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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - GLTFloader + Sheen + Nodes</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ <style>
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+ body {
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+ background: #bbbbbb;
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+ }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen" target="_blank" rel="noopener">KHR_materials_sheen</a> + Nodes<br />
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+ Sheen Chair from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/SheenChair" target="_blank" rel="noopener">glTF-Sample-Models</a>
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+ </div>
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+
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+ <!-- Import maps polyfill -->
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+ <!-- Remove this when import maps will be widely supported -->
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+ <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.module.js",
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+ "three-nodes/": "./jsm/nodes/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ import { NodeMaterial, color, uv, mix, mul, checker } from 'three-nodes/Nodes.js';
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+
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+ import { nodeFrame } from './jsm/renderers/webgl/nodes/WebGLNodes.js';
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+
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+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
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+ import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
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+ import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
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+
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+ let camera, scene, renderer, controls;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ const container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
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+ camera.position.set( - 0.75, 0.7, 1.25 );
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+
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+ scene = new THREE.Scene();
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+
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+ // model
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+
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+ new GLTFLoader()
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+ .setPath( 'models/gltf/' )
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+ .load( 'SheenChair.glb', function ( gltf ) {
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+
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+ scene.add( gltf.scene );
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+
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+ const object = gltf.scene.getObjectByName( 'SheenChair_fabric' );
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+
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+ // Convert to NodeMaterial
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+ const material = NodeMaterial.fromMaterial( object.material );
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+
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+ const checkerNode = checker( mul( uv(), 5 ) );
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+
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+ material.sheenNode = mix( color( 0x00ffff ), color( 0xffff00 ), checkerNode );
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+ material.sheenRoughnessNode = checkerNode;
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+
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+ object.material = material;
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+
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+ } );
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
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+ renderer.toneMappingExposure = 1;
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+ renderer.outputEncoding = THREE.sRGBEncoding;
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+ container.appendChild( renderer.domElement );
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+
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+ const environment = new RoomEnvironment();
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+ const pmremGenerator = new THREE.PMREMGenerator( renderer );
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+
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+ scene.background = new THREE.Color( 0xbbbbbb );
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+ scene.environment = pmremGenerator.fromScene( environment ).texture;
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+
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+ controls = new OrbitControls( camera, renderer.domElement );
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+ controls.enableDamping = true;
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+ controls.minDistance = 1;
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+ controls.maxDistance = 10;
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+ controls.target.set( 0, 0.35, 0 );
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+ controls.update();
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ nodeFrame.update();
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+
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+ controls.update(); // required if damping enabled
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+
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+ render();
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+
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+ }
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+
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+ function render() {
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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