|
@@ -110,6 +110,7 @@
|
|
textureLoader.load( "../examples/textures/brick_diffuse.jpg", function( map ) {
|
|
textureLoader.load( "../examples/textures/brick_diffuse.jpg", function( map ) {
|
|
map.wrapS = THREE.RepeatWrapping;
|
|
map.wrapS = THREE.RepeatWrapping;
|
|
map.wrapT = THREE.RepeatWrapping;
|
|
map.wrapT = THREE.RepeatWrapping;
|
|
|
|
+ map.anisotropy = 4;
|
|
map.repeat.set( 9, 0.5 );
|
|
map.repeat.set( 9, 0.5 );
|
|
standardMaterial.map = map;
|
|
standardMaterial.map = map;
|
|
standardMaterial.needsUpdate = true;
|
|
standardMaterial.needsUpdate = true;
|
|
@@ -117,6 +118,7 @@
|
|
textureLoader.load( "../examples/textures/brick_bump.jpg", function( map ) {
|
|
textureLoader.load( "../examples/textures/brick_bump.jpg", function( map ) {
|
|
map.wrapS = THREE.RepeatWrapping;
|
|
map.wrapS = THREE.RepeatWrapping;
|
|
map.wrapT = THREE.RepeatWrapping;
|
|
map.wrapT = THREE.RepeatWrapping;
|
|
|
|
+ map.anisotropy = 4;
|
|
map.repeat.set( 9, 0.5 );
|
|
map.repeat.set( 9, 0.5 );
|
|
standardMaterial.bumpMap = map;
|
|
standardMaterial.bumpMap = map;
|
|
standardMaterial.needsUpdate = true;
|
|
standardMaterial.needsUpdate = true;
|
|
@@ -124,6 +126,7 @@
|
|
textureLoader.load( "../examples/textures/brick_roughness.jpg", function( map ) {
|
|
textureLoader.load( "../examples/textures/brick_roughness.jpg", function( map ) {
|
|
map.wrapS = THREE.RepeatWrapping;
|
|
map.wrapS = THREE.RepeatWrapping;
|
|
map.wrapT = THREE.RepeatWrapping;
|
|
map.wrapT = THREE.RepeatWrapping;
|
|
|
|
+ map.anisotropy = 4;
|
|
map.repeat.set( 9, 0.5 );
|
|
map.repeat.set( 9, 0.5 );
|
|
standardMaterial.roughnessMap = map;
|
|
standardMaterial.roughnessMap = map;
|
|
standardMaterial.needsUpdate = true;
|
|
standardMaterial.needsUpdate = true;
|