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@@ -211,10 +211,10 @@ THREE.AddOperation = 2;
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// Tone Mapping modes
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// Tone Mapping modes
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-THREE.NoToneMapping = 0; // do not even apply exposure.
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-THREE.LinearToneMapping = 0; // only apply exposure.
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-THREE.ReinhardToneMapping = 1;
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-THREE.Uncharted2ToneMapping = 2;
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+THREE.NoToneMapping = 0; // do not do any tone mapping, not even exposure (required for special purpose passes.)
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+THREE.LinearToneMapping = 1; // only apply exposure.
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+THREE.ReinhardToneMapping = 2;
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+THREE.Uncharted2ToneMapping = 3;
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// Mapping modes
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// Mapping modes
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