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ShaderChunk: Fixed clearcoat reflections.

Mr.doob vor 6 Jahren
Ursprung
Commit
93668f7562
1 geänderte Dateien mit 1 neuen und 9 gelöschten Zeilen
  1. 1 9
      src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js

+ 1 - 9
src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js

@@ -29,15 +29,7 @@ export default /* glsl */`
 
 	#ifndef STANDARD
 
-		#ifdef USE_CLEARCOAT_NORMALMAP
-
-			clearCoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearCoatNormal, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );
-
-		#else
-
-			clearCoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );
-
-		#endif
+		clearCoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearCoatNormal, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );
 
 	#endif