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@@ -115,7 +115,7 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
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},
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- boneTransform: ( function() {
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+ boneTransform: ( function () {
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var basePosition = new Vector3();
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@@ -125,7 +125,7 @@ SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
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var vector = new Vector3();
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var matrix = new Matrix4();
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- return function( index, target ) {
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+ return function ( index, target ) {
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var skeleton = this.skeleton;
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var geometry = this.geometry;
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