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@@ -185,7 +185,7 @@ vec3 NeutralToneMapping( vec3 color ) {
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color *= newPeak / peak;
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float g = 1. - 1. / (desaturation * (peak - newPeak) + 1.);
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- return mix(color, vec3(1, 1, 1), g);
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+ return mix(color, newPeak * vec3(1, 1, 1), g);
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}
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vec3 CustomToneMapping( vec3 color ) { return color; }
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