2(0,
 x.density)),A=x.color,z.color.setRGB(A[0],A[1],A[2]),C.fogs[w]=z;if(C.cameras&&E.defaults.camera)C.currentCamera=C.cameras[E.defaults.camera];if(C.fogs&&E.defaults.fog)C.scene.fog=C.fogs[E.defaults.fog];A=E.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(A[0],A[1],A[2]);C.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries)if(w=E.geometries[n],w.type=="bin_mesh"||w.type=="ascii_mesh")L+=1,c.onLoadStart();O=L;for(n in E.geometries)w=E.geometries[n],w.type=="cube"?(G=new THREE.CubeGeometry(w.width,
 w.height,w.depth,w.segmentsWidth,w.segmentsHeight,w.segmentsDepth,null,w.flipped,w.sides),C.geometries[n]=G):w.type=="plane"?(G=new THREE.PlaneGeometry(w.width,w.height,w.segmentsWidth,w.segmentsHeight),C.geometries[n]=G):w.type=="sphere"?(G=new THREE.SphereGeometry(w.radius,w.segmentsWidth,w.segmentsHeight),C.geometries[n]=G):w.type=="cylinder"?(G=new THREE.CylinderGeometry(w.numSegs,w.topRad,w.botRad,w.height,w.topOffset,w.botOffset),C.geometries[n]=G):w.type=="torus"?(G=new THREE.TorusGeometry(w.radius,
-w.tube,w.segmentsR,w.segmentsT),C.geometries[n]=G):w.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(w.subdivisions),C.geometries[n]=G):w.type=="bin_mesh"?D.load({model:f(w.url,E.urlBaseType),callback:k(n)}):w.type=="ascii_mesh"?F.load({model:f(w.url,E.urlBaseType),callback:k(n)}):w.type=="embedded_mesh"&&(w=E.embeds[w.id])&&F.createModel(w,l(n),"");for(u in E.textures)if(n=E.textures[u],n.url instanceof Array){M+=n.url.length;for(D=0;D<n.url.length;D++)c.onLoadStart()}else M+=1,c.onLoadStart();
-Q=M;for(u in E.textures){n=E.textures[u];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){D=[];for(var K=0;K<n.url.length;K++)D[K]=f(n.url[K],E.urlBaseType);D=THREE.ImageUtils.loadTextureCube(D,n.mapping,a)}else{D=THREE.ImageUtils.loadTexture(f(n.url,E.urlBaseType),n.mapping,a);if(THREE[n.minFilter]!=void 0)D.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)D.magFilter=THREE[n.magFilter];if(n.repeat){D.repeat.set(n.repeat[0],n.repeat[1]);
+w.tube,w.segmentsR,w.segmentsT),C.geometries[n]=G):w.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(w.subdivisions),C.geometries[n]=G):w.type=="bin_mesh"?D.load({model:e(w.url,E.urlBaseType),callback:k(n)}):w.type=="ascii_mesh"?F.load({model:e(w.url,E.urlBaseType),callback:k(n)}):w.type=="embedded_mesh"&&(w=E.embeds[w.id])&&F.createModel(w,l(n),"");for(u in E.textures)if(n=E.textures[u],n.url instanceof Array){M+=n.url.length;for(D=0;D<n.url.length;D++)c.onLoadStart()}else M+=1,c.onLoadStart();
+Q=M;for(u in E.textures){n=E.textures[u];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){D=[];for(var K=0;K<n.url.length;K++)D[K]=e(n.url[K],E.urlBaseType);D=THREE.ImageUtils.loadTextureCube(D,n.mapping,a)}else{D=THREE.ImageUtils.loadTexture(e(n.url,E.urlBaseType),n.mapping,a);if(THREE[n.minFilter]!=void 0)D.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)D.magFilter=THREE[n.magFilter];if(n.repeat){D.repeat.set(n.repeat[0],n.repeat[1]);
 if(n.repeat[0]!=1)D.wrapS=THREE.RepeatWrapping;if(n.repeat[1]!=1)D.wrapT=THREE.RepeatWrapping}n.offset&&D.offset.set(n.offset[0],n.offset[1]);if(n.wrap){F={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(F[n.wrap[0]]!==void 0)D.wrapS=F[n.wrap[0]];if(F[n.wrap[1]]!==void 0)D.wrapT=F[n.wrap[1]]}}C.textures[u]=D}for(p in E.materials){u=E.materials[p];for(B in u.parameters)if(B=="envMap"||B=="map"||B=="lightMap")u.parameters[B]=C.textures[u.parameters[B]];else if(B=="shading")u.parameters[B]=
 u.parameters[B]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(B=="blending")u.parameters[B]=THREE[u.parameters[B]]?THREE[u.parameters[B]]:THREE.NormalBlending;else if(B=="combine")u.parameters[B]=u.parameters[B]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(B=="vertexColors")if(u.parameters[B]=="face")u.parameters[B]=THREE.FaceColors;else if(u.parameters[B])u.parameters[B]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=
 !0;if(u.parameters.normalMap){n=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(n.uniforms);D=u.parameters.color;F=u.parameters.specular;w=u.parameters.ambient;z=u.parameters.shininess;a.tNormal.texture=C.textures[u.parameters.normalMap];if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map)a.tDiffuse.texture=u.parameters.map,a.enableDiffuse.value=!0;if(u.parameters.lightMap)a.tAO.texture=u.parameters.lightMap,a.enableAO.value=!0;if(u.parameters.specularMap)a.tSpecular.texture=
 C.textures[u.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(D);a.uSpecularColor.value.setHex(F);a.uAmbientColor.value.setHex(w);a.uShininess.value=z;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;u=new THREE.MeshShaderMaterial({fragmentShader:n.fragmentShader,vertexShader:n.vertexShader,uniforms:a,lights:!0,fog:!0})}else u=new THREE[u.type](u.parameters);C.materials[p]=u}j();c.callbackSync(C)}}};
 THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,g){return a+(b-a)*g};this.VIntX=function(a,b,g,h,e,j,k,l,m,n){e=(e-m)/(n-m);m=this.normal_cache;b[h]=j+e*this.delta;b[h+1]=k;b[h+2]=l;g[h]=this.lerp(m[a],m[a+3],e);g[h+1]=this.lerp(m[a+1],m[a+4],e);g[h+2]=this.lerp(m[a+2],m[a+5],e)};this.VIntY=function(a,b,g,h,e,j,k,l,m,n){e=(e-m)/(n-m);m=this.normal_cache;b[h]=j;b[h+1]=k+e*this.delta;b[h+
-2]=l;b=a+this.yd*3;g[h]=this.lerp(m[a],m[b],e);g[h+1]=this.lerp(m[a+1],m[b+1],e);g[h+2]=this.lerp(m[a+2],m[b+2],e)};this.VIntZ=function(a,b,g,h,e,j,k,l,m,n){e=(e-m)/(n-m);m=this.normal_cache;b[h]=j;b[h+1]=k;b[h+2]=l+e*this.delta;b=a+this.zd*3;g[h]=this.lerp(m[a],m[b],e);g[h+1]=this.lerp(m[a+1],m[b+1],e);g[h+2]=this.lerp(m[a+2],m[b+2],e)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
-this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,g,h,e,j){var k=h+1,l=h+this.yd,m=h+this.zd,n=k+this.yd,p=k+this.zd,o=h+this.yd+this.zd,x=k+this.yd+this.zd,v=0,w=this.field[h],u=this.field[k],y=this.field[l],t=this.field[n],A=this.field[m],B=this.field[p],G=this.field[o],H=this.field[x];w<e&&(v|=1);u<e&&(v|=2);y<e&&(v|=8);t<e&&(v|=4);A<e&&(v|=16);B<e&&(v|=32);G<e&&(v|=128);H<e&&(v|=64);var z=THREE.edgeTable[v];if(z==0)return 0;var D=this.delta,
-J=a+D,I=b+D,D=g+D;z&1&&(this.compNorm(h),this.compNorm(k),this.VIntX(h*3,this.vlist,this.nlist,0,e,a,b,g,w,u));z&2&&(this.compNorm(k),this.compNorm(n),this.VIntY(k*3,this.vlist,this.nlist,3,e,J,b,g,u,t));z&4&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,6,e,a,I,g,y,t));z&8&&(this.compNorm(h),this.compNorm(l),this.VIntY(h*3,this.vlist,this.nlist,9,e,a,b,g,w,y));z&16&&(this.compNorm(m),this.compNorm(p),this.VIntX(m*3,this.vlist,this.nlist,12,e,a,b,D,A,B));z&32&&(this.compNorm(p),
-this.compNorm(x),this.VIntY(p*3,this.vlist,this.nlist,15,e,J,b,D,B,H));z&64&&(this.compNorm(o),this.compNorm(x),this.VIntX(o*3,this.vlist,this.nlist,18,e,a,I,D,G,H));z&128&&(this.compNorm(m),this.compNorm(o),this.VIntY(m*3,this.vlist,this.nlist,21,e,a,b,D,A,G));z&256&&(this.compNorm(h),this.compNorm(m),this.VIntZ(h*3,this.vlist,this.nlist,24,e,a,b,g,w,A));z&512&&(this.compNorm(k),this.compNorm(p),this.VIntZ(k*3,this.vlist,this.nlist,27,e,J,b,g,u,B));z&1024&&(this.compNorm(n),this.compNorm(x),this.VIntZ(n*
-3,this.vlist,this.nlist,30,e,J,I,g,t,H));z&2048&&(this.compNorm(l),this.compNorm(o),this.VIntZ(l*3,this.vlist,this.nlist,33,e,a,I,g,y,G));v<<=4;for(e=h=0;THREE.triTable[v+e]!=-1;)a=v+e,b=a+1,g=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[g],j),e+=3,h++;return h};this.posnormtriv=function(a,b,g,h,e,j){var k=this.count*3;this.positionArray[k]=a[g];this.positionArray[k+1]=a[g+1];this.positionArray[k+2]=a[g+2];this.positionArray[k+3]=a[h];this.positionArray[k+
-4]=a[h+1];this.positionArray[k+5]=a[h+2];this.positionArray[k+6]=a[e];this.positionArray[k+7]=a[e+1];this.positionArray[k+8]=a[e+2];this.normalArray[k]=b[g];this.normalArray[k+1]=b[g+1];this.normalArray[k+2]=b[g+2];this.normalArray[k+3]=b[h];this.normalArray[k+4]=b[h+1];this.normalArray[k+5]=b[h+2];this.normalArray[k+6]=b[e];this.normalArray[k+7]=b[e+1];this.normalArray[k+8]=b[e+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;
-this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,g,h,e){var j=this.size*Math.sqrt(h/e),k=g*this.size,l=b*this.size,m=a*this.size,n=Math.floor(k-j);n<1&&(n=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var p=Math.floor(l-j);p<1&&(p=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var o=Math.floor(m-j);o<1&&(o=1);j=Math.floor(m+j);j>this.size-1&&(j=this.size-
-1);for(var x,v,w,u,y,t;n<k;n++){m=this.size2*n;v=n/this.size-g;y=v*v;for(v=p;v<l;v++){w=m+this.size*v;x=v/this.size-b;t=x*x;for(x=o;x<j;x++)u=x/this.size-a,u=h/(1.0E-6+u*u+t+y)-e,u>0&&(this.field[w+x]+=u)}}};this.addPlaneX=function(a,b){var g,h,e,j,k,l=this.size,m=this.yd,n=this.zd,p=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(g=0;g<o;g++)if(h=g/l,h*=h,j=a/(1.0E-4+h)-b,j>0)for(h=0;h<l;h++){k=g+h*m;for(e=0;e<l;e++)p[n*e+k]+=j}};this.addPlaneY=function(a,b){var g,h,e,j,k,l,m=this.size,n=this.yd,p=
-this.zd,o=this.field,x=m*Math.sqrt(a/b);x>m&&(x=m);for(h=0;h<x;h++)if(g=h/m,g*=g,j=a/(1.0E-4+g)-b,j>0){k=h*n;for(g=0;g<m;g++){l=k+g;for(e=0;e<m;e++)o[p*e+l]+=j}}};this.addPlaneZ=function(a,b){var g,h,e,j,k,l;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(e=0;e<dist;e++)if(g=e/size,g*=g,j=a/(1.0E-4+g)-b,j>0){k=zd*e;for(h=0;h<size;h++){l=k+h*yd;for(g=0;g<size;g++)field[l+g]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
-3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,g,h,e,j,k,l,m,n,p=this.size-2;for(e=1;e<p;e++){n=this.size2*e;l=(e-this.halfsize)/this.halfsize;for(h=1;h<p;h++){m=n+this.size*h;k=(h-this.halfsize)/this.halfsize;for(g=1;g<p;g++)j=(g-this.halfsize)/this.halfsize,b=m+g,this.polygonize(j,k,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,g=[];this.render(function(h){var e,j,k,l,m,n,p,o;for(e=0;e<h.count;e++)p=e*3,m=p+1,o=p+2,j=h.positionArray[p],
-k=h.positionArray[m],l=h.positionArray[o],n=new THREE.Vector3(j,k,l),j=h.normalArray[p],k=h.normalArray[m],l=h.normalArray[o],p=new THREE.Vector3(j,k,l),p.normalize(),m=new THREE.Vertex(n),b.vertices.push(m),g.push(p);nfaces=h.count/3;for(e=0;e<nfaces;e++)p=(a+e)*3,m=p+1,o=p+2,n=g[p],j=g[m],k=g[o],p=new THREE.Face3(p,m,o,[n,j,k]),b.faces.push(p);a+=nfaces;h.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
->>>>>>> remotes/zz85/experimental
+0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,f){return a+(b-a)*f};this.VIntX=function(a,b,f,h,g,j,k,l,m,n){g=(g-m)/(n-m);m=this.normal_cache;b[h]=j+g*this.delta;b[h+1]=k;b[h+2]=l;f[h]=this.lerp(m[a],m[a+3],g);f[h+1]=this.lerp(m[a+1],m[a+4],g);f[h+2]=this.lerp(m[a+2],m[a+5],g)};this.VIntY=function(a,b,f,h,g,j,k,l,m,n){g=(g-m)/(n-m);m=this.normal_cache;b[h]=j;b[h+1]=k+g*this.delta;b[h+
+2]=l;b=a+this.yd*3;f[h]=this.lerp(m[a],m[b],g);f[h+1]=this.lerp(m[a+1],m[b+1],g);f[h+2]=this.lerp(m[a+2],m[b+2],g)};this.VIntZ=function(a,b,f,h,g,j,k,l,m,n){g=(g-m)/(n-m);m=this.normal_cache;b[h]=j;b[h+1]=k;b[h+2]=l+g*this.delta;b=a+this.zd*3;f[h]=this.lerp(m[a],m[b],g);f[h+1]=this.lerp(m[a+1],m[b+1],g);f[h+2]=this.lerp(m[a+2],m[b+2],g)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
+this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,f,h,g,j){var k=h+1,l=h+this.yd,m=h+this.zd,n=k+this.yd,p=k+this.zd,o=h+this.yd+this.zd,x=k+this.yd+this.zd,v=0,w=this.field[h],u=this.field[k],y=this.field[l],t=this.field[n],A=this.field[m],B=this.field[p],G=this.field[o],H=this.field[x];w<g&&(v|=1);u<g&&(v|=2);y<g&&(v|=8);t<g&&(v|=4);A<g&&(v|=16);B<g&&(v|=32);G<g&&(v|=128);H<g&&(v|=64);var z=THREE.edgeTable[v];if(z==0)return 0;var D=this.delta,
+J=a+D,I=b+D,D=f+D;z&1&&(this.compNorm(h),this.compNorm(k),this.VIntX(h*3,this.vlist,this.nlist,0,g,a,b,f,w,u));z&2&&(this.compNorm(k),this.compNorm(n),this.VIntY(k*3,this.vlist,this.nlist,3,g,J,b,f,u,t));z&4&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,6,g,a,I,f,y,t));z&8&&(this.compNorm(h),this.compNorm(l),this.VIntY(h*3,this.vlist,this.nlist,9,g,a,b,f,w,y));z&16&&(this.compNorm(m),this.compNorm(p),this.VIntX(m*3,this.vlist,this.nlist,12,g,a,b,D,A,B));z&32&&(this.compNorm(p),
+this.compNorm(x),this.VIntY(p*3,this.vlist,this.nlist,15,g,J,b,D,B,H));z&64&&(this.compNorm(o),this.compNorm(x),this.VIntX(o*3,this.vlist,this.nlist,18,g,a,I,D,G,H));z&128&&(this.compNorm(m),this.compNorm(o),this.VIntY(m*3,this.vlist,this.nlist,21,g,a,b,D,A,G));z&256&&(this.compNorm(h),this.compNorm(m),this.VIntZ(h*3,this.vlist,this.nlist,24,g,a,b,f,w,A));z&512&&(this.compNorm(k),this.compNorm(p),this.VIntZ(k*3,this.vlist,this.nlist,27,g,J,b,f,u,B));z&1024&&(this.compNorm(n),this.compNorm(x),this.VIntZ(n*
+3,this.vlist,this.nlist,30,g,J,I,f,t,H));z&2048&&(this.compNorm(l),this.compNorm(o),this.VIntZ(l*3,this.vlist,this.nlist,33,g,a,I,f,y,G));v<<=4;for(g=h=0;THREE.triTable[v+g]!=-1;)a=v+g,b=a+1,f=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[f],j),g+=3,h++;return h};this.posnormtriv=function(a,b,f,h,g,j){var k=this.count*3;this.positionArray[k]=a[f];this.positionArray[k+1]=a[f+1];this.positionArray[k+2]=a[f+2];this.positionArray[k+3]=a[h];this.positionArray[k+
+4]=a[h+1];this.positionArray[k+5]=a[h+2];this.positionArray[k+6]=a[g];this.positionArray[k+7]=a[g+1];this.positionArray[k+8]=a[g+2];this.normalArray[k]=b[f];this.normalArray[k+1]=b[f+1];this.normalArray[k+2]=b[f+2];this.normalArray[k+3]=b[h];this.normalArray[k+4]=b[h+1];this.normalArray[k+5]=b[h+2];this.normalArray[k+6]=b[g];this.normalArray[k+7]=b[g+1];this.normalArray[k+8]=b[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;
+this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,f,h,g){var j=this.size*Math.sqrt(h/g),k=f*this.size,l=b*this.size,m=a*this.size,n=Math.floor(k-j);n<1&&(n=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var p=Math.floor(l-j);p<1&&(p=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var o=Math.floor(m-j);o<1&&(o=1);j=Math.floor(m+j);j>this.size-1&&(j=this.size-
+1);for(var x,v,w,u,y,t;n<k;n++){m=this.size2*n;v=n/this.size-f;y=v*v;for(v=p;v<l;v++){w=m+this.size*v;x=v/this.size-b;t=x*x;for(x=o;x<j;x++)u=x/this.size-a,u=h/(1.0E-6+u*u+t+y)-g,u>0&&(this.field[w+x]+=u)}}};this.addPlaneX=function(a,b){var f,h,g,j,k,l=this.size,m=this.yd,n=this.zd,p=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(f=0;f<o;f++)if(h=f/l,h*=h,j=a/(1.0E-4+h)-b,j>0)for(h=0;h<l;h++){k=f+h*m;for(g=0;g<l;g++)p[n*g+k]+=j}};this.addPlaneY=function(a,b){var f,h,g,j,k,l,m=this.size,n=this.yd,p=
+this.zd,o=this.field,x=m*Math.sqrt(a/b);x>m&&(x=m);for(h=0;h<x;h++)if(f=h/m,f*=f,j=a/(1.0E-4+f)-b,j>0){k=h*n;for(f=0;f<m;f++){l=k+f;for(g=0;g<m;g++)o[p*g+l]+=j}}};this.addPlaneZ=function(a,b){var f,h,g,j,k,l;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(g=0;g<dist;g++)if(f=g/size,f*=f,j=a/(1.0E-4+f)-b,j>0){k=zd*g;for(h=0;h<size;h++){l=k+h*yd;for(f=0;f<size;f++)field[l+f]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
+3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,f,h,g,j,k,l,m,n,p=this.size-2;for(g=1;g<p;g++){n=this.size2*g;l=(g-this.halfsize)/this.halfsize;for(h=1;h<p;h++){m=n+this.size*h;k=(h-this.halfsize)/this.halfsize;for(f=1;f<p;f++)j=(f-this.halfsize)/this.halfsize,b=m+f,this.polygonize(j,k,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,f=[];this.render(function(h){var g,j,k,l,m,n,p,o;for(g=0;g<h.count;g++)p=g*3,m=p+1,o=p+2,j=h.positionArray[p],
+k=h.positionArray[m],l=h.positionArray[o],n=new THREE.Vector3(j,k,l),j=h.normalArray[p],k=h.normalArray[m],l=h.normalArray[o],p=new THREE.Vector3(j,k,l),p.normalize(),m=new THREE.Vertex(n),b.vertices.push(m),f.push(p);nfaces=h.count/3;for(g=0;g<nfaces;g++)p=(a+g)*3,m=p+1,o=p+2,n=f[p],j=f[m],k=f[o],p=new THREE.Face3(p,m,o,[n,j,k]),b.faces.push(p);a+=nfaces;h.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
@@ -409,14 +264,7 @@ THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionU
 THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
 if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,f=new THREE.Camera,h=new THREE.Camera,g=new THREE.Matrix4,j=new THREE.Matrix4,k,l,m;f.useTarget=h.useTarget=!1;f.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.Camera(53,1,1,1E4);o.position.z=
 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:p}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
-<<<<<<< HEAD
-var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);n.width=a;n.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(k!==c.aspect||l!==c.near||m!==c.fov){k=c.aspect;l=c.near;m=c.fov;var v=c.projectionMatrix.clone(),y=125/30*0.5,t=y*l/125,A=l*Math.tan(m*Math.PI/360),B;g.n14=y;j.n14=-y;y=-A*k+t;B=A*k+t;v.n11=2*l/(B-y);v.n13=(B+y)/(B-y);f.projectionMatrix=v.clone();y=-A*k-t;B=A*k-t;v.n11=2*l/(B-y);
-v.n13=(B+y)/(B-y);h.projectionMatrix=v.clone()}f.matrix=c.matrixWorld.clone().multiplySelf(j);f.update(null,!0);f.position.copy(c.position);f.near=l;f.far=c.far;e.call(b,a,f,n,!0);h.matrix=c.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(c.position);h.near=l;h.far=c.far;e.call(b,a,h,p,!0);e.call(b,x,o)}};
+var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);n.width=a;n.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(k!==c.aspect||l!==c.near||m!==c.fov){k=c.aspect;l=c.near;m=c.fov;var u=c.projectionMatrix.clone(),y=125/30*0.5,t=y*l/125,A=l*Math.tan(m*Math.PI/360),B;g.n14=y;j.n14=-y;y=-A*k+t;B=A*k+t;u.n11=2*l/(B-y);u.n13=(B+y)/(B-y);f.projectionMatrix=u.clone();y=-A*k-t;B=A*k-t;u.n11=2*l/(B-y);
+u.n13=(B+y)/(B-y);h.projectionMatrix=u.clone()}f.matrix=c.matrixWorld.clone().multiplySelf(j);f.update(null,!0);f.position.copy(c.position);f.near=l;f.far=c.far;e.call(b,a,f,n,!0);h.matrix=c.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(c.position);h.near=l;h.far=c.far;e.call(b,a,h,p,!0);e.call(b,x,o)}};
 if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,f,h,g=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);f=a/2;h=e};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=c.far;
 g.updateProjectionMatrix();g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(b.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,f,h);e.call(b,a,g);this.setViewport(f,0,f,h);e.call(b,a,j,!1)}};
-=======
-var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);n.width=a;n.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(k!==c.aspect||l!==c.near||m!==c.fov){k=c.aspect;l=c.near;m=c.fov;var u=c.projectionMatrix.clone(),y=125/30*0.5,t=y*l/125,A=l*Math.tan(m*Math.PI/360),B;e.n14=y;j.n14=-y;y=-A*k+t;B=A*k+t;u.n11=2*l/(B-y);u.n13=(B+y)/(B-y);g.projectionMatrix=u.clone();y=-A*k-t;B=A*k-t;u.n11=2*l/(B-y);
-u.n13=(B+y)/(B-y);h.projectionMatrix=u.clone()}g.matrix=c.matrixWorld.clone().multiplySelf(j);g.update(null,!0);g.position.copy(c.position);g.near=l;g.far=c.far;f.call(b,a,g,n,!0);h.matrix=c.matrixWorld.clone().multiplySelf(e);h.update(null,!0);h.position.copy(c.position);h.near=l;h.far=c.far;f.call(b,a,h,p,!0);f.call(b,x,o)}};
-if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,f=this.render,g,h,e=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);g=a/2;h=e};this.render=function(a,c){this.clear();e.fov=c.fov;e.aspect=0.5*c.aspect;e.near=c.near;e.far=c.far;
-e.updateProjectionMatrix();e.position.copy(c.position);e.target.position.copy(c.target.position);e.translateX(b.separation);j.projectionMatrix=e.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,g,h);f.call(b,a,e);this.setViewport(g,0,g,h);f.call(b,a,j,!1)}};
->>>>>>> remotes/zz85/experimental

+ 31 - 19
src/extras/geometries/ExtrudeGeometry.js

@@ -255,8 +255,14 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 
 	function getBevelVec2( pt_i, pt_j, pt_k ) {
 
-		var a, b, v, w, v_hat, w_hat,
-			p, q, v_dot_w_hat, q_sub_p_dot_w_hat,
+		var a = THREE.ExtrudeGeometry.__v1,
+			b = THREE.ExtrudeGeometry.__v2,
+			v_hat = THREE.ExtrudeGeometry.__v3,
+			w_hat = THREE.ExtrudeGeometry.__v4,
+			p = THREE.ExtrudeGeometry.__v5,
+			q = THREE.ExtrudeGeometry.__v6,
+			v, w,
+			v_dot_w_hat, q_sub_p_dot_w_hat,
 			s, intersection;
 
 		// good reading for line-line intersection
@@ -265,8 +271,8 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 		// define a as vector j->i
 		// define b as vectot k->i
 
-		a = new THREE.Vector2( pt_i.x - pt_j.x, pt_i.y - pt_j.y );
-		b = new THREE.Vector2( pt_i.x - pt_k.x, pt_i.y - pt_k.y );
+		a.set( pt_i.x - pt_j.x, pt_i.y - pt_j.y );
+		b.set( pt_i.x - pt_k.x, pt_i.y - pt_k.y );
 
 		// get unit vectors
 
@@ -275,28 +281,28 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 
 		// normals from pt i
 
-		v_hat = new THREE.Vector2( -v.y, v.x ); // v hat
-		w_hat = new THREE.Vector2( w.y, -w.x ); // w hat
+		v_hat.set( -v.y, v.x );
+		w_hat.set( w.y, -w.x );
 
 		// pts from i
 
-		p = pt_i.clone().addSelf( v_hat );
-		q = pt_i.clone().addSelf( w_hat );
+		p.copy( pt_i ).addSelf( v_hat );
+		q.copy( pt_i ).addSelf( w_hat );
 
 		if ( p.equals( q ) ) {
 
 			//console.log("Warning: lines are straight");
-			return w_hat;
+			return w_hat.clone();
 
 		}
 
 		// Points from j, k. helps prevents points cross overover most of the time
 
-		p = pt_j.clone().addSelf( v_hat );
-		q = pt_k.clone().addSelf( w_hat );
+		p.copy( pt_j ).addSelf( v_hat );
+		q.copy( pt_k ).addSelf( w_hat );
 
 		v_dot_w_hat = v.dot( w_hat );
-		q_sub_p_dot_w_hat = q.clone().subSelf( p ).dot( w_hat );
+		q_sub_p_dot_w_hat = q.subSelf( p ).dot( w_hat );
 
 		// We should not reach these conditions
 
@@ -304,7 +310,7 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 
 			console.log( "Either infinite or no solutions!" );
 
-			if (q_sub_p_dot_w_hat == 0 ) {
+			if ( q_sub_p_dot_w_hat == 0 ) {
 
 				console.log( "Its finite solutions." );
 
@@ -318,7 +324,7 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 
 		s = q_sub_p_dot_w_hat / v_dot_w_hat;
 
-		if ( s < 0) {
+		if ( s < 0 ) {
 
 			// in case of emergecy, revert to algorithm 1.
 			// console.log("opps");
@@ -327,9 +333,9 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 
 		}
 
-		intersection = v.clone().multiplyScalar( s ).addSelf( p );
+		intersection = v.multiplyScalar( s ).addSelf( p );
 
-		return intersection.subSelf( pt_i ); // Don't normalize!, otherwise sharp corners become ugly
+		return intersection.subSelf( pt_i ).clone(); // Don't normalize!, otherwise sharp corners become ugly
 
 	}
 
@@ -446,7 +452,7 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 
 		for ( i = 0; i < vlen; i ++ ) {
 
-			vert = bevelEnabled ? scalePt2(vertices[ i ], verticesMovements[i], bs) : vertices[ i ];
+			vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
 
 			if ( !extrudeByPath ) {
 
@@ -477,7 +483,7 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 
 		for ( i = 0, il = contour.length; i < il; i ++ ) {
 
-			vert = scalePt2(contour[ i ], contourMovements[ i ], bs );
+			vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
 			//vert = scalePt( contour[ i ], contourCentroid, bs, false );
 			v( vert.x, vert.y,  amount + z );
 
@@ -624,7 +630,7 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 	this.computeFaceNormals();
 	//this.computeVertexNormals();
 
-	//console.log("took", (Date.now()- startTime) );
+	//console.log( "took", ( Date.now() - startTime ) );
 
 	function v( x, y, z ) {
 
@@ -656,3 +662,9 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 };
 
 
+THREE.ExtrudeGeometry.__v1 = new THREE.Vector2();
+THREE.ExtrudeGeometry.__v2 = new THREE.Vector2();
+THREE.ExtrudeGeometry.__v3 = new THREE.Vector2();
+THREE.ExtrudeGeometry.__v4 = new THREE.Vector2();
+THREE.ExtrudeGeometry.__v5 = new THREE.Vector2();
+THREE.ExtrudeGeometry.__v6 = new THREE.Vector2();

+ 7 - 7
src/extras/geometries/Shape.js

@@ -136,7 +136,7 @@ THREE.Shape.Utils = {
 			// Find the shortest pair of pts between shape and hole
 
 			// Note: Actually, I'm not sure now if we could optimize this to be faster than O(m*n)
-			// Using distanceToSquared() intead of distanceTo() should speed a little 
+			// Using distanceToSquared() intead of distanceTo() should speed a little
 			// since running square roots operations are reduced.
 			// http://en.wikipedia.org/wiki/Closest_pair_of_points
 			// http://stackoverflow.com/questions/1602164/shortest-distance-between-points-algorithm
@@ -308,13 +308,13 @@ THREE.Shape.Utils = {
 
 		var v, f, i, face;
 
-		for ( v = 0; v < triangles.length; v++ ) {
+		for ( v = 0; v < triangles.length; v ++ ) {
 
 			face = triangles[ v ];
 
-			for ( f = 0; f < 3; f++ ) { // For 3 pts in faces
+			for ( f = 0; f < 3; f ++ ) { // For 3 pts in faces
 
-				for ( i = 0; i < allpoints.length; i++ ) { // Go through all points
+				for ( i = 0; i < allpoints.length; i ++ ) { // Go through all points
 
 					if ( allpoints[ i ].equals( face[ f ] ) ) { // If matches
 
@@ -328,13 +328,13 @@ THREE.Shape.Utils = {
 
 		}
 
-		for ( v = 0; v < isolatedPts.length; v++ ) {
+		for ( v = 0; v < isolatedPts.length; v ++ ) {
 
 			face = isolatedPts[ v ];
 
-			for ( f = 0; f < 3; f++ ) { // For 3 pts in faces
+			for ( f = 0; f < 3; f ++ ) { // For 3 pts in faces
 
-				for ( i = 0; i < allpoints.length; i++ ) { // Go thru all points
+				for ( i = 0; i < allpoints.length; i ++ ) { // Go thru all points
 
 					if ( allpoints[ i ].equals( face[ f ] ) ) { // If matches