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Эх сурвалжийг харах

Resolving more file issues.

Mr.doob 7 жил өмнө
parent
commit
9281d93b33

+ 90 - 90
docs/api/objects/Sprite.html

@@ -1,90 +1,90 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<meta charset="utf-8" />
-		<base href="../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		[page:Object3D] &rarr;
-
-		<h1>[name]</h1>
-
-		<div class="desc">
-			A sprite is a plane that always faces towards the camera, generally with a
-			partially transparent texture applied.<br /><br />
-
-			Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.
-		</div>
-
-		<h2>Example</h2>
-
-		<code>
-var spriteMap = new THREE.TextureLoader().load( "sprite.png" );
-var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap, color: 0xffffff } );
-var sprite = new THREE.Sprite( spriteMaterial );
-scene.add( sprite );
-		</code>
-
-
-		<h2>Constructor</h2>
-
-		<h3>[name]( [page:Material material] )</h3>
-		<div>
-    [page:Material material] - (optional) an instance of [page:SpriteMaterial]. Default is a white [page:SpriteMaterial].<br /><br />
-
-		Creates a new [name].
-		</div>
-
-
-		<h2>Properties</h2>
-		<div>See the base [page:Object3D] class for common properties.</div>
-
-		<h3>[property:Boolean isSprite]</h3>
-		<div>
-			Used to check whether this or derived classes are sprites. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</div>
-
-
-		<h3>[property:SpriteMaterial material]</h3>
-		<div>
-		An instance of [page:SpriteMaterial], defining the object's appearance.
-		Default is a white [page:SpriteMaterial].
-		</div>
-
-
-		<h3>[property:Vector2 center]</h3>
-		<div>
-		The sprite's anchor point, and the point around which the sprite rotates. A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
-		A value of (0, 0) corresponds to the lower left corner of the sprite. The default is (0.5, 0.5).
-		</div>
-
-		<h2>Methods</h2>
-		<div>See the base [page:Object3D] class for common methods.</div>
-
-		<h3>[method:Sprite clone]()</h3>
-		<div>
-		Returns a clone of this Sprite object and any descendants.
-		</div>
-
-		<h3>[method:Sprite copy]( [page:Sprite sprite] )</h3>
-		<div>
-		Copies the properties of the passed sprite to this one.
-		</div>
-
-		<h3>[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</h3>
-		<div>
-		Get intersections between a casted ray and this sprite.
-		[page:Raycaster.intersectObject] will call this method.
-		</div>
-
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
+
+		<h1>[name]</h1>
+
+		<div class="desc">
+			A sprite is a plane that always faces towards the camera, generally with a
+			partially transparent texture applied.<br /><br />
+
+			Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.
+		</div>
+
+		<h2>Example</h2>
+
+		<code>
+var spriteMap = new THREE.TextureLoader().load( "sprite.png" );
+var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap, color: 0xffffff } );
+var sprite = new THREE.Sprite( spriteMaterial );
+scene.add( sprite );
+		</code>
+
+
+		<h2>Constructor</h2>
+
+		<h3>[name]( [page:Material material] )</h3>
+		<div>
+    [page:Material material] - (optional) an instance of [page:SpriteMaterial]. Default is a white [page:SpriteMaterial].<br /><br />
+
+		Creates a new [name].
+		</div>
+
+
+		<h2>Properties</h2>
+		<div>See the base [page:Object3D] class for common properties.</div>
+
+		<h3>[property:Boolean isSprite]</h3>
+		<div>
+			Used to check whether this or derived classes are sprites. Default is *true*.<br /><br />
+
+			You should not change this, as it used internally for optimisation.
+		</div>
+
+
+		<h3>[property:SpriteMaterial material]</h3>
+		<div>
+		An instance of [page:SpriteMaterial], defining the object's appearance.
+		Default is a white [page:SpriteMaterial].
+		</div>
+
+
+		<h3>[property:Vector2 center]</h3>
+		<div>
+		The sprite's anchor point, and the point around which the sprite rotates. A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
+		A value of (0, 0) corresponds to the lower left corner of the sprite. The default is (0.5, 0.5).
+		</div>
+
+		<h2>Methods</h2>
+		<div>See the base [page:Object3D] class for common methods.</div>
+
+		<h3>[method:Sprite clone]()</h3>
+		<div>
+		Returns a clone of this Sprite object and any descendants.
+		</div>
+
+		<h3>[method:Sprite copy]( [page:Sprite sprite] )</h3>
+		<div>
+		Copies the properties of the passed sprite to this one.
+		</div>
+
+		<h3>[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</h3>
+		<div>
+		Get intersections between a casted ray and this sprite.
+		[page:Raycaster.intersectObject] will call this method.
+		</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>

+ 134 - 134
docs/api/renderers/WebGLRenderTarget.html

@@ -1,134 +1,134 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<meta charset="utf-8" />
-		<base href="../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		<h1>[name]</h1>
-
-		<div class="desc">
-			A [link:https://msdn.microsoft.com/en-us/library/ff604997.aspx render target] is a buffer
-			where the video card draws pixels for a scene that	is being rendered in the background.
-			It is used in different effects, such as applying postprocessing to a rendered image
-			before displaying it on the screen.
-		</div>
-
-
-		<h2>Constructor</h2>
-
-
-		<h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
-
-		<div>
-		[page:Float width] - The width of the renderTarget. <br />
-		[page:Float height] - The height of the renderTarget.<br />
-		options - (optional object that holds texture parameters for an auto-generated target
-		texture and depthBuffer/stencilBuffer booleans.
-
-		For an explanation of the texture parameters see [page:Texture Texture]. The following are
-		valid options:<br /><br />
-
-		[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
-		[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
-		[page:Constant magFilter] - default is [page:Textures LinearFilter]. <br />
-		[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
-		[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
-		[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
-		[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
-		[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
-		[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
-		[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />
-
-		Creates a new [name]
-		</div>
-
-		<h2>Properties</h2>
-
-		<h3>[property:number uuid]</h3>
-		<div>
-		A unique number for this render target instance.
-		</div>
-
-		<h3>[property:number width]</h3>
-		<div>
-		The width of the render target.
-		</div>
-
-		<h3>[property:number height]</h3>
-		<div>
-		The height of the render target.
-		</div>
-
-		<h3>[property:Vector4 scissor]</h3>
-		<div>
-		A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
-		</div>
-
-		<h3>[property:boolean scissorTest]</h3>
-		<div>
-		Indicates whether the scissor test is active or not.
-		</div>
-
-		<h3>[property:Vector4 viewport]</h3>
-		<div>
-		The viewport of this render target.
-		</div>
-
-		<h3>[property:Texture texture]</h3>
-		<div>
-		This texture instance holds the rendered pixels. Use it as input for further processing.
-		</div>
-
-		<h3>[property:boolean depthBuffer]</h3>
-		<div>
-		Renders to the depth buffer. Default is true.
-		</div>
-
-		<h3>[property:boolean stencilBuffer]</h3>
-		<div>
-		Renders to the stencil buffer. Default is true.
-		</div>
-
-		<h3>[property:DepthTexture depthTexture]</h3>
-		<div>
-		If set, the scene depth will be rendered to this texture. Default is null.
-		</div>
-
-
-		<h2>Methods</h2>
-
-		<h3>[method:null setSize]( [page:Number width], [page:Number height] )</h3>
-		<div>
-		Sets the size of the render target.
-		</div>
-
-		<h3>[method:WebGLRenderTarget clone]()</h3>
-		<div>
-		Creates a copy of this render target.
-		</div>
-
-		<h3>[method:WebGLRenderTarget copy]( [page:WebGLRenderTarget source] )</h3>
-		<div>
-		Adopts the settings of the given render target.
-		</div>
-
-		<h3>[method:null dispose]()</h3>
-		<div>
-		Dispatches a dispose event.
-		</div>
-
-
-
-
-
-		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">
+			A [link:https://msdn.microsoft.com/en-us/library/ff604997.aspx render target] is a buffer
+			where the video card draws pixels for a scene that	is being rendered in the background.
+			It is used in different effects, such as applying postprocessing to a rendered image
+			before displaying it on the screen.
+		</div>
+
+
+		<h2>Constructor</h2>
+
+
+		<h3>[name]([page:Number width], [page:Number height], [page:Object options])</h3>
+
+		<div>
+		[page:Float width] - The width of the renderTarget. <br />
+		[page:Float height] - The height of the renderTarget.<br />
+		options - (optional object that holds texture parameters for an auto-generated target
+		texture and depthBuffer/stencilBuffer booleans.
+
+		For an explanation of the texture parameters see [page:Texture Texture]. The following are
+		valid options:<br /><br />
+
+		[page:Constant wrapS] - default is [page:Textures ClampToEdgeWrapping]. <br />
+		[page:Constant wrapT] - default is [page:Textures ClampToEdgeWrapping]. <br />
+		[page:Constant magFilter] - default is [page:Textures LinearFilter]. <br />
+		[page:Constant minFilter] - default is [page:Textures LinearFilter]. <br />
+		[page:Constant format] - default is [page:Textures RGBAFormat]. <br />
+		[page:Constant type] - default is [page:Textures UnsignedByteType]. <br />
+		[page:Number anisotropy] - default is *1*. See [page:Texture.anistropy]<br />
+		[page:Constant encoding] - default is [page:Textures LinearEncoding]. <br />
+		[page:Boolean depthBuffer] - default is *true*. Set this to false if you don't need it. <br />
+		[page:Boolean stencilBuffer] - default is *true*. Set this to false if you don't need it.<br /><br />
+
+		Creates a new [name]
+		</div>
+
+		<h2>Properties</h2>
+
+		<h3>[property:number uuid]</h3>
+		<div>
+		A unique number for this render target instance.
+		</div>
+
+		<h3>[property:number width]</h3>
+		<div>
+		The width of the render target.
+		</div>
+
+		<h3>[property:number height]</h3>
+		<div>
+		The height of the render target.
+		</div>
+
+		<h3>[property:Vector4 scissor]</h3>
+		<div>
+		A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
+		</div>
+
+		<h3>[property:boolean scissorTest]</h3>
+		<div>
+		Indicates whether the scissor test is active or not.
+		</div>
+
+		<h3>[property:Vector4 viewport]</h3>
+		<div>
+		The viewport of this render target.
+		</div>
+
+		<h3>[property:Texture texture]</h3>
+		<div>
+		This texture instance holds the rendered pixels. Use it as input for further processing.
+		</div>
+
+		<h3>[property:boolean depthBuffer]</h3>
+		<div>
+		Renders to the depth buffer. Default is true.
+		</div>
+
+		<h3>[property:boolean stencilBuffer]</h3>
+		<div>
+		Renders to the stencil buffer. Default is true.
+		</div>
+
+		<h3>[property:DepthTexture depthTexture]</h3>
+		<div>
+		If set, the scene depth will be rendered to this texture. Default is null.
+		</div>
+
+
+		<h2>Methods</h2>
+
+		<h3>[method:null setSize]( [page:Number width], [page:Number height] )</h3>
+		<div>
+		Sets the size of the render target.
+		</div>
+
+		<h3>[method:WebGLRenderTarget clone]()</h3>
+		<div>
+		Creates a copy of this render target.
+		</div>
+
+		<h3>[method:WebGLRenderTarget copy]( [page:WebGLRenderTarget source] )</h3>
+		<div>
+		Adopts the settings of the given render target.
+		</div>
+
+		<h3>[method:null dispose]()</h3>
+		<div>
+		Dispatches a dispose event.
+		</div>
+
+
+
+
+
+		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>