@@ -401,6 +401,8 @@ Object.assign( THREE.ObjectLoader.prototype, {
}
+ if ( data.flipY !== undefined ) texture.flipY = data.flipY;
+
textures[ data.uuid ] = texture;
@@ -155,7 +155,9 @@ THREE.Texture.prototype = {
minFilter: this.minFilter,
magFilter: this.magFilter,
- anisotropy: this.anisotropy
+ anisotropy: this.anisotropy,
+ flipY: this.flipY
};
if ( this.image !== undefined ) {